diff --git a/src/playsim/p_mobj.cpp b/src/playsim/p_mobj.cpp index bb2f6042d..f9e306dc3 100644 --- a/src/playsim/p_mobj.cpp +++ b/src/playsim/p_mobj.cpp @@ -4388,9 +4388,9 @@ void AActor::SplashCheck() bool AActor::UpdateWaterLevel(bool dosplash) { - if (dosplash) SplashCheck(); - int oldlevel = waterlevel; + + if (dosplash) SplashCheck(); UpdateWaterDepth(false); // Play surfacing and diving sounds, as appropriate.