// //--------------------------------------------------------------------------- // // Copyright(C) 2005-2016 Christoph Oelckers // All rights reserved. // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see http://www.gnu.org/licenses/ // //-------------------------------------------------------------------------- // #pragma once #include "tarray.h" #include "gl/data/gl_vertexbuffer.h" #include "p_pspr.h" #include "r_data/voxels.h" #include "r_data/models/models.h" class GLSprite; struct FDrawInfo; class FGLModelRenderer : public FModelRenderer { int modellightindex = -1; FDrawInfo *di; public: FGLModelRenderer(FDrawInfo *d, int mli) : modellightindex(mli), di(d) {} ModelRendererType GetType() const override { return GLModelRendererType; } void BeginDrawModel(AActor *actor, FSpriteModelFrame *smf, const VSMatrix &objectToWorldMatrix, bool mirrored) override; void EndDrawModel(AActor *actor, FSpriteModelFrame *smf) override; IModelVertexBuffer *CreateVertexBuffer(bool needindex, bool singleframe) override; void SetVertexBuffer(IModelVertexBuffer *buffer) override; void ResetVertexBuffer() override; VSMatrix GetViewToWorldMatrix() override; void BeginDrawHUDModel(AActor *actor, const VSMatrix &objectToWorldMatrix, bool mirrored) override; void EndDrawHUDModel(AActor *actor) override; void SetInterpolation(double interpolation) override; void SetMaterial(FTexture *skin, bool clampNoFilter, int translation) override; void DrawArrays(int start, int count) override; void DrawElements(int numIndices, size_t offset) override; };