diff --git a/src/s_advsound.cpp b/src/s_advsound.cpp index 55788919b..40bf0f95c 100644 --- a/src/s_advsound.cpp +++ b/src/s_advsound.cpp @@ -1365,6 +1365,7 @@ static void S_AddBloodSFX (int lumpnum) S_sfx[sfxnum].bForce11025 = true; } S_sfx[sfxnum].bLoadRAW = true; + S_sfx[sfxnum].LoopStart = LittleLong(sfx->LoopStart); // Make an ambient sound out of it, whether it has a loop point // defined or not. (Because none of the standard Blood ambient // sounds are explicitly defined as looping.)