From fae52d398bd4206ca68cbd16822c4e5b6c525b75 Mon Sep 17 00:00:00 2001 From: "alexey.lysiuk" Date: Fri, 25 Aug 2017 15:36:06 +0300 Subject: [PATCH] Properly handle VM abort exception when occurred in menu https://forum.zdoom.org/viewtopic.php?t=57677 --- src/d_main.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/d_main.cpp b/src/d_main.cpp index f6a7e7cc7..431f55e8a 100644 --- a/src/d_main.cpp +++ b/src/d_main.cpp @@ -981,6 +981,7 @@ void D_ErrorCleanup () G_CheckDemoStatus (); Net_ClearBuffers (); G_NewInit (); + M_ClearMenus (); singletics = false; playeringame[0] = 1; players[0].playerstate = PST_LIVE;