diff --git a/src/gl/scene/gl_sprite.cpp b/src/gl/scene/gl_sprite.cpp index 629f8acb9..c491bb33e 100644 --- a/src/gl/scene/gl_sprite.cpp +++ b/src/gl/scene/gl_sprite.cpp @@ -1185,10 +1185,11 @@ void GLSprite::ProcessParticle (particle_t *particle, sector_t *sector)//, int s y = particle->Pos.Y; z = particle->Pos.Z; - float scalefac=particle->size/4.0f; - // [BB] The smooth particles are smaller than the other ones. Compensate for this here. - if (gl_particles_style==2) - scalefac *= 1.7; + float factor; + if (gl_particles_style == 1) factor = 1.3f / 7.f; + else if (gl_particles_style == 2) factor = 2.5f / 7.f; + else factor = 1 / 7.f; + float scalefac=particle->size * factor; float viewvecX = GLRenderer->mViewVector.X; float viewvecY = GLRenderer->mViewVector.Y;