/* ** hu_scores.cpp ** Routines for drawing the scoreboards. ** **--------------------------------------------------------------------------- ** Copyright 1998-2008 Randy Heit ** Copyright 2007-2008 Christopher Westley ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ // HEADER FILES ------------------------------------------------------------ #include "c_console.h" #include "teaminfo.h" #include "v_video.h" #include "doomstat.h" #include "g_level.h" #include "d_netinf.h" #include "v_font.h" #include "d_player.h" #include "hu_stuff.h" #include "gstrings.h" #include "d_net.h" #include "c_dispatch.h" #include "g_levellocals.h" #include "g_game.h" #include "sbar.h" #include "texturemanager.h" #include "v_draw.h" // MACROS ------------------------------------------------------------------ // TYPES ------------------------------------------------------------------- // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- static void HU_DoDrawScores (player_t *, player_t *[MAXPLAYERS]); static void HU_DrawTimeRemaining (int y); static void HU_DrawPlayer(player_t *, bool, int, int, int, int, int, int, int, int, int); static void HU_DrawColorBar(int x, int y, int height, int playernum); // EXTERNAL DATA DECLARATIONS ---------------------------------------------- EXTERN_CVAR (Float, timelimit) // PUBLIC DATA DEFINITIONS ------------------------------------------------- CVAR (Bool, sb_cooperative_enable, true, CVAR_ARCHIVE) CVAR (Int, sb_cooperative_headingcolor, CR_RED, CVAR_ARCHIVE) CVAR (Int, sb_cooperative_yourplayercolor, CR_GREEN, CVAR_ARCHIVE) CVAR (Int, sb_cooperative_otherplayercolor, CR_GREY, CVAR_ARCHIVE) CVAR (Bool, sb_deathmatch_enable, true, CVAR_ARCHIVE) CVAR (Int, sb_deathmatch_headingcolor, CR_RED, CVAR_ARCHIVE) CVAR (Int, sb_deathmatch_yourplayercolor, CR_GREEN, CVAR_ARCHIVE) CVAR (Int, sb_deathmatch_otherplayercolor, CR_GREY, CVAR_ARCHIVE) CVAR (Bool, sb_teamdeathmatch_enable, true, CVAR_ARCHIVE) CVAR (Int, sb_teamdeathmatch_headingcolor, CR_RED, CVAR_ARCHIVE) int comparepoints (const void *arg1, const void *arg2) { // Compare first be frags/kills, then by name. player_t *p1 = *(player_t **)arg1; player_t *p2 = *(player_t **)arg2; int diff; diff = deathmatch ? p2->fragcount - p1->fragcount : p2->killcount - p1->killcount; if (diff == 0) { diff = stricmp(p1->userinfo.GetName(), p2->userinfo.GetName()); } return diff; } int compareteams (const void *arg1, const void *arg2) { // Compare first by teams, then by frags, then by name. player_t *p1 = *(player_t **)arg1; player_t *p2 = *(player_t **)arg2; int diff; diff = p1->userinfo.GetTeam() - p2->userinfo.GetTeam(); if (diff == 0) { diff = p2->fragcount - p1->fragcount; if (diff == 0) { diff = stricmp (p1->userinfo.GetName(), p2->userinfo.GetName()); } } return diff; } /* void HU_SortPlayers { if (teamplay) qsort(sortedplayers, MAXPLAYERS, sizeof(player_t *), compareteams); else qsort(sortedplayers, MAXPLAYERS, sizeof(player_t *), comparepoints); } */ bool SB_ForceActive = false; // PRIVATE DATA DEFINITIONS ------------------------------------------------ // CODE -------------------------------------------------------------------- //========================================================================== // // HU_DrawScores // //========================================================================== void HU_DrawScores(int player, double ticFrac) { IFVIRTUALPTR(StatusBar, DBaseStatusBar, Scoreboard_DrawScores) { VMValue params[] = { (DObject*)StatusBar, player, ticFrac }; VMCall(func, params, countof(params), nullptr, 0); } } CCMD (togglescoreboard) { SB_ForceActive = !SB_ForceActive; }