WEAPON(JumpIfNoAmmo) WEAPON(CustomPunch) WEAPON(FireBullets) WEAPON(FireCustomMissile) WEAPON(RailAttack) WEAPON(LightInverse) WEAPON(ThrowGrenade) WEAPON(SelectWeapon) WEAPON(Light) ACTOR(ChangeFlag) ACTOR(MeleeAttack) ACTOR(MissileAttack) ACTOR(ComboAttack) ACTOR(BulletAttack) ACTOR(ScreamAndUnblock) ACTOR(ActiveAndUnblock) ACTOR(ActiveSound) ACTOR(FastChase) ACTOR(CentaurDefend) ACTOR(FreezeDeath) ACTOR(FreezeDeathChunks) ACTOR(GenericFreezeDeath) ACTOR(IceGuyDie) ACTOR(M_Saw) ACTOR(Wander) ACTOR(Look2) ACTOR(TossGib) ACTOR(SentinelBob) ACTOR(SentinelRefire) ACTOR(Tracer2) ACTOR(SetShadow) ACTOR(ClearShadow) ACTOR(GetHurt) ACTOR(TurretLook) ACTOR(KlaxonBlare) ACTOR(CheckTerrain) ACTOR(Countdown) ACTOR(AlertMonsters) ACTOR(ClearSoundTarget) ACTOR(FireAssaultGun) ACTOR(PlaySound) ACTOR(PlayWeaponSound) ACTOR(FLoopActiveSound) ACTOR(LoopActiveSound) ACTOR(StopSound) ACTOR(PlaySoundEx) ACTOR(StopSoundEx) ACTOR(SeekerMissile) ACTOR(Jump) ACTOR(ExplodeParms) ACTOR(CallSpecial) ACTOR(CustomMissile) ACTOR(CustomBulletAttack) ACTOR(JumpIfHealthLower) ACTOR(JumpIfCloser) ACTOR(JumpIfInventory) ACTOR(CustomRailgun) ACTOR(GiveInventory) ACTOR(TakeInventory) ACTOR(SpawnItem) ACTOR(SpawnItemEx) ACTOR(Recoil) ACTOR(Print) ACTOR(SetTranslucent) ACTOR(FadeIn) ACTOR(FadeOut) ACTOR(SpawnDebris) ACTOR(SetSolid) ACTOR(UnsetSolid) ACTOR(SetFloat) ACTOR(UnsetFloat) ACTOR(BishopMissileWeave) ACTOR(CStaffMissileSlither) ACTOR(CheckSight) ACTOR(ExtChase) ACTOR(DropInventory) ACTOR(SetBlend) ACTOR(JumpIf) ACTOR(KillMaster) ACTOR(KillChildren) ACTOR(DualPainAttack) ACTOR(GiveToTarget) ACTOR(TakeFromTarget) ACTOR(JumpIfInTargetInventory) ACTOR(CountdownArg) ACTOR(CustomMeleeAttack) ACTOR(CustomComboAttack) ACTOR(Burst) ACTOR(SkullPop) ACTOR(CheckFloor) ACTOR(CheckPlayerDone) ACTOR(RadiusThrust) ACTOR(Stop) ACTOR(SPosAttackUseAtkSound) ACTOR(Respawn) ACTOR(BarrelDestroy) ACTOR(PlayerSkinCheck) ACTOR(QueueCorpse) ACTOR(DeQueueCorpse) ACTOR(SetGravity) ACTOR(ClearTarget) ACTOR(LookEx) ACTOR(JumpIfTargetInLOS) ACTOR(DamageMaster) ACTOR(DamageChildren) ACTOR(CheckForReload) ACTOR(ResetReloadCounter) ACTOR(ClearReFire) ACTOR(SpawnSingleItem) ACTOR(GiveQuestItem) ACTOR(RemoveForceField) ACTOR(M_Refire) ACTOR(M_CheckAttack) ACTOR(MarineChase) ACTOR(MarineLook) ACTOR(MarineNoise) ACTOR(M_Punch) ACTOR(M_SawRefire) ACTOR(M_FirePistol) ACTOR(M_FireShotgun) ACTOR(M_FireShotgun2) ACTOR(M_FireCGun) ACTOR(M_FireMissile) ACTOR(M_FirePlasma) ACTOR(M_FireRailgun) ACTOR(M_BFGsound) ACTOR(M_FireBFG) // Heretic stuff ACTOR(Feathers) ACTOR(BeakRaise) ACTOR(BeakAttackPL1) ACTOR(BeakAttackPL2) ACTOR(Sor1Pain) ACTOR(Sor1Chase) ACTOR(Srcr1Attack) ACTOR(SorcererRise) ACTOR(Srcr2Decide) ACTOR(Srcr2Attack) ACTOR(Sor2DthInit) ACTOR(Sor2DthLoop) ACTOR(BlueSpark) ACTOR(GenWizard) ACTOR(TimeBomb) ACTOR(ImpDeath) ACTOR(ImpXDeath1) ACTOR(ImpExplode) ACTOR(PodPain) ACTOR(RemovePod) ACTOR(MakePod) ACTOR(AccTeleGlitter) ACTOR(VolcanoSet) ACTOR(VolcanoBlast) ACTOR(VolcBallImpact) ACTOR(LichAttack) ACTOR(LichIceImpact) ACTOR(LichFireGrow) ACTOR(WhirlwindSeek) ACTOR(KnightAttack) ACTOR(DripBlood) ACTOR(GhostOff) ACTOR(WizAtk1) ACTOR(WizAtk2) ACTOR(WizAtk3) ACTOR(StaffAttack) ACTOR(FireGoldWandPL1) ACTOR(FireGoldWandPL2) ACTOR(FireCrossbowPL1) ACTOR(FireCrossbowPL2) ACTOR(GauntletAttack) ACTOR(FireMacePL1) ACTOR(FireMacePL2) ACTOR(MacePL1Check) ACTOR(MaceBallImpact) ACTOR(MaceBallImpact2) ACTOR(DeathBallImpact) ACTOR(FireBlasterPL1) ACTOR(SpawnRippers) ACTOR(FireSkullRodPL1) ACTOR(AddPlayerRain) ACTOR(HideInCeiling) ACTOR(SkullRodStorm) ACTOR(RainImpact) ACTOR(MntrFloorFire) ACTOR(FirePhoenixPL1) ACTOR(InitPhoenixPL2) ACTOR(FirePhoenixPL2) ACTOR(ShutdownPhoenixPL2) ACTOR(PhoenixPuff) ACTOR(FlameEnd) ACTOR(FloatPuff) // Minotaur stuff ACTOR(MinotaurDecide) ACTOR(MinotaurAtk1) ACTOR(MinotaurAtk2) ACTOR(MinotaurAtk3) ACTOR(MinotaurCharge) ACTOR(MntrFloorFire) ACTOR(MinotaurLook) ACTOR(MinotaurRoam) ACTOR(MinotaurChase) ACTOR(MinotaurDeath) // Hexen stuff ACTOR(KoraxChase) ACTOR(KoraxDecide) ACTOR(KoraxBonePop) ACTOR(KoraxMissile) ACTOR(KoraxCommand) ACTOR(KSpiritRoam) ACTOR(KBolt) ACTOR(KBoltRaise) ACTOR(BatSpawnInit) ACTOR(BatSpawn) ACTOR(BatMove) ACTOR(BishopDecide) ACTOR(BishopDoBlur) ACTOR(BishopSpawnBlur) ACTOR(BishopPainBlur) ACTOR(BishopChase) ACTOR(BishopAttack) ACTOR(BishopAttack2) ACTOR(BishopPuff) WEAPON(CFlameAttack) WEAPON(CFlameRotate) ACTOR(CFlamePuff) WEAPON(CFlameMissile) WEAPON(CHolyAttack) WEAPON(CHolyAttack2) WEAPON(CHolyPalette) ACTOR(CHolySeek) ACTOR(CHolyCheckScream) ACTOR(CHolyTail) WEAPON(CMaceAttack) WEAPON(CStaffInitBlink) WEAPON(CStaffCheckBlink) WEAPON(CStaffCheck) WEAPON(CStaffAttack) WEAPON(FireConePL1) WEAPON(ShedShard) WEAPON(LightningReady) WEAPON(MLightningAttack) ACTOR(LightningZap) ACTOR(LightningClip) ACTOR(LightningRemove) ACTOR(FreeTargMobj) ACTOR(LastZap) ACTOR(ZapMimic) WEAPON(MStaffAttack) WEAPON(MStaffPalette) ACTOR(MStaffTrack) ACTOR(FiredRocks) ACTOR(FiredChase) ACTOR(FiredAttack) ACTOR(FiredSplotch) ACTOR(SmBounce) ACTOR(FogSpawn) ACTOR(FogMove) WEAPON(FPunchAttack) WEAPON(FAxeCheckUp) WEAPON(FAxeCheckReady) WEAPON(FAxeCheckAtk) WEAPON(FAxeAttack) WEAPON(FAxeCheckUpG) WEAPON(FAxeCheckReadyG) WEAPON(FHammerAttack) WEAPON(FHammerThrow) ACTOR(DropWeaponPieces) WEAPON(FSwordAttack) WEAPON(FSwordFlames) ACTOR(DragonInitFlight) ACTOR(DragonFlap) ACTOR(DragonFlight) ACTOR(DragonPain) ACTOR(DragonAttack) ACTOR(DragonCheckCrash) ACTOR(DragonFX2) ACTOR(PotteryExplode) ACTOR(PotteryChooseBit) ACTOR(PotteryCheck) ACTOR(CorpseBloodDrip) ACTOR(CorpseExplode) ACTOR(LeafSpawn) ACTOR(LeafThrust) ACTOR(LeafCheck) ACTOR(PoisonShroom) ACTOR(SoAExplode) ACTOR(BellReset1) ACTOR(BellReset2) ACTOR(Summon) ACTOR(PoisonBagInit) ACTOR(CheckThrowBomb) ACTOR(CheckThrowBomb2) ACTOR(PoisonBagDamage) ACTOR(PoisonBagCheck) ACTOR(ClassBossHealth) ACTOR(ClericAttack) ACTOR(FighterAttack) ACTOR(MageAttack) ACTOR(IceSetTics) ACTOR(PigPain) ACTOR(SnoutAttack) ACTOR(TemplarAttack) ACTOR(SentinelAttack) ACTOR(ReaverRanged) ACTOR(BeShadowyFoe) ACTOR(AcolyteBits) ACTOR(AcolyteDie) ACTOR(HideDecepticon) ACTOR(Beacon) ACTOR(ShootGun) ACTOR(RocketInFlight) ACTOR(CrusaderChoose) ACTOR(CrusaderSweepLeft) ACTOR(CrusaderSweepRight) ACTOR(CrusaderRefire) ACTOR(CrusaderDeath) ACTOR(InquisitorWalk) ACTOR(InquisitorDecide) ACTOR(InquisitorAttack) ACTOR(InquisitorJump) ACTOR(InquisitorCheckLand) ACTOR(TossArm) ACTOR(SpectralLightningTail) ACTOR(SpectralBigBallLightning) ACTOR(SpectralLightning) ACTOR(SpectreChunkSmall) ACTOR(SpectreChunkLarge) ACTOR(Spectre3Attack) ACTOR(SpotLightning) ACTOR(AlienSpectreDeath) ACTOR(EntityDeath) ACTOR(EntityAttack) ACTOR(SubEntityDeath) ACTOR(SpawnEntity) ACTOR(ProgrammerMelee) ACTOR(SpawnProgrammerBase) ACTOR(ProgrammerDeath) ACTOR(LoremasterChain) ACTOR(ExtraLightOff) ACTOR(Explode512) ACTOR(LightGoesOut) ACTOR(Bang4Cloud) ACTOR(HandLower) ACTOR(WakeOracleSpectre) ACTOR(StalkerLookInit) ACTOR(StalkerChaseDecide) ACTOR(StalkerWalk) ACTOR(StalkerAttack) ACTOR(StalkerDrop) ACTOR(JabDagger) ACTOR(ClearFlash) ACTOR(ShowElectricFlash) ACTOR(FireArrow) ACTOR(FireMiniMissile) ACTOR(FireFlamer) ACTOR(FlameDie) ACTOR(FireMauler1) ACTOR(FireMauler2Pre) ACTOR(FireMauler2) ACTOR(MaulerTorpedoWave) ACTOR(BurnArea) ACTOR(Burnination) ACTOR(FireGrenade) ACTOR(SelectPiece) ACTOR(SelectSigilView) ACTOR(SelectSigilDown) ACTOR(SelectSigilAttack) ACTOR(SigilCharge) ACTOR(FireSigil1) ACTOR(FireSigil2) ACTOR(FireSigil3) ACTOR(FireSigil4) ACTOR(FireSigil5) // Special code pointers for Strife's player - not to be used elsewhere! ACTOR(ItBurnsItBurns) ACTOR(CrispyPlayer) ACTOR(DropFire) // Special code pointers for bridge things ACTOR(BridgeInit) ACTOR(BridgeOrbit)