MariENB Skyrim 2.3.1
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4 changed files with 18 additions and 6 deletions
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2.3.0-1 "The rebirth"
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2.3.1-1 "The rebirth"
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@ -98,7 +98,7 @@ float4 ReduceRGB565( in float4 color, in float2 coord )
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float4 ReduceVGA( in float4 color, in float2 coord )
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float4 ReduceVGA( in float4 color, in float2 coord )
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{
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{
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float4 dac = clamp(ReducePrepass(color,coord),0.02,0.98);
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float4 dac = clamp(ReducePrepass(color,coord),0.02,0.98);
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float2 lc = float2((dac.r+vgapal)/3.0,
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float2 lc = float2((dac.r+vgapal)/15.0,
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dac.g/64.0+floor(dac.b*64.0)/64.0);
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dac.g/64.0+floor(dac.b*64.0)/64.0);
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return tex2D(SamplerVGA,lc);
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return tex2D(SamplerVGA,lc);
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}
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}
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@ -77,16 +77,28 @@ int egapal
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/*
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/*
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VGA palette to use:
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VGA palette to use:
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0 : Standard VGA
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0 : Standard VGA
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1 : Doom
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1 : Amulets & Armor
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2 : Quake
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2 : Blood
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TODO Add other games, including DOS TES ones
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3 : Doom
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4 : Duke Nukem 3D
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5 : Hacx 2.0
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6 : Heretic
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7 : Hexen
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8 : Hexen 2
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9 : Quake
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10 : Quake 2
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11 : Rise of the Triad
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12 : Shadow Warrior
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13 : Strife
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14 : Wolfenstein 3D
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TODO Project .Blank palette (when the design is finished)
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*/
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*/
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int vgapal
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int vgapal
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<
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<
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string UIName = "VGA Palette";
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string UIName = "VGA Palette";
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string UIWidget = "Spinner";
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string UIWidget = "Spinner";
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int UIMin = 0;
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int UIMin = 0;
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int UIMax = 2;
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int UIMax = 14;
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> = {0};
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> = {0};
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/*
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/*
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Dithering mode:
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Dithering mode:
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Binary file not shown.
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Before Width: | Height: | Size: 143 KiB After Width: | Height: | Size: 509 KiB |
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