/* ** Drawer commands for the RT family of drawers ** Copyright (c) 2016 Magnus Norddahl ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** */ #include "templates.h" #include "doomtype.h" #include "doomdef.h" #include "r_defs.h" #include "r_draw.h" #include "r_main.h" #include "r_things.h" #include "v_video.h" #include "r_draw_rgba.h" #include "r_drawers.h" namespace swrenderer { WorkerThreadData DrawColumnRt1LLVMCommand::ThreadData(DrawerThread *thread) { WorkerThreadData d; d.core = thread->core; d.num_cores = thread->num_cores; d.pass_start_y = thread->pass_start_y; d.pass_end_y = thread->pass_end_y; d.temp = thread->dc_temp_rgba; return d; } DrawColumnRt1LLVMCommand::DrawColumnRt1LLVMCommand(int hx, int sx, int yl, int yh) { using namespace drawerargs; args.dest = (uint32_t*)dc_destorg + ylookup[yl] + sx; args.source = nullptr; args.source2 = nullptr; args.colormap = dc_colormap; args.translation = dc_translation; args.basecolors = (const uint32_t *)GPalette.BaseColors; args.pitch = dc_pitch; args.count = yh - yl + 1; args.dest_y = yl; args.iscale = dc_iscale; args.texturefrac = hx; args.light = LightBgra::calc_light_multiplier(dc_light); args.color = LightBgra::shade_pal_index_simple(dc_color, args.light); args.srccolor = dc_srccolor_bgra; args.srcalpha = dc_srcalpha >> (FRACBITS - 8); args.destalpha = dc_destalpha >> (FRACBITS - 8); args.light_red = dc_shade_constants.light_red; args.light_green = dc_shade_constants.light_green; args.light_blue = dc_shade_constants.light_blue; args.light_alpha = dc_shade_constants.light_alpha; args.fade_red = dc_shade_constants.fade_red; args.fade_green = dc_shade_constants.fade_green; args.fade_blue = dc_shade_constants.fade_blue; args.fade_alpha = dc_shade_constants.fade_alpha; args.desaturate = dc_shade_constants.desaturate; args.flags = 0; if (dc_shade_constants.simple_shade) args.flags |= DrawColumnArgs::simple_shade; if (args.source2 == nullptr) args.flags |= DrawColumnArgs::nearest_filter; DetectRangeError(args.dest, args.dest_y, args.count); } void DrawColumnRt1LLVMCommand::Execute(DrawerThread *thread) { WorkerThreadData d = ThreadData(thread); Drawers::Instance()->DrawColumnRt1(&args, &d); } FString DrawColumnRt1LLVMCommand::DebugInfo() { return "DrawColumnRt\n" + args.ToString(); } ///////////////////////////////////////////////////////////////////////////// RtInitColsRGBACommand::RtInitColsRGBACommand(BYTE *buff) { this->buff = buff; } void RtInitColsRGBACommand::Execute(DrawerThread *thread) { thread->dc_temp_rgba = buff == NULL ? thread->dc_temp_rgbabuff_rgba : (uint32_t*)buff; } FString RtInitColsRGBACommand::DebugInfo() { return "RtInitCols"; } ///////////////////////////////////////////////////////////////////////////// template DrawColumnHorizRGBACommand::DrawColumnHorizRGBACommand() { using namespace drawerargs; _count = dc_count; _iscale = dc_iscale; _texturefrac = dc_texturefrac; _source = (const InputPixelType *)dc_source; _x = dc_x; _yl = dc_yl; _yh = dc_yh; } template void DrawColumnHorizRGBACommand::Execute(DrawerThread *thread) { int count = _count; uint32_t *dest; fixed_t fracstep; fixed_t frac; if (count <= 0) return; { int x = _x & 3; dest = &thread->dc_temp_rgba[x + 4 * _yl]; } fracstep = _iscale; frac = _texturefrac; const InputPixelType *source = _source; if (count & 1) { *dest = source[frac >> FRACBITS]; dest += 4; frac += fracstep; } if (count & 2) { dest[0] = source[frac >> FRACBITS]; frac += fracstep; dest[4] = source[frac >> FRACBITS]; frac += fracstep; dest += 8; } if (count & 4) { dest[0] = source[frac >> FRACBITS]; frac += fracstep; dest[4] = source[frac >> FRACBITS]; frac += fracstep; dest[8] = source[frac >> FRACBITS]; frac += fracstep; dest[12] = source[frac >> FRACBITS]; frac += fracstep; dest += 16; } count >>= 3; if (!count) return; do { dest[0] = source[frac >> FRACBITS]; frac += fracstep; dest[4] = source[frac >> FRACBITS]; frac += fracstep; dest[8] = source[frac >> FRACBITS]; frac += fracstep; dest[12] = source[frac >> FRACBITS]; frac += fracstep; dest[16] = source[frac >> FRACBITS]; frac += fracstep; dest[20] = source[frac >> FRACBITS]; frac += fracstep; dest[24] = source[frac >> FRACBITS]; frac += fracstep; dest[28] = source[frac >> FRACBITS]; frac += fracstep; dest += 32; } while (--count); } template FString DrawColumnHorizRGBACommand::DebugInfo() { return "DrawColumnHoriz"; } // Generate code for the versions we use: template class DrawColumnHorizRGBACommand; template class DrawColumnHorizRGBACommand; ///////////////////////////////////////////////////////////////////////////// FillColumnHorizRGBACommand::FillColumnHorizRGBACommand() { using namespace drawerargs; _x = dc_x; _count = dc_count; _color = GPalette.BaseColors[dc_color].d | (uint32_t)0xff000000; _yl = dc_yl; _yh = dc_yh; } void FillColumnHorizRGBACommand::Execute(DrawerThread *thread) { int count = _count; uint32_t color = _color; uint32_t *dest; if (count <= 0) return; { int x = _x & 3; dest = &thread->dc_temp_rgba[x + 4 * _yl]; } if (count & 1) { *dest = color; dest += 4; } if (!(count >>= 1)) return; do { dest[0] = color; dest[4] = color; dest += 8; } while (--count); } FString FillColumnHorizRGBACommand::DebugInfo() { return "FillColumnHoriz"; } }