//----------------------------------------------------------------------------- // // Copyright 1993-1996 id Software // Copyright 1999-2016 Randy Heit // Copyright 2016 Magnus Norddahl // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see http://www.gnu.org/licenses/ // //----------------------------------------------------------------------------- #pragma once namespace swrenderer { typedef bool(*VisibleSegmentCallback)(int x1, int x2); class VisibleSegmentRenderer { public: virtual ~VisibleSegmentRenderer() { } virtual bool RenderWallSegment(int x1, int x2) { return true; } }; class RenderClipSegment { public: void Clear(short left, short right); bool Clip(int x1, int x2, bool solid, VisibleSegmentRenderer *visitor); bool Check(int first, int last); bool IsVisible(int x1, int x2); private: struct cliprange_t { short first, last; }; cliprange_t *newend; // newend is one past the last valid seg cliprange_t solidsegs[MAXWIDTH / 2 + 2]; }; }