/* ** voxels.cpp ** **--------------------------------------------------------------------------- ** Copyright 2010-2011 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** */ #include #include #include #include #include "m_swap.h" #include "m_argv.h" #include "filesystem.h" #include "v_video.h" #include "sc_man.h" #include "voxels.h" #include "info.h" #include "s_sound.h" #include "sbar.h" #include "g_level.h" #include "r_data/sprites.h" struct VoxelOptions { VoxelOptions() : DroppedSpin(0), PlacedSpin(0), Scale(1.), AngleOffset(90.), OverridePalette(false) {} int DroppedSpin; int PlacedSpin; double Scale; DAngle AngleOffset; bool OverridePalette; }; void VOX_AddVoxel(int sprnum, int frame, FVoxelDef* def); //========================================================================== // // VOX_ReadSpriteNames // // Reads a list of sprite names from a VOXELDEF lump. // //========================================================================== static bool VOX_ReadSpriteNames(FScanner &sc, TArray &vsprites) { vsprites.Clear(); while (sc.GetString()) { // A sprite name list is terminated by an '=' character. if (sc.String[0] == '=') { if (vsprites.Size() == 0) { sc.ScriptMessage("No sprites specified for voxel.\n"); } return true; } if (sc.StringLen != 4 && sc.StringLen != 5) { sc.ScriptMessage("Sprite name \"%s\" is wrong size.\n", sc.String); } else if (sc.StringLen == 5 && (sc.String[4] = toupper(sc.String[4]), sc.String[4] < 'A' || sc.String[4] >= 'A' + MAX_SPRITE_FRAMES)) { sc.ScriptMessage("Sprite frame %c is invalid.\n", sc.String[4]); } else { int frame = (sc.StringLen == 4) ? 255 : sc.String[4] - 'A'; int i = GetSpriteIndex(sc.String, false); if (i != -1) { vsprites.Push((frame << 24) | i); } } } if (vsprites.Size() != 0) { sc.ScriptMessage("Unexpected end of file\n"); } return false; } //========================================================================== // // VOX_ReadOptions // // Reads a list of options from a VOXELDEF lump, terminated with a '}' // character. The leading '{' must already be consumed // //========================================================================== static void VOX_ReadOptions(FScanner &sc, VoxelOptions &opts) { while (sc.GetToken()) { if (sc.TokenType == '}') { return; } sc.TokenMustBe(TK_Identifier); if (sc.Compare("scale")) { sc.MustGetToken('='); sc.MustGetToken(TK_FloatConst); opts.Scale = sc.Float; } else if (sc.Compare("spin")) { int mul = 1; sc.MustGetToken('='); if (sc.CheckToken('-')) mul = -1; sc.MustGetToken(TK_IntConst); opts.DroppedSpin = opts.PlacedSpin = sc.Number*mul; } else if (sc.Compare("placedspin")) { int mul = 1; sc.MustGetToken('='); if (sc.CheckToken('-')) mul = -1; sc.MustGetToken(TK_IntConst); opts.PlacedSpin = sc.Number*mul; } else if (sc.Compare("droppedspin")) { int mul = 1; sc.MustGetToken('='); if (sc.CheckToken('-')) mul = -1; sc.MustGetToken(TK_IntConst); opts.DroppedSpin = sc.Number*mul; } else if (sc.Compare("angleoffset")) { int mul = 1; sc.MustGetToken('='); if (sc.CheckToken('-')) mul = -1; sc.MustGetAnyToken(); if (sc.TokenType == TK_IntConst) { sc.Float = sc.Number; } else { sc.TokenMustBe(TK_FloatConst); } opts.AngleOffset = mul * sc.Float + 90.; } else if (sc.Compare("overridepalette")) { opts.OverridePalette = true; } else { sc.ScriptMessage("Unknown voxel option '%s'\n", sc.String); if (sc.CheckToken('=')) { sc.MustGetAnyToken(); } } } sc.ScriptMessage("Unterminated voxel option block\n"); } //========================================================================== // // R_InitVoxels // // Process VOXELDEF lumps for defining voxel options that cannot be // condensed neatly into a sprite name format. // //========================================================================== void R_InitVoxels() { int lump, lastlump = 0; while ((lump = fileSystem.FindLump("VOXELDEF", &lastlump)) != -1) { FScanner sc(lump); TArray vsprites; while (VOX_ReadSpriteNames(sc, vsprites)) { FVoxel *voxeldata = NULL; int voxelfile; VoxelOptions opts; sc.SetCMode(true); sc.MustGetToken(TK_StringConst); voxelfile = fileSystem.CheckNumForFullName(sc.String, true, ns_voxels); if (voxelfile < 0) { sc.ScriptMessage("Voxel \"%s\" not found.\n", sc.String); } else { voxeldata = VOX_GetVoxel(voxelfile); if (voxeldata == NULL) { sc.ScriptMessage("\"%s\" is not a valid voxel file.\n", sc.String); } } if (sc.CheckToken('{')) { VOX_ReadOptions(sc, opts); } sc.SetCMode(false); if (voxeldata != NULL && vsprites.Size() != 0) { if (opts.OverridePalette) { voxeldata->RemovePalette(); } FVoxelDef *def = new FVoxelDef; def->Voxel = voxeldata; def->Scale = opts.Scale; def->DroppedSpin = opts.DroppedSpin; def->PlacedSpin = opts.PlacedSpin; def->AngleOffset = opts.AngleOffset; VoxelDefs.Push(def); for (unsigned i = 0; i < vsprites.Size(); ++i) { int sprnum = int(vsprites[i] & 0xFFFFFF); int frame = int(vsprites[i] >> 24); if (frame == 255) { // Apply voxel to all frames. for (int j = MAX_SPRITE_FRAMES - 1; j >= 0; --j) { VOX_AddVoxel(sprnum, j, def); } } else { // Apply voxel to only one frame. VOX_AddVoxel(sprnum, frame, def); } } } } } }