/* ANSI-C code produced by gperf version 3.0.1 */ /* Command-line: gperf -m10000 -tE -LANSI-C -Hspecialhash -Nis_special -C --null-strings thingdef_specials.gperf */ /* Computed positions: -k'1,7,9,14,17' */ #if !((' ' == 32) && ('!' == 33) && ('"' == 34) && ('#' == 35) \ && ('%' == 37) && ('&' == 38) && ('\'' == 39) && ('(' == 40) \ && (')' == 41) && ('*' == 42) && ('+' == 43) && (',' == 44) \ && ('-' == 45) && ('.' == 46) && ('/' == 47) && ('0' == 48) \ && ('1' == 49) && ('2' == 50) && ('3' == 51) && ('4' == 52) \ && ('5' == 53) && ('6' == 54) && ('7' == 55) && ('8' == 56) \ && ('9' == 57) && (':' == 58) && (';' == 59) && ('<' == 60) \ && ('=' == 61) && ('>' == 62) && ('?' == 63) && ('A' == 65) \ && ('B' == 66) && ('C' == 67) && ('D' == 68) && ('E' == 69) \ && ('F' == 70) && ('G' == 71) && ('H' == 72) && ('I' == 73) \ && ('J' == 74) && ('K' == 75) && ('L' == 76) && ('M' == 77) \ && ('N' == 78) && ('O' == 79) && ('P' == 80) && ('Q' == 81) \ && ('R' == 82) && ('S' == 83) && ('T' == 84) && ('U' == 85) \ && ('V' == 86) && ('W' == 87) && ('X' == 88) && ('Y' == 89) \ && ('Z' == 90) && ('[' == 91) && ('\\' == 92) && (']' == 93) \ && ('^' == 94) && ('_' == 95) && ('a' == 97) && ('b' == 98) \ && ('c' == 99) && ('d' == 100) && ('e' == 101) && ('f' == 102) \ && ('g' == 103) && ('h' == 104) && ('i' == 105) && ('j' == 106) \ && ('k' == 107) && ('l' == 108) && ('m' == 109) && ('n' == 110) \ && ('o' == 111) && ('p' == 112) && ('q' == 113) && ('r' == 114) \ && ('s' == 115) && ('t' == 116) && ('u' == 117) && ('v' == 118) \ && ('w' == 119) && ('x' == 120) && ('y' == 121) && ('z' == 122) \ && ('{' == 123) && ('|' == 124) && ('}' == 125) && ('~' == 126)) /* The character set is not based on ISO-646. */ #error "gperf generated tables don't work with this execution character set. Please report a bug to ." #endif #line 10 "thingdef_specials.gperf" struct ACSspecials { const char *name; unsigned char Special; unsigned char MinArgs; unsigned char MaxArgs; }; /* maximum key range = 326, duplicates = 0 */ #ifdef __GNUC__ __inline #else #ifdef __cplusplus inline #endif #endif static unsigned int specialhash (register const char *str, register unsigned int len) { static const unsigned short asso_values[] = { 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 53, 356, 20, 85, 15, 107, 13, 88, 10, 68, 95, 10, 10, 13, 136, 72, 84, 44, 356, 10, 11, 12, 28, 53, 69, 10, 75, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356, 356 }; register int hval = len; switch (hval) { default: hval += asso_values[(unsigned char)str[16]]; /*FALLTHROUGH*/ case 16: case 15: case 14: hval += asso_values[(unsigned char)str[13]]; /*FALLTHROUGH*/ case 13: case 12: case 11: case 10: case 9: hval += asso_values[(unsigned char)str[8]]; /*FALLTHROUGH*/ case 8: case 7: hval += asso_values[(unsigned char)str[6]]; /*FALLTHROUGH*/ case 6: case 5: case 4: case 3: case 2: case 1: hval += asso_values[(unsigned char)str[0]]; break; } return hval; } #ifdef __GNUC__ __inline #endif const struct ACSspecials * is_special (register const char *str, register unsigned int len) { enum { TOTAL_KEYWORDS = 169, MIN_WORD_LENGTH = 8, MAX_WORD_LENGTH = 29, MIN_HASH_VALUE = 30, MAX_HASH_VALUE = 355 }; static const struct ACSspecials wordlist[] = { {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, #line 76 "thingdef_specials.gperf" {"teleport",70,1}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, #line 93 "thingdef_specials.gperf" {"teleportgroup",77,5}, #line 49 "thingdef_specials.gperf" {"light_strobe",116,5}, #line 160 "thingdef_specials.gperf" {"exit_secret",244,1}, #line 145 "thingdef_specials.gperf" {"thing_setgoal",229,3}, {(char*)0}, #line 126 "thingdef_specials.gperf" {"generic_lift",203,5}, {(char*)0}, {(char*)0}, {(char*)0}, #line 88 "thingdef_specials.gperf" {"thing_spawn",135,3,4}, #line 13 "thingdef_specials.gperf" {"acs_suspend",81,2}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, #line 127 "thingdef_specials.gperf" {"generic_stairs",204,5}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, #line 128 "thingdef_specials.gperf" {"generic_crusher",205,5}, {(char*)0}, {(char*)0}, #line 82 "thingdef_specials.gperf" {"thing_activate",130,1}, #line 12 "thingdef_specials.gperf" {"acs_execute",80,1,5}, {(char*)0}, {(char*)0}, {(char*)0}, #line 107 "thingdef_specials.gperf" {"line_alignceiling",183,2}, {(char*)0}, #line 105 "thingdef_specials.gperf" {"thing_settranslation",180,2}, {(char*)0}, {(char*)0}, {(char*)0}, #line 168 "thingdef_specials.gperf" {"ceiling_raisetonearest",252,2}, #line 170 "thingdef_specials.gperf" {"ceiling_lowertofloor",254,2}, {(char*)0}, #line 99 "thingdef_specials.gperf" {"thing_spawnfacing",139,2,4}, #line 21 "thingdef_specials.gperf" {"ceiling_crushraiseandstay",45,3}, #line 118 "thingdef_specials.gperf" {"ceiling_crushraiseandstaya",195,4}, #line 135 "thingdef_specials.gperf" {"teleport_line",215,2}, #line 141 "thingdef_specials.gperf" {"scroll_floor",223,4}, #line 171 "thingdef_specials.gperf" {"ceiling_crushraiseandstaysila",255,4}, #line 16 "thingdef_specials.gperf" {"ceiling_crushandraise",42,3}, #line 119 "thingdef_specials.gperf" {"ceiling_crushandraisea",196,4}, #line 15 "thingdef_specials.gperf" {"acs_lockedexecute",83,5}, #line 18 "thingdef_specials.gperf" {"ceiling_lowerandcrush",43,3}, {(char*)0}, {(char*)0}, #line 180 "thingdef_specials.gperf" {"acs_lockedexecutedoor",85,5}, #line 120 "thingdef_specials.gperf" {"ceiling_crushandraisesilenta",197,4}, #line 77 "thingdef_specials.gperf" {"teleport_nofog",71,1,2}, {(char*)0}, #line 142 "thingdef_specials.gperf" {"scroll_ceiling",224,4}, #line 102 "thingdef_specials.gperf" {"thing_hate",177,2,3}, #line 70 "thingdef_specials.gperf" {"radius_quake",120,5}, #line 133 "thingdef_specials.gperf" {"sector_setfade",213,4}, #line 177 "thingdef_specials.gperf" {"noisealert",173,2}, #line 63 "thingdef_specials.gperf" {"polyobj_rotateright",3,3}, #line 175 "thingdef_specials.gperf" {"acs_executewithresult",84,1,4}, {(char*)0}, #line 59 "thingdef_specials.gperf" {"plat_stop",61,1}, #line 78 "thingdef_specials.gperf" {"teleport_newmap",74,2}, #line 79 "thingdef_specials.gperf" {"teleport_endgame",75,0}, #line 17 "thingdef_specials.gperf" {"ceiling_crushstop",44,1}, #line 134 "thingdef_specials.gperf" {"sector_setdamage",214,3}, {(char*)0}, {(char*)0}, #line 139 "thingdef_specials.gperf" {"sector_setcurrent",220,4}, #line 47 "thingdef_specials.gperf" {"light_glow",114,4}, #line 50 "thingdef_specials.gperf" {"light_stop",117,1}, #line 92 "thingdef_specials.gperf" {"teleportother",76,3}, {(char*)0}, #line 91 "thingdef_specials.gperf" {"ceiling_waggle",38,5}, #line 112 "thingdef_specials.gperf" {"sector_setceilingscale",188,5}, {(char*)0}, #line 110 "thingdef_specials.gperf" {"sector_setceilingpanning",186,5}, {(char*)0}, #line 123 "thingdef_specials.gperf" {"generic_floor",200,5}, #line 124 "thingdef_specials.gperf" {"generic_ceiling",201,5}, #line 178 "thingdef_specials.gperf" {"thing_raise",17,1}, #line 106 "thingdef_specials.gperf" {"line_mirror",182,0}, #line 80 "thingdef_specials.gperf" {"thrustthing",72,2,4}, #line 98 "thingdef_specials.gperf" {"thrustthingz",128,4}, #line 104 "thingdef_specials.gperf" {"changeskill",179,1}, {(char*)0}, #line 148 "thingdef_specials.gperf" {"light_strobedoom",232,3}, #line 108 "thingdef_specials.gperf" {"line_alignfloor",184,2}, {(char*)0}, #line 51 "thingdef_specials.gperf" {"pillar_build",29,3}, #line 14 "thingdef_specials.gperf" {"acs_terminate",82,2}, {(char*)0}, #line 131 "thingdef_specials.gperf" {"translucentline",208,2,3}, #line 23 "thingdef_specials.gperf" {"door_close",10,2}, #line 173 "thingdef_specials.gperf" {"clearforcefield",34,1}, #line 84 "thingdef_specials.gperf" {"thing_destroy",133,1,2}, #line 125 "thingdef_specials.gperf" {"generic_door",202,5}, #line 94 "thingdef_specials.gperf" {"teleportinsector",78,4,5}, #line 97 "thingdef_specials.gperf" {"thing_setspecial",127,5}, #line 89 "thingdef_specials.gperf" {"thing_spawnnofog",137,3,4}, #line 25 "thingdef_specials.gperf" {"door_raise",12,3}, {(char*)0}, #line 73 "thingdef_specials.gperf" {"stairs_buildup",27,5}, {(char*)0}, #line 53 "thingdef_specials.gperf" {"pillar_open",30,4}, {(char*)0}, {(char*)0}, #line 169 "thingdef_specials.gperf" {"ceiling_lowertolowest",253,2}, {(char*)0}, #line 101 "thingdef_specials.gperf" {"thing_changetid",176,2}, #line 143 "thingdef_specials.gperf" {"acs_executealways",226,1,5}, {(char*)0}, #line 20 "thingdef_specials.gperf" {"ceiling_raisebyvalue",41,3}, {(char*)0}, #line 117 "thingdef_specials.gperf" {"ceiling_raiseinstant",194,3}, #line 19 "thingdef_specials.gperf" {"ceiling_lowerbyvalue",40,3}, #line 45 "thingdef_specials.gperf" {"light_changetovalue",112,2}, #line 116 "thingdef_specials.gperf" {"ceiling_lowerinstant",193,3}, #line 121 "thingdef_specials.gperf" {"ceiling_raisebyvaluetimes8",198,3}, {(char*)0}, {(char*)0}, #line 122 "thingdef_specials.gperf" {"ceiling_lowerbyvaluetimes8",199,3}, #line 87 "thingdef_specials.gperf" {"thing_remove",132,1}, {(char*)0}, #line 115 "thingdef_specials.gperf" {"ceiling_lowertohighestfloor",192,2}, {(char*)0}, #line 165 "thingdef_specials.gperf" {"door_closewaitopen",249,3}, #line 83 "thingdef_specials.gperf" {"thing_deactivate",131,1}, #line 132 "thingdef_specials.gperf" {"sector_setcolor",212,4,5}, {(char*)0}, #line 153 "thingdef_specials.gperf" {"changecamera",237,3}, #line 90 "thingdef_specials.gperf" {"floor_waggle",138,5}, {(char*)0}, #line 144 "thingdef_specials.gperf" {"plat_raiseandstaytx0",228,2}, #line 164 "thingdef_specials.gperf" {"healthing",248,1,2}, #line 62 "thingdef_specials.gperf" {"polyobj_rotateleft",2,3}, #line 68 "thingdef_specials.gperf" {"polyobj_or_rotateleft",90,3}, #line 69 "thingdef_specials.gperf" {"polyobj_or_rotateright",91,3}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, #line 57 "thingdef_specials.gperf" {"plat_upbyvalue",65,4}, {(char*)0}, #line 72 "thingdef_specials.gperf" {"stairs_builddown",26,5}, #line 140 "thingdef_specials.gperf" {"scroll_texture_both",221,5}, #line 44 "thingdef_specials.gperf" {"light_lowerbyvalue",111,2}, #line 162 "thingdef_specials.gperf" {"elevator_movetofloor",246,2}, #line 113 "thingdef_specials.gperf" {"sector_setfloorscale",189,5}, {(char*)0}, #line 138 "thingdef_specials.gperf" {"sector_setwind",218,4}, #line 109 "thingdef_specials.gperf" {"sector_setrotation",185,3}, {(char*)0}, #line 114 "thingdef_specials.gperf" {"setplayerproperty",191,3}, #line 61 "thingdef_specials.gperf" {"polyobj_move",4,4}, #line 111 "thingdef_specials.gperf" {"sector_setfloorpanning",187,5}, #line 65 "thingdef_specials.gperf" {"polyobj_doorslide",8,5}, {(char*)0}, #line 67 "thingdef_specials.gperf" {"polyobj_or_move",92,4}, #line 74 "thingdef_specials.gperf" {"stairs_builddownsync",31,4}, #line 56 "thingdef_specials.gperf" {"plat_upwaitdownstay",64,3}, #line 48 "thingdef_specials.gperf" {"light_flicker",115,3}, {(char*)0}, #line 96 "thingdef_specials.gperf" {"thing_move",125,2}, {(char*)0}, #line 42 "thingdef_specials.gperf" {"light_forcelightning",109,1}, {(char*)0}, #line 31 "thingdef_specials.gperf" {"floor_lowertolowest",21,2}, #line 146 "thingdef_specials.gperf" {"plat_upbyvaluestaytx",230,3}, #line 43 "thingdef_specials.gperf" {"light_raisebyvalue",110,2}, #line 46 "thingdef_specials.gperf" {"light_fade",113,3}, #line 157 "thingdef_specials.gperf" {"floor_lowertolowesttxty",241,2}, {(char*)0}, {(char*)0}, #line 136 "thingdef_specials.gperf" {"sector_setgravity",216,3}, {(char*)0}, {(char*)0}, #line 81 "thingdef_specials.gperf" {"damagething",73,1}, #line 75 "thingdef_specials.gperf" {"stairs_buildupsync",32,4}, #line 52 "thingdef_specials.gperf" {"pillar_buildandcrush",94,4}, #line 58 "thingdef_specials.gperf" {"plat_perpetualraise",60,3}, #line 55 "thingdef_specials.gperf" {"plat_downbyvalue",63,4}, #line 41 "thingdef_specials.gperf" {"floor_crushstop",46,1}, #line 130 "thingdef_specials.gperf" {"plat_perpetualraiselip",207,4}, #line 24 "thingdef_specials.gperf" {"door_open",11,2}, #line 71 "thingdef_specials.gperf" {"sector_changesound",140,2}, #line 176 "thingdef_specials.gperf" {"plat_upnearestwaitdownstay",172,3}, {(char*)0}, {(char*)0}, #line 156 "thingdef_specials.gperf" {"floor_raisebytexture",240,2}, #line 137 "thingdef_specials.gperf" {"stairs_buildupdoom",217,5}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, #line 159 "thingdef_specials.gperf" {"exit_normal",243,1}, #line 154 "thingdef_specials.gperf" {"floor_raisetolowestceiling",238,2}, #line 151 "thingdef_specials.gperf" {"floor_transfertrigger",235,1}, {(char*)0}, {(char*)0}, #line 179 "thingdef_specials.gperf" {"startconversation",18,1,2}, {(char*)0}, #line 85 "thingdef_specials.gperf" {"thing_projectile",134,5}, {(char*)0}, {(char*)0}, #line 150 "thingdef_specials.gperf" {"light_maxneighbor",234,1}, #line 163 "thingdef_specials.gperf" {"elevator_lowertonearest",247,2}, {(char*)0}, #line 64 "thingdef_specials.gperf" {"polyobj_doorswing",7,4}, #line 161 "thingdef_specials.gperf" {"elevator_raisetonearest",245,2}, #line 54 "thingdef_specials.gperf" {"plat_downwaitupstay",62,3}, #line 174 "thingdef_specials.gperf" {"teleport_zombiechanger",39,2}, {(char*)0}, #line 129 "thingdef_specials.gperf" {"plat_downwaitupstaylip",206,4}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, #line 95 "thingdef_specials.gperf" {"thing_damage",119,2,3}, #line 86 "thingdef_specials.gperf" {"thing_projectilegravity",136,5}, #line 27 "thingdef_specials.gperf" {"floor_lowerbyvalue",20,3}, {(char*)0}, #line 29 "thingdef_specials.gperf" {"floor_lowerinstant",66,3}, #line 32 "thingdef_specials.gperf" {"floor_lowertonearest",22,2}, {(char*)0}, {(char*)0}, #line 28 "thingdef_specials.gperf" {"floor_lowerbyvaluetimes8",36,3}, #line 103 "thingdef_specials.gperf" {"thing_projectileaimed",178,4,5}, {(char*)0}, #line 166 "thingdef_specials.gperf" {"floor_donut",250,3}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, #line 22 "thingdef_specials.gperf" {"ceiling_movetovaluetimes8",69,4}, {(char*)0}, #line 40 "thingdef_specials.gperf" {"floorandceiling_raisebyvalue",96,3}, #line 167 "thingdef_specials.gperf" {"floorandceiling_lowerraise",251,3}, #line 152 "thingdef_specials.gperf" {"floor_transfernumeric",236,1}, #line 39 "thingdef_specials.gperf" {"floorandceiling_lowerbyvalue",95,3}, {(char*)0}, {(char*)0}, {(char*)0}, #line 34 "thingdef_specials.gperf" {"floor_raisebyvalue",23,3}, {(char*)0}, #line 36 "thingdef_specials.gperf" {"floor_raiseinstant",67,3}, #line 38 "thingdef_specials.gperf" {"floor_raisetonearest",25,2}, #line 155 "thingdef_specials.gperf" {"floor_raisebyvaluetxty",239,3}, {(char*)0}, #line 35 "thingdef_specials.gperf" {"floor_raisebyvaluetimes8",35,3}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, #line 66 "thingdef_specials.gperf" {"polyobj_or_movetimes8",93,4}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, #line 26 "thingdef_specials.gperf" {"door_lockedraise",13,4}, {(char*)0}, #line 60 "thingdef_specials.gperf" {"polyobj_movetimes8",6,4}, {(char*)0}, #line 149 "thingdef_specials.gperf" {"light_minneighbor",233,1}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, #line 147 "thingdef_specials.gperf" {"plat_toggleceiling",231,1}, {(char*)0}, {(char*)0}, #line 158 "thingdef_specials.gperf" {"floor_lowertohighest",242,3}, {(char*)0}, #line 172 "thingdef_specials.gperf" {"door_animated",14,3}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, #line 30 "thingdef_specials.gperf" {"floor_movetovaluetimes8",68,4}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, #line 33 "thingdef_specials.gperf" {"floor_raiseandcrush",28,3}, {(char*)0}, #line 37 "thingdef_specials.gperf" {"floor_raisetohighest",24,2}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, {(char*)0}, #line 100 "thingdef_specials.gperf" {"thing_projectileintercept",175,5} }; if (len <= MAX_WORD_LENGTH && len >= MIN_WORD_LENGTH) { register int key = specialhash (str, len); if (key <= MAX_HASH_VALUE && key >= 0) { register const char *s = wordlist[key].name; if (s && *str == *s && !strcmp (str + 1, s + 1)) return &wordlist[key]; } } return 0; }