From f34258281f19d5c0fb4f5e6311e9fc8a7662c5e5 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Wed, 11 Aug 2021 19:58:57 +0200 Subject: [PATCH] - fixed: crushing stairs must use HexenCrush mode. This was the default for floors even in Doom, so it must also apply to the stairs. --- src/playsim/mapthinkers/a_floor.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/playsim/mapthinkers/a_floor.cpp b/src/playsim/mapthinkers/a_floor.cpp index a94c98012..27dc1cf0e 100644 --- a/src/playsim/mapthinkers/a_floor.cpp +++ b/src/playsim/mapthinkers/a_floor.cpp @@ -648,7 +648,7 @@ bool FLevelLocals::EV_BuildStairs (int tag, DFloor::EStair type, line_t *line, d floor->m_Instant = false; floor->m_Crush = (usespecials & DFloor::stairCrush) ? 10 : -1; //jff 2/27/98 fix uninitialized crush field - floor->m_Hexencrush = false; + floor->m_Hexencrush = true; floor->m_Speed = speed; height = sec->CenterFloor() + stairstep;