MariENB Skyrim 2.4.4
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6 changed files with 192 additions and 82 deletions
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@ -520,6 +520,20 @@ float doffixedfocusblend_id
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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float doffixedfocusdepth
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<
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string UIName = "DOF Fixed Focus Depth";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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float doffixedfocuscap
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<
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string UIName = "DOF Fixed Focus Cap";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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/* fixed unfocused depth factors */
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float doffixedunfocusmult_n
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<
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@ -613,12 +627,20 @@ float doffixedunfocusblend_id
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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float doffixedunfocusdepth
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<
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string UIName = "DOF Fixed Unfocus Depth";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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/* prevents fixed dof from blurring the skybox */
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bool doffixedcut
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<
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string UIName = "DOF Fixed Use Cutoff";
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string UIWidget = "Checkbox";
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> = {true};
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#ifndef FALLOUT
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/* fixed dof for foggy weathers */
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bool doffogenable
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<
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@ -717,6 +739,14 @@ float doffogblend_id
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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float doffogdepth
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<
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string UIName = "DOF Fog Depth";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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#endif
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/* disable depth of field */
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bool dofdisable
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<
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@ -730,15 +760,61 @@ bool doffixedonly
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> = {false};
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float dofpradius
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<
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string UIName = "DOF Blur Radius";
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string UIName = "DOF Gather Blur Radius";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {6.0};
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bool dofpostblur
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string UIName = "Enable DOF Post-Blur";
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string UIWidget = "Checkbox";
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> = {true};
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float dofpbradius
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<
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string UIName = "DOF Post-Blur Radius";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dofpcha
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<
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string UIName = "DOF Blur Chromatic Aberration";
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string UIWidget = "Spinner";
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> = {0.0};
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bool dofhilite
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string UIName = "Enable DOF Highlights";
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string UIWidget = "Checkbox";
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> = {false};
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float dofbthreshold
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<
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string UIName = "DOF Highlight Threshold";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.5};
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float dofbgain
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<
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string UIName = "DOF Highlight Gain";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {2.0};
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float dofbradius
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<
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string UIName = "DOF Bokeh Blur Radius";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float dofbbias
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<
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string UIName = "DOF Bokeh Edge Bias";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.5};
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float dofbnoise
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<
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string UIName = "DOF Bokeh Fuzz";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.01};
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#ifndef FALLOUT
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bool dofrelfov
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<
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