/* ** Polygon Doom software renderer ** Copyright (c) 2016 Magnus Norddahl ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** */ #pragma once #include #include #include #include #include "doomdata.h" #include "r_utility.h" #include "polyrenderer/drawers/poly_triangle.h" #include "polyrenderer/math/gpu_types.h" #include "poly_playersprite.h" #include "poly_cull.h" #include "poly_sky.h" class PolyTranslucentObject { public: PolyTranslucentObject(uint32_t subsectorDepth = 0, double distanceSquared = 0.0) : subsectorDepth(subsectorDepth), DistanceSquared(distanceSquared) { } virtual ~PolyTranslucentObject() { } virtual void Render(PolyRenderThread *thread) = 0; bool operator<(const PolyTranslucentObject &other) const { return subsectorDepth != other.subsectorDepth ? subsectorDepth < other.subsectorDepth : DistanceSquared < other.DistanceSquared; } uint32_t subsectorDepth; double DistanceSquared; }; class PolyDrawSectorPortal; class PolyDrawLinePortal; class PolyPortalSegment; class PolyPortalViewpoint { public: Mat4f WorldToView; Mat4f WorldToClip; uint32_t StencilValue = 0; int PortalDepth = 0; bool Mirror = false; line_t *PortalEnterLine = nullptr; sector_t *PortalEnterSector = nullptr; size_t ObjectsStart = 0; size_t ObjectsEnd = 0; size_t SectorPortalsStart = 0; size_t SectorPortalsEnd = 0; size_t LinePortalsStart = 0; size_t LinePortalsEnd = 0; }; // Renders everything from a specific viewpoint class RenderPolyScene { public: RenderPolyScene(); ~RenderPolyScene(); void Render(PolyPortalViewpoint *viewpoint); static const uint32_t SkySubsectorDepth = 0x7fffffff; PolyPortalViewpoint *CurrentViewpoint = nullptr; private: void RenderPortals(); void RenderTranslucent(); void RenderSectors(); void RenderSubsector(PolyRenderThread *thread, subsector_t *sub, uint32_t subsectorDepth); void RenderLine(PolyRenderThread *thread, subsector_t *sub, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth); void AddSprite(PolyRenderThread *thread, AActor *thing, double sortDistance, const DVector2 &left, const DVector2 &right); void AddSprite(PolyRenderThread *thread, AActor *thing, double sortDistance, DVector2 left, DVector2 right, double t1, double t2, void *node); void AddModel(PolyRenderThread *thread, AActor *thing, double sortDistance, DVector2 pos); void RenderPolySubsector(PolyRenderThread *thread, subsector_t *sub, uint32_t subsectorDepth, sector_t *frontsector); void RenderPolyNode(PolyRenderThread *thread, void *node, uint32_t subsectorDepth, sector_t *frontsector); static int PointOnSide(const DVector2 &pos, const node_t *node); PolyCull Cull; PolySkyDome Skydome; }; enum class PolyWaterFakeSide { Center, BelowFloor, AboveCeiling }; class PolyTransferHeights { public: PolyTransferHeights(subsector_t *sub); subsector_t *Subsector = nullptr; sector_t *FrontSector = nullptr; PolyWaterFakeSide FakeSide = PolyWaterFakeSide::Center; int FloorLightLevel = 0; int CeilingLightLevel = 0; private: sector_t tempsec; };