#!/usr/bin/php /* ** Drawer commands for sprites ** Copyright (c) 2016 Magnus Norddahl ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** */ /* Warning: this C++ source file has been auto-generated. Please modify the original php script that generated it. */ #pragma once #include "swrenderer/drawers/r_draw_rgba.h" #include "swrenderer/viewport/r_walldrawer.h" namespace swrenderer { class : public DrawerCommand { protected: SpriteDrawerArgs args; public: (const SpriteDrawerArgs &drawerargs) : args(drawerargs) { } void Execute(DrawerThread *thread) override { auto shade_constants = args.ColormapConstants(); if (shade_constants.simple_shade) { } else { } } FString DebugInfo() override { return ""; } }; const uint8_t *source = args.TexturePixels(); const uint8_t *colormap = args.Colormap(); const uint32_t *translation = (const uint32_t*)args.TranslationMap(); const uint32_t *source = (const uint32_t*)args.TexturePixels(); const uint32_t *source2 = (const uint32_t*)args.TexturePixels2(); bool is_nearest_filter = (source2 == nullptr); if (is_nearest_filter) { } else { } int textureheight = args.TextureHeight(); uint32_t one = ((0x80000000 + textureheight - 1) / textureheight) * 2 + 1; // Shade constants int light = 256 - (args.Light() >> (FRACBITS - 8)); __m128i mlight = _mm_set_epi16(256, light, light, light, 256, light, light, light); __m128i inv_light = _mm_set_epi16(0, 256 - light, 256 - light, 256 - light, 0, 256 - light, 256 - light, 256 - light); __m128i inv_desaturate = _mm_setr_epi16(256, 256 - shade_constants.desaturate, 256 - shade_constants.desaturate, 256 - shade_constants.desaturate, 256, 256 - shade_constants.desaturate, 256 - shade_constants.desaturate, 256 - shade_constants.desaturate); __m128i shade_fade = _mm_set_epi16(shade_constants.fade_alpha, shade_constants.fade_red, shade_constants.fade_green, shade_constants.fade_blue, shade_constants.fade_alpha, shade_constants.fade_red, shade_constants.fade_green, shade_constants.fade_blue); shade_fade = _mm_mullo_epi16(shade_fade, inv_light); __m128i shade_light = _mm_set_epi16(shade_constants.light_alpha, shade_constants.light_red, shade_constants.light_green, shade_constants.light_blue, shade_constants.light_alpha, shade_constants.light_red, shade_constants.light_green, shade_constants.light_blue); int desaturate = shade_constants.desaturate; __m128i dynlight = _mm_cvtsi32_si128(args.DynamicLight()); dynlight = _mm_unpacklo_epi8(dynlight, _mm_setzero_si128()); dynlight = _mm_shuffle_epi32(dynlight, _MM_SHUFFLE(1,0,1,0)); int count = args.Count(); int pitch = RenderViewport::Instance()->RenderTarget->GetPitch(); uint32_t fracstep = args.TextureVStep(); uint32_t frac = args.TextureVPos(); uint32_t texturefracx = args.TextureUPos(); uint32_t *dest = (uint32_t*)args.Dest(); int dest_y = args.DestY(); count = thread->count_for_thread(dest_y, count); if (count <= 0) return; frac += thread->skipped_by_thread(dest_y) * fracstep; dest = thread->dest_for_thread(dest_y, pitch, dest); fracstep *= thread->num_cores; pitch *= thread->num_cores; frac -= one / 2; uint32_t srcalpha = args.SrcAlpha() >> (FRACBITS - 8); uint32_t destalpha = args.DestAlpha() >> (FRACBITS - 8); uint32_t srccolor = args.SrcColorBgra(); uint32_t color = LightBgra::shade_pal_index_simple(args.SolidColor(), light); int ssecount = count / 2; for (int index = 0; index < ssecount; index++) { int offset = index * pitch * 2; uint32_t desttmp[2]; desttmp[0] = dest[offset]; desttmp[1] = dest[offset + pitch]; __m128i bgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)desttmp), _mm_setzero_si128()); // Sample unsigned int ifgcolor[2], ifgshade[2]; { ifgcolor[0] = sampleout; ifgshade[0] = sampleshadeout; frac += fracstep; } { ifgcolor[1] = sampleout; ifgshade[1] = sampleshadeout; frac += fracstep; } __m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128()); // Shade // Blend _mm_storel_epi64((__m128i*)desttmp, outcolor); dest[offset] = desttmp[0]; dest[offset + pitch] = desttmp[1]; } if (ssecount * 2 != count) { int index = ssecount * 2; int offset = index * pitch; __m128i bgcolor = _mm_unpacklo_epi8(_mm_cvtsi32_si128(dest[offset]), _mm_setzero_si128()); // Sample unsigned int ifgcolor[2], ifgshade[2]; ifgcolor[0] = sampleout; ifgcolor[1] = 0; ifgshade[0] = sampleshadeout; ifgshade[1] = 0; __m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128()); // Shade // Blend dest[offset] = _mm_cvtsi128_si32(outcolor); } unsigned int sampleout = color; unsigned int sampleshadeout = colormap[source[frac >> FRACBITS]]; sampleshadeout = clamp(sampleshadeout, 0, 64) * 4; unsigned int sampleout = translation[source[frac >> FRACBITS]]; unsigned int sampleshadeout = 0; unsigned int sampleout = srccolor; unsigned int sampleshadeout = 0; int sample_index = (((frac << 2) >> FRACBITS) * textureheight) >> FRACBITS; unsigned int sampleout = source[sample_index]; unsigned int sampleshadeout = 0; // Clamp to edge unsigned int frac_y0 = (clamp(frac, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; unsigned int frac_y1 = (clamp(frac + one, 0, 1 << 30) >> (FRACBITS - 2)) * textureheight; unsigned int y0 = frac_y0 >> FRACBITS; unsigned int y1 = frac_y1 >> FRACBITS; unsigned int p00 = source[y0]; unsigned int p01 = source[y1]; unsigned int p10 = source2[y0]; unsigned int p11 = source2[y1]; unsigned int inv_b = texturefracx; unsigned int inv_a = (frac_y1 >> (FRACBITS - 4)) & 15; unsigned int a = 16 - inv_a; unsigned int b = 16 - inv_b; unsigned int sred = (RPART(p00) * (a * b) + RPART(p01) * (inv_a * b) + RPART(p10) * (a * inv_b) + RPART(p11) * (inv_a * inv_b) + 127) >> 8; unsigned int sgreen = (GPART(p00) * (a * b) + GPART(p01) * (inv_a * b) + GPART(p10) * (a * inv_b) + GPART(p11) * (inv_a * inv_b) + 127) >> 8; unsigned int sblue = (BPART(p00) * (a * b) + BPART(p01) * (inv_a * b) + BPART(p10) * (a * inv_b) + BPART(p11) * (inv_a * inv_b) + 127) >> 8; unsigned int salpha = (APART(p00) * (a * b) + APART(p01) * (inv_a * b) + APART(p10) * (a * inv_b) + APART(p11) * (inv_a * inv_b) + 127) >> 8; unsigned int sampleout = (salpha << 24) | (sred << 16) | (sgreen << 8) | sblue; unsigned int sampleshadeout = 0; __m128i material = fgcolor; fgcolor = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, mlight), 8); int blue0 = BPART(ifgcolor[0]); int green0 = GPART(ifgcolor[0]); int red0 = RPART(ifgcolor[0]); int intensity0 = ((red0 * 77 + green0 * 143 + blue0 * 37) >> 8) * desaturate; int blue1 = BPART(ifgcolor[1]); int green1 = GPART(ifgcolor[1]); int red1 = RPART(ifgcolor[1]); int intensity1 = ((red1 * 77 + green1 * 143 + blue1 * 37) >> 8) * desaturate; __m128i intensity = _mm_set_epi16(0, intensity1, intensity1, intensity1, 0, intensity0, intensity0, intensity0); fgcolor = _mm_srli_epi16(_mm_add_epi16(_mm_mullo_epi16(fgcolor, inv_desaturate), intensity), 8); fgcolor = _mm_mullo_epi16(fgcolor, mlight); fgcolor = _mm_srli_epi16(_mm_add_epi16(shade_fade, fgcolor), 8); fgcolor = _mm_srli_epi16(_mm_mullo_epi16(fgcolor, shade_light), 8); fgcolor = _mm_add_epi16(fgcolor, _mm_srli_epi16(_mm_mullo_epi16(material, dynlight), 8)); fgcolor = _mm_min_epi16(fgcolor, _mm_set1_epi16(255)); __m128i outcolor = fgcolor; outcolor = _mm_packus_epi16(outcolor, _mm_setzero_si128()); __m128i alpha = _mm_set_epi16(ifgshade[1], ifgshade[1], ifgshade[1], ifgshade[1], ifgshade[0], ifgshade[0], ifgshade[0], ifgshade[0]); __m128i inv_alpha = _mm_sub_epi16(_mm_set1_epi16(256), alpha); fgcolor = _mm_mullo_epi16(fgcolor, alpha); bgcolor = _mm_mullo_epi16(bgcolor, inv_alpha); __m128i outcolor = _mm_srli_epi16(_mm_add_epi16(fgcolor, bgcolor), 8); outcolor = _mm_packus_epi16(outcolor, _mm_setzero_si128()); outcolor = _mm_or_si128(outcolor, _mm_set1_epi32(0xff000000)); uint32_t alpha0 = APART(ifgcolor[0]); uint32_t alpha1 = APART(ifgcolor[1]); alpha0 += alpha0 >> 7; // 255->256 alpha1 += alpha1 >> 7; // 255->256 uint32_t inv_alpha0 = 256 - alpha0; uint32_t inv_alpha1 = 256 - alpha1; uint32_t bgalpha0 = (destalpha * alpha0 + (inv_alpha0 << 8) + 128) >> 8; uint32_t bgalpha1 = (destalpha * alpha1 + (inv_alpha1 << 8) + 128) >> 8; uint32_t fgalpha0 = (srcalpha * alpha0 + 128) >> 8; uint32_t fgalpha1 = (srcalpha * alpha1 + 128) >> 8; __m128i bgalpha = _mm_set_epi16(bgalpha1, bgalpha1, bgalpha1, bgalpha1, bgalpha0, bgalpha0, bgalpha0, bgalpha0); __m128i fgalpha = _mm_set_epi16(fgalpha1, fgalpha1, fgalpha1, fgalpha1, fgalpha0, fgalpha0, fgalpha0, fgalpha0); fgcolor = _mm_mullo_epi16(fgcolor, fgalpha); bgcolor = _mm_mullo_epi16(bgcolor, bgalpha); __m128i fg_lo = _mm_unpacklo_epi16(fgcolor, _mm_setzero_si128()); __m128i bg_lo = _mm_unpacklo_epi16(bgcolor, _mm_setzero_si128()); __m128i fg_hi = _mm_unpackhi_epi16(fgcolor, _mm_setzero_si128()); __m128i bg_hi = _mm_unpackhi_epi16(bgcolor, _mm_setzero_si128()); __m128i out_lo = _mm_add_epi32(fg_lo, bg_lo); __m128i out_hi = _mm_add_epi32(fg_hi, bg_hi); __m128i out_lo = _mm_sub_epi32(fg_lo, bg_lo); __m128i out_hi = _mm_sub_epi32(fg_hi, bg_hi); __m128i out_lo = _mm_sub_epi32(bg_lo, fg_lo); __m128i out_hi = _mm_sub_epi32(bg_hi, fg_hi); out_lo = _mm_srai_epi32(out_lo, 8); out_hi = _mm_srai_epi32(out_hi, 8); __m128i outcolor = _mm_packs_epi32(out_lo, out_hi); outcolor = _mm_packus_epi16(outcolor, _mm_setzero_si128()); outcolor = _mm_or_si128(outcolor, _mm_set1_epi32(0xff000000)); }