// //--------------------------------------------------------------------------- // // Copyright(C) 2004-2016 Christoph Oelckers // All rights reserved. // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see http://www.gnu.org/licenses/ // //-------------------------------------------------------------------------- // #include "filesystem.h" #include "textures.h" #include "skyboxtexture.h" #include "bitmap.h" #include "texturemanager.h" //----------------------------------------------------------------------------- // // // //----------------------------------------------------------------------------- FSkyBox::FSkyBox(const char *name) : FImageTexture(name) { FTextureID texid = TexMan.CheckForTexture(name, ETextureType::Wall); if (texid.isValid()) { previous = TexMan.GetGameTexture(texid); } else previous = nullptr; faces[0]=faces[1]=faces[2]=faces[3]=faces[4]=faces[5] = nullptr; bSkybox = true; fliptop = false; } //----------------------------------------------------------------------------- // // // //----------------------------------------------------------------------------- void FSkyBox::SetSize() { if (!previous && faces[0]) previous = faces[0]; if (previous && previous->GetTexture()->GetImage()) { SetImage(previous->GetTexture()->GetImage()); SetFromImage(); } }