Alpha 6 for Fallout 3
This commit is contained in:
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27 changed files with 5274 additions and 4358 deletions
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@ -1,111 +1,383 @@
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/*
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menbbloomsettings.fx : MariENB bloom user-tweakable variables.
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(C)2013-2014 Marisa Kirisame, UnSX Team.
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Part of MariENB, the personal ENB of Marisa.
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Released under the WTFPL.
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*/
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/* fixed resolution, keeps blur filters at a consistent internal resolution */
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int fixedx
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<
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string UIName = "_FixedResolutionX";
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string UIWidget = "Spinner";
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int UIMin = 0;
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> = {0};
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int fixedy
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<
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string UIName = "_FixedResolutionY";
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string UIWidget = "Spinner";
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int UIMin = 0;
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> = {0};
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/* bloom intensity */
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float bloomintensity_n
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<
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string UIName = "BloomIntensityNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.25};
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float bloomintensity_d
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<
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string UIName = "BloomIntensityDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.25};
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float bloomintensity_in
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<
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string UIName = "BloomIntensityInteriorNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.25};
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float bloomintensity_id
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<
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string UIName = "BloomIntensityInteriorDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.25};
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/* bloom power (contrast) */
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float bloompower_n
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<
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string UIName = "BloomPowerNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.4};
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float bloompower_d
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<
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string UIName = "BloomPowerDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.4};
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float bloompower_in
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<
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string UIName = "BloomPowerInteriorNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.4};
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float bloompower_id
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<
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string UIName = "BloomPowerInteriorDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.4};
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/* bloom saturation */
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float bloomsaturation_n
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<
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string UIName = "BloomSaturationNight";
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string UIWidget = "Spinner";
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> = {0.3};
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float bloomsaturation_d
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<
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string UIName = "BloomSaturationDay";
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string UIWidget = "Spinner";
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> = {0.3};
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float bloomsaturation_in
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<
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string UIName = "BloomSaturationInteriorNight";
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string UIWidget = "Spinner";
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> = {0.3};
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float bloomsaturation_id
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<
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string UIName = "BloomSaturationInteriorDay";
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string UIWidget = "Spinner";
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> = {0.3};
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/* bloom offset (negative values keep dark areas from muddying up) */
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float bloombump_n
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<
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string UIName = "BloomBumpNight";
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string UIWidget = "Spinner";
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> = {-0.10};
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float bloombump_d
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<
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string UIName = "BloomBumpDay";
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string UIWidget = "Spinner";
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> = {-0.10};
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float bloombump_in
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<
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string UIName = "BloomBumpInteriorNight";
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string UIWidget = "Spinner";
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> = {-0.10};
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float bloombump_id
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<
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string UIName = "BloomBumpInteriorDay";
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string UIWidget = "Spinner";
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> = {-0.10};
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/*
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menbbloomsettings.fx : MariENB bloom user-tweakable variables.
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(C)2013-2015 Marisa Kirisame, UnSX Team.
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Part of MariENB, the personal ENB of Marisa.
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Released under the GNU GPLv3 (or later).
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*/
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/* bloom mix factors */
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float bloommix1
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<
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string UIName = "BloomMix1";
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string UIWidget = "Spinner";
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> = {1.0};
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float bloommix2
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<
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string UIName = "BloomMix2";
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string UIWidget = "Spinner";
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> = {1.0};
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float bloommix3
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<
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string UIName = "BloomMix3";
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string UIWidget = "Spinner";
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> = {1.0};
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float bloommix4
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<
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string UIName = "BloomMix4";
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string UIWidget = "Spinner";
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> = {1.0};
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float bloommix7
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<
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string UIName = "BloomMix7";
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string UIWidget = "Spinner";
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> = {1.0};
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float bloommix8
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<
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string UIName = "BloomMix8";
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string UIWidget = "Spinner";
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> = {1.0};
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float bloommix5
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<
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string UIName = "BloomMixNoBlur";
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string UIWidget = "Spinner";
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> = {0.0};
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float bloommix6
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<
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string UIName = "BloomMixBaseImage";
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string UIWidget = "Spinner";
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> = {0.0};
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/* bloom intensity */
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float bloomintensity_n
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<
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string UIName = "BloomIntensityNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float bloomintensity_d
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<
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string UIName = "BloomIntensityDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float bloomintensity_in
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<
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string UIName = "BloomIntensityInteriorNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float bloomintensity_id
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<
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string UIName = "BloomIntensityInteriorDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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/* bloom power (contrast) */
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float bloompower_n
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<
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string UIName = "BloomPowerNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float bloompower_d
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<
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string UIName = "BloomPowerDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float bloompower_in
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<
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string UIName = "BloomPowerInteriorNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float bloompower_id
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<
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string UIName = "BloomPowerInteriorDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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/* bloom saturation */
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float bloomsaturation_n
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<
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string UIName = "BloomSaturationNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float bloomsaturation_d
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<
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string UIName = "BloomSaturationDay";
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string UIWidget = "Spinner";
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> = {1.0};
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float bloomsaturation_in
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<
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string UIName = "BloomSaturationInteriorNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float bloomsaturation_id
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<
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string UIName = "BloomSaturationInteriorDay";
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string UIWidget = "Spinner";
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> = {1.0};
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/* bloom offset (negative values keep dark areas from muddying up) */
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float bloombump_n
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<
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string UIName = "BloomBumpNight";
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string UIWidget = "Spinner";
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> = {-0.5};
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float bloombump_d
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<
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string UIName = "BloomBumpDay";
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string UIWidget = "Spinner";
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> = {-0.5};
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float bloombump_in
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<
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string UIName = "BloomBumpInteriorNight";
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string UIWidget = "Spinner";
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> = {-0.5};
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float bloombump_id
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<
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string UIName = "BloomBumpInteriorDay";
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string UIWidget = "Spinner";
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> = {-0.5};
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/* bloom cap (maximum brightness samples can have) */
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float bloomcap_n
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<
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string UIName = "BloomCapNight";
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string UIWidget = "Spinner";
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> = {10.0};
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float bloomcap_d
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<
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string UIName = "BloomCapDay";
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string UIWidget = "Spinner";
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> = {10.0};
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float bloomcap_in
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<
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string UIName = "BloomCapInteriorNight";
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string UIWidget = "Spinner";
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> = {10.0};
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float bloomcap_id
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<
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string UIName = "BloomCapInteriorDay";
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string UIWidget = "Spinner";
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> = {10.0};
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/* bloom tint/blueshift parameters */
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float blu_n_r
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<
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string UIName = "BlueShiftColorNightRed";
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string UIWidget = "Spinner";
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> = {0.65};
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float blu_n_g
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<
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string UIName = "BlueShiftColorNightGreen";
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string UIWidget = "Spinner";
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> = {0.37};
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float blu_n_b
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<
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string UIName = "BlueShiftColorNightBlue";
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string UIWidget = "Spinner";
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> = {1.0};
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float blu_d_r
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<
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string UIName = "BlueShiftColorDayRed";
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string UIWidget = "Spinner";
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> = {0.65};
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float blu_d_g
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<
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string UIName = "BlueShiftColorDayGreen";
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string UIWidget = "Spinner";
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> = {0.37};
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float blu_d_b
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<
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string UIName = "BlueShiftColorDayBlue";
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string UIWidget = "Spinner";
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> = {1.0};
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float blu_in_r
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<
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string UIName = "BlueShiftColorInteriorNightRed";
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string UIWidget = "Spinner";
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> = {0.65};
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float blu_in_g
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<
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string UIName = "BlueShiftColorInteriorNightGreen";
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string UIWidget = "Spinner";
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> = {0.37};
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float blu_in_b
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<
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string UIName = "BlueShiftColorInteriorNightBlue";
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string UIWidget = "Spinner";
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> = {1.0};
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float blu_id_r
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<
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string UIName = "BlueShiftColorInteriorDayRed";
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string UIWidget = "Spinner";
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> = {0.65};
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float blu_id_g
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<
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string UIName = "BlueShiftColorInteriorDayGreen";
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string UIWidget = "Spinner";
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> = {0.37};
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float blu_id_b
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<
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string UIName = "BlueShiftColorInteriorDayBlue";
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string UIWidget = "Spinner";
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> = {1.0};
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float bsi_n
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<
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string UIName = "BlueShiftIntensityNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float bsi_d
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<
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string UIName = "BlueShiftIntensityDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float bsi_in
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<
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string UIName = "BlueShiftIntensityInteriorNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float bsi_id
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<
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string UIName = "BlueShiftIntensityInteriorDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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/* anamorphic lens flare (very intensive) */
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bool alfenable
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<
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string UIName = "EnableAnamorphicLensFlare";
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string UIWidget = "Checkbox";
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> = {true};
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float fbl_n
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<
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string UIName = "FlareBlendNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float fbl_d
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<
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string UIName = "FlareBlendDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float fbl_in
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<
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string UIName = "FlareBlendInteriorNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float fbl_id
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<
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string UIName = "FlareBlendInteriorDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float flu_n_r
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<
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string UIName = "FlareBlueShiftColorNightRed";
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string UIWidget = "Spinner";
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> = {0.65};
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float flu_n_g
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<
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string UIName = "FlareBlueShiftColorNightGreen";
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string UIWidget = "Spinner";
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> = {0.37};
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float flu_n_b
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<
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string UIName = "FlareBlueShiftColorNightBlue";
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string UIWidget = "Spinner";
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> = {1.0};
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float flu_d_r
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<
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string UIName = "FlareBlueShiftColorDayRed";
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string UIWidget = "Spinner";
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> = {0.65};
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float flu_d_g
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<
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string UIName = "FlareBlueShiftColorDayGreen";
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string UIWidget = "Spinner";
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> = {0.37};
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float flu_d_b
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<
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string UIName = "FlareBlueShiftColorDayBlue";
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string UIWidget = "Spinner";
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> = {1.0};
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float flu_in_r
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<
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string UIName = "FlareBlueShiftColorInteriorNightRed";
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string UIWidget = "Spinner";
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> = {0.65};
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float flu_in_g
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<
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string UIName = "FlareBlueShiftColorInteriorNightGreen";
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string UIWidget = "Spinner";
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> = {0.37};
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float flu_in_b
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<
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string UIName = "FlareBlueShiftColorInteriorNightBlue";
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string UIWidget = "Spinner";
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> = {1.0};
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float flu_id_r
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<
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string UIName = "FlareBlueShiftColorInteriorDayRed";
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string UIWidget = "Spinner";
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> = {0.65};
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float flu_id_g
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<
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string UIName = "FlareBlueShiftColorInteriorDayGreen";
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string UIWidget = "Spinner";
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> = {0.37};
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float flu_id_b
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<
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string UIName = "FlareBlueShiftColorInteriorDayBlue";
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string UIWidget = "Spinner";
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> = {1.0};
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float fsi_n
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<
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string UIName = "FlareBlueShiftIntensityNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float fsi_d
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<
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string UIName = "FlareBlueShiftIntensityDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float fsi_in
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<
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string UIName = "FlareBlueShiftIntensityInteriorNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float fsi_id
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<
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string UIName = "FlareBlueShiftIntensityInteriorDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float fpw_n
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<
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string UIName = "FlarePowerNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float fpw_d
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<
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string UIName = "FlarePowerDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float fpw_in
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<
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string UIName = "FlarePowerInteriorNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float fpw_id
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<
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string UIName = "FlarePowerInteriorDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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Reference in a new issue