MariENB Skyrim 2.4.2
This commit is contained in:
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482c918745
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10 changed files with 660 additions and 1583 deletions
1738
enbseries.ini
1738
enbseries.ini
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@ -1 +1 @@
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2.4.1-1 "Crazy about weathers"
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2.4.2-1 "Crazy about weathers"
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@ -3,34 +3,24 @@ TECHNIQUE=0
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Enable Block GFX=false
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Emulated Resolution Width=0.0
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Emulated Resolution Height=0.0
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Zoom Factor X=0.0
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Zoom Factor Y=0.0
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Palette Type=3
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CGA Palette=0
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EGA Palette=0
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VGA Palette=6
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Dithering Pattern=2
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Contrast Modifier=1.2
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Saturation Modifier=0.8
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Dither Offset=-0.05
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Dither Range=0.1
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Enable ASCII=false
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ASCII Monochrome=false
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ASCII Blend=0.0
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Enable Chroma Key=false
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Chroma Key Red=1.0
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Chroma Key Green=0.0
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Chroma Key Blue=0.8
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Chroma Key Depth=0.9
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Enable Dot Matrix=false
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Dot Size=1
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Dot Blend=0.3
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Dot Intensity=1.4
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Dot Contrast=0.75
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Enable Curvature=false
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Curve Chromatic Aberration=0.56
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Curve Zooming=50.360001
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Curve Distortion=0.0
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Curve Sampling Soften=0.0
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Chroma Key Depth Horizontal Tilt Center=0.5
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Chroma Key Depth Vertical Tilt Center=0.5
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Chroma Key Depth Horizontal Tilt=0.0
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Chroma Key Depth Vertical Tilt=0.0
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Enable Blur=true
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Blur Sampling Range=0.17
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Enable Sharp=true
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@ -38,37 +28,6 @@ Sharp Sampling Range=0.7
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Sharpening Amount=1.22
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Enable Shift=true
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Shift Sampling Range=0.5
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------Sharpening------------=false
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Show Original=false
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Show Edges=false
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Use Edge Smoothing=true
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Edge Smoothing Intensity=0.42
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Depth Sharpening: Far Depth=2500.0
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Sharpening HL Limiter Exterior=0.073
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Sharpening HL Limiter Interior=0.047
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Use Luma Sharpen=true
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Blur Sigma Exterior=0.525
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Blur Sigma Interior=0.525
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Sharpening Strength Exterior=2.45
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Sharpening Strength Interior=2.375
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Sharpening Threshold Exterior=0.0
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Sharpening Threshold Interior=0.0
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------Letterbox-------------=false
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Enable Letterbox=false
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Letterbox Size (%)=4.0
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------Noise-----------------=true
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Enable Grain=false
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Grain Motion=0.004
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Grain Saturation=1.0
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Grain Intensity=0.004
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Grain Saturation Shadow=1.0
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Grain Intensity Shadow=0.001
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Shadow Noise Curve=0.095
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Chroma Key Depth Horizontal Tilt Center=0.5
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Chroma Key Depth Vertical Tilt Center=0.5
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Chroma Key Depth Horizontal Tilt=0.0
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Chroma Key Depth Vertical Tilt=0.0
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VGA Palette=6
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Enable Black Bars=false
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Box Horizontal Ratio=2.39
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Box Vertical Ratio=1.0
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@ -20,7 +20,8 @@ Bloom Intensity Cap Night=35.0
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Bloom Intensity Cap Day=35.0
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Bloom Intensity Cap Interior Night=35.0
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Bloom Intensity Cap Interior Day=35.0
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Bloom Blur Radius=1.0
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Bloom Blur Radius X=1.0
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Bloom Blur Radius Y=1.0
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Blue Shift Night Red=0.07
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Blue Shift Night Green=-0.27
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Blue Shift Night Blue=1.57
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@ -73,89 +74,3 @@ Bloom Pass 7 Blend=0.86
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Bloom Pass 8 Blend=0.97
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Bloom Prepass Blend=0.0
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Bloom Base Blend=0.0
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Enable Lens Dirt=false
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Dirt Pass 1 Blend=0.0
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Dirt Pass 2 Blend=0.0
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Dirt Pass 3 Blend=0.0
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Dirt Pass 4 Blend=0.0
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Dirt Pass 7 Blend=0.0
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Dirt Pass 8 Blend=6.0
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Dirt Prepass Blend=0.0
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Dirt Base Blend=0.0
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Dirt Texture Preserve Aspect=true
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Dirt Contrast=1.07
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Dirt Factor=0.72
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------Options & Settings----=false
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Bloom Quality=0.0
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------Depth-----------------=false
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Far Depth=50.0
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Exterior: Min Depth=0.67
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Interior: Min Depth=0.67
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------Tinting---------------=false
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Tinting: Enable Bloom Tinting=true
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Tinting: Tint Method=1.0
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Tinting: Day Tint RGB Color=0.6, 0.4, 1
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Tinting: Day Tint Level=0.59
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Tinting: (method 3) Day Tint Mix=0.47
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Tinting: Night Tint RGB Color=0.6, 0.4, 1
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Tinting: Night Tint Level=0.59
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Tinting: (method 3) Night Tint Mix=0.47
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Tinting: Interior Tint RGB Color=0.6, 0.4, 1
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Tinting: Interior Tint Level=0.44
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Tinting: (method 3) Interior Tint Mix=0.47
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------Bloom Day-------------=false
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Day Bloom: Black Level=0.025
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Day Bloom: Gamma Curve=1.0
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Day Bloom: White Level=0.46
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Day Bloom: Black Cutoff=0.0
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Day Bloom: White Cutoff=0.135
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Day Bloom: Saturation=1.0
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Day Bloom: Sigma (Blur width)=24.0
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Day Bloom: X Intensity=1.0
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Day Bloom: X+Y Intensity=1.0
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------Bloom Night-----------=false
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Night Bloom: Black Level=0.025
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Night Bloom: Gamma Curve=1.0
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Night Bloom: White Level=0.45
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Night Bloom: Black Cutoff=0.0
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Night Bloom: White Cutoff=0.165
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Night Bloom: Saturation=1.0
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Night Bloom: Sigma (Blur width)=24.0
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Night Bloom: X Intensity=1.0
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Night Bloom: X+Y Intensity=1.0
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------Bloom Interior--------=false
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Interior Bloom: Black Level=0.025
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Interior Bloom: Gamma Curve=1.0
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Interior Bloom: White Level=0.455
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Interior Bloom: Black Cutoff=0.0
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Interior Bloom: White Cutoff=0.165
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Interior Bloom: Saturation=1.0
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Interior Bloom: Sigma (Blur width)=24.0
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Interior Bloom: X Intensity=1.0
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Interior Bloom: X+Y Intensity=1.0
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------Texture Selection-----=false
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Enable Tex 1: 512x512=false
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Enable Tex 2: 256x256=true
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Enable Tex 3: 128x128=true
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Enable Tex 4: 64x64=true
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Enable Tex 5: 32x32=true
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Enable Tex 6: 16x16=true
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Enable Tex 7: 8x8=true
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------Texture Sample Range--=false
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Tex 1: Sample Range=0.5
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Tex 2: Sample Range=0.5
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Tex 3: Sample Range=0.5
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Tex 4: Sample Range=0.25
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Tex 5: Sample Range=0.25
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Tex 6: Sample Range=0.25
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Tex 7: Sample Range=0.25
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------Noise-----------------=false
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Noise Motion=0.004
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Noise Saturation=1.0
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Noise Intensity Exterior=0.003
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Noise Intensity Interior=0.002
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Bloom Blur Radius X=1.0
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Bloom Blur Radius Y=1.0
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Dirt Saturation=0.44
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Enable Post Dither=true
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Dither Pattern=2
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@ -18,6 +18,7 @@ Grain Pass 2 Magnification 1=4.25
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Grain Pass 2 Magnification 2=9.42
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Grain Pass 2 Magnification 3=6.29
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Grain Contrast=6.61
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Apply Grain Before Tone Mapping=true
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Enable Adaptation=true
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Adaptation Min Night=0.47
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Adaptation Min Day=0.61
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@ -28,6 +29,14 @@ Adaptation Max Day=1.429999
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Adaptation Max Interior Night=1.83
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Adaptation Max Interior Day=1.73
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Tonemapping Method=2
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Tonemap Exposure Night=6.45
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Tonemap Exposure Day=6.19
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Tonemap Exposure Interior Night=6.859999
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Tonemap Exposure Interior Day=6.63
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Tonemap Blend Night=1.0
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Tonemap Blend Day=1.0
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Tonemap Blend Interior Night=1.0
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Tonemap Blend Interior Day=1.0
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Uncharted2 Shoulder Strength Night=0.32
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Uncharted2 Shoulder Strength Day=0.31
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Uncharted2 Shoulder Strength Interior Night=0.28
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@ -56,20 +65,38 @@ Uncharted2 Linear White Night=14.32
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Uncharted2 Linear White Day=19.109999
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Uncharted2 Linear White Interior Night=14.339999
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Uncharted2 Linear White Interior Day=18.869997
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Tonemap Before Compensate=false
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Enable Compensate=false
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Compensate Factor Night=0.14
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Compensate Factor Day=0.15
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Compensate Factor Interior Night=0.17
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Compensate Factor Interior Day=0.22
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Compensate Contrast Night=1.61
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Compensate Contrast Day=1.65
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Compensate Contrast Interior Night=1.53
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Compensate Contrast Interior Day=1.65
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Compensate Saturation Night=1.11
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Compensate Saturation Day=1.07
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Compensate Saturation Interior Night=1.13
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Compensate Saturation Interior Day=1.12
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SweetFX Gamma Night=1.0
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SweetFX Gamma Day=1.0
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SweetFX Gamma Interior Night=1.0
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SweetFX Gamma Interior Day=1.0
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SweetFX Exposure Night=0.0
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SweetFX Exposure Day=0.0
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SweetFX Exposure Interior Night=0.0
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SweetFX Exposure Interior Day=0.0
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SweetFX Saturation Night=0.0
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SweetFX Saturation Day=0.0
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SweetFX Saturation Interior Night=0.0
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SweetFX Saturation Interior Day=0.0
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SweetFX Bleach Night=0.0
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SweetFX Bleach Day=0.0
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SweetFX Bleach Interior Night=0.0
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SweetFX Bleach Interior Day=0.0
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SweetFX Defog Night=0.0
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SweetFX Defog Day=0.0
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SweetFX Defog Interior Night=0.0
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SweetFX Defog Interior Day=0.0
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SweetFX Defog Color Red Night=0.0
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SweetFX Defog Color Green Night=0.0
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SweetFX Defog Color Blue Night=1.0
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SweetFX Defog Color Red Day=0.0
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SweetFX Defog Color Green Day=0.0
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SweetFX Defog Color Blue Day=1.0
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SweetFX Defog Color Red Interior Night=0.0
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SweetFX Defog Color Green Interior Night=0.0
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SweetFX Defog Color Blue Interior Night=1.0
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SweetFX Defog Color Red Interior Day=0.0
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SweetFX Defog Color Green Interior Day=0.0
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SweetFX Defog Color Blue Interior Day=1.0
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Enable RGB Grading=true
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Grading Intensity Night Red=0.97
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Grading Intensity Night Green=0.96
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@ -113,10 +140,10 @@ Grading Color Factor Day=-0.11
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Grading Color Factor Interior Night=-0.08
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Grading Color Factor Interior Day=-0.09
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Enable HSV Grading=true
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Grading Saturation Intensity Night=1.26
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Grading Saturation Intensity Night=1.19
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Grading Saturation Intensity Day=1.16
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Grading Saturation Intensity Interior Night=1.23
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Grading Saturation Intensity Interior Day=1.1
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Grading Saturation Intensity Interior Night=1.15
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Grading Saturation Intensity Interior Day=1.12
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Grading Saturation Contrast Night=1.25
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Grading Saturation Contrast Day=1.15
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Grading Saturation Contrast Interior Night=1.21
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@ -130,75 +157,23 @@ Grading Value Contrast Day=1.07
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Grading Value Contrast Interior Night=1.05
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Grading Value Contrast Interior Day=1.01
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Colorize After HSV=true
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Enable Vanilla Tint=true
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Vanilla Tint Blend=0.99
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Use Tinting Before Grading=true
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Enable Vanilla Grading=true
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Vanilla Grading Blend=1.0
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Fade Before Film Filters=false
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Enable LUT Grading=true
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LUT Blend Night=0.49
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LUT Blend Day=0.41
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LUT Blend Interior Night=0.28
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LUT Blend Interior Day=0.23
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LUT Preset=61
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Enable ENB Palette=false
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Palette Blend=1.0
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Enable Post Dither=true
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Dither Pattern=2
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Display Bloom=false
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Enable Vanilla Imagespace=true
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Vanilla Tint Blend=0.99
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Vanilla Vibrance Blend=0.94
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Vanilla Contrast Blend=0.85
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Use Lighten Blend=false
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Enable Technicolor=true
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Technicolor Blend=0.6
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Apply Grain Before Tone Mapping=true
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Vanilla Tint Contrast=0.95
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Vanilla Tint Strength=1.39
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Vanilla Vibrance Contrast=0.93
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Vanilla Vibrance Strength=1.0
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Enable Bloom Post-Blur=true
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Enable Black Bars=true
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Box Horizontal Ratio=2.39
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Box Vertical Ratio=1.0
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Tonemap Exposure Night=6.45
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Tonemap Exposure Day=6.19
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Tonemap Exposure Interior Night=6.859999
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Tonemap Exposure Interior Day=6.63
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Tonemap Blend Night=1.0
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Tonemap Blend Day=1.0
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Tonemap Blend Interior Night=1.0
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Tonemap Blend Interior Day=1.0
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SweetFX Gamma Night=1.0
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SweetFX Gamma Day=1.0
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SweetFX Gamma Interior Night=1.0
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SweetFX Gamma Interior Day=1.0
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SweetFX Exposure Night=0.0
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SweetFX Exposure Day=0.0
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SweetFX Exposure Interior Night=0.0
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SweetFX Exposure Interior Day=0.0
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SweetFX Saturation Night=0.0
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SweetFX Saturation Day=0.0
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SweetFX Saturation Interior Night=0.0
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SweetFX Saturation Interior Day=0.0
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SweetFX Bleach Night=0.0
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SweetFX Bleach Day=0.0
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SweetFX Bleach Interior Night=0.0
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SweetFX Bleach Interior Day=0.0
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SweetFX Defog Night=0.0
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SweetFX Defog Day=0.0
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SweetFX Defog Interior Night=0.0
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SweetFX Defog Interior Day=0.0
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SweetFX Defog Color Red Night=0.0
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SweetFX Defog Color Green Night=0.0
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SweetFX Defog Color Blue Night=1.0
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SweetFX Defog Color Red Day=0.0
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SweetFX Defog Color Green Day=0.0
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SweetFX Defog Color Blue Day=1.0
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SweetFX Defog Color Red Interior Night=0.0
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SweetFX Defog Color Green Interior Night=0.0
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SweetFX Defog Color Blue Interior Night=1.0
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SweetFX Defog Color Red Interior Day=0.0
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SweetFX Defog Color Green Interior Day=0.0
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SweetFX Defog Color Blue Interior Day=1.0
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Enable LUT Grading=true
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LUT Blend Night=0.36
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LUT Blend Day=0.41
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LUT Blend Interior Night=0.23
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LUT Blend Interior Day=0.26
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Enable ENB Palette=false
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Palette Blend=1.0
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Enable Technicolor=true
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Technicolor Blend=0.6
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Enable Post Dither=true
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Dither Pattern=2
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Display Bloom=false
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@ -3,18 +3,21 @@ TECHNIQUE=0
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Fixed Resolution Width=1920
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Fixed Resolution Height=1080
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Depth Cutoff=999998.0
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Near Z=0.05
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Far Z=3098.0
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Distortion Chromatic Aberration=14.79
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Enable Underwater=false
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Underwater Speed 1=24.309999
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Underwater Speed 2=21.9
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Underwater Speed 3=26.549999
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Underwater Frequency 1=2.36
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Underwater Frequency 2=3.39
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Underwater Frequency 3=2.72
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Underwater Speed 1=24.309999
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Underwater Speed 2=21.9
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Underwater Speed 3=26.549999
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Underwater Amplitude 1=0.1
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Underwater Amplitude 2=0.11
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Underwater Amplitude 3=0.07
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Underwater Zoom=0.15
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Always Underwater=false
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Enable Hot Air Refraction=true
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Heat Texture Size=15.99
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Heat Speed=0.15
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@ -25,9 +28,20 @@ Heat Intensity=0.1
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Heat Contrast=0.79
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Heat Time-of-day Contrast=4.12
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Heat Always Enable=false
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Enable Focus Triangle=true
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Enable Screen Frost=true
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Frost Contrast=1.25
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Frost Strength=0.02
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Frost Radial Contrast=1.03
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Frost Radial Intensity=0.98
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Frost Radial Offset=-0.88
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Frost Texture Blend=1.35
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Frost Texture Blend Contrast=2.33
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Frost Texture Size=0.8
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Frost Indoor Factor=0.15
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Frost Night Factor=0.65
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Frost Always Enable=false
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Focus Mode=1
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Display Focus Points=false
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Enable Manual Focus=false
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Manual Focus Depth=0.0
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Focus Point Center X=0.5
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Focus Point Center Y=0.5
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@ -89,37 +103,40 @@ DOF Fixed Unfocus Blend Day=1.0
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DOF Fixed Unfocus Blend Interior Night=1.0
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DOF Fixed Unfocus Blend Interior Day=1.0
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DOF Fixed Use Cutoff=true
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Enable DOF Fog=true
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DOF Fog Intensity Night=1.18
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DOF Fog Intensity Day=1.12
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DOF Fog Intensity Interior Night=1.08
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DOF Fog Intensity Interior Day=1.03
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DOF Fog Contrast Night=106.489998
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DOF Fog Contrast Day=143.289993
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DOF Fog Contrast Interior Night=124.430008
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DOF Fog Contrast Interior Day=162.779999
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DOF Fog Shift Night=-0.6
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DOF Fog Shift Day=-0.63
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DOF Fog Shift Interior Night=-0.89
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DOF Fog Shift Interior Day=-0.94
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DOF Fog Blend Night=1.0
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DOF Fog Blend Day=1.0
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DOF Fog Blend Interior Night=1.0
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DOF Fog Blend Interior Day=1.0
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Disable DOF=false
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DOF Bilateral Blur=true
|
||||
DOF Bilateral Factor=5.0
|
||||
Use Only Fixed DOF=false
|
||||
DOF Blur Radius=8.0
|
||||
DOF Blur Chromatic Aberration=1.5
|
||||
DOF Relative to FOV=true
|
||||
Default FOV=75.0
|
||||
DOF Relative Factor Night=2.19
|
||||
DOF Relative Factor Day=2.39
|
||||
DOF Relative Factor Interior Night=2.22
|
||||
DOF Relative Factor Interior Day=2.41
|
||||
Focus Plane Horizontal Tilt Center=0.5
|
||||
Focus Plane Vertical Tilt Center=0.5
|
||||
Focus Plane Horizontal Tilt=0.0
|
||||
Focus Plane Vertical Tilt=0.0
|
||||
DOF Minimum Blur=0.01
|
||||
Debug Depth=false
|
||||
Debug Focus=false
|
||||
Enable Depth Edge Detect=false
|
||||
Edge Fade Contrast Night=1.14
|
||||
Edge Fade Contrast Day=1.08
|
||||
Edge Fade Contrast Interior Night=1.19
|
||||
Edge Fade Contrast Interior Day=1.35
|
||||
Edge Fade Intensity Night=700.0
|
||||
Edge Fade Intensity Day=800.0
|
||||
Edge Fade Intensity Interior Night=500.0
|
||||
Edge Fade Intensity Interior Day=600.0
|
||||
Edge Contrast=0.5
|
||||
Edge Intensity=1.0
|
||||
Edge Radius=1.0
|
||||
Edge Threshold=0.25
|
||||
Debug Edge=false
|
||||
Enable Luma Edge Detect=false
|
||||
Cel Radius=2.0
|
||||
Cel Intensity=2.0
|
||||
Cel Contrast=0.5
|
||||
Debug Cel=false
|
||||
Enable Edgevision=false
|
||||
Edgevision Fade Contrast Night=1.82
|
||||
Edgevision Fade Contrast Day=1.86
|
||||
|
|
@ -149,90 +166,10 @@ SSAO Blending=0.8
|
|||
SSAO Blur=true
|
||||
SSAO Bilateral Factor=1500.0
|
||||
SSAO Range=20.0
|
||||
SSAO Range Min=0.0
|
||||
SSAO Blur Radius=1.0
|
||||
Debug SSAO=false
|
||||
Sharpen Enable=true
|
||||
Sharpen Radius=0.8
|
||||
Sharpen Clamp=0.1
|
||||
Sharpen Blending=6.0
|
||||
SSAO Use Less Samples=true
|
||||
Near Z=0.05
|
||||
Far Z=3098.0
|
||||
Enable Screen Frost=true
|
||||
Frost Texture Size=0.8
|
||||
Frost Contrast=1.25
|
||||
Frost Strength=0.02
|
||||
Frost Radial Contrast=1.03
|
||||
Frost Radial Intensity=0.98
|
||||
Frost Texture Blend=1.35
|
||||
Frost Radial Offset=-0.88
|
||||
Frost Texture Blend Contrast=2.33
|
||||
Always Underwater=false
|
||||
Frost Always Enable=false
|
||||
Frost Indoor Factor=0.15
|
||||
Frost Night Factor=0.65
|
||||
SSAO Bilateral Factor Normal=1.0
|
||||
SSAO Range Min=0.0
|
||||
Frost Blur=false
|
||||
Frost Blur Radius=1.0
|
||||
Frost Distance Factor=16.0
|
||||
SSAO Blur Use Less Samples=true
|
||||
Bokeh Threshold=1.0
|
||||
Bokeh Blur Threshold=0.5
|
||||
Bokeh Size=8.0
|
||||
DOF Gather Blur Radius=6.0
|
||||
DES mode=0
|
||||
DES Level=0.0
|
||||
DES Blend Color=1, 0, 0
|
||||
DES Blend Factor=1.0
|
||||
MF mode=false
|
||||
Display AF Cursor=false
|
||||
AF posX=0.5
|
||||
AF posY=0.6
|
||||
AF Near Blur Curve=30.0
|
||||
AF Far Blur Curve=2.4
|
||||
MF Far Blur Plane(m)=10.0
|
||||
MF Focused Plane(m)=1.0
|
||||
Aperture Size(%)=0.35
|
||||
Aperture Deform=0.0
|
||||
Aperture Shape=5
|
||||
Aperture Ratio=1.19
|
||||
Aperture Angle(°)=0
|
||||
Tilt Shift Axis(°)=0
|
||||
Tilt Shift Angle(°)=0.0
|
||||
Quality=3
|
||||
Bokeh Highlight=10.0
|
||||
Bokeh Bias=0.0
|
||||
Bokeh Bias Curve=1.0
|
||||
Guassian Radius=1.0
|
||||
Noise Amount=0.0
|
||||
Noise Curve=1.0
|
||||
DOF Minimum Blur=0.01
|
||||
Focus Mode=1
|
||||
DOF Horizontal Tilt Center=0.5
|
||||
DOF Vertical Tilt Center=0.5
|
||||
DOF Horizontal Tilt=0.0
|
||||
DOF Vertical Tilt=0.0
|
||||
Focus Plane Horizontal Tilt Center=0.5
|
||||
Focus Plane Vertical Tilt Center=0.5
|
||||
Focus Plane Horizontal Tilt=0.0
|
||||
Focus Plane Vertical Tilt=0.0
|
||||
Use Only Fixed DOF=false
|
||||
DOF Blur Chromatic Aberration=1.5
|
||||
Enable DOF Fog=true
|
||||
DOF Fog Intensity Night=1.18
|
||||
DOF Fog Intensity Day=1.12
|
||||
DOF Fog Intensity Interior Night=1.08
|
||||
DOF Fog Intensity Interior Day=1.03
|
||||
DOF Fog Contrast Night=106.489998
|
||||
DOF Fog Contrast Day=143.289993
|
||||
DOF Fog Contrast Interior Night=124.430008
|
||||
DOF Fog Contrast Interior Day=162.779999
|
||||
DOF Fog Shift Night=-0.6
|
||||
DOF Fog Shift Day=-0.63
|
||||
DOF Fog Shift Interior Night=-0.89
|
||||
DOF Fog Shift Interior Day=-0.94
|
||||
DOF Fog Blend Night=1.0
|
||||
DOF Fog Blend Day=1.0
|
||||
DOF Fog Blend Interior Night=1.0
|
||||
DOF Fog Blend Interior Day=1.0
|
||||
|
|
|
|||
|
|
@ -1,25 +1,2 @@
|
|||
[ENBLENS.FX]
|
||||
TECHNIQUE=0
|
||||
Lens Reflect Position X=0.0
|
||||
Lens Reflect Position Y=0.0
|
||||
Lens Reflect Size=1.0
|
||||
Lens Reflect Intensity=0.35
|
||||
Flare IntensityL-N=0.7
|
||||
Flare IntensityH-N=0.7
|
||||
Flare IntensityL-D=0.7
|
||||
Flare IntensityH-D=0.7
|
||||
Flare IntensityL-I=0.7
|
||||
Flare IntensityH-I=0.7
|
||||
Flare Lighting ThresholdL-N=0.2
|
||||
Flare Lighting ThresholdH-N=0.27
|
||||
Flare Lighting ThresholdL-D=0.45
|
||||
Flare Lighting ThresholdH-D=0.45
|
||||
Flare Lighting ThresholdL-I=0.48
|
||||
Flare Lighting ThresholdH-I=0.52
|
||||
Flare Curve1=16.0
|
||||
Flare Curve2=16.0
|
||||
Flare Tint1=0.129, 0.216, 1
|
||||
Flare Tint2=0.129, 0.216, 1
|
||||
Flare Angle 1=135.0
|
||||
Flare Angle 2=45.0
|
||||
blur radii=12.0
|
||||
|
|
|
|||
|
|
@ -1,584 +0,0 @@
|
|||
[BLOOM]
|
||||
AmountSunrise=1.0
|
||||
AmountDay=1.0
|
||||
AmountSunset=1.0
|
||||
AmountNight=1.0
|
||||
AmountInteriorDay=1.0
|
||||
AmountInteriorNight=1.0
|
||||
BlueShiftAmountSunrise=1.0
|
||||
BlueShiftAmountDay=1.0
|
||||
BlueShiftAmountSunset=1.0
|
||||
BlueShiftAmountNight=1.0
|
||||
BlueShiftAmountInteriorDay=1.0
|
||||
BlueShiftAmountInteriorNight=1.0
|
||||
[LENS]
|
||||
ReflectionIntensitySunrise=1.0
|
||||
ReflectionIntensityDay=1.0
|
||||
ReflectionIntensitySunset=1.0
|
||||
ReflectionIntensityNight=1.0
|
||||
ReflectionIntensityInteriorDay=1.0
|
||||
ReflectionIntensityInteriorNight=1.0
|
||||
ReflectionPowerSunrise=2.0
|
||||
ReflectionPowerDay=2.0
|
||||
ReflectionPowerSunset=2.0
|
||||
ReflectionPowerNight=2.0
|
||||
ReflectionPowerInteriorDay=2.0
|
||||
ReflectionPowerInteriorNight=2.0
|
||||
DirtIntensitySunrise=1.0
|
||||
DirtIntensityDay=1.0
|
||||
DirtIntensitySunset=1.0
|
||||
DirtIntensityNight=1.0
|
||||
DirtIntensityInteriorDay=1.0
|
||||
DirtIntensityInteriorNight=1.0
|
||||
DirtPowerSunrise=2.0
|
||||
DirtPowerDay=2.0
|
||||
DirtPowerSunset=2.0
|
||||
DirtPowerNight=2.0
|
||||
DirtPowerInteriorDay=2.0
|
||||
DirtPowerInteriorNight=2.0
|
||||
[SKYLIGHTING]
|
||||
AmbientMinLevelSunrise=0.1
|
||||
AmbientMinLevelDay=0.1
|
||||
AmbientMinLevelSunset=0.1
|
||||
AmbientMinLevelNight=0.1
|
||||
AmbientMinLevelInteriorDay=0.1
|
||||
AmbientMinLevelInteriorNight=0.1
|
||||
[ENVIRONMENT]
|
||||
DirectLightingIntensitySunrise=1.0
|
||||
DirectLightingIntensityDay=1.0
|
||||
DirectLightingIntensitySunset=1.0
|
||||
DirectLightingIntensityNight=1.0
|
||||
DirectLightingIntensityInteriorDay=1.0
|
||||
DirectLightingIntensityInteriorNight=1.0
|
||||
DirectLightingCurveSunrise=1.0
|
||||
DirectLightingCurveDay=1.0
|
||||
DirectLightingCurveSunset=1.0
|
||||
DirectLightingCurveNight=1.0
|
||||
DirectLightingCurveInteriorDay=1.0
|
||||
DirectLightingCurveInteriorNight=1.0
|
||||
DirectLightingDesaturationSunrise=0.0
|
||||
DirectLightingDesaturationDay=0.0
|
||||
DirectLightingDesaturationSunset=0.0
|
||||
DirectLightingDesaturationNight=0.0
|
||||
DirectLightingDesaturationInteriorDay=0.0
|
||||
DirectLightingDesaturationInteriorNight=0.0
|
||||
SpecularAmountMultiplierSunrise=1.0
|
||||
SpecularAmountMultiplierDay=1.0
|
||||
SpecularAmountMultiplierSunset=1.0
|
||||
SpecularAmountMultiplierNight=1.0
|
||||
SpecularAmountMultiplierInteriorDay=1.0
|
||||
SpecularAmountMultiplierInteriorNight=1.0
|
||||
SpecularPowerMultiplierSunrise=1.0
|
||||
SpecularPowerMultiplierDay=1.0
|
||||
SpecularPowerMultiplierSunset=1.0
|
||||
SpecularPowerMultiplierNight=1.0
|
||||
SpecularPowerMultiplierInteriorDay=1.0
|
||||
SpecularPowerMultiplierInteriorNight=1.0
|
||||
SpecularFromLightSunrise=0.0
|
||||
SpecularFromLightDay=0.0
|
||||
SpecularFromLightSunset=0.0
|
||||
SpecularFromLightNight=0.0
|
||||
SpecularFromLightInteriorDay=0.0
|
||||
SpecularFromLightInteriorNight=0.0
|
||||
AmbientLightingIntensitySunrise=1.0
|
||||
AmbientLightingIntensityDay=1.0
|
||||
AmbientLightingIntensitySunset=1.0
|
||||
AmbientLightingIntensityNight=1.0
|
||||
AmbientLightingIntensityInteriorDay=1.0
|
||||
AmbientLightingIntensityInteriorNight=1.0
|
||||
AmbientLightingCurveSunrise=1.0
|
||||
AmbientLightingCurveDay=1.0
|
||||
AmbientLightingCurveSunset=1.0
|
||||
AmbientLightingCurveNight=1.0
|
||||
AmbientLightingCurveInteriorDay=1.0
|
||||
AmbientLightingCurveInteriorNight=1.0
|
||||
AmbientLightingDesaturationSunrise=0.0
|
||||
AmbientLightingDesaturationDay=0.0
|
||||
AmbientLightingDesaturationSunset=0.0
|
||||
AmbientLightingDesaturationNight=0.0
|
||||
AmbientLightingDesaturationInteriorDay=0.0
|
||||
AmbientLightingDesaturationInteriorNight=0.0
|
||||
AmbientColorFilterAmountSunrise=0.0
|
||||
AmbientColorFilterAmountDay=0.0
|
||||
AmbientColorFilterAmountSunset=0.0
|
||||
AmbientColorFilterAmountNight=0.0
|
||||
AmbientColorFilterAmountInteriorDay=0.0
|
||||
AmbientColorFilterAmountInteriorNight=0.0
|
||||
AmbientColorFilterTopSunrise=1, 1, 1
|
||||
AmbientColorFilterTopDay=1, 1, 1
|
||||
AmbientColorFilterTopSunset=1, 1, 1
|
||||
AmbientColorFilterTopNight=1, 1, 1
|
||||
AmbientColorFilterTopInteriorDay=1, 1, 1
|
||||
AmbientColorFilterTopInteriorNight=1, 1, 1
|
||||
AmbientColorFilterMiddleSunrise=0, 0, 0
|
||||
AmbientColorFilterMiddleDay=0, 0, 0
|
||||
AmbientColorFilterMiddleSunset=0, 0, 0
|
||||
AmbientColorFilterMiddleNight=0, 0, 0
|
||||
AmbientColorFilterMiddleInteriorDay=0, 0, 0
|
||||
AmbientColorFilterMiddleInteriorNight=0, 0, 0
|
||||
AmbientColorFilterBottomSunrise=1, 1, 1
|
||||
AmbientColorFilterBottomDay=1, 1, 1
|
||||
AmbientColorFilterBottomSunset=1, 1, 1
|
||||
AmbientColorFilterBottomNight=1, 1, 1
|
||||
AmbientColorFilterBottomInteriorDay=1, 1, 1
|
||||
AmbientColorFilterBottomInteriorNight=1, 1, 1
|
||||
PointLightingIntensitySunrise=1.0
|
||||
PointLightingIntensityDay=1.0
|
||||
PointLightingIntensitySunset=1.0
|
||||
PointLightingIntensityNight=1.0
|
||||
PointLightingIntensityInteriorDay=1.0
|
||||
PointLightingIntensityInteriorNight=1.0
|
||||
PointLightingCurveSunrise=1.0
|
||||
PointLightingCurveDay=1.0
|
||||
PointLightingCurveSunset=1.0
|
||||
PointLightingCurveNight=1.0
|
||||
PointLightingCurveInteriorDay=1.0
|
||||
PointLightingCurveInteriorNight=1.0
|
||||
PointLightingDesaturationSunrise=0.0
|
||||
PointLightingDesaturationDay=0.0
|
||||
PointLightingDesaturationSunset=0.0
|
||||
PointLightingDesaturationNight=0.0
|
||||
PointLightingDesaturationInteriorDay=0.0
|
||||
PointLightingDesaturationInteriorNight=0.0
|
||||
ParticleLightsIntensitySunrise=1.0
|
||||
ParticleLightsIntensityDay=1.0
|
||||
ParticleLightsIntensitySunset=1.0
|
||||
ParticleLightsIntensityNight=1.0
|
||||
ParticleLightsIntensityInteriorDay=1.0
|
||||
ParticleLightsIntensityInteriorNight=1.0
|
||||
FogColorMultiplierSunrise=1.0
|
||||
FogColorMultiplierDay=1.0
|
||||
FogColorMultiplierSunset=1.0
|
||||
FogColorMultiplierNight=1.0
|
||||
FogColorMultiplierInteriorDay=1.0
|
||||
FogColorMultiplierInteriorNight=1.0
|
||||
FogColorCurveSunrise=1.0
|
||||
FogColorCurveDay=1.0
|
||||
FogColorCurveSunset=1.0
|
||||
FogColorCurveNight=1.0
|
||||
FogColorCurveInteriorDay=1.0
|
||||
FogColorCurveInteriorNight=1.0
|
||||
ColorPowSunrise=1.0
|
||||
ColorPowDay=1.0
|
||||
ColorPowSunset=1.0
|
||||
ColorPowNight=1.0
|
||||
ColorPowInteriorDay=1.0
|
||||
ColorPowInteriorNight=1.0
|
||||
[SKY]
|
||||
CloudsIntensitySunrise=1.0
|
||||
CloudsIntensityDay=1.0
|
||||
CloudsIntensitySunset=1.0
|
||||
CloudsIntensityNight=1.0
|
||||
CloudsIntensityInteriorDay=1.0
|
||||
CloudsIntensityInteriorNight=1.0
|
||||
CloudsCurveSunrise=1.0
|
||||
CloudsCurveDay=1.0
|
||||
CloudsCurveSunset=1.0
|
||||
CloudsCurveNight=1.0
|
||||
CloudsCurveInteriorDay=1.0
|
||||
CloudsCurveInteriorNight=1.0
|
||||
CloudsDesaturationSunrise=0.0
|
||||
CloudsDesaturationDay=0.0
|
||||
CloudsDesaturationSunset=0.0
|
||||
CloudsDesaturationNight=0.0
|
||||
CloudsDesaturationInteriorDay=0.0
|
||||
CloudsDesaturationInteriorNight=0.0
|
||||
CloudsOpacitySunrise=1.0
|
||||
CloudsOpacityDay=1.0
|
||||
CloudsOpacitySunset=1.0
|
||||
CloudsOpacityNight=1.0
|
||||
CloudsOpacityInteriorDay=1.0
|
||||
CloudsOpacityInteriorNight=1.0
|
||||
GradientIntensitySunrise=1.0
|
||||
GradientIntensityDay=1.0
|
||||
GradientIntensitySunset=1.0
|
||||
GradientIntensityNight=1.0
|
||||
GradientIntensityInteriorDay=1.0
|
||||
GradientIntensityInteriorNight=1.0
|
||||
GradientDesaturationSunrise=0.0
|
||||
GradientDesaturationDay=0.0
|
||||
GradientDesaturationSunset=0.0
|
||||
GradientDesaturationNight=0.0
|
||||
GradientDesaturationInteriorDay=0.0
|
||||
GradientDesaturationInteriorNight=0.0
|
||||
GradientTopIntensitySunrise=1.0
|
||||
GradientTopIntensityDay=1.0
|
||||
GradientTopIntensitySunset=1.0
|
||||
GradientTopIntensityNight=1.0
|
||||
GradientTopIntensityInteriorDay=1.0
|
||||
GradientTopIntensityInteriorNight=1.0
|
||||
GradientTopCurveSunrise=1.0
|
||||
GradientTopCurveDay=1.0
|
||||
GradientTopCurveSunset=1.0
|
||||
GradientTopCurveNight=1.0
|
||||
GradientTopCurveInteriorDay=1.0
|
||||
GradientTopCurveInteriorNight=1.0
|
||||
GradientMiddleIntensitySunrise=1.0
|
||||
GradientMiddleIntensityDay=1.0
|
||||
GradientMiddleIntensitySunset=1.0
|
||||
GradientMiddleIntensityNight=1.0
|
||||
GradientMiddleIntensityInteriorDay=1.0
|
||||
GradientMiddleIntensityInteriorNight=1.0
|
||||
GradientMiddleCurveSunrise=1.0
|
||||
GradientMiddleCurveDay=1.0
|
||||
GradientMiddleCurveSunset=1.0
|
||||
GradientMiddleCurveNight=1.0
|
||||
GradientMiddleCurveInteriorDay=1.0
|
||||
GradientMiddleCurveInteriorNight=1.0
|
||||
GradientHorizonIntensitySunrise=1.0
|
||||
GradientHorizonIntensityDay=1.0
|
||||
GradientHorizonIntensitySunset=1.0
|
||||
GradientHorizonIntensityNight=1.0
|
||||
GradientHorizonIntensityInteriorDay=1.0
|
||||
GradientHorizonIntensityInteriorNight=1.0
|
||||
GradientHorizonCurveSunrise=1.0
|
||||
GradientHorizonCurveDay=1.0
|
||||
GradientHorizonCurveSunset=1.0
|
||||
GradientHorizonCurveNight=1.0
|
||||
GradientHorizonCurveInteriorDay=1.0
|
||||
GradientHorizonCurveInteriorNight=1.0
|
||||
SunIntensitySunrise=1.0
|
||||
SunIntensityDay=1.0
|
||||
SunIntensitySunset=1.0
|
||||
SunIntensityNight=1.0
|
||||
SunIntensityInteriorDay=1.0
|
||||
SunIntensityInteriorNight=1.0
|
||||
SunDesaturationSunrise=0.0
|
||||
SunDesaturationDay=0.0
|
||||
SunDesaturationSunset=0.0
|
||||
SunDesaturationNight=0.0
|
||||
SunDesaturationInteriorDay=0.0
|
||||
SunDesaturationInteriorNight=0.0
|
||||
SunColorFilterSunrise=1, 1, 1
|
||||
SunColorFilterDay=1, 1, 1
|
||||
SunColorFilterSunset=1, 1, 1
|
||||
SunColorFilterNight=1, 1, 1
|
||||
SunColorFilterInteriorDay=1, 1, 1
|
||||
SunColorFilterInteriorNight=1, 1, 1
|
||||
SunGlowIntensitySunrise=0.0
|
||||
SunGlowIntensityDay=0.0
|
||||
SunGlowIntensitySunset=0.0
|
||||
SunGlowIntensityNight=0.0
|
||||
SunGlowIntensityInteriorDay=0.0
|
||||
SunGlowIntensityInteriorNight=0.0
|
||||
SunGlowHazinessSunrise=0.0
|
||||
SunGlowHazinessDay=0.0
|
||||
SunGlowHazinessSunset=0.0
|
||||
SunGlowHazinessNight=0.0
|
||||
SunGlowHazinessInteriorDay=0.0
|
||||
SunGlowHazinessInteriorNight=0.0
|
||||
MoonIntensitySunrise=1.0
|
||||
MoonIntensityDay=1.0
|
||||
MoonIntensitySunset=1.0
|
||||
MoonIntensityNight=1.0
|
||||
MoonIntensityInteriorDay=1.0
|
||||
MoonIntensityInteriorNight=1.0
|
||||
MoonCurveSunrise=1.0
|
||||
MoonCurveDay=1.0
|
||||
MoonCurveSunset=1.0
|
||||
MoonCurveNight=1.0
|
||||
MoonCurveInteriorDay=1.0
|
||||
MoonCurveInteriorNight=1.0
|
||||
MoonDesaturationSunrise=0.0
|
||||
MoonDesaturationDay=0.0
|
||||
MoonDesaturationSunset=0.0
|
||||
MoonDesaturationNight=0.0
|
||||
MoonDesaturationInteriorDay=0.0
|
||||
MoonDesaturationInteriorNight=0.0
|
||||
[OBJECT]
|
||||
SubSurfaceScatteringMultiplierSunrise=1.0
|
||||
SubSurfaceScatteringMultiplierDay=1.0
|
||||
SubSurfaceScatteringMultiplierSunset=1.0
|
||||
SubSurfaceScatteringMultiplierNight=1.0
|
||||
SubSurfaceScatteringMultiplierInteriorDay=1.0
|
||||
SubSurfaceScatteringMultiplierInteriorNight=1.0
|
||||
SubSurfaceScatteringPowerSunrise=1.0
|
||||
SubSurfaceScatteringPowerDay=1.0
|
||||
SubSurfaceScatteringPowerSunset=1.0
|
||||
SubSurfaceScatteringPowerNight=1.0
|
||||
SubSurfaceScatteringPowerInteriorDay=1.0
|
||||
SubSurfaceScatteringPowerInteriorNight=1.0
|
||||
SpecularAmountMultiplierSunrise=1.0
|
||||
SpecularAmountMultiplierDay=1.0
|
||||
SpecularAmountMultiplierSunset=1.0
|
||||
SpecularAmountMultiplierNight=1.0
|
||||
SpecularAmountMultiplierInteriorDay=1.0
|
||||
SpecularAmountMultiplierInteriorNight=1.0
|
||||
SpecularPowerMultiplierSunrise=1.0
|
||||
SpecularPowerMultiplierDay=1.0
|
||||
SpecularPowerMultiplierSunset=1.0
|
||||
SpecularPowerMultiplierNight=1.0
|
||||
SpecularPowerMultiplierInteriorDay=1.0
|
||||
SpecularPowerMultiplierInteriorNight=1.0
|
||||
[VEGETATION]
|
||||
SubSurfaceScatteringMultiplierSunrise=1.0
|
||||
SubSurfaceScatteringMultiplierDay=1.0
|
||||
SubSurfaceScatteringMultiplierSunset=1.0
|
||||
SubSurfaceScatteringMultiplierNight=1.0
|
||||
SubSurfaceScatteringMultiplierInteriorDay=1.0
|
||||
SubSurfaceScatteringMultiplierInteriorNight=1.0
|
||||
SubSurfaceScatteringPowerSunrise=1.0
|
||||
SubSurfaceScatteringPowerDay=1.0
|
||||
SubSurfaceScatteringPowerSunset=1.0
|
||||
SubSurfaceScatteringPowerNight=1.0
|
||||
SubSurfaceScatteringPowerInteriorDay=1.0
|
||||
SubSurfaceScatteringPowerInteriorNight=1.0
|
||||
SpecularAmountMultiplierSunrise=1.0
|
||||
SpecularAmountMultiplierDay=1.0
|
||||
SpecularAmountMultiplierSunset=1.0
|
||||
SpecularAmountMultiplierNight=1.0
|
||||
SpecularAmountMultiplierInteriorDay=1.0
|
||||
SpecularAmountMultiplierInteriorNight=1.0
|
||||
SpecularPowerMultiplierSunrise=1.0
|
||||
SpecularPowerMultiplierDay=1.0
|
||||
SpecularPowerMultiplierSunset=1.0
|
||||
SpecularPowerMultiplierNight=1.0
|
||||
SpecularPowerMultiplierInteriorDay=1.0
|
||||
SpecularPowerMultiplierInteriorNight=1.0
|
||||
[EYES]
|
||||
SubSurfaceScatteringMultiplierSunrise=1.0
|
||||
SubSurfaceScatteringMultiplierDay=1.0
|
||||
SubSurfaceScatteringMultiplierSunset=1.0
|
||||
SubSurfaceScatteringMultiplierNight=1.0
|
||||
SubSurfaceScatteringMultiplierInteriorDay=1.0
|
||||
SubSurfaceScatteringMultiplierInteriorNight=1.0
|
||||
SubSurfaceScatteringPowerSunrise=1.0
|
||||
SubSurfaceScatteringPowerDay=1.0
|
||||
SubSurfaceScatteringPowerSunset=1.0
|
||||
SubSurfaceScatteringPowerNight=1.0
|
||||
SubSurfaceScatteringPowerInteriorDay=1.0
|
||||
SubSurfaceScatteringPowerInteriorNight=1.0
|
||||
SpecularAmountMultiplierSunrise=1.0
|
||||
SpecularAmountMultiplierDay=1.0
|
||||
SpecularAmountMultiplierSunset=1.0
|
||||
SpecularAmountMultiplierNight=1.0
|
||||
SpecularAmountMultiplierInteriorDay=1.0
|
||||
SpecularAmountMultiplierInteriorNight=1.0
|
||||
SpecularPowerMultiplierSunrise=1.0
|
||||
SpecularPowerMultiplierDay=1.0
|
||||
SpecularPowerMultiplierSunset=1.0
|
||||
SpecularPowerMultiplierNight=1.0
|
||||
SpecularPowerMultiplierInteriorDay=1.0
|
||||
SpecularPowerMultiplierInteriorNight=1.0
|
||||
[LIGHTSPRITE]
|
||||
IntensitySunrise=1.0
|
||||
IntensityDay=1.0
|
||||
IntensitySunset=1.0
|
||||
IntensityNight=1.0
|
||||
IntensityInteriorDay=1.0
|
||||
IntensityInteriorNight=1.0
|
||||
CurveSunrise=1.0
|
||||
CurveDay=1.0
|
||||
CurveSunset=1.0
|
||||
CurveNight=1.0
|
||||
CurveInteriorDay=1.0
|
||||
CurveInteriorNight=1.0
|
||||
[WINDOWLIGHT]
|
||||
IntensitySunrise=1.0
|
||||
IntensityDay=1.0
|
||||
IntensitySunset=1.0
|
||||
IntensityNight=1.0
|
||||
IntensityInteriorDay=1.0
|
||||
IntensityInteriorNight=1.0
|
||||
CurveSunrise=1.0
|
||||
CurveDay=1.0
|
||||
CurveSunset=1.0
|
||||
CurveNight=1.0
|
||||
CurveInteriorDay=1.0
|
||||
CurveInteriorNight=1.0
|
||||
[VOLUMETRICFOG]
|
||||
IntensitySunrise=1.0
|
||||
IntensityDay=1.0
|
||||
IntensitySunset=1.0
|
||||
IntensityNight=1.0
|
||||
IntensityInteriorDay=1.0
|
||||
IntensityInteriorNight=1.0
|
||||
CurveSunrise=1.0
|
||||
CurveDay=1.0
|
||||
CurveSunset=1.0
|
||||
CurveNight=1.0
|
||||
CurveInteriorDay=1.0
|
||||
CurveInteriorNight=1.0
|
||||
LightingInfluenceSunrise=1.0
|
||||
LightingInfluenceDay=1.0
|
||||
LightingInfluenceSunset=1.0
|
||||
LightingInfluenceNight=1.0
|
||||
LightingInfluenceInteriorDay=1.0
|
||||
LightingInfluenceInteriorNight=1.0
|
||||
OpacitySunrise=1.0
|
||||
OpacityDay=1.0
|
||||
OpacitySunset=1.0
|
||||
OpacityNight=1.0
|
||||
OpacityInteriorDay=1.0
|
||||
OpacityInteriorNight=1.0
|
||||
[FIRE]
|
||||
IntensitySunrise=1.0
|
||||
IntensityDay=1.0
|
||||
IntensitySunset=1.0
|
||||
IntensityNight=1.0
|
||||
IntensityInteriorDay=1.0
|
||||
IntensityInteriorNight=1.0
|
||||
CurveSunrise=1.0
|
||||
CurveDay=1.0
|
||||
CurveSunset=1.0
|
||||
CurveNight=1.0
|
||||
CurveInteriorDay=1.0
|
||||
CurveInteriorNight=1.0
|
||||
[PARTICLE]
|
||||
IntensitySunrise=1.0
|
||||
IntensityDay=1.0
|
||||
IntensitySunset=1.0
|
||||
IntensityNight=1.0
|
||||
IntensityInteriorDay=1.0
|
||||
IntensityInteriorNight=1.0
|
||||
LightingInfluenceSunrise=1.0
|
||||
LightingInfluenceDay=1.0
|
||||
LightingInfluenceSunset=1.0
|
||||
LightingInfluenceNight=1.0
|
||||
LightingInfluenceInteriorDay=1.0
|
||||
LightingInfluenceInteriorNight=1.0
|
||||
[RAYS]
|
||||
SunRaysMultiplierSunrise=0.4
|
||||
SunRaysMultiplierDay=0.4
|
||||
SunRaysMultiplierSunset=0.4
|
||||
SunRaysMultiplierNight=0.4
|
||||
SunRaysMultiplierInteriorDay=0.4
|
||||
SunRaysMultiplierInteriorNight=0.4
|
||||
[IMAGEBASEDLIGHTING]
|
||||
AdditiveAmountSunrise=0.05
|
||||
AdditiveAmountDay=0.05
|
||||
AdditiveAmountSunset=0.05
|
||||
AdditiveAmountNight=0.05
|
||||
AdditiveAmountInteriorDay=0.05
|
||||
AdditiveAmountInteriorNight=0.05
|
||||
MultiplicativeAmountSunrise=0.0
|
||||
MultiplicativeAmountDay=0.0
|
||||
MultiplicativeAmountSunset=0.0
|
||||
MultiplicativeAmountNight=0.0
|
||||
MultiplicativeAmountInteriorDay=0.0
|
||||
MultiplicativeAmountInteriorNight=0.0
|
||||
ReflectiveAmountSunrise=0.1
|
||||
ReflectiveAmountDay=0.1
|
||||
ReflectiveAmountSunset=0.1
|
||||
ReflectiveAmountNight=0.1
|
||||
ReflectiveAmountInteriorDay=0.1
|
||||
ReflectiveAmountInteriorNight=0.1
|
||||
[WATER]
|
||||
WavesAmplitudeSunrise=1.0
|
||||
WavesAmplitudeDay=1.0
|
||||
WavesAmplitudeSunset=1.0
|
||||
WavesAmplitudeNight=1.0
|
||||
WavesAmplitudeInteriorDay=1.0
|
||||
WavesAmplitudeInteriorNight=1.0
|
||||
[CLOUDSHADOWS]
|
||||
OpacitySunrise=1.0
|
||||
OpacityDay=1.0
|
||||
OpacitySunset=1.0
|
||||
OpacityNight=1.0
|
||||
OpacityInteriorDay=1.0
|
||||
OpacityInteriorNight=1.0
|
||||
[VOLUMETRICRAYS]
|
||||
IntensitySunrise=0.2
|
||||
IntensityDay=0.2
|
||||
IntensitySunset=0.2
|
||||
IntensityNight=0.2
|
||||
IntensityInteriorDay=0.2
|
||||
IntensityInteriorNight=0.2
|
||||
DensitySunrise=1.0
|
||||
DensityDay=1.0
|
||||
DensitySunset=1.0
|
||||
DensityNight=1.0
|
||||
DensityInteriorDay=1.0
|
||||
DensityInteriorNight=1.0
|
||||
SkyColorAmountSunrise=0.5
|
||||
SkyColorAmountDay=0.5
|
||||
SkyColorAmountSunset=0.5
|
||||
SkyColorAmountNight=0.5
|
||||
SkyColorAmountInteriorDay=0.5
|
||||
SkyColorAmountInteriorNight=0.5
|
||||
[PROCEDURALSUN]
|
||||
GlowIntensitySunrise=0.4
|
||||
GlowIntensityDay=0.4
|
||||
GlowIntensitySunset=0.4
|
||||
GlowIntensityNight=0.4
|
||||
GlowIntensityInteriorDay=0.4
|
||||
GlowIntensityInteriorNight=0.4
|
||||
GlowCurveSunrise=10.0
|
||||
GlowCurveDay=10.0
|
||||
GlowCurveSunset=10.0
|
||||
GlowCurveNight=10.0
|
||||
GlowCurveInteriorDay=10.0
|
||||
GlowCurveInteriorNight=10.0
|
||||
[MIST]
|
||||
AnchorsAmountSunrise=1.0
|
||||
AnchorsAmountDay=1.0
|
||||
AnchorsAmountSunset=1.0
|
||||
AnchorsAmountNight=1.0
|
||||
AnchorsAmountInteriorDay=1.0
|
||||
AnchorsAmountInteriorNight=1.0
|
||||
SkyLightingAmountSunrise=1.0
|
||||
SkyLightingAmountDay=1.0
|
||||
SkyLightingAmountSunset=1.0
|
||||
SkyLightingAmountNight=1.0
|
||||
SkyLightingAmountInteriorDay=1.0
|
||||
SkyLightingAmountInteriorNight=1.0
|
||||
SunLightingAmountSunrise=0.1
|
||||
SunLightingAmountDay=0.1
|
||||
SunLightingAmountSunset=0.1
|
||||
SunLightingAmountNight=0.1
|
||||
SunLightingAmountInteriorDay=0.1
|
||||
SunLightingAmountInteriorNight=0.1
|
||||
DesaturationSunrise=0.0
|
||||
DesaturationDay=0.0
|
||||
DesaturationSunset=0.0
|
||||
DesaturationNight=0.0
|
||||
DesaturationInteriorDay=0.0
|
||||
DesaturationInteriorNight=0.0
|
||||
ColorFilterSunrise=1, 1, 1
|
||||
ColorFilterDay=1, 1, 1
|
||||
ColorFilterSunset=1, 1, 1
|
||||
ColorFilterNight=1, 1, 1
|
||||
ColorFilterInteriorDay=1, 1, 1
|
||||
ColorFilterInteriorNight=1, 1, 1
|
||||
RelativeToCameraSunrise=0.0
|
||||
RelativeToCameraDay=0.0
|
||||
RelativeToCameraSunset=0.0
|
||||
RelativeToCameraNight=0.0
|
||||
RelativeToCameraInteriorDay=0.0
|
||||
RelativeToCameraInteriorNight=0.0
|
||||
VerticalOffsetSunrise=-10.0
|
||||
VerticalOffsetDay=-10.0
|
||||
VerticalOffsetSunset=-10.0
|
||||
VerticalOffsetNight=-10.0
|
||||
VerticalOffsetInteriorDay=-10.0
|
||||
VerticalOffsetInteriorNight=-10.0
|
||||
DensitySunrise=1.5
|
||||
DensityDay=1.5
|
||||
DensitySunset=1.5
|
||||
DensityNight=1.5
|
||||
DensityInteriorDay=1.5
|
||||
DensityInteriorNight=1.5
|
||||
VerticalFadeSunrise=4.0
|
||||
VerticalFadeDay=4.0
|
||||
VerticalFadeSunset=4.0
|
||||
VerticalFadeNight=4.0
|
||||
VerticalFadeInteriorDay=4.0
|
||||
VerticalFadeInteriorNight=4.0
|
||||
DistanceFadeSunrise=0.0
|
||||
DistanceFadeDay=0.0
|
||||
DistanceFadeSunset=0.0
|
||||
DistanceFadeNight=0.0
|
||||
DistanceFadeInteriorDay=0.0
|
||||
DistanceFadeInteriorNight=0.0
|
||||
BottomTopSunrise=0.0
|
||||
BottomTopDay=0.0
|
||||
BottomTopSunset=0.0
|
||||
BottomTopNight=0.0
|
||||
BottomTopInteriorDay=0.0
|
||||
BottomTopInteriorNight=0.0
|
||||
ExponentialFadeSunrise=1.0
|
||||
ExponentialFadeDay=1.0
|
||||
ExponentialFadeSunset=1.0
|
||||
ExponentialFadeNight=1.0
|
||||
ExponentialFadeInteriorDay=1.0
|
||||
ExponentialFadeInteriorNight=1.0
|
||||
|
|
@ -1,20 +1,2 @@
|
|||
[ENBSUNSPRITE.FX]
|
||||
TECHNIQUE=0
|
||||
Glare Intensity=0.9
|
||||
Glare Scale=0.8
|
||||
Glare Tint=0.973, 0.894, 0.486
|
||||
Moire Vib Frequency(Hz)=1.0
|
||||
Moire Vib Scale=0.3
|
||||
Moire Offset=0.1
|
||||
Rotation Modifier=100.0
|
||||
Blink Axis(°)=1
|
||||
Blink Frequency(Hz)=0.3
|
||||
Blink Speed=0.3
|
||||
Blink Starting Angle(°)=90
|
||||
Blink Ending Angle(°)=10
|
||||
Blink Angle Width=10.0
|
||||
Blink Intensity=4.0
|
||||
Spike Intensity=6.0
|
||||
Spike Frequency=2.0
|
||||
Spike Speed=0.4
|
||||
Spike Width=1.0
|
||||
|
|
|
|||
|
|
@ -169,6 +169,16 @@ float amax_id
|
|||
> = {1.0};
|
||||
/* tone mapping */
|
||||
string str_tonemap = "Tone Mapping";
|
||||
/*
|
||||
algorithms:
|
||||
-1 : Disabled
|
||||
0 : Linear
|
||||
1 : Reinhard
|
||||
2 : Uncharted 2
|
||||
3 : Hejl Dawson
|
||||
4 : Haarm-Peter Duiker
|
||||
5 : SweetFX
|
||||
*/
|
||||
int tmapenable
|
||||
<
|
||||
string UIName = "Tonemapping Method";
|
||||
|
|
|
|||
Reference in a new issue