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MariENB/enbseries/menbbloomsettings.fx

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7.9 KiB
HLSL

/*
menbbloomsettings.fx : MariENB bloom user-tweakable variables.
(C)2013-2015 Marisa Kirisame, UnSX Team.
Part of MariENB, the personal ENB of Marisa.
Released under the GNU GPLv3 (or later).
*/
/* bloom mix factors */
float bloommix1
<
string UIName = "BloomMix1";
string UIWidget = "Spinner";
> = {1.0};
float bloommix2
<
string UIName = "BloomMix2";
string UIWidget = "Spinner";
> = {1.0};
float bloommix3
<
string UIName = "BloomMix3";
string UIWidget = "Spinner";
> = {1.0};
float bloommix4
<
string UIName = "BloomMix4";
string UIWidget = "Spinner";
> = {1.0};
float bloommix7
<
string UIName = "BloomMix7";
string UIWidget = "Spinner";
> = {1.0};
float bloommix8
<
string UIName = "BloomMix8";
string UIWidget = "Spinner";
> = {1.0};
float bloommix5
<
string UIName = "BloomMixNoBlur";
string UIWidget = "Spinner";
> = {0.0};
float bloommix6
<
string UIName = "BloomMixBaseImage";
string UIWidget = "Spinner";
> = {0.0};
/* bloom intensity */
float bloomintensity_n
<
string UIName = "BloomIntensityNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float bloomintensity_d
<
string UIName = "BloomIntensityDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float bloomintensity_in
<
string UIName = "BloomIntensityInteriorNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float bloomintensity_id
<
string UIName = "BloomIntensityInteriorDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
/* bloom power (contrast) */
float bloompower_n
<
string UIName = "BloomPowerNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float bloompower_d
<
string UIName = "BloomPowerDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float bloompower_in
<
string UIName = "BloomPowerInteriorNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float bloompower_id
<
string UIName = "BloomPowerInteriorDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
/* bloom saturation */
float bloomsaturation_n
<
string UIName = "BloomSaturationNight";
string UIWidget = "Spinner";
> = {1.0};
float bloomsaturation_d
<
string UIName = "BloomSaturationDay";
string UIWidget = "Spinner";
> = {1.0};
float bloomsaturation_in
<
string UIName = "BloomSaturationInteriorNight";
string UIWidget = "Spinner";
> = {1.0};
float bloomsaturation_id
<
string UIName = "BloomSaturationInteriorDay";
string UIWidget = "Spinner";
> = {1.0};
/* bloom offset (negative values keep dark areas from muddying up) */
float bloombump_n
<
string UIName = "BloomBumpNight";
string UIWidget = "Spinner";
> = {-0.5};
float bloombump_d
<
string UIName = "BloomBumpDay";
string UIWidget = "Spinner";
> = {-0.5};
float bloombump_in
<
string UIName = "BloomBumpInteriorNight";
string UIWidget = "Spinner";
> = {-0.5};
float bloombump_id
<
string UIName = "BloomBumpInteriorDay";
string UIWidget = "Spinner";
> = {-0.5};
/* bloom cap (maximum brightness samples can have) */
float bloomcap_n
<
string UIName = "BloomCapNight";
string UIWidget = "Spinner";
> = {10.0};
float bloomcap_d
<
string UIName = "BloomCapDay";
string UIWidget = "Spinner";
> = {10.0};
float bloomcap_in
<
string UIName = "BloomCapInteriorNight";
string UIWidget = "Spinner";
> = {10.0};
float bloomcap_id
<
string UIName = "BloomCapInteriorDay";
string UIWidget = "Spinner";
> = {10.0};
/* bloom tint/blueshift parameters */
float blu_n_r
<
string UIName = "BlueShiftColorNightRed";
string UIWidget = "Spinner";
> = {0.65};
float blu_n_g
<
string UIName = "BlueShiftColorNightGreen";
string UIWidget = "Spinner";
> = {0.37};
float blu_n_b
<
string UIName = "BlueShiftColorNightBlue";
string UIWidget = "Spinner";
> = {1.0};
float blu_d_r
<
string UIName = "BlueShiftColorDayRed";
string UIWidget = "Spinner";
> = {0.65};
float blu_d_g
<
string UIName = "BlueShiftColorDayGreen";
string UIWidget = "Spinner";
> = {0.37};
float blu_d_b
<
string UIName = "BlueShiftColorDayBlue";
string UIWidget = "Spinner";
> = {1.0};
float blu_in_r
<
string UIName = "BlueShiftColorInteriorNightRed";
string UIWidget = "Spinner";
> = {0.65};
float blu_in_g
<
string UIName = "BlueShiftColorInteriorNightGreen";
string UIWidget = "Spinner";
> = {0.37};
float blu_in_b
<
string UIName = "BlueShiftColorInteriorNightBlue";
string UIWidget = "Spinner";
> = {1.0};
float blu_id_r
<
string UIName = "BlueShiftColorInteriorDayRed";
string UIWidget = "Spinner";
> = {0.65};
float blu_id_g
<
string UIName = "BlueShiftColorInteriorDayGreen";
string UIWidget = "Spinner";
> = {0.37};
float blu_id_b
<
string UIName = "BlueShiftColorInteriorDayBlue";
string UIWidget = "Spinner";
> = {1.0};
float bsi_n
<
string UIName = "BlueShiftIntensityNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float bsi_d
<
string UIName = "BlueShiftIntensityDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float bsi_in
<
string UIName = "BlueShiftIntensityInteriorNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float bsi_id
<
string UIName = "BlueShiftIntensityInteriorDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
/* anamorphic lens flare (very intensive) */
bool alfenable
<
string UIName = "EnableAnamorphicLensFlare";
string UIWidget = "Checkbox";
> = {true};
float fbl_n
<
string UIName = "FlareBlendNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float fbl_d
<
string UIName = "FlareBlendDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float fbl_in
<
string UIName = "FlareBlendInteriorNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float fbl_id
<
string UIName = "FlareBlendInteriorDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float flu_n_r
<
string UIName = "FlareBlueShiftColorNightRed";
string UIWidget = "Spinner";
> = {0.65};
float flu_n_g
<
string UIName = "FlareBlueShiftColorNightGreen";
string UIWidget = "Spinner";
> = {0.37};
float flu_n_b
<
string UIName = "FlareBlueShiftColorNightBlue";
string UIWidget = "Spinner";
> = {1.0};
float flu_d_r
<
string UIName = "FlareBlueShiftColorDayRed";
string UIWidget = "Spinner";
> = {0.65};
float flu_d_g
<
string UIName = "FlareBlueShiftColorDayGreen";
string UIWidget = "Spinner";
> = {0.37};
float flu_d_b
<
string UIName = "FlareBlueShiftColorDayBlue";
string UIWidget = "Spinner";
> = {1.0};
float flu_in_r
<
string UIName = "FlareBlueShiftColorInteriorNightRed";
string UIWidget = "Spinner";
> = {0.65};
float flu_in_g
<
string UIName = "FlareBlueShiftColorInteriorNightGreen";
string UIWidget = "Spinner";
> = {0.37};
float flu_in_b
<
string UIName = "FlareBlueShiftColorInteriorNightBlue";
string UIWidget = "Spinner";
> = {1.0};
float flu_id_r
<
string UIName = "FlareBlueShiftColorInteriorDayRed";
string UIWidget = "Spinner";
> = {0.65};
float flu_id_g
<
string UIName = "FlareBlueShiftColorInteriorDayGreen";
string UIWidget = "Spinner";
> = {0.37};
float flu_id_b
<
string UIName = "FlareBlueShiftColorInteriorDayBlue";
string UIWidget = "Spinner";
> = {1.0};
float fsi_n
<
string UIName = "FlareBlueShiftIntensityNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float fsi_d
<
string UIName = "FlareBlueShiftIntensityDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float fsi_in
<
string UIName = "FlareBlueShiftIntensityInteriorNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float fsi_id
<
string UIName = "FlareBlueShiftIntensityInteriorDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float fpw_n
<
string UIName = "FlarePowerNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float fpw_d
<
string UIName = "FlarePowerDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float fpw_in
<
string UIName = "FlarePowerInteriorNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float fpw_id
<
string UIName = "FlarePowerInteriorDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};