From fc7a480fe8c301a135ff48df04810405156fb2ea Mon Sep 17 00:00:00 2001 From: Boondorl Date: Sat, 28 Jun 2025 12:19:26 -0400 Subject: [PATCH] Tweak tic catchup mechanic Always chase the available tics. --- src/d_net.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/d_net.cpp b/src/d_net.cpp index 91bbfa840..7ffc55510 100644 --- a/src/d_net.cpp +++ b/src/d_net.cpp @@ -1990,7 +1990,7 @@ void TryRunTics() // If the amount of tics to run is falling behind the amount of available tics, // speed the playsim up a bit to help catch up. int runTics = min(totalTics, availableTics); - if (totalTics > 0 && totalTics < availableTics - 1 && !singletics) + if (totalTics > 0 && totalTics < availableTics && !singletics) ++runTics; // Test player prediction code in singleplayer