MariENB Skyrim 2.5.1
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20 changed files with 1591 additions and 2033 deletions
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@ -37,82 +37,12 @@ float zFar
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {3098.0};
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string str_dist = "Distortion Filters";
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string str_dist = "Heat Distortion";
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float distcha
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<
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string UIName = "Distortion Chromatic Aberration";
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string UIWidget = "Spinner";
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> = {10.0};
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bool waterenable
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<
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string UIName = "Enable Underwater";
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string UIWidget = "Checkbox";
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> = {false};
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float uwm1
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<
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string UIName = "Underwater Frequency 1";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.4};
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float uwm2
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<
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string UIName = "Underwater Frequency 2";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.6};
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float uwm3
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<
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string UIName = "Underwater Frequency 3";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.4};
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float uwf1
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<
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string UIName = "Underwater Speed 1";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {10.0};
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float uwf2
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<
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string UIName = "Underwater Speed 2";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {8.0};
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float uwf3
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<
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string UIName = "Underwater Speed 3";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {16.0};
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float uws1
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<
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string UIName = "Underwater Amplitude 1";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.3};
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float uws2
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<
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string UIName = "Underwater Amplitude 2";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.5};
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float uws3
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<
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string UIName = "Underwater Amplitude 3";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.8};
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float uwz
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<
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string UIName = "Underwater Zoom";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.5};
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bool wateralways
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<
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string UIName = "Always Underwater";
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string UIWidget = "Checkbox";
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> = {false};
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bool heatenable
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<
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string UIName = "Enable Hot Air Refraction";
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@ -184,736 +114,6 @@ bool heatalways
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string UIName = "Heat Always Enable";
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string UIWidget = "Checkbox";
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> = {false};
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bool frostenable
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<
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string UIName = "Enable Screen Frost";
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string UIWidget = "Checkbox";
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> = {false};
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float frostpow
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<
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string UIName = "Frost Contrast";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float froststrength
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<
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string UIName = "Frost Strength";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float frostrpow
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<
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string UIName = "Frost Radial Contrast";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float frostrmult
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<
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string UIName = "Frost Radial Intensity";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float frostrbump
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<
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string UIName = "Frost Radial Offset";
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string UIWidget = "Spinner";
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> = {0.0};
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float frostblend
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<
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string UIName = "Frost Texture Blend";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float frostbpow
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<
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string UIName = "Frost Texture Blend Contrast";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float frostsize
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<
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string UIName = "Frost Texture Size";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float frostfactor_n
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<
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string UIName = "Frost Factor Night";
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string UIWidget = "Spinner";
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> = {1.0};
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float frostfactor_d
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<
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string UIName = "Frost Factor Day";
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string UIWidget = "Spinner";
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> = {1.0};
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float frostfactor_in
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<
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string UIName = "Frost Factor Interior Night";
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string UIWidget = "Spinner";
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> = {1.0};
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float frostfactor_id
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<
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string UIName = "Frost Factor Interior Day";
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string UIWidget = "Spinner";
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> = {1.0};
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bool frostalways
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<
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string UIName = "Frost Always Enable";
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string UIWidget = "Checkbox";
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> = {false};
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string str_focus = "Focusing Parameters";
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/*
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focus modes:
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-1 : manual
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0 : center spot
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1 : center + triangle
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2 : 8x8 grid average
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TODO
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3 : 8x8 grid average of 8 closest points
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4 : 8x8 grid average of 8 farthest points
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*/
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int focuscircle
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<
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string UIName = "Focus Mode";
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string UIWidget = "Checkbox";
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int UIMin = -1;
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int UIMax = 2;
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> = {1};
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bool focusdisplay
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<
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string UIName = "Display Focus Points";
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string UIWidget = "Checkbox";
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> = {false};
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float focusmanualvalue
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<
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string UIName = "Manual Focus Depth";
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string UIWidget = "Checkbox";
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float UIMin = 0.0;
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float UIMax = 1000.0;
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> = {500.0};
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/* center point of focus */
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float focuscenter_x
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<
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string UIName = "Focus Point Center X";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 100.0;
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> = {50.0};
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float focuscenter_y
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<
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string UIName = "Focus Point Center Y";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 100.0;
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> = {50.0};
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float focuscircleangle
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<
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string UIName = "Focus Triangle Angle";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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/* radius of the focus point triangle */
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float focusradius_n
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<
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string UIName = "Focus Triangle Radius Night";
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string UIWidget = "Spinner";
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> = {20.0};
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float focusradius_d
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<
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string UIName = "Focus Triangle Radius Day";
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string UIWidget = "Spinner";
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> = {20.0};
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float focusradius_in
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<
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string UIName = "Focus Triangle Radius Interior Night";
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string UIWidget = "Spinner";
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> = {20.0};
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float focusradius_id
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<
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string UIName = "Focus Triangle Radius Interior Day";
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string UIWidget = "Spinner";
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> = {20.0};
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/* mix factor with sample at screen center */
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float focusmix_n
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<
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string UIName = "Focus Triangle Blending Night";
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string UIWidget = "Spinner";
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> = {0.5};
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float focusmix_d
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<
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string UIName = "Focus Triangle Blending Day";
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string UIWidget = "Spinner";
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> = {0.5};
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float focusmix_in
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<
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string UIName = "Focus Triangle Blending Interior Night";
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string UIWidget = "Spinner";
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> = {0.5};
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float focusmix_id
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<
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string UIName = "Focus Triangle Blending Interior Day";
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string UIWidget = "Spinner";
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> = {0.5};
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/* maximum focus depth */
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float focusmax_n
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<
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string UIName = "Focus Maximum Depth Night";
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string UIWidget = "Spinner";
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> = {1000.0};
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float focusmax_d
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<
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string UIName = "Focus Maximum Depth Day";
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string UIWidget = "Spinner";
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> = {1000.0};
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float focusmax_in
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<
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string UIName = "Focus Maximum Depth Interior Night";
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string UIWidget = "Spinner";
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> = {1000.0};
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float focusmax_id
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<
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string UIName = "Focus Maximum Depth Interior Day";
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string UIWidget = "Spinner";
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> = {1000.0};
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/* dof filter */
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string str_dof = "Depth Of Field";
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/* dof multiplier (makes unfocused depths more blurry) */
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float dofmult_n
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<
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string UIName = "DOF Intensity Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {500.0};
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float dofmult_d
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<
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string UIName = "DOF Intensity Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {500.0};
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float dofmult_in
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<
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string UIName = "DOF Intensity Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {500.0};
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float dofmult_id
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<
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string UIName = "DOF Intensity Interior Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {500.0};
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/* dof power (the higher it is, the wider the focused area gets) */
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float dofpow_n
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<
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string UIName = "DOF Contrast Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {4.0};
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float dofpow_d
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<
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string UIName = "DOF Contrast Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {4.0};
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float dofpow_in
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<
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string UIName = "DOF Contrast Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {4.0};
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float dofpow_id
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<
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string UIName = "DOF Contrast Interior Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {4.0};
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/* dof bump (negative shift increases the area in complete focus) */
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float dofbump_n
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<
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string UIName = "DOF Shift Night";
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string UIWidget = "Spinner";
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> = {0.0};
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float dofbump_d
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<
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string UIName = "DOF Shift Day";
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string UIWidget = "Spinner";
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> = {0.0};
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float dofbump_in
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<
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string UIName = "DOF Shift Interior Night";
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string UIWidget = "Spinner";
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> = {0.0};
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float dofbump_id
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<
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string UIName = "DOF Shift Interior Day";
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string UIWidget = "Spinner";
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> = {0.0};
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/* fixed focused depth factors */
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float doffixedfocusmult_n
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<
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string UIName = "DOF Fixed Focus Intensity Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float doffixedfocusmult_d
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<
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string UIName = "DOF Fixed Focus Intensity Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float doffixedfocusmult_in
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<
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string UIName = "DOF Fixed Focus Intensity Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float doffixedfocusmult_id
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<
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string UIName = "DOF Fixed Focus Intensity Interior Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float doffixedfocuspow_n
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<
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string UIName = "DOF Fixed Focus Contrast Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float doffixedfocuspow_d
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<
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string UIName = "DOF Fixed Focus Contrast Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float doffixedfocuspow_in
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<
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string UIName = "DOF Fixed Focus Contrast Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float doffixedfocuspow_id
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<
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string UIName = "DOF Fixed Focus Contrast Interior Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float doffixedfocusbump_n
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<
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string UIName = "DOF Fixed Focus Shift Night";
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string UIWidget = "Spinner";
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> = {0.0};
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float doffixedfocusbump_d
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<
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string UIName = "DOF Fixed Focus Shift Day";
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string UIWidget = "Spinner";
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> = {0.0};
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float doffixedfocusbump_in
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<
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string UIName = "DOF Fixed Focus Shift Interior Night";
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string UIWidget = "Spinner";
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> = {0.0};
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float doffixedfocusbump_id
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<
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string UIName = "DOF Fixed Focus Shift Interior Day";
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string UIWidget = "Spinner";
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> = {0.0};
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float doffixedfocusblend_n
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<
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string UIName = "DOF Fixed Focus Blend Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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float doffixedfocusblend_d
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<
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string UIName = "DOF Fixed Focus Blend Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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float doffixedfocusblend_in
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<
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string UIName = "DOF Fixed Focus Blend Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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float doffixedfocusblend_id
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<
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string UIName = "DOF Fixed Focus Blend Interior Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.0};
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float doffixedfocusdepth
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<
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string UIName = "DOF Fixed Focus Depth";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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float doffixedfocuscap
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<
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string UIName = "DOF Fixed Focus Cap";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {0.0};
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/* fixed unfocused depth factors */
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float doffixedunfocusmult_n
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<
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string UIName = "DOF Fixed Unfocus Intensity Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {2.0};
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float doffixedunfocusmult_d
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<
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string UIName = "DOF Fixed Unfocus Intensity Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {2.0};
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float doffixedunfocusmult_in
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<
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string UIName = "DOF Fixed Unfocus Intensity Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {2.0};
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float doffixedunfocusmult_id
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<
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string UIName = "DOF Fixed Unfocus Intensity Interior Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {2.0};
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float doffixedunfocuspow_n
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<
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string UIName = "DOF Fixed Unfocus Contrast Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1000.0};
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float doffixedunfocuspow_d
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<
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string UIName = "DOF Fixed Unfocus Contrast Day";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1000.0};
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float doffixedunfocuspow_in
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<
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string UIName = "DOF Fixed Unfocus Contrast Interior Night";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
|
||||
> = {1000.0};
|
||||
float doffixedunfocuspow_id
|
||||
<
|
||||
string UIName = "DOF Fixed Unfocus Contrast Interior Day";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1000.0};
|
||||
float doffixedunfocusbump_n
|
||||
<
|
||||
string UIName = "DOF Fixed Unfocus Shift Night";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
float doffixedunfocusbump_d
|
||||
<
|
||||
string UIName = "DOF Fixed Unfocus Shift Day";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
float doffixedunfocusbump_in
|
||||
<
|
||||
string UIName = "DOF Fixed Unfocus Shift Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
float doffixedunfocusbump_id
|
||||
<
|
||||
string UIName = "DOF Fixed Unfocus Shift Interior Day";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
float doffixedunfocusblend_n
|
||||
<
|
||||
string UIName = "DOF Fixed Unfocus Blend Night";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.0};
|
||||
float doffixedunfocusblend_d
|
||||
<
|
||||
string UIName = "DOF Fixed Unfocus Blend Day";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.0};
|
||||
float doffixedunfocusblend_in
|
||||
<
|
||||
string UIName = "DOF Fixed Unfocus Blend Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.0};
|
||||
float doffixedunfocusblend_id
|
||||
<
|
||||
string UIName = "DOF Fixed Unfocus Blend Interior Day";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.0};
|
||||
float doffixedunfocusdepth
|
||||
<
|
||||
string UIName = "DOF Fixed Unfocus Depth";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
float UIMax = 1.0;
|
||||
> = {0.0};
|
||||
/* prevents fixed dof from blurring the skybox */
|
||||
bool doffixedcut
|
||||
<
|
||||
string UIName = "DOF Fixed Use Cutoff";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {true};
|
||||
#ifndef FALLOUT
|
||||
/* fixed dof for foggy weathers */
|
||||
bool doffogenable
|
||||
<
|
||||
string UIName = "Enable DOF Fog";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {true};
|
||||
float doffogmult_n
|
||||
<
|
||||
string UIName = "DOF Fog Intensity Night";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {2.0};
|
||||
float doffogmult_d
|
||||
<
|
||||
string UIName = "DOF Fog Intensity Day";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {2.0};
|
||||
float doffogmult_in
|
||||
<
|
||||
string UIName = "DOF Fog Intensity Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {2.0};
|
||||
float doffogmult_id
|
||||
<
|
||||
string UIName = "DOF Fog Intensity Interior Day";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {2.0};
|
||||
float doffogpow_n
|
||||
<
|
||||
string UIName = "DOF Fog Contrast Night";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1000.0};
|
||||
float doffogpow_d
|
||||
<
|
||||
string UIName = "DOF Fog Contrast Day";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1000.0};
|
||||
float doffogpow_in
|
||||
<
|
||||
string UIName = "DOF Fog Contrast Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1000.0};
|
||||
float doffogpow_id
|
||||
<
|
||||
string UIName = "DOF Fog Contrast Interior Day";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1000.0};
|
||||
float doffogbump_n
|
||||
<
|
||||
string UIName = "DOF Fog Shift Night";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
float doffogbump_d
|
||||
<
|
||||
string UIName = "DOF Fog Shift Day";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
float doffogbump_in
|
||||
<
|
||||
string UIName = "DOF Fog Shift Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
float doffogbump_id
|
||||
<
|
||||
string UIName = "DOF Fog Shift Interior Day";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
float doffogblend_n
|
||||
<
|
||||
string UIName = "DOF Fog Blend Night";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.0};
|
||||
float doffogblend_d
|
||||
<
|
||||
string UIName = "DOF Fog Blend Day";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.0};
|
||||
float doffogblend_in
|
||||
<
|
||||
string UIName = "DOF Fog Blend Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.0};
|
||||
float doffogblend_id
|
||||
<
|
||||
string UIName = "DOF Fog Blend Interior Day";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.0};
|
||||
float doffogdepth
|
||||
<
|
||||
string UIName = "DOF Fog Depth";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
float UIMax = 1.0;
|
||||
> = {0.0};
|
||||
#endif
|
||||
/* disable depth of field */
|
||||
bool dofdisable
|
||||
<
|
||||
string UIName = "Disable DOF";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {false};
|
||||
bool doffixedonly
|
||||
<
|
||||
string UIName = "Use Only Fixed DOF";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {false};
|
||||
float dofpradius
|
||||
<
|
||||
string UIName = "DOF Gather Blur Radius";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {6.0};
|
||||
bool dofpostblur
|
||||
<
|
||||
string UIName = "Enable DOF Post-Blur";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {true};
|
||||
float dofpbradius
|
||||
<
|
||||
string UIName = "DOF Post-Blur Radius";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float dofpcha
|
||||
<
|
||||
string UIName = "DOF Blur Chromatic Aberration";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
bool dofhilite
|
||||
<
|
||||
string UIName = "Enable DOF Highlights";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {false};
|
||||
float dofbthreshold
|
||||
<
|
||||
string UIName = "DOF Highlight Threshold";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.5};
|
||||
float dofbgain
|
||||
<
|
||||
string UIName = "DOF Highlight Gain";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {2.0};
|
||||
float dofbradius
|
||||
<
|
||||
string UIName = "DOF Bokeh Blur Radius";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float dofbbias
|
||||
<
|
||||
string UIName = "DOF Bokeh Edge Bias";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.5};
|
||||
float dofbnoise
|
||||
<
|
||||
string UIName = "DOF Bokeh Fuzz";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.01};
|
||||
#ifndef FALLOUT
|
||||
bool dofrelfov
|
||||
<
|
||||
string UIName = "DOF Relative to FOV";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {true};
|
||||
float fovdefault
|
||||
<
|
||||
string UIName = "Default FOV";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 1.0;
|
||||
float UIMax = 180.0;
|
||||
> = {75.0};
|
||||
float relfovfactor_n
|
||||
<
|
||||
string UIName = "DOF Relative Factor Night";
|
||||
string UIWidget = "Spinner";
|
||||
> = {2.0};
|
||||
float relfovfactor_d
|
||||
<
|
||||
string UIName = "DOF Relative Factor Day";
|
||||
string UIWidget = "Spinner";
|
||||
> = {2.0};
|
||||
float relfovfactor_in
|
||||
<
|
||||
string UIName = "DOF Relative Factor Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
> = {2.0};
|
||||
float relfovfactor_id
|
||||
<
|
||||
string UIName = "DOF Relative Factor Interior Day";
|
||||
string UIWidget = "Spinner";
|
||||
> = {2.0};
|
||||
#endif
|
||||
/* tilting */
|
||||
float doftiltxcenter
|
||||
<
|
||||
string UIName = "Focus Plane Horizontal Tilt Center";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
float UIMax = 1.0;
|
||||
> = {0.5};
|
||||
float doftiltycenter
|
||||
<
|
||||
string UIName = "Focus Plane Vertical Tilt Center";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
float UIMax = 1.0;
|
||||
> = {0.5};
|
||||
float doftiltx
|
||||
<
|
||||
string UIName = "Focus Plane Horizontal Tilt";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
float doftilty
|
||||
<
|
||||
string UIName = "Focus Plane Vertical Tilt";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
/* cheap performance option */
|
||||
float dofminblur
|
||||
<
|
||||
string UIName = "DOF Minimum Blur";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
float UIMax = 1.0;
|
||||
> = {0.0};
|
||||
bool dofdebug
|
||||
<
|
||||
string UIName = "Debug Depth";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {false};
|
||||
bool dfcdebug
|
||||
<
|
||||
string UIName = "Debug Focus";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {false};
|
||||
/* use "edge vision" filter */
|
||||
string str_view = "Edgevision";
|
||||
bool edgevenable
|
||||
|
|
@ -1556,4 +756,4 @@ bool dcolorizeafterhsv
|
|||
<
|
||||
string UIName = "Colorize After HSV";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {true};
|
||||
> = {true};
|
||||
|
|
|
|||
Reference in a new issue