From fc3a2e2ad1d46e8b3b63c56c2af16d0c3167c385 Mon Sep 17 00:00:00 2001 From: Boondorl Date: Fri, 29 Nov 2024 07:24:30 -0500 Subject: [PATCH] Fixed A_SprayDecal not working on 3D floors --- src/playsim/a_decals.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/playsim/a_decals.cpp b/src/playsim/a_decals.cpp index 1c0fd4712..ab40d0706 100644 --- a/src/playsim/a_decals.cpp +++ b/src/playsim/a_decals.cpp @@ -854,7 +854,7 @@ void SprayDecal(AActor *shooter, const char *name, double distance, DVector3 off { if (trace.HitType == TRACE_HitWall) { - DImpactDecal::StaticCreate(shooter->Level, name, trace.HitPos, trace.Line->sidedef[trace.Side], NULL, entry, bloodTrans); + DImpactDecal::StaticCreate(shooter->Level, name, trace.HitPos, trace.Line->sidedef[trace.Side], trace.ffloor, entry, bloodTrans); } } }