// //--------------------------------------------------------------------------- // // Copyright(C) 2014-2016 Christoph Oelckers // All rights reserved. // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see http://www.gnu.org/licenses/ // //-------------------------------------------------------------------------- // #include "gl_load/gl_system.h" #include "c_cvars.h" #include "gl_load/gl_interface.h" #include "hwrenderer/utility/hw_cvars.h" #include "gl/system/gl_debug.h" #include "gl/renderer/gl_renderer.h" #include "gl_samplers.h" #include "hwrenderer/textures/hw_material.h" namespace OpenGLRenderer { extern TexFilter_s TexFilter[]; FSamplerManager::FSamplerManager() { glGenSamplers(7, mSamplers); SetTextureFilterMode(); glSamplerParameteri(mSamplers[5], GL_TEXTURE_MIN_FILTER, GL_NEAREST); glSamplerParameteri(mSamplers[5], GL_TEXTURE_MAG_FILTER, GL_NEAREST); glSamplerParameterf(mSamplers[5], GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.f); glSamplerParameterf(mSamplers[4], GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.f); glSamplerParameterf(mSamplers[6], GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.f); glSamplerParameteri(mSamplers[1], GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glSamplerParameteri(mSamplers[2], GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glSamplerParameteri(mSamplers[3], GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glSamplerParameteri(mSamplers[3], GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glSamplerParameteri(mSamplers[4], GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glSamplerParameteri(mSamplers[4], GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); for (int i = 0; i < 7; i++) { FString name; name.Format("mSamplers[%d]", i); FGLDebug::LabelObject(GL_SAMPLER, mSamplers[i], name.GetChars()); } } FSamplerManager::~FSamplerManager() { UnbindAll(); glDeleteSamplers(7, mSamplers); } void FSamplerManager::UnbindAll() { for (int i = 0; i < FHardwareTexture::MAX_TEXTURES; i++) { glBindSampler(i, 0); } } uint8_t FSamplerManager::Bind(int texunit, int num, int lastval) { unsigned int samp = mSamplers[num]; glBindSampler(texunit, samp); return 255; } void FSamplerManager::SetTextureFilterMode() { UnbindAll(); int filter = V_IsHardwareRenderer() ? gl_texture_filter : 0; for (int i = 0; i < 4; i++) { glSamplerParameteri(mSamplers[i], GL_TEXTURE_MIN_FILTER, TexFilter[filter].minfilter); glSamplerParameteri(mSamplers[i], GL_TEXTURE_MAG_FILTER, TexFilter[filter].magfilter); glSamplerParameterf(mSamplers[i], GL_TEXTURE_MAX_ANISOTROPY_EXT, gl_texture_filter_anisotropic); } glSamplerParameteri(mSamplers[4], GL_TEXTURE_MIN_FILTER, TexFilter[filter].magfilter); glSamplerParameteri(mSamplers[4], GL_TEXTURE_MAG_FILTER, TexFilter[filter].magfilter); glSamplerParameteri(mSamplers[6], GL_TEXTURE_MIN_FILTER, TexFilter[filter].magfilter); glSamplerParameteri(mSamplers[6], GL_TEXTURE_MAG_FILTER, TexFilter[filter].magfilter); } }