/* ** Polygon Doom software renderer ** Copyright (c) 2016 Magnus Norddahl ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** */ #pragma once #include "polyrenderer/drawers/poly_triangle.h" #include #include class PolyCull { public: void CullScene(const PolyClipPlane &portalClipPlane); bool IsLineSegVisible(uint32_t subsectorDepth, uint32_t lineIndex) { return PvsLineVisible[PvsLineStart[subsectorDepth] + lineIndex]; } std::vector PvsSubsectors; double MaxCeilingHeight = 0.0; double MinFloorHeight = 0.0; std::vector SeenSectors; std::vector SectorSeen; std::vector SubsectorDepths; static angle_t PointToPseudoAngle(double x, double y); private: struct SolidSegment { SolidSegment(angle_t start, angle_t end) : Start(start), End(end) { } angle_t Start, End; }; void ClearSolidSegments(); void MarkViewFrustum(); bool GetAnglesForLine(double x1, double y1, double x2, double y2, angle_t &angle1, angle_t &angle2) const; bool IsSegmentCulled(angle_t angle1, angle_t angle2) const; void InvertSegments(); void CullNode(void *node); void CullSubsector(subsector_t *sub); int PointOnSide(const DVector2 &pos, const node_t *node); // Checks BSP node/subtree bounding box. // Returns true if some part of the bbox might be visible. bool CheckBBox(float *bspcoord); void MarkSegmentCulled(angle_t angle1, angle_t angle2); FString lastLevelName; std::vector SolidSegments; std::vector TempInvertSolidSegments; const int SolidCullScale = 3000; bool FirstSkyHeight = true; PolyClipPlane PortalClipPlane; std::vector PvsLineStart; std::vector PvsLineVisible; uint32_t NextPvsLineStart = 0; static angle_t AngleToPseudo(angle_t ang); };