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MariENB Skyrim 2.5.1

This commit is contained in:
Marisa the Magician 2019-04-07 17:44:54 +02:00
commit 42ae0bbd03
20 changed files with 1591 additions and 2033 deletions

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@ -37,82 +37,12 @@ float zFar
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {3098.0};
string str_dist = "Distortion Filters";
string str_dist = "Heat Distortion";
float distcha
<
string UIName = "Distortion Chromatic Aberration";
string UIWidget = "Spinner";
> = {10.0};
bool waterenable
<
string UIName = "Enable Underwater";
string UIWidget = "Checkbox";
> = {false};
float uwm1
<
string UIName = "Underwater Frequency 1";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.4};
float uwm2
<
string UIName = "Underwater Frequency 2";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.6};
float uwm3
<
string UIName = "Underwater Frequency 3";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.4};
float uwf1
<
string UIName = "Underwater Speed 1";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {10.0};
float uwf2
<
string UIName = "Underwater Speed 2";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {8.0};
float uwf3
<
string UIName = "Underwater Speed 3";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {16.0};
float uws1
<
string UIName = "Underwater Amplitude 1";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.3};
float uws2
<
string UIName = "Underwater Amplitude 2";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.5};
float uws3
<
string UIName = "Underwater Amplitude 3";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.8};
float uwz
<
string UIName = "Underwater Zoom";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.5};
bool wateralways
<
string UIName = "Always Underwater";
string UIWidget = "Checkbox";
> = {false};
bool heatenable
<
string UIName = "Enable Hot Air Refraction";
@ -184,736 +114,6 @@ bool heatalways
string UIName = "Heat Always Enable";
string UIWidget = "Checkbox";
> = {false};
bool frostenable
<
string UIName = "Enable Screen Frost";
string UIWidget = "Checkbox";
> = {false};
float frostpow
<
string UIName = "Frost Contrast";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float froststrength
<
string UIName = "Frost Strength";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float frostrpow
<
string UIName = "Frost Radial Contrast";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float frostrmult
<
string UIName = "Frost Radial Intensity";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float frostrbump
<
string UIName = "Frost Radial Offset";
string UIWidget = "Spinner";
> = {0.0};
float frostblend
<
string UIName = "Frost Texture Blend";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float frostbpow
<
string UIName = "Frost Texture Blend Contrast";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float frostsize
<
string UIName = "Frost Texture Size";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float frostfactor_n
<
string UIName = "Frost Factor Night";
string UIWidget = "Spinner";
> = {1.0};
float frostfactor_d
<
string UIName = "Frost Factor Day";
string UIWidget = "Spinner";
> = {1.0};
float frostfactor_in
<
string UIName = "Frost Factor Interior Night";
string UIWidget = "Spinner";
> = {1.0};
float frostfactor_id
<
string UIName = "Frost Factor Interior Day";
string UIWidget = "Spinner";
> = {1.0};
bool frostalways
<
string UIName = "Frost Always Enable";
string UIWidget = "Checkbox";
> = {false};
string str_focus = "Focusing Parameters";
/*
focus modes:
-1 : manual
0 : center spot
1 : center + triangle
2 : 8x8 grid average
TODO
3 : 8x8 grid average of 8 closest points
4 : 8x8 grid average of 8 farthest points
*/
int focuscircle
<
string UIName = "Focus Mode";
string UIWidget = "Checkbox";
int UIMin = -1;
int UIMax = 2;
> = {1};
bool focusdisplay
<
string UIName = "Display Focus Points";
string UIWidget = "Checkbox";
> = {false};
float focusmanualvalue
<
string UIName = "Manual Focus Depth";
string UIWidget = "Checkbox";
float UIMin = 0.0;
float UIMax = 1000.0;
> = {500.0};
/* center point of focus */
float focuscenter_x
<
string UIName = "Focus Point Center X";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 100.0;
> = {50.0};
float focuscenter_y
<
string UIName = "Focus Point Center Y";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 100.0;
> = {50.0};
float focuscircleangle
<
string UIName = "Focus Triangle Angle";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.0};
/* radius of the focus point triangle */
float focusradius_n
<
string UIName = "Focus Triangle Radius Night";
string UIWidget = "Spinner";
> = {20.0};
float focusradius_d
<
string UIName = "Focus Triangle Radius Day";
string UIWidget = "Spinner";
> = {20.0};
float focusradius_in
<
string UIName = "Focus Triangle Radius Interior Night";
string UIWidget = "Spinner";
> = {20.0};
float focusradius_id
<
string UIName = "Focus Triangle Radius Interior Day";
string UIWidget = "Spinner";
> = {20.0};
/* mix factor with sample at screen center */
float focusmix_n
<
string UIName = "Focus Triangle Blending Night";
string UIWidget = "Spinner";
> = {0.5};
float focusmix_d
<
string UIName = "Focus Triangle Blending Day";
string UIWidget = "Spinner";
> = {0.5};
float focusmix_in
<
string UIName = "Focus Triangle Blending Interior Night";
string UIWidget = "Spinner";
> = {0.5};
float focusmix_id
<
string UIName = "Focus Triangle Blending Interior Day";
string UIWidget = "Spinner";
> = {0.5};
/* maximum focus depth */
float focusmax_n
<
string UIName = "Focus Maximum Depth Night";
string UIWidget = "Spinner";
> = {1000.0};
float focusmax_d
<
string UIName = "Focus Maximum Depth Day";
string UIWidget = "Spinner";
> = {1000.0};
float focusmax_in
<
string UIName = "Focus Maximum Depth Interior Night";
string UIWidget = "Spinner";
> = {1000.0};
float focusmax_id
<
string UIName = "Focus Maximum Depth Interior Day";
string UIWidget = "Spinner";
> = {1000.0};
/* dof filter */
string str_dof = "Depth Of Field";
/* dof multiplier (makes unfocused depths more blurry) */
float dofmult_n
<
string UIName = "DOF Intensity Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {500.0};
float dofmult_d
<
string UIName = "DOF Intensity Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {500.0};
float dofmult_in
<
string UIName = "DOF Intensity Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {500.0};
float dofmult_id
<
string UIName = "DOF Intensity Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {500.0};
/* dof power (the higher it is, the wider the focused area gets) */
float dofpow_n
<
string UIName = "DOF Contrast Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {4.0};
float dofpow_d
<
string UIName = "DOF Contrast Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {4.0};
float dofpow_in
<
string UIName = "DOF Contrast Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {4.0};
float dofpow_id
<
string UIName = "DOF Contrast Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {4.0};
/* dof bump (negative shift increases the area in complete focus) */
float dofbump_n
<
string UIName = "DOF Shift Night";
string UIWidget = "Spinner";
> = {0.0};
float dofbump_d
<
string UIName = "DOF Shift Day";
string UIWidget = "Spinner";
> = {0.0};
float dofbump_in
<
string UIName = "DOF Shift Interior Night";
string UIWidget = "Spinner";
> = {0.0};
float dofbump_id
<
string UIName = "DOF Shift Interior Day";
string UIWidget = "Spinner";
> = {0.0};
/* fixed focused depth factors */
float doffixedfocusmult_n
<
string UIName = "DOF Fixed Focus Intensity Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float doffixedfocusmult_d
<
string UIName = "DOF Fixed Focus Intensity Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float doffixedfocusmult_in
<
string UIName = "DOF Fixed Focus Intensity Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float doffixedfocusmult_id
<
string UIName = "DOF Fixed Focus Intensity Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float doffixedfocuspow_n
<
string UIName = "DOF Fixed Focus Contrast Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float doffixedfocuspow_d
<
string UIName = "DOF Fixed Focus Contrast Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float doffixedfocuspow_in
<
string UIName = "DOF Fixed Focus Contrast Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float doffixedfocuspow_id
<
string UIName = "DOF Fixed Focus Contrast Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float doffixedfocusbump_n
<
string UIName = "DOF Fixed Focus Shift Night";
string UIWidget = "Spinner";
> = {0.0};
float doffixedfocusbump_d
<
string UIName = "DOF Fixed Focus Shift Day";
string UIWidget = "Spinner";
> = {0.0};
float doffixedfocusbump_in
<
string UIName = "DOF Fixed Focus Shift Interior Night";
string UIWidget = "Spinner";
> = {0.0};
float doffixedfocusbump_id
<
string UIName = "DOF Fixed Focus Shift Interior Day";
string UIWidget = "Spinner";
> = {0.0};
float doffixedfocusblend_n
<
string UIName = "DOF Fixed Focus Blend Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
float doffixedfocusblend_d
<
string UIName = "DOF Fixed Focus Blend Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
float doffixedfocusblend_in
<
string UIName = "DOF Fixed Focus Blend Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
float doffixedfocusblend_id
<
string UIName = "DOF Fixed Focus Blend Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
float doffixedfocusdepth
<
string UIName = "DOF Fixed Focus Depth";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.0};
float doffixedfocuscap
<
string UIName = "DOF Fixed Focus Cap";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.0};
/* fixed unfocused depth factors */
float doffixedunfocusmult_n
<
string UIName = "DOF Fixed Unfocus Intensity Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
float doffixedunfocusmult_d
<
string UIName = "DOF Fixed Unfocus Intensity Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
float doffixedunfocusmult_in
<
string UIName = "DOF Fixed Unfocus Intensity Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
float doffixedunfocusmult_id
<
string UIName = "DOF Fixed Unfocus Intensity Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
float doffixedunfocuspow_n
<
string UIName = "DOF Fixed Unfocus Contrast Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1000.0};
float doffixedunfocuspow_d
<
string UIName = "DOF Fixed Unfocus Contrast Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1000.0};
float doffixedunfocuspow_in
<
string UIName = "DOF Fixed Unfocus Contrast Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1000.0};
float doffixedunfocuspow_id
<
string UIName = "DOF Fixed Unfocus Contrast Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1000.0};
float doffixedunfocusbump_n
<
string UIName = "DOF Fixed Unfocus Shift Night";
string UIWidget = "Spinner";
> = {0.0};
float doffixedunfocusbump_d
<
string UIName = "DOF Fixed Unfocus Shift Day";
string UIWidget = "Spinner";
> = {0.0};
float doffixedunfocusbump_in
<
string UIName = "DOF Fixed Unfocus Shift Interior Night";
string UIWidget = "Spinner";
> = {0.0};
float doffixedunfocusbump_id
<
string UIName = "DOF Fixed Unfocus Shift Interior Day";
string UIWidget = "Spinner";
> = {0.0};
float doffixedunfocusblend_n
<
string UIName = "DOF Fixed Unfocus Blend Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
float doffixedunfocusblend_d
<
string UIName = "DOF Fixed Unfocus Blend Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
float doffixedunfocusblend_in
<
string UIName = "DOF Fixed Unfocus Blend Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
float doffixedunfocusblend_id
<
string UIName = "DOF Fixed Unfocus Blend Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
float doffixedunfocusdepth
<
string UIName = "DOF Fixed Unfocus Depth";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.0};
/* prevents fixed dof from blurring the skybox */
bool doffixedcut
<
string UIName = "DOF Fixed Use Cutoff";
string UIWidget = "Checkbox";
> = {true};
#ifndef FALLOUT
/* fixed dof for foggy weathers */
bool doffogenable
<
string UIName = "Enable DOF Fog";
string UIWidget = "Checkbox";
> = {true};
float doffogmult_n
<
string UIName = "DOF Fog Intensity Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
float doffogmult_d
<
string UIName = "DOF Fog Intensity Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
float doffogmult_in
<
string UIName = "DOF Fog Intensity Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
float doffogmult_id
<
string UIName = "DOF Fog Intensity Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
float doffogpow_n
<
string UIName = "DOF Fog Contrast Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1000.0};
float doffogpow_d
<
string UIName = "DOF Fog Contrast Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1000.0};
float doffogpow_in
<
string UIName = "DOF Fog Contrast Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1000.0};
float doffogpow_id
<
string UIName = "DOF Fog Contrast Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1000.0};
float doffogbump_n
<
string UIName = "DOF Fog Shift Night";
string UIWidget = "Spinner";
> = {0.0};
float doffogbump_d
<
string UIName = "DOF Fog Shift Day";
string UIWidget = "Spinner";
> = {0.0};
float doffogbump_in
<
string UIName = "DOF Fog Shift Interior Night";
string UIWidget = "Spinner";
> = {0.0};
float doffogbump_id
<
string UIName = "DOF Fog Shift Interior Day";
string UIWidget = "Spinner";
> = {0.0};
float doffogblend_n
<
string UIName = "DOF Fog Blend Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
float doffogblend_d
<
string UIName = "DOF Fog Blend Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
float doffogblend_in
<
string UIName = "DOF Fog Blend Interior Night";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
float doffogblend_id
<
string UIName = "DOF Fog Blend Interior Day";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.0};
float doffogdepth
<
string UIName = "DOF Fog Depth";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.0};
#endif
/* disable depth of field */
bool dofdisable
<
string UIName = "Disable DOF";
string UIWidget = "Checkbox";
> = {false};
bool doffixedonly
<
string UIName = "Use Only Fixed DOF";
string UIWidget = "Checkbox";
> = {false};
float dofpradius
<
string UIName = "DOF Gather Blur Radius";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {6.0};
bool dofpostblur
<
string UIName = "Enable DOF Post-Blur";
string UIWidget = "Checkbox";
> = {true};
float dofpbradius
<
string UIName = "DOF Post-Blur Radius";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dofpcha
<
string UIName = "DOF Blur Chromatic Aberration";
string UIWidget = "Spinner";
> = {0.0};
bool dofhilite
<
string UIName = "Enable DOF Highlights";
string UIWidget = "Checkbox";
> = {false};
float dofbthreshold
<
string UIName = "DOF Highlight Threshold";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.5};
float dofbgain
<
string UIName = "DOF Highlight Gain";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.0};
float dofbradius
<
string UIName = "DOF Bokeh Blur Radius";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float dofbbias
<
string UIName = "DOF Bokeh Edge Bias";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.5};
float dofbnoise
<
string UIName = "DOF Bokeh Fuzz";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.01};
#ifndef FALLOUT
bool dofrelfov
<
string UIName = "DOF Relative to FOV";
string UIWidget = "Checkbox";
> = {true};
float fovdefault
<
string UIName = "Default FOV";
string UIWidget = "Spinner";
float UIMin = 1.0;
float UIMax = 180.0;
> = {75.0};
float relfovfactor_n
<
string UIName = "DOF Relative Factor Night";
string UIWidget = "Spinner";
> = {2.0};
float relfovfactor_d
<
string UIName = "DOF Relative Factor Day";
string UIWidget = "Spinner";
> = {2.0};
float relfovfactor_in
<
string UIName = "DOF Relative Factor Interior Night";
string UIWidget = "Spinner";
> = {2.0};
float relfovfactor_id
<
string UIName = "DOF Relative Factor Interior Day";
string UIWidget = "Spinner";
> = {2.0};
#endif
/* tilting */
float doftiltxcenter
<
string UIName = "Focus Plane Horizontal Tilt Center";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.5};
float doftiltycenter
<
string UIName = "Focus Plane Vertical Tilt Center";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.5};
float doftiltx
<
string UIName = "Focus Plane Horizontal Tilt";
string UIWidget = "Spinner";
> = {0.0};
float doftilty
<
string UIName = "Focus Plane Vertical Tilt";
string UIWidget = "Spinner";
> = {0.0};
/* cheap performance option */
float dofminblur
<
string UIName = "DOF Minimum Blur";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.0};
bool dofdebug
<
string UIName = "Debug Depth";
string UIWidget = "Checkbox";
> = {false};
bool dfcdebug
<
string UIName = "Debug Focus";
string UIWidget = "Checkbox";
> = {false};
/* use "edge vision" filter */
string str_view = "Edgevision";
bool edgevenable
@ -1556,4 +756,4 @@ bool dcolorizeafterhsv
<
string UIName = "Colorize After HSV";
string UIWidget = "Checkbox";
> = {true};
> = {true};