//----------------------------------------------------------------------------- // // Copyright 1993-1996 id Software // Copyright 1999-2016 Randy Heit // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see http://www.gnu.org/licenses/ // //----------------------------------------------------------------------------- // #include #include #include #include #include #include #include #include #include #include #include #include #include #include "doomerrors.h" #include #include "doomtype.h" #include "doomstat.h" #include "version.h" #include "doomdef.h" #include "cmdlib.h" #include "m_argv.h" #include "m_misc.h" #include "i_video.h" #include "i_sound.h" #include "i_music.h" #include "x86.h" #include "d_main.h" #include "d_net.h" #include "g_game.h" #include "i_system.h" #include "c_dispatch.h" #include "templates.h" #include "v_palette.h" #include "textures.h" #include "bitmap.h" #include "stats.h" #include "hardware.h" #include "gameconfigfile.h" #include "m_fixed.h" #include "g_level.h" EXTERN_CVAR (String, language) extern "C" { double SecondsPerCycle = 1e-8; double CyclesPerSecond = 1e8; } #ifndef NO_GTK bool I_GtkAvailable (); int I_PickIWad_Gtk (WadStuff *wads, int numwads, bool showwin, int defaultiwad); void I_FatalError_Gtk(const char* errortext); #elif defined(__APPLE__) int I_PickIWad_Cocoa (WadStuff *wads, int numwads, bool showwin, int defaultiwad); #endif double PerfToSec, PerfToMillisec; uint32_t LanguageIDs[4]; void I_Tactile (int /*on*/, int /*off*/, int /*total*/) { } ticcmd_t emptycmd; ticcmd_t *I_BaseTiccmd(void) { return &emptycmd; } void I_BeginRead(void) { } void I_EndRead(void) { } // // SetLanguageIDs // void SetLanguageIDs () { size_t langlen = strlen(language); uint32_t lang = (langlen < 2 || langlen > 3) ? MAKE_ID('e','n','u','\0') : MAKE_ID(language[0],language[1],language[2],'\0'); LanguageIDs[3] = LanguageIDs[2] = LanguageIDs[1] = LanguageIDs[0] = lang; } // // I_Init // void I_Init (void) { CheckCPUID (&CPU); DumpCPUInfo (&CPU); atterm (I_ShutdownSound); I_InitSound (); } // // I_Quit // static int has_exited; void I_Quit (void) { has_exited = 1; /* Prevent infinitely recursive exits -- killough */ if (demorecording) G_CheckDemoStatus(); C_DeinitConsole(); } // // I_Error // extern FILE *Logfile; bool gameisdead; #ifdef __APPLE__ void Mac_I_FatalError(const char* errortext); #endif #ifdef __linux__ void Linux_I_FatalError(const char* errortext) { // Close window or exit fullscreen and release mouse capture SDL_Quit(); const char *str; if((str=getenv("KDE_FULL_SESSION")) && strcmp(str, "true") == 0) { FString cmd; cmd << "kdialog --title \"" GAMESIG " "; cmd << GetVersionString() << ": No IWAD found\" "; cmd << "--msgbox \"" << errortext << "\""; popen(cmd, "r"); } #ifndef NO_GTK else if (I_GtkAvailable()) { I_FatalError_Gtk(errortext); } #endif else { FString message; message << GAMESIG " "; message << GetVersionString() << ": No IWAD found"; SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, message, errortext, NULL); } } #endif void I_FatalError (const char *error, ...) { static bool alreadyThrown = false; gameisdead = true; if (!alreadyThrown) // ignore all but the first message -- killough { alreadyThrown = true; char errortext[MAX_ERRORTEXT]; int index; va_list argptr; va_start (argptr, error); index = vsnprintf (errortext, MAX_ERRORTEXT, error, argptr); va_end (argptr); #ifdef __APPLE__ Mac_I_FatalError(errortext); #endif // __APPLE__ #ifdef __linux__ Linux_I_FatalError(errortext); #endif // Record error to log (if logging) if (Logfile) { fprintf (Logfile, "\n**** DIED WITH FATAL ERROR:\n%s\n", errortext); fflush (Logfile); } // throw CFatalError (errortext); fprintf (stderr, "%s\n", errortext); exit (-1); } if (!has_exited) // If it hasn't exited yet, exit now -- killough { has_exited = 1; // Prevent infinitely recursive exits -- killough exit(-1); } } void I_Error (const char *error, ...) { va_list argptr; char errortext[MAX_ERRORTEXT]; va_start (argptr, error); vsprintf (errortext, error, argptr); va_end (argptr); throw CRecoverableError (errortext); } void I_SetIWADInfo () { } void I_DebugPrint(const char *cp) { } void I_PrintStr (const char *cp) { // Strip out any color escape sequences before writing to the log file char * copy = new char[strlen(cp)+1]; const char * srcp = cp; char * dstp = copy; while (*srcp != 0) { if (*srcp!=0x1c && *srcp!=0x1d && *srcp!=0x1e && *srcp!=0x1f) { *dstp++=*srcp++; } else { if (srcp[1]!=0) srcp+=2; else break; } } *dstp=0; fputs (copy, stdout); delete [] copy; fflush (stdout); } int I_PickIWad (WadStuff *wads, int numwads, bool showwin, int defaultiwad) { int i; if (!showwin) { return defaultiwad; } #ifndef __APPLE__ const char *str; if((str=getenv("KDE_FULL_SESSION")) && strcmp(str, "true") == 0) { FString cmd("kdialog --title \"" GAMESIG " "); cmd << GetVersionString() << ": Select an IWAD to use\"" " --menu \"" GAMENAME " found more than one IWAD\n" "Select from the list below to determine which one to use:\""; for(i = 0; i < numwads; ++i) { const char *filepart = strrchr(wads[i].Path, '/'); if(filepart == NULL) filepart = wads[i].Path; else filepart++; // Menu entries are specified in "tag" "item" pairs, where when a // particular item is selected (and the Okay button clicked), its // corresponding tag is printed to stdout for identification. cmd.AppendFormat(" \"%d\" \"%s (%s)\"", i, wads[i].Name.GetChars(), filepart); } if(defaultiwad >= 0 && defaultiwad < numwads) { const char *filepart = strrchr(wads[defaultiwad].Path, '/'); if(filepart == NULL) filepart = wads[defaultiwad].Path; else filepart++; cmd.AppendFormat(" --default \"%s (%s)\"", wads[defaultiwad].Name.GetChars(), filepart); } FILE *f = popen(cmd, "r"); if(f != NULL) { char gotstr[16]; if(fgets(gotstr, sizeof(gotstr), f) == NULL || sscanf(gotstr, "%d", &i) != 1) i = -1; // Exit status = 1 means the selection was canceled (either by // Cancel/Esc or the X button), not that there was an error running // the program. In that case, nothing was printed so fgets will // have failed. Other values can indicate an error running the app, // so fall back to whatever else can be used. int status = pclose(f); if(WIFEXITED(status) && (WEXITSTATUS(status) == 0 || WEXITSTATUS(status) == 1)) return i; } } #endif #ifndef NO_GTK if (I_GtkAvailable()) { return I_PickIWad_Gtk (wads, numwads, showwin, defaultiwad); } #endif #ifdef __APPLE__ return I_PickIWad_Cocoa (wads, numwads, showwin, defaultiwad); #endif printf ("Please select a game wad (or 0 to exit):\n"); for (i = 0; i < numwads; ++i) { const char *filepart = strrchr (wads[i].Path, '/'); if (filepart == NULL) filepart = wads[i].Path; else filepart++; printf ("%d. %s (%s)\n", i+1, wads[i].Name.GetChars(), filepart); } printf ("Which one? "); if (scanf ("%d", &i) != 1 || i > numwads) return -1; return i-1; } bool I_WriteIniFailed () { printf ("The config file %s could not be saved:\n%s\n", GameConfig->GetPathName(), strerror(errno)); return false; // return true to retry } static const char *pattern; #if defined(__APPLE__) && MAC_OS_X_VERSION_MAX_ALLOWED < 1080 static int matchfile (struct dirent *ent) #else static int matchfile (const struct dirent *ent) #endif { return fnmatch (pattern, ent->d_name, FNM_NOESCAPE) == 0; } void *I_FindFirst (const char *filespec, findstate_t *fileinfo) { FString dir; const char *slash = strrchr (filespec, '/'); if (slash) { pattern = slash+1; dir = FString(filespec, slash-filespec+1); } else { pattern = filespec; dir = "."; } fileinfo->current = 0; fileinfo->count = scandir (dir.GetChars(), &fileinfo->namelist, matchfile, alphasort); if (fileinfo->count > 0) { return fileinfo; } return (void*)-1; } int I_FindNext (void *handle, findstate_t *fileinfo) { findstate_t *state = (findstate_t *)handle; if (state->current < fileinfo->count) { return ++state->current < fileinfo->count ? 0 : -1; } return -1; } int I_FindClose (void *handle) { findstate_t *state = (findstate_t *)handle; if (handle != (void*)-1 && state->count > 0) { for(int i = 0;i < state->count;++i) free (state->namelist[i]); state->count = 0; free (state->namelist); state->namelist = NULL; } return 0; } int I_FindAttr(findstate_t* const fileinfo) { dirent* const ent = fileinfo->namelist[fileinfo->current]; bool isdir; if (DirEntryExists(ent->d_name, &isdir)) { return isdir ? FA_DIREC : 0; } return 0; } void I_PutInClipboard (const char *str) { SDL_SetClipboardText(str); } FString I_GetFromClipboard (bool use_primary_selection) { if(char *ret = SDL_GetClipboardText()) { FString text(ret); SDL_free(ret); return text; } return ""; } // Return a random seed, preferably one with lots of entropy. unsigned int I_MakeRNGSeed() { unsigned int seed; int file; // Try reading from /dev/urandom first, then /dev/random, then // if all else fails, use a crappy seed from time(). seed = time(NULL); file = open("/dev/urandom", O_RDONLY); if (file < 0) { file = open("/dev/random", O_RDONLY); } if (file >= 0) { read(file, &seed, sizeof(seed)); close(file); } return seed; } TArray I_GetGogPaths() { // GOG's Doom games are Windows only at the moment return TArray(); }