// //--------------------------------------------------------------------------- // // Copyright(C) 2018 Christoph Oelckers // All rights reserved. // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see http://www.gnu.org/licenses/ // //-------------------------------------------------------------------------- // /* ** Container class for the various translations a texture can have. ** */ #include "templates.h" #include "c_cvars.h" #include "r_data/colormaps.h" #include "hwrenderer/textures/hw_material.h" #include "hwrenderer/utility/hw_cvars.h" #include "hwrenderer/scene/hw_renderstate.h" #include "vulkan/system/vk_objects.h" #include "vulkan/system/vk_builders.h" #include "vulkan/system/vk_framebuffer.h" #include "vulkan/textures/vk_samplers.h" #include "vulkan/renderer/vk_renderpass.h" #include "vulkan/renderer/vk_postprocess.h" #include "vk_hwtexture.h" VkHardwareTexture *VkHardwareTexture::First = nullptr; VkHardwareTexture::VkHardwareTexture() { Next = First; First = this; if (Next) Next->Prev = this; } VkHardwareTexture::~VkHardwareTexture() { if (Next) Next->Prev = Prev; if (Prev) Prev->Next = Next; else First = Next; auto fb = GetVulkanFrameBuffer(); if (fb) { auto &deleteList = fb->FrameDeleteList; for (auto &it : mDescriptorSets) { deleteList.Descriptors.push_back(std::move(it.descriptor)); it.descriptor = nullptr; } mDescriptorSets.clear(); if (mImage) deleteList.Images.push_back(std::move(mImage)); if (mImageView) deleteList.ImageViews.push_back(std::move(mImageView)); if (mStagingBuffer) deleteList.Buffers.push_back(std::move(mStagingBuffer)); } } void VkHardwareTexture::Reset() { mDescriptorSets.clear(); mImage.reset(); mImageView.reset(); mStagingBuffer.reset(); } void VkHardwareTexture::ResetDescriptors() { mDescriptorSets.clear(); } void VkHardwareTexture::Precache(FMaterial *mat, int translation, int flags) { int numLayers = mat->GetLayers(); GetImageView(mat->tex, translation, flags); for (int i = 1; i < numLayers; i++) { FTexture *layer; auto systex = static_cast(mat->GetLayer(i, 0, &layer)); systex->GetImageView(layer, 0, mat->isExpanded() ? CTF_Expand : 0); } } VulkanDescriptorSet *VkHardwareTexture::GetDescriptorSet(const FMaterialState &state) { FMaterial *mat = state.mMaterial; FTexture *tex = state.mMaterial->tex; int clampmode = state.mClampMode; int translation = state.mTranslation; if (tex->UseType == ETextureType::SWCanvas) clampmode = CLAMP_NOFILTER; if (tex->isHardwareCanvas()) clampmode = CLAMP_CAMTEX; else if ((tex->isWarped() || tex->shaderindex >= FIRST_USER_SHADER) && clampmode <= CLAMP_XY) clampmode = CLAMP_NONE; // Textures that are already scaled in the texture lump will not get replaced by hires textures. int flags = state.mMaterial->isExpanded() ? CTF_Expand : (gl_texture_usehires && !tex->isScaled() && clampmode <= CLAMP_XY) ? CTF_CheckHires : 0; if (tex->isHardwareCanvas()) static_cast(tex)->NeedUpdate(); for (auto &set : mDescriptorSets) { if (set.descriptor && set.clampmode == clampmode && set.flags == flags) return set.descriptor.get(); } auto fb = GetVulkanFrameBuffer(); auto descriptor = fb->GetRenderPassManager()->DescriptorPool->allocate(fb->GetRenderPassManager()->TextureSetLayout.get()); descriptor->SetDebugName("VkHardwareTexture.mDescriptorSets"); VulkanSampler *sampler = fb->GetSamplerManager()->Get(clampmode); int numLayers = mat->GetLayers(); //int maxTextures = 6; auto baseView = GetImageView(tex, translation, flags); //numLayers = clamp(numLayers, 1, maxTextures); WriteDescriptors update; update.addCombinedImageSampler(descriptor.get(), 0, baseView, sampler, mImageLayout); for (int i = 1; i < numLayers; i++) { FTexture *layer; auto systex = static_cast(mat->GetLayer(i, 0, &layer)); update.addCombinedImageSampler(descriptor.get(), i, systex->GetImageView(layer, 0, mat->isExpanded() ? CTF_Expand : 0), sampler, systex->mImageLayout); } update.updateSets(fb->device); mDescriptorSets.emplace_back(clampmode, flags, std::move(descriptor)); return mDescriptorSets.back().descriptor.get(); } VulkanImage *VkHardwareTexture::GetImage(FTexture *tex, int translation, int flags) { if (!mImage) { CreateImage(tex, translation, flags); } return mImage.get(); } VulkanImageView *VkHardwareTexture::GetImageView(FTexture *tex, int translation, int flags) { if (!mImageView) { CreateImage(tex, translation, flags); } return mImageView.get(); } void VkHardwareTexture::CreateImage(FTexture *tex, int translation, int flags) { if (!tex->isHardwareCanvas()) { if (translation <= 0) { translation = -translation; } else { auto remap = TranslationToTable(translation); translation = remap == nullptr ? 0 : remap->GetUniqueIndex(); } FTextureBuffer texbuffer = tex->CreateTexBuffer(translation, flags | CTF_ProcessData); CreateTexture(texbuffer.mWidth, texbuffer.mHeight, 4, VK_FORMAT_B8G8R8A8_UNORM, texbuffer.mBuffer); } else { auto fb = GetVulkanFrameBuffer(); VkFormat format = VK_FORMAT_R8G8B8A8_UNORM; int w = tex->GetWidth(); int h = tex->GetHeight(); ImageBuilder imgbuilder; imgbuilder.setFormat(format); imgbuilder.setSize(w, h); imgbuilder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT); mImage = imgbuilder.create(fb->device); mImage->SetDebugName("VkHardwareTexture.mImage"); ImageViewBuilder viewbuilder; viewbuilder.setImage(mImage.get(), format); mImageView = viewbuilder.create(fb->device); mImageView->SetDebugName("VkHardwareTexture.mImageView"); auto cmdbuffer = fb->GetTransferCommands(); PipelineBarrier imageTransition; imageTransition.addImage(mImage.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 0, VK_ACCESS_SHADER_READ_BIT); imageTransition.execute(cmdbuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT); } } void VkHardwareTexture::CreateTexture(int w, int h, int pixelsize, VkFormat format, const void *pixels) { auto fb = GetVulkanFrameBuffer(); int totalSize = w * h * pixelsize; BufferBuilder bufbuilder; bufbuilder.setSize(totalSize); bufbuilder.setUsage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY); mStagingBuffer = bufbuilder.create(fb->device); mStagingBuffer->SetDebugName("VkHardwareTexture.mStagingBuffer"); uint8_t *data = (uint8_t*)mStagingBuffer->Map(0, totalSize); memcpy(data, pixels, totalSize); mStagingBuffer->Unmap(); ImageBuilder imgbuilder; imgbuilder.setFormat(format); imgbuilder.setSize(w, h, GetMipLevels(w, h)); imgbuilder.setUsage(VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT); mImage = imgbuilder.create(fb->device); mImage->SetDebugName("VkHardwareTexture.mImage"); ImageViewBuilder viewbuilder; viewbuilder.setImage(mImage.get(), format); mImageView = viewbuilder.create(fb->device); mImageView->SetDebugName("VkHardwareTexture.mImageView"); auto cmdbuffer = fb->GetTransferCommands(); PipelineBarrier imageTransition0; imageTransition0.addImage(mImage.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 0, VK_ACCESS_TRANSFER_WRITE_BIT); imageTransition0.execute(cmdbuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT); VkBufferImageCopy region = {}; region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; region.imageSubresource.layerCount = 1; region.imageExtent.depth = 1; region.imageExtent.width = w; region.imageExtent.height = h; cmdbuffer->copyBufferToImage(mStagingBuffer->buffer, mImage->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion); GenerateMipmaps(mImage.get(), cmdbuffer); } void VkHardwareTexture::GenerateMipmaps(VulkanImage *image, VulkanCommandBuffer *cmdbuffer) { int mipWidth = image->width; int mipHeight = image->height; int i; for (i = 1; mipWidth > 1 || mipHeight > 1; i++) { PipelineBarrier barrier0; barrier0.addImage(image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT, VK_IMAGE_ASPECT_COLOR_BIT, i - 1); barrier0.addImage(image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT, VK_IMAGE_ASPECT_COLOR_BIT, i); barrier0.execute(cmdbuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT); int nextWidth = std::max(mipWidth >> 1, 1); int nextHeight = std::max(mipHeight >> 1, 1); VkImageBlit blit = {}; blit.srcOffsets[0] = { 0, 0, 0 }; blit.srcOffsets[1] = { mipWidth, mipHeight, 1 }; blit.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; blit.srcSubresource.mipLevel = i - 1; blit.srcSubresource.baseArrayLayer = 0; blit.srcSubresource.layerCount = 1; blit.dstOffsets[0] = { 0, 0, 0 }; blit.dstOffsets[1] = { nextWidth, nextHeight, 1 }; blit.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; blit.dstSubresource.mipLevel = i; blit.dstSubresource.baseArrayLayer = 0; blit.dstSubresource.layerCount = 1; cmdbuffer->blitImage(image->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, image->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &blit, VK_FILTER_LINEAR); PipelineBarrier barrier1; barrier1.addImage(image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_ACCESS_TRANSFER_READ_BIT, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_ASPECT_COLOR_BIT, i - 1); barrier1.execute(cmdbuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT); mipWidth = nextWidth; mipHeight = nextHeight; } PipelineBarrier barrier2; barrier2.addImage(image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_ACCESS_TRANSFER_READ_BIT, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_ASPECT_COLOR_BIT, i - 1); barrier2.execute(cmdbuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT); } int VkHardwareTexture::GetMipLevels(int w, int h) { int levels = 1; while (w > 1 || h > 1) { w = std::max(w >> 1, 1); h = std::max(h >> 1, 1); levels++; } return levels; } void VkHardwareTexture::AllocateBuffer(int w, int h, int texelsize) { if (!mImage) { auto fb = GetVulkanFrameBuffer(); VkFormat format = texelsize == 4 ? VK_FORMAT_B8G8R8A8_UNORM : VK_FORMAT_R8_UNORM; ImageBuilder imgbuilder; imgbuilder.setFormat(format); imgbuilder.setSize(w, h); imgbuilder.setUsage(VK_IMAGE_USAGE_SAMPLED_BIT, VMA_MEMORY_USAGE_CPU_TO_GPU, VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT); imgbuilder.setLinearTiling(); mImage = imgbuilder.create(fb->device); mImage->SetDebugName("VkHardwareTexture.mImage"); mImageLayout = VK_IMAGE_LAYOUT_GENERAL; mTexelsize = texelsize; ImageViewBuilder viewbuilder; viewbuilder.setImage(mImage.get(), format); mImageView = viewbuilder.create(fb->device); mImageView->SetDebugName("VkHardwareTexture.mImageView"); auto cmdbuffer = fb->GetTransferCommands(); PipelineBarrier imageTransition; imageTransition.addImage(mImage.get(), VK_IMAGE_LAYOUT_UNDEFINED, mImageLayout, 0, VK_ACCESS_SHADER_READ_BIT); imageTransition.execute(cmdbuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT); } } uint8_t *VkHardwareTexture::MapBuffer() { return (uint8_t*)mImage->Map(0, mImage->width * mImage->height * mTexelsize); } unsigned int VkHardwareTexture::CreateTexture(unsigned char * buffer, int w, int h, int texunit, bool mipmap, int translation, const char *name) { mImage->Unmap(); return 0; } void VkHardwareTexture::CreateWipeTexture(int w, int h, const char *name) { auto fb = GetVulkanFrameBuffer(); VkFormat format = VK_FORMAT_B8G8R8A8_UNORM; ImageBuilder imgbuilder; imgbuilder.setFormat(format); imgbuilder.setSize(w, h); imgbuilder.setUsage(VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_GPU_ONLY); mImage = imgbuilder.create(fb->device); mImage->SetDebugName(name); mImageLayout = VK_IMAGE_LAYOUT_UNDEFINED; mTexelsize = 4; ImageViewBuilder viewbuilder; viewbuilder.setImage(mImage.get(), format); mImageView = viewbuilder.create(fb->device); mImageView->SetDebugName(name); fb->GetPostprocess()->BlitCurrentToImage(mImage.get(), &mImageLayout); }