/* ** firetexture.cpp ** PSX/N64-style fire texture implementation ** **--------------------------------------------------------------------------- ** Copyright Cacodemon345 2024 ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ /* Algorithm based on https://github.com/fabiensanglard/DoomFirePSX */ #include "bitmap.h" #include "firetexture.h" #include "m_random.h" #include "imagehelpers.h" #include "engineerrors.h" static constexpr int32_t FIRESKY_W = 64; static constexpr int32_t FIRESKY_H = 128; FireTexture::FireTexture() { SetSize(FIRESKY_W, FIRESKY_H); Image.Clear(); Image.AppendFill(0, Width * Height); } void FireTexture::SetPalette(TArray& colors) { Palette.Clear(); Palette.Append(colors); /* This shouldn't happen in any circumstances. */ if (Palette.Size() > 256) { I_FatalError("Fire palette too big!"); } for (unsigned int i = 0; i < Width; i++) { Image[(Height - 1) * Width + i] = (uint8_t)(Palette.Size() - 1); } } void FireTexture::Update() { for (unsigned int y = 1; y < Height; y++) { for (unsigned int x = 0; x < Width; x++) { uint8_t srcPixel = Image[y * Width + x]; if (srcPixel == 0) { Image[(y - 1) * Width + x] = 0; } else { int XRand = M_Random() & 3; int destRand = M_Random() & 1; Image[(y - 1) * Width + ((x + 1 - XRand) % Width)] = srcPixel - destRand; } } } } FBitmap FireTexture::GetBgraBitmap(const PalEntry* remap, int* trans) { FBitmap bitmap; bitmap.Create(Width, Height); uint32_t* pixels = (uint32_t*)bitmap.GetPixels(); for (unsigned int y = 0; y < Height; y++) { for (unsigned int x = 0; x < Width; x++) { pixels[y * Width + x] = Palette[Image[y * Width + x]]; } } return bitmap; } TArray FireTexture::Get8BitPixels(bool alphatex) { FBitmap bitmap = GetBgraBitmap(nullptr, nullptr); const uint8_t* data = bitmap.GetPixels(); uint8_t* dest_p; int dest_adv = Height; int dest_rew = Width * Height - 1; TArray Pixels(Width * Height); dest_p = Pixels.Data(); bool doalpha = alphatex; // Convert the source image from row-major to column-major format and remap it for (int y = Height; y != 0; --y) { for (int x = Width; x != 0; --x) { int b = *data++; int g = *data++; int r = *data++; int a = *data++; if (a < 128) *dest_p = 0; else *dest_p = ImageHelpers::RGBToPalette(doalpha, r, g, b); dest_p += dest_adv; } dest_p -= dest_rew; } return Pixels; }