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MariENB/enbseries/menbeffectsettings.fx

491 lines
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10 KiB
HLSL

/*
menbeffectsettings.fx : MariENB base user-tweakable variables.
(C)2013-2015 Marisa Kirisame, UnSX Team.
Part of MariENB, the personal ENB of Marisa.
Released under the GNU GPLv3 (or later).
*/
/* "adaptation" factors */
bool aenable
<
string UIName = "UseAdaptation";
string UIWidget = "Checkbox";
> = {false};
float amin_n
<
string UIName = "AdaptationMinNight";
string UIWidget = "Spinner";
> = {0.0};
float amin_d
<
string UIName = "AdaptationMinDay";
string UIWidget = "Spinner";
> = {0.0};
float amin_in
<
string UIName = "AdaptationMinInteriorNight";
string UIWidget = "Spinner";
> = {0.0};
float amin_id
<
string UIName = "AdaptationMinInteriorDay";
string UIWidget = "Spinner";
> = {0.0};
float amax_n
<
string UIName = "AdaptationMaxNight";
string UIWidget = "Spinner";
> = {1.0};
float amax_d
<
string UIName = "AdaptationMaxDay";
string UIWidget = "Spinner";
> = {1.0};
float amax_in
<
string UIName = "AdaptationMaxInteriorNight";
string UIWidget = "Spinner";
> = {1.0};
float amax_id
<
string UIName = "AdaptationMaxInteriorDay";
string UIWidget = "Spinner";
> = {1.0};
/* overshine/bloom compensation */
bool compenable
<
string UIName = "UseCompensate";
string UIWidget = "Checkbox";
> = {false};
/* compensation factor */
float compfactor_n
<
string UIName = "CompensateFactorNight";
string UIWidget = "Spinner";
> = {0.0};
float compfactor_d
<
string UIName = "CompensateFactorDay";
string UIWidget = "Spinner";
> = {0.0};
float compfactor_in
<
string UIName = "CompensateFactorInteriorNight";
string UIWidget = "Spinner";
> = {0.0};
float compfactor_id
<
string UIName = "CompensateFactorInteriorDay";
string UIWidget = "Spinner";
> = {0.0};
/* compensation power (contrast) */
float comppow_n
<
string UIName = "CompensatePowerNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float comppow_d
<
string UIName = "CompensatePowerDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float comppow_in
<
string UIName = "CompensatePowerInteriorNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float comppow_id
<
string UIName = "CompensatePowerInteriorDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
/* compensation saturation (higher values desaturate highlights) */
float compsat_n
<
string UIName = "CompensateSaturationNight";
string UIWidget = "Spinner";
> = {1.0};
float compsat_d
<
string UIName = "CompensateSaturationDay";
string UIWidget = "Spinner";
> = {1.0};
float compsat_in
<
string UIName = "CompensateSaturationInteriorNight";
string UIWidget = "Spinner";
> = {1.0};
float compsat_id
<
string UIName = "CompensateSaturationInteriorDay";
string UIWidget = "Spinner";
> = {1.0};
/* Color grading */
bool gradeenable1
<
string UIName = "UseRGBGrading";
string UIWidget = "Checkbox";
> = {false};
/* color component multipliers */
float grademul_r_n
<
string UIName = "GradingMulRNight";
string UIWidget = "Spinner";
> = {1.0};
float grademul_g_n
<
string UIName = "GradingMulGNight";
string UIWidget = "Spinner";
> = {1.0};
float grademul_b_n
<
string UIName = "GradingMulBNight";
string UIWidget = "Spinner";
> = {1.0};
float grademul_r_d
<
string UIName = "GradingMulRDay";
string UIWidget = "Spinner";
> = {1.0};
float grademul_g_d
<
string UIName = "GradingMulGDay";
string UIWidget = "Spinner";
> = {1.0};
float grademul_b_d
<
string UIName = "GradingMulBDay";
string UIWidget = "Spinner";
> = {1.0};
float grademul_r_in
<
string UIName = "GradingMulRInteriorNight";
string UIWidget = "Spinner";
> = {1.0};
float grademul_g_in
<
string UIName = "GradingMulGInteriorNight";
string UIWidget = "Spinner";
> = {1.0};
float grademul_b_in
<
string UIName = "GradingMulBInteriorNight";
string UIWidget = "Spinner";
> = {1.0};
float grademul_r_id
<
string UIName = "GradingMulRInteriorDay";
string UIWidget = "Spinner";
> = {1.0};
float grademul_g_id
<
string UIName = "GradingMulGInteriorDay";
string UIWidget = "Spinner";
> = {1.0};
float grademul_b_id
<
string UIName = "GradingMulBInteriorDay";
string UIWidget = "Spinner";
> = {1.0};
/* color component contrasts */
float gradepow_r_n
<
string UIName = "GradingPowRNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float gradepow_g_n
<
string UIName = "GradingPowGNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float gradepow_b_n
<
string UIName = "GradingPowBNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float gradepow_r_d
<
string UIName = "GradingPowRDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float gradepow_g_d
<
string UIName = "GradingPowGDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float gradepow_b_d
<
string UIName = "GradingPowBDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float gradepow_r_in
<
string UIName = "GradingPowRInteriorNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float gradepow_g_in
<
string UIName = "GradingPowGInteriorNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float gradepow_b_in
<
string UIName = "GradingPowBInteriorNight";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float gradepow_r_id
<
string UIName = "GradingPowRInteriorDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float gradepow_g_id
<
string UIName = "GradingPowGInteriorDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float gradepow_b_id
<
string UIName = "GradingPowBInteriorDay";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
/* colorization factors */
bool gradeenable2
<
string UIName = "UseColorizeGrading";
string UIWidget = "Checkbox";
> = {false};
float gradecol_r_n
<
string UIName = "GradingColRNight";
string UIWidget = "Spinner";
> = {1.0};
float gradecol_g_n
<
string UIName = "GradingColGNight";
string UIWidget = "Spinner";
> = {1.0};
float gradecol_b_n
<
string UIName = "GradingColBNight";
string UIWidget = "Spinner";
> = {1.0};
float gradecol_r_d
<
string UIName = "GradingColRDay";
string UIWidget = "Spinner";
> = {1.0};
float gradecol_g_d
<
string UIName = "GradingColGDay";
string UIWidget = "Spinner";
> = {1.0};
float gradecol_b_d
<
string UIName = "GradingColBDay";
string UIWidget = "Spinner";
> = {1.0};
float gradecol_r_in
<
string UIName = "GradingColRInteriorNight";
string UIWidget = "Spinner";
> = {1.0};
float gradecol_g_in
<
string UIName = "GradingColGInteriorNight";
string UIWidget = "Spinner";
> = {1.0};
float gradecol_b_in
<
string UIName = "GradingColBInteriorNight";
string UIWidget = "Spinner";
> = {1.0};
float gradecol_r_id
<
string UIName = "GradingColRInteriorDay";
string UIWidget = "Spinner";
> = {1.0};
float gradecol_g_id
<
string UIName = "GradingColGInteriorDay";
string UIWidget = "Spinner";
> = {1.0};
float gradecol_b_id
<
string UIName = "GradingColBInteriorDay";
string UIWidget = "Spinner";
> = {1.0};
/* blend factor for colorization (negative values are quite fancy) */
float gradecolfact_n
<
string UIName = "GradingColFactorNight";
string UIWidget = "Spinner";
> = {0.0};
float gradecolfact_d
<
string UIName = "GradingColFactorDay";
string UIWidget = "Spinner";
> = {0.0};
float gradecolfact_in
<
string UIName = "GradingColFactorInteriorNight";
string UIWidget = "Spinner";
> = {0.0};
float gradecolfact_id
<
string UIName = "GradingColFactorInteriorDay";
string UIWidget = "Spinner";
> = {0.0};
/* HSV grading */
bool gradeenable3
<
string UIName = "UseHSVGrading";
string UIWidget = "Checkbox";
> = {false};
/* saturation multiplier */
float gradesatmul_n
<
string UIName = "GradingSatMulNight";
string UIWidget = "Spinner";
> = {1.0};
float gradesatmul_d
<
string UIName = "GradingSatMulDay";
string UIWidget = "Spinner";
> = {1.0};
float gradesatmul_in
<
string UIName = "GradingSatMulInteriorNight";
string UIWidget = "Spinner";
> = {1.0};
float gradesatmul_id
<
string UIName = "GradingSatMulInteriorDay";
string UIWidget = "Spinner";
> = {1.0};
/* saturation power */
float gradesatpow_n
<
string UIName = "GradingSatPowNight";
string UIWidget = "Spinner";
> = {1.0};
float gradesatpow_d
<
string UIName = "GradingSatPowDay";
string UIWidget = "Spinner";
> = {1.0};
float gradesatpow_in
<
string UIName = "GradingSatPowInteriorNight";
string UIWidget = "Spinner";
> = {1.0};
float gradesatpow_id
<
string UIName = "GradingSatPowInteriorDay";
string UIWidget = "Spinner";
> = {1.0};
/* value multiplier */
float gradevalmul_n
<
string UIName = "GradingValMulNight";
string UIWidget = "Spinner";
> = {1.0};
float gradevalmul_d
<
string UIName = "GradingValMulDay";
string UIWidget = "Spinner";
> = {1.0};
float gradevalmul_in
<
string UIName = "GradingValMulInteriorNight";
string UIWidget = "Spinner";
> = {1.0};
float gradevalmul_id
<
string UIName = "GradingValMulInteriorDay";
string UIWidget = "Spinner";
> = {1.0};
/* value power */
float gradevalpow_n
<
string UIName = "GradingValPowNight";
string UIWidget = "Spinner";
> = {1.0};
float gradevalpow_d
<
string UIName = "GradingValPowDay";
string UIWidget = "Spinner";
> = {1.0};
float gradevalpow_in
<
string UIName = "GradingValPowInteriorNight";
string UIWidget = "Spinner";
> = {1.0};
float gradevalpow_id
<
string UIName = "GradingValPowInteriorDay";
string UIWidget = "Spinner";
> = {1.0};
bool colorizeafterhsv
<
string UIName = "ColorizeAfterHSV";
string UIWidget = "Checkbox";
> = {false};
/* game tinting support */
bool tintenable
<
string UIName = "UseTint";
string UIWidget = "Checkbox";
> = {true};
float tintblend
<
string UIName = "TintingBlend";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {1.0};
bool tintbeforegrade
<
string UIName = "TintingBeforeGrading";
string UIWidget = "Checkbox";
> = {false};
/* vanilla grading */
bool vgradeenable
<
string UIName = "EnableVanillaGrading";
string UIWidget = "Checkbox";
> = {true};
float vgradeblend
<
string UIName = "VanillaGradingBlend";
string UIWidget = "Spinner";
float UIMin = 0.0;
float UIMax = 1.0;
> = {1.0};
/* debug vanilla shader registers */
bool regdebug
<
string UIName = "DebugRegisters";
string UIWidget = "Checkbox";
> = {false};
/* scale of register bars */
float regdebugscale
<
string UIName = "DebugRegistersScale";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};