// // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // #pragma once namespace swrenderer { typedef bool(*VisibleSegmentCallback)(int x1, int x2); class VisibleSegmentRenderer { public: virtual ~VisibleSegmentRenderer() { } virtual bool RenderWallSegment(int x1, int x2) { return true; } }; class RenderClipSegment { public: void Clear(short left, short right); bool Clip(int x1, int x2, bool solid, VisibleSegmentRenderer *visitor); bool Check(int first, int last); bool IsVisible(int x1, int x2); private: struct cliprange_t { short first, last; }; cliprange_t *newend; // newend is one past the last valid seg cliprange_t solidsegs[MAXWIDTH / 2 + 2]; }; }