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Alpha 6 for Fallout 3

This commit is contained in:
Marisa the Magician 2019-04-07 17:10:34 +02:00
commit 8b64feccc8
27 changed files with 5274 additions and 4358 deletions

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@ -1,444 +1,491 @@
/*
menbeffectsettings.fx : MariENB base user-tweakable variables.
(C)2013-2014 Marisa Kirisame, UnSX Team.
Part of MariENB, the personal ENB of Marisa.
Released under the WTFPL.
*/
/* fixed resolution, keeps blur filters at a consistent internal resolution */
int fixedx
<
string UIName = "_FixedResolutionX";
string UIWidget = "Spinner";
int UIMin = 0;
> = {0};
int fixedy
<
string UIName = "_FixedResolutionY";
string UIWidget = "Spinner";
int UIMin = 0;
> = {0};
/* Border darkening */
/* radius of darkening (relative to screen width) */
float dkradius_n
<
string UIName = "DarkRadiusNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.40};
float dkradius_d
<
string UIName = "DarkRadiusDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.29};
float dkradius_in
<
string UIName = "DarkRadiusInteriorNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.50};
float dkradius_id
<
string UIName = "DarkRadiusInteriorDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.39};
/* falloff of darkening */
float dkcurve_n
<
string UIName = "DarkCurveNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.70};
float dkcurve_d
<
string UIName = "DarkCurveDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {2.30};
float dkcurve_in
<
string UIName = "DarkCurveInteriorNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.35};
float dkcurve_id
<
string UIName = "DarkCurveInteriorDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.67};
/* bump of darkening */
float dkbump_n
<
string UIName = "DarkBumpNight";
string UIWidget = "Spinner";
> = {0.74};
float dkbump_d
<
string UIName = "DarkBumpDay";
string UIWidget = "Spinner";
> = {0.33};
float dkbump_in
<
string UIName = "DarkBumpInteriorNight";
string UIWidget = "Spinner";
> = {0.82};
float dkbump_id
<
string UIName = "DarkBumpInteriorDay";
string UIWidget = "Spinner";
> = {0.61};
/* "adaptation" factors */
float amin_n
<
string UIName = "AdaptationMinNight";
string UIWidget = "Spinner";
> = {0.20};
float amin_d
<
string UIName = "AdaptationMinDay";
string UIWidget = "Spinner";
> = {0.09};
float amin_in
<
string UIName = "AdaptationMinInteriorNight";
string UIWidget = "Spinner";
> = {0.17};
float amin_id
<
string UIName = "AdaptationMinInteriorDay";
string UIWidget = "Spinner";
> = {0.10};
float amax_n
<
string UIName = "AdaptationMaxNight";
string UIWidget = "Spinner";
> = {1.21};
float amax_d
<
string UIName = "AdaptationMaxDay";
string UIWidget = "Spinner";
> = {0.94};
float amax_in
<
string UIName = "AdaptationMaxInteriorNight";
string UIWidget = "Spinner";
> = {1.26};
float amax_id
<
string UIName = "AdaptationMaxInteriorDay";
string UIWidget = "Spinner";
> = {0.91};
/* overshine/bloom compensation */
/* compensation factor */
float compfactor_n
<
string UIName = "CompensateFactorNight";
string UIWidget = "Spinner";
> = {0.23};
float compfactor_d
<
string UIName = "CompensateFactorDay";
string UIWidget = "Spinner";
> = {0.46};
float compfactor_in
<
string UIName = "CompensateFactorInteriorNight";
string UIWidget = "Spinner";
> = {0.30};
float compfactor_id
<
string UIName = "CompensateFactorInteriorDay";
string UIWidget = "Spinner";
> = {0.39};
/* compensation power (contrast) */
float comppow_n
<
string UIName = "CompensatePowerNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.08};
float comppow_d
<
string UIName = "CompensatePowerDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.11};
float comppow_in
<
string UIName = "CompensatePowerInteriorNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.05};
float comppow_id
<
string UIName = "CompensatePowerInteriorDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.14};
/* compensation saturation (higher values desaturate highlights) */
float compsat_n
<
string UIName = "CompensateSaturationNight";
string UIWidget = "Spinner";
> = {0.97};
float compsat_d
<
string UIName = "CompensateSaturationDay";
string UIWidget = "Spinner";
> = {0.85};
float compsat_in
<
string UIName = "CompensateSaturationInteriorNight";
string UIWidget = "Spinner";
> = {0.89};
float compsat_id
<
string UIName = "CompensateSaturationInteriorDay";
string UIWidget = "Spinner";
> = {0.74};
/* Color grading */
/* color component multipliers */
float grademul_r_n
<
string UIName = "GradingMulRNight";
string UIWidget = "Spinner";
> = {1.04};
float grademul_g_n
<
string UIName = "GradingMulGNight";
string UIWidget = "Spinner";
> = {1.08};
float grademul_b_n
<
string UIName = "GradingMulBNight";
string UIWidget = "Spinner";
> = {1.15};
float grademul_r_d
<
string UIName = "GradingMulRDay";
string UIWidget = "Spinner";
> = {1.66};
float grademul_g_d
<
string UIName = "GradingMulGDay";
string UIWidget = "Spinner";
> = {1.45};
float grademul_b_d
<
string UIName = "GradingMulBDay";
string UIWidget = "Spinner";
> = {1.29};
float grademul_r_in
<
string UIName = "GradingMulRInteriorNight";
string UIWidget = "Spinner";
> = {1.35};
float grademul_g_in
<
string UIName = "GradingMulGInteriorNight";
string UIWidget = "Spinner";
> = {1.18};
float grademul_b_in
<
string UIName = "GradingMulBInteriorNight";
string UIWidget = "Spinner";
> = {1.22};
float grademul_r_id
<
string UIName = "GradingMulRInteriorDay";
string UIWidget = "Spinner";
> = {1.71};
float grademul_g_id
<
string UIName = "GradingMulGInteriorDay";
string UIWidget = "Spinner";
> = {1.60};
float grademul_b_id
<
string UIName = "GradingMulBInteriorDay";
string UIWidget = "Spinner";
> = {1.41};
/* color component contrasts */
float gradepow_r_n
<
string UIName = "GradingPowRNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.02};
float gradepow_g_n
<
string UIName = "GradingPowGNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.06};
float gradepow_b_n
<
string UIName = "GradingPowBNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.03};
float gradepow_r_d
<
string UIName = "GradingPowRDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.09};
float gradepow_g_d
<
string UIName = "GradingPowGDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.08};
float gradepow_b_d
<
string UIName = "GradingPowBDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.05};
float gradepow_r_in
<
string UIName = "GradingPowRInteriorNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.08};
float gradepow_g_in
<
string UIName = "GradingPowGInteriorNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.11};
float gradepow_b_in
<
string UIName = "GradingPowBInteriorNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.06};
float gradepow_r_id
<
string UIName = "GradingPowRInteriorDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.05};
float gradepow_g_id
<
string UIName = "GradingPowGInteriorDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.04};
float gradepow_b_id
<
string UIName = "GradingPowBInteriorDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.04};
/* colorization factors */
float gradecol_r_n
<
string UIName = "GradingColRNight";
string UIWidget = "Spinner";
> = {-0.59};
float gradecol_g_n
<
string UIName = "GradingColGNight";
string UIWidget = "Spinner";
> = {-0.26};
float gradecol_b_n
<
string UIName = "GradingColBNight";
string UIWidget = "Spinner";
> = {-0.73};
float gradecol_r_d
<
string UIName = "GradingColRDay";
string UIWidget = "Spinner";
> = {-0.62};
float gradecol_g_d
<
string UIName = "GradingColGDay";
string UIWidget = "Spinner";
> = {-0.10};
float gradecol_b_d
<
string UIName = "GradingColBDay";
string UIWidget = "Spinner";
> = {-0.81};
float gradecol_r_in
<
string UIName = "GradingColRInteriorNight";
string UIWidget = "Spinner";
> = {-0.41};
float gradecol_g_in
<
string UIName = "GradingColGInteriorNight";
string UIWidget = "Spinner";
> = {-0.18};
float gradecol_b_in
<
string UIName = "GradingColBInteriorNight";
string UIWidget = "Spinner";
> = {-1.69};
float gradecol_r_id
<
string UIName = "GradingColRInteriorDay";
string UIWidget = "Spinner";
> = {-0.60};
float gradecol_g_id
<
string UIName = "GradingColGInteriorDay";
string UIWidget = "Spinner";
> = {-0.45};
float gradecol_b_id
<
string UIName = "GradingColBInteriorDay";
string UIWidget = "Spinner";
> = {-0.85};
/* blend factor for colorization (negative values are quite fancy) */
float gradecolfact_n
<
string UIName = "GradingColFactorNight";
string UIWidget = "Spinner";
> = {-0.11};
float gradecolfact_d
<
string UIName = "GradingColFactorDay";
string UIWidget = "Spinner";
> = {-0.14};
float gradecolfact_in
<
string UIName = "GradingColFactorInteriorNight";
string UIWidget = "Spinner";
> = {-0.14};
float gradecolfact_id
<
string UIName = "GradingColFactorInteriorDay";
string UIWidget = "Spinner";
> = {-0.20};
/* Letterbox */
/* vertical factor */
float boxv
<
string UIName = "BoxVertical";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {0.90};
/* softening (0 = disable) */
float boxb
<
string UIName = "BoxSoften";
string UIWidget = "Spinner";
> = {0.01};
/* box alpha */
float boxa
<
string UIName = "BoxAlpha";
string UIWidget = "Spinner";
> = {12.00};
/* soften bloom texture (remove blocky artifacts from downscaled bloom) */
bool softbloom
<
string UIName = "BloomSoften";
string UIWidget = "Checkbox";
> = {false};
/*
menbeffectsettings.fx : MariENB base user-tweakable variables.
(C)2013-2015 Marisa Kirisame, UnSX Team.
Part of MariENB, the personal ENB of Marisa.
Released under the GNU GPLv3 (or later).
*/
/* "adaptation" factors */
bool aenable
<
string UIName = "UseAdaptation";
string UIWidget = "Checkbox";
> = {false};
float amin_n
<
string UIName = "AdaptationMinNight";
string UIWidget = "Spinner";
> = {0.0};
float amin_d
<
string UIName = "AdaptationMinDay";
string UIWidget = "Spinner";
> = {0.0};
float amin_in
<
string UIName = "AdaptationMinInteriorNight";
string UIWidget = "Spinner";
> = {0.0};
float amin_id
<
string UIName = "AdaptationMinInteriorDay";
string UIWidget = "Spinner";
> = {0.0};
float amax_n
<
string UIName = "AdaptationMaxNight";
string UIWidget = "Spinner";
> = {1.0};
float amax_d
<
string UIName = "AdaptationMaxDay";
string UIWidget = "Spinner";
> = {1.0};
float amax_in
<
string UIName = "AdaptationMaxInteriorNight";
string UIWidget = "Spinner";
> = {1.0};
float amax_id
<
string UIName = "AdaptationMaxInteriorDay";
string UIWidget = "Spinner";
> = {1.0};
/* overshine/bloom compensation */
bool compenable
<
string UIName = "UseCompensate";
string UIWidget = "Checkbox";
> = {false};
/* compensation factor */
float compfactor_n
<
string UIName = "CompensateFactorNight";
string UIWidget = "Spinner";
> = {0.0};
float compfactor_d
<
string UIName = "CompensateFactorDay";
string UIWidget = "Spinner";
> = {0.0};
float compfactor_in
<
string UIName = "CompensateFactorInteriorNight";
string UIWidget = "Spinner";
> = {0.0};
float compfactor_id
<
string UIName = "CompensateFactorInteriorDay";
string UIWidget = "Spinner";
> = {0.0};
/* compensation power (contrast) */
float comppow_n
<
string UIName = "CompensatePowerNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float comppow_d
<
string UIName = "CompensatePowerDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float comppow_in
<
string UIName = "CompensatePowerInteriorNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float comppow_id
<
string UIName = "CompensatePowerInteriorDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
/* compensation saturation (higher values desaturate highlights) */
float compsat_n
<
string UIName = "CompensateSaturationNight";
string UIWidget = "Spinner";
> = {1.0};
float compsat_d
<
string UIName = "CompensateSaturationDay";
string UIWidget = "Spinner";
> = {1.0};
float compsat_in
<
string UIName = "CompensateSaturationInteriorNight";
string UIWidget = "Spinner";
> = {1.0};
float compsat_id
<
string UIName = "CompensateSaturationInteriorDay";
string UIWidget = "Spinner";
> = {1.0};
/* Color grading */
bool gradeenable1
<
string UIName = "UseRGBGrading";
string UIWidget = "Checkbox";
> = {false};
/* color component multipliers */
float grademul_r_n
<
string UIName = "GradingMulRNight";
string UIWidget = "Spinner";
> = {1.0};
float grademul_g_n
<
string UIName = "GradingMulGNight";
string UIWidget = "Spinner";
> = {1.0};
float grademul_b_n
<
string UIName = "GradingMulBNight";
string UIWidget = "Spinner";
> = {1.0};
float grademul_r_d
<
string UIName = "GradingMulRDay";
string UIWidget = "Spinner";
> = {1.0};
float grademul_g_d
<
string UIName = "GradingMulGDay";
string UIWidget = "Spinner";
> = {1.0};
float grademul_b_d
<
string UIName = "GradingMulBDay";
string UIWidget = "Spinner";
> = {1.0};
float grademul_r_in
<
string UIName = "GradingMulRInteriorNight";
string UIWidget = "Spinner";
> = {1.0};
float grademul_g_in
<
string UIName = "GradingMulGInteriorNight";
string UIWidget = "Spinner";
> = {1.0};
float grademul_b_in
<
string UIName = "GradingMulBInteriorNight";
string UIWidget = "Spinner";
> = {1.0};
float grademul_r_id
<
string UIName = "GradingMulRInteriorDay";
string UIWidget = "Spinner";
> = {1.0};
float grademul_g_id
<
string UIName = "GradingMulGInteriorDay";
string UIWidget = "Spinner";
> = {1.0};
float grademul_b_id
<
string UIName = "GradingMulBInteriorDay";
string UIWidget = "Spinner";
> = {1.0};
/* color component contrasts */
float gradepow_r_n
<
string UIName = "GradingPowRNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float gradepow_g_n
<
string UIName = "GradingPowGNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float gradepow_b_n
<
string UIName = "GradingPowBNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float gradepow_r_d
<
string UIName = "GradingPowRDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float gradepow_g_d
<
string UIName = "GradingPowGDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float gradepow_b_d
<
string UIName = "GradingPowBDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float gradepow_r_in
<
string UIName = "GradingPowRInteriorNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float gradepow_g_in
<
string UIName = "GradingPowGInteriorNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float gradepow_b_in
<
string UIName = "GradingPowBInteriorNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float gradepow_r_id
<
string UIName = "GradingPowRInteriorDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float gradepow_g_id
<
string UIName = "GradingPowGInteriorDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float gradepow_b_id
<
string UIName = "GradingPowBInteriorDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
/* colorization factors */
bool gradeenable2
<
string UIName = "UseColorizeGrading";
string UIWidget = "Checkbox";
> = {false};
float gradecol_r_n
<
string UIName = "GradingColRNight";
string UIWidget = "Spinner";
> = {1.0};
float gradecol_g_n
<
string UIName = "GradingColGNight";
string UIWidget = "Spinner";
> = {1.0};
float gradecol_b_n
<
string UIName = "GradingColBNight";
string UIWidget = "Spinner";
> = {1.0};
float gradecol_r_d
<
string UIName = "GradingColRDay";
string UIWidget = "Spinner";
> = {1.0};
float gradecol_g_d
<
string UIName = "GradingColGDay";
string UIWidget = "Spinner";
> = {1.0};
float gradecol_b_d
<
string UIName = "GradingColBDay";
string UIWidget = "Spinner";
> = {1.0};
float gradecol_r_in
<
string UIName = "GradingColRInteriorNight";
string UIWidget = "Spinner";
> = {1.0};
float gradecol_g_in
<
string UIName = "GradingColGInteriorNight";
string UIWidget = "Spinner";
> = {1.0};
float gradecol_b_in
<
string UIName = "GradingColBInteriorNight";
string UIWidget = "Spinner";
> = {1.0};
float gradecol_r_id
<
string UIName = "GradingColRInteriorDay";
string UIWidget = "Spinner";
> = {1.0};
float gradecol_g_id
<
string UIName = "GradingColGInteriorDay";
string UIWidget = "Spinner";
> = {1.0};
float gradecol_b_id
<
string UIName = "GradingColBInteriorDay";
string UIWidget = "Spinner";
> = {1.0};
/* blend factor for colorization (negative values are quite fancy) */
float gradecolfact_n
<
string UIName = "GradingColFactorNight";
string UIWidget = "Spinner";
> = {0.0};
float gradecolfact_d
<
string UIName = "GradingColFactorDay";
string UIWidget = "Spinner";
> = {0.0};
float gradecolfact_in
<
string UIName = "GradingColFactorInteriorNight";
string UIWidget = "Spinner";
> = {0.0};
float gradecolfact_id
<
string UIName = "GradingColFactorInteriorDay";
string UIWidget = "Spinner";
> = {0.0};
/* HSV grading */
bool gradeenable3
<
string UIName = "UseHSVGrading";
string UIWidget = "Checkbox";
> = {false};
/* saturation multiplier */
float gradesatmul_n
<
string UIName = "GradingSatMulNight";
string UIWidget = "Spinner";
> = {1.0};
float gradesatmul_d
<
string UIName = "GradingSatMulDay";
string UIWidget = "Spinner";
> = {1.0};
float gradesatmul_in
<
string UIName = "GradingSatMulInteriorNight";
string UIWidget = "Spinner";
> = {1.0};
float gradesatmul_id
<
string UIName = "GradingSatMulInteriorDay";
string UIWidget = "Spinner";
> = {1.0};
/* saturation power */
float gradesatpow_n
<
string UIName = "GradingSatPowNight";
string UIWidget = "Spinner";
> = {1.0};
float gradesatpow_d
<
string UIName = "GradingSatPowDay";
string UIWidget = "Spinner";
> = {1.0};
float gradesatpow_in
<
string UIName = "GradingSatPowInteriorNight";
string UIWidget = "Spinner";
> = {1.0};
float gradesatpow_id
<
string UIName = "GradingSatPowInteriorDay";
string UIWidget = "Spinner";
> = {1.0};
/* value multiplier */
float gradevalmul_n
<
string UIName = "GradingValMulNight";
string UIWidget = "Spinner";
> = {1.0};
float gradevalmul_d
<
string UIName = "GradingValMulDay";
string UIWidget = "Spinner";
> = {1.0};
float gradevalmul_in
<
string UIName = "GradingValMulInteriorNight";
string UIWidget = "Spinner";
> = {1.0};
float gradevalmul_id
<
string UIName = "GradingValMulInteriorDay";
string UIWidget = "Spinner";
> = {1.0};
/* value power */
float gradevalpow_n
<
string UIName = "GradingValPowNight";
string UIWidget = "Spinner";
> = {1.0};
float gradevalpow_d
<
string UIName = "GradingValPowDay";
string UIWidget = "Spinner";
> = {1.0};
float gradevalpow_in
<
string UIName = "GradingValPowInteriorNight";
string UIWidget = "Spinner";
> = {1.0};
float gradevalpow_id
<
string UIName = "GradingValPowInteriorDay";
string UIWidget = "Spinner";
> = {1.0};
bool colorizeafterhsv
<
string UIName = "ColorizeAfterHSV";
string UIWidget = "Checkbox";
> = {false};
/* game tinting support */
bool tintenable
<
string UIName = "UseTint";
string UIWidget = "Checkbox";
> = {true};
float tintblend
<
string UIName = "TintingBlend";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {1.0};
bool tintbeforegrade
<
string UIName = "TintingBeforeGrading";
string UIWidget = "Checkbox";
> = {false};
/* vanilla grading */
bool vgradeenable
<
string UIName = "EnableVanillaGrading";
string UIWidget = "Checkbox";
> = {true};
float vgradeblend
<
string UIName = "VanillaGradingBlend";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {1.0};
/* debug vanilla shader registers */
bool regdebug
<
string UIName = "DebugRegisters";
string UIWidget = "Checkbox";
> = {false};
/* scale of register bars */
float regdebugscale
<
string UIName = "DebugRegistersScale";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};