From f91958e88d6759663617c2e5a77338f527a3dd5e Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Tue, 2 Jun 2020 20:38:46 +0200 Subject: [PATCH] - fixed scale setup for multipatch textures. --- src/common/textures/multipatchtexturebuilder.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/common/textures/multipatchtexturebuilder.cpp b/src/common/textures/multipatchtexturebuilder.cpp index 41daa0035..89d4adaf3 100644 --- a/src/common/textures/multipatchtexturebuilder.cpp +++ b/src/common/textures/multipatchtexturebuilder.cpp @@ -141,7 +141,7 @@ void FMultipatchTextureBuilder::MakeTexture(BuildInfo &buildinfo, ETextureType u buildinfo.texture->SetSize(buildinfo.Width, buildinfo.Height); buildinfo.texture->SetOffsets(0, buildinfo.LeftOffset[0], buildinfo.TopOffset[0]); // These are needed for construction of other multipatch textures. buildinfo.texture->SetOffsets(1, buildinfo.LeftOffset[1], buildinfo.TopOffset[1]); - buildinfo.texture->SetScale((float)buildinfo.Scale.X, (float)buildinfo.Scale.X); + buildinfo.texture->SetScale((float)buildinfo.Scale.X, (float)buildinfo.Scale.Y); buildinfo.texture->SetWorldPanning(buildinfo.bWorldPanning); buildinfo.texture->SetNoDecals(buildinfo.bNoDecals); TexMan.AddGameTexture(buildinfo.texture);