diff --git a/src/p_enemy.cpp b/src/p_enemy.cpp index 34ec66558..b6919cb6d 100644 --- a/src/p_enemy.cpp +++ b/src/p_enemy.cpp @@ -1842,8 +1842,6 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_LookEx) if (!(flags & LOF_NOSOUNDCHECK)) { targ = self->flags & MF_NOSECTOR)? self->Sector->SoundTarget : self->LastHeard; - - targ = self->LastHeard; if (targ != NULL) { // [RH] If the soundtarget is dead, don't chase it