From fa5f9363717f77988cd170843b362a1556abd1d2 Mon Sep 17 00:00:00 2001 From: "alexey.lysiuk" Date: Sun, 13 May 2018 16:11:05 +0300 Subject: [PATCH] - fixed missing saved game picture in software modes https://forum.zdoom.org/viewtopic.php?t=60574 --- src/gl/system/gl_framebuffer.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/gl/system/gl_framebuffer.cpp b/src/gl/system/gl_framebuffer.cpp index 69d644543..6241d32a8 100644 --- a/src/gl/system/gl_framebuffer.cpp +++ b/src/gl/system/gl_framebuffer.cpp @@ -205,8 +205,7 @@ void OpenGLFrameBuffer::WriteSavePic(player_t *player, FileWriter *file, int wid { if (!V_IsHardwareRenderer()) Super::WriteSavePic(player, file, width, height); - - if (GLRenderer != nullptr) + else if (GLRenderer != nullptr) GLRenderer->WriteSavePic(player, file, width, height); }