diff --git a/src/g_levellocals.h b/src/g_levellocals.h index cf63f81b2..86476d1a7 100644 --- a/src/g_levellocals.h +++ b/src/g_levellocals.h @@ -316,6 +316,23 @@ public: { return tid == 0 ? defactor : GetActorIterator(tid).Next(); } + AActor* SelectActorFromTID(int tid, size_t index, AActor *defactor) + { + if (tid == 0) + return defactor; + + AActor* actor = nullptr; + size_t cur = 0u; + auto it = GetActorIterator(tid); + while ((actor = it.Next()) != nullptr) + { + if (cur == index) + return actor; + ++cur; + } + + return nullptr; + } bool SectorHasTags(sector_t *sector) { diff --git a/src/playsim/p_acs.cpp b/src/playsim/p_acs.cpp index d05f5dae3..89aee643d 100644 --- a/src/playsim/p_acs.cpp +++ b/src/playsim/p_acs.cpp @@ -4806,6 +4806,8 @@ enum EACSFunctions ACSF_GetSectorHealth, ACSF_GetLineHealth, ACSF_SetSubtitleNumber, + ACSF_GetNetID, + ACSF_SetActivatorByNetID, // Eternity's ACSF_GetLineX = 300, @@ -5380,6 +5382,13 @@ int DLevelScript::CallFunction(int argCount, int funcIndex, int32_t *args, int & actor = Level->SingleActorFromTID(args[0], activator); return actor != NULL? DoubleToACS(actor->Vel.Z) : 0; + case ACSF_GetNetID: + MIN_ARG_COUNT(2); + actor = Level->SelectActorFromTID(args[0], args[1], activator); + if (argCount > 2) + actor = COPY_AAPTREX(Level, actor, args[2]); + return actor != nullptr ? actor->GetNetworkID() : NetworkEntityManager::WorldNetID; + case ACSF_SetPointer: MIN_ARG_COUNT(2); if (activator) @@ -5431,6 +5440,18 @@ int DLevelScript::CallFunction(int argCount, int funcIndex, int32_t *args, int & } return 0; + case ACSF_SetActivatorByNetID: + MIN_ARG_COUNT(1); + actor = dyn_cast(NetworkEntityManager::GetNetworkEntity(args[0])); + if (argCount > 1) + actor = COPY_AAPTREX(Level, actor, args[1]); + if (actor != nullptr) + { + activator = actor; + return 1; + } + return 0; + case ACSF_GetActorViewHeight: MIN_ARG_COUNT(1); actor = Level->SingleActorFromTID(args[0], activator);