From f2b52f620b64c6a9164f7bd3ae84bb7ee9e4659a Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sat, 23 Nov 2024 19:49:53 +0100 Subject: [PATCH] move game-specific CVAR out of low level system code. --- src/common/audio/sound/i_sound.cpp | 3 --- src/playsim/p_user.cpp | 1 + 2 files changed, 1 insertion(+), 3 deletions(-) diff --git a/src/common/audio/sound/i_sound.cpp b/src/common/audio/sound/i_sound.cpp index 4ca119b0b..dda757e8d 100644 --- a/src/common/audio/sound/i_sound.cpp +++ b/src/common/audio/sound/i_sound.cpp @@ -62,9 +62,6 @@ CUSTOM_CVAR(Int, snd_samplerate, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) CVAR(Int, snd_buffersize, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) CVAR(Int, snd_hrtf, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) -CVAR(Float, snd_footstepvolume, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) - - #if !defined(NO_OPENAL) #define DEF_BACKEND "openal" #else diff --git a/src/playsim/p_user.cpp b/src/playsim/p_user.cpp index 4ed0c0bfd..4dfab3d6c 100644 --- a/src/playsim/p_user.cpp +++ b/src/playsim/p_user.cpp @@ -99,6 +99,7 @@ static FRandom pr_skullpop ("SkullPop"); // [SP] Allows respawn in single player CVAR(Bool, sv_singleplayerrespawn, false, CVAR_SERVERINFO | CVAR_CHEAT) +CVAR(Float, snd_footstepvolume, 1.f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) // Variables for prediction CVAR(Bool, cl_predict_specials, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)