491 lines
No EOL
10 KiB
HLSL
491 lines
No EOL
10 KiB
HLSL
/*
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menbeffectsettings.fx : MariENB base user-tweakable variables.
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(C)2013-2015 Marisa Kirisame, UnSX Team.
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Part of MariENB, the personal ENB of Marisa.
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Released under the GNU GPLv3 (or later).
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*/
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/* "adaptation" factors */
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bool aenable
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<
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string UIName = "UseAdaptation";
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string UIWidget = "Checkbox";
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> = {false};
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float amin_n
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<
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string UIName = "AdaptationMinNight";
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string UIWidget = "Spinner";
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> = {0.0};
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float amin_d
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<
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string UIName = "AdaptationMinDay";
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string UIWidget = "Spinner";
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> = {0.0};
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float amin_in
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<
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string UIName = "AdaptationMinInteriorNight";
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string UIWidget = "Spinner";
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> = {0.0};
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float amin_id
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<
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string UIName = "AdaptationMinInteriorDay";
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string UIWidget = "Spinner";
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> = {0.0};
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float amax_n
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<
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string UIName = "AdaptationMaxNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float amax_d
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<
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string UIName = "AdaptationMaxDay";
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string UIWidget = "Spinner";
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> = {1.0};
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float amax_in
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<
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string UIName = "AdaptationMaxInteriorNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float amax_id
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<
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string UIName = "AdaptationMaxInteriorDay";
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string UIWidget = "Spinner";
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> = {1.0};
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/* overshine/bloom compensation */
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bool compenable
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<
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string UIName = "UseCompensate";
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string UIWidget = "Checkbox";
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> = {false};
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/* compensation factor */
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float compfactor_n
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<
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string UIName = "CompensateFactorNight";
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string UIWidget = "Spinner";
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> = {0.0};
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float compfactor_d
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<
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string UIName = "CompensateFactorDay";
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string UIWidget = "Spinner";
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> = {0.0};
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float compfactor_in
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<
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string UIName = "CompensateFactorInteriorNight";
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string UIWidget = "Spinner";
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> = {0.0};
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float compfactor_id
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<
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string UIName = "CompensateFactorInteriorDay";
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string UIWidget = "Spinner";
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> = {0.0};
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/* compensation power (contrast) */
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float comppow_n
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<
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string UIName = "CompensatePowerNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float comppow_d
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<
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string UIName = "CompensatePowerDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float comppow_in
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<
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string UIName = "CompensatePowerInteriorNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float comppow_id
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<
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string UIName = "CompensatePowerInteriorDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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/* compensation saturation (higher values desaturate highlights) */
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float compsat_n
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<
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string UIName = "CompensateSaturationNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float compsat_d
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<
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string UIName = "CompensateSaturationDay";
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string UIWidget = "Spinner";
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> = {1.0};
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float compsat_in
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<
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string UIName = "CompensateSaturationInteriorNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float compsat_id
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<
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string UIName = "CompensateSaturationInteriorDay";
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string UIWidget = "Spinner";
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> = {1.0};
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/* Color grading */
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bool gradeenable1
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<
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string UIName = "UseRGBGrading";
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string UIWidget = "Checkbox";
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> = {false};
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/* color component multipliers */
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float grademul_r_n
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<
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string UIName = "GradingMulRNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float grademul_g_n
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<
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string UIName = "GradingMulGNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float grademul_b_n
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<
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string UIName = "GradingMulBNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float grademul_r_d
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<
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string UIName = "GradingMulRDay";
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string UIWidget = "Spinner";
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> = {1.0};
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float grademul_g_d
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<
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string UIName = "GradingMulGDay";
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string UIWidget = "Spinner";
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> = {1.0};
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float grademul_b_d
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<
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string UIName = "GradingMulBDay";
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string UIWidget = "Spinner";
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> = {1.0};
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float grademul_r_in
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<
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string UIName = "GradingMulRInteriorNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float grademul_g_in
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<
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string UIName = "GradingMulGInteriorNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float grademul_b_in
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<
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string UIName = "GradingMulBInteriorNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float grademul_r_id
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<
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string UIName = "GradingMulRInteriorDay";
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string UIWidget = "Spinner";
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> = {1.0};
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float grademul_g_id
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<
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string UIName = "GradingMulGInteriorDay";
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string UIWidget = "Spinner";
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> = {1.0};
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float grademul_b_id
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<
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string UIName = "GradingMulBInteriorDay";
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string UIWidget = "Spinner";
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> = {1.0};
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/* color component contrasts */
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float gradepow_r_n
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<
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string UIName = "GradingPowRNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float gradepow_g_n
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<
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string UIName = "GradingPowGNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float gradepow_b_n
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<
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string UIName = "GradingPowBNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float gradepow_r_d
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<
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string UIName = "GradingPowRDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float gradepow_g_d
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<
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string UIName = "GradingPowGDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float gradepow_b_d
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<
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string UIName = "GradingPowBDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float gradepow_r_in
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<
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string UIName = "GradingPowRInteriorNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float gradepow_g_in
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<
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string UIName = "GradingPowGInteriorNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float gradepow_b_in
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<
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string UIName = "GradingPowBInteriorNight";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float gradepow_r_id
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<
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string UIName = "GradingPowRInteriorDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float gradepow_g_id
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<
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string UIName = "GradingPowGInteriorDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float gradepow_b_id
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<
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string UIName = "GradingPowBInteriorDay";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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/* colorization factors */
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bool gradeenable2
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<
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string UIName = "UseColorizeGrading";
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string UIWidget = "Checkbox";
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> = {false};
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float gradecol_r_n
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<
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string UIName = "GradingColRNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradecol_g_n
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<
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string UIName = "GradingColGNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradecol_b_n
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<
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string UIName = "GradingColBNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradecol_r_d
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<
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string UIName = "GradingColRDay";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradecol_g_d
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<
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string UIName = "GradingColGDay";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradecol_b_d
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<
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string UIName = "GradingColBDay";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradecol_r_in
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<
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string UIName = "GradingColRInteriorNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradecol_g_in
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<
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string UIName = "GradingColGInteriorNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradecol_b_in
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<
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string UIName = "GradingColBInteriorNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradecol_r_id
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<
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string UIName = "GradingColRInteriorDay";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradecol_g_id
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<
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string UIName = "GradingColGInteriorDay";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradecol_b_id
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<
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string UIName = "GradingColBInteriorDay";
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string UIWidget = "Spinner";
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> = {1.0};
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/* blend factor for colorization (negative values are quite fancy) */
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float gradecolfact_n
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<
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string UIName = "GradingColFactorNight";
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string UIWidget = "Spinner";
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> = {0.0};
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float gradecolfact_d
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<
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string UIName = "GradingColFactorDay";
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string UIWidget = "Spinner";
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> = {0.0};
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float gradecolfact_in
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<
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string UIName = "GradingColFactorInteriorNight";
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string UIWidget = "Spinner";
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> = {0.0};
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float gradecolfact_id
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<
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string UIName = "GradingColFactorInteriorDay";
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string UIWidget = "Spinner";
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> = {0.0};
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/* HSV grading */
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bool gradeenable3
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<
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string UIName = "UseHSVGrading";
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string UIWidget = "Checkbox";
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> = {false};
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/* saturation multiplier */
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float gradesatmul_n
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<
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string UIName = "GradingSatMulNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradesatmul_d
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<
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string UIName = "GradingSatMulDay";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradesatmul_in
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<
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string UIName = "GradingSatMulInteriorNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradesatmul_id
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<
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string UIName = "GradingSatMulInteriorDay";
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string UIWidget = "Spinner";
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> = {1.0};
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/* saturation power */
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float gradesatpow_n
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<
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string UIName = "GradingSatPowNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradesatpow_d
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<
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string UIName = "GradingSatPowDay";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradesatpow_in
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<
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string UIName = "GradingSatPowInteriorNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradesatpow_id
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<
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string UIName = "GradingSatPowInteriorDay";
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string UIWidget = "Spinner";
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> = {1.0};
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/* value multiplier */
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float gradevalmul_n
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<
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string UIName = "GradingValMulNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradevalmul_d
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<
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string UIName = "GradingValMulDay";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradevalmul_in
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<
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string UIName = "GradingValMulInteriorNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradevalmul_id
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<
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string UIName = "GradingValMulInteriorDay";
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string UIWidget = "Spinner";
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> = {1.0};
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/* value power */
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float gradevalpow_n
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<
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string UIName = "GradingValPowNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradevalpow_d
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<
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string UIName = "GradingValPowDay";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradevalpow_in
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<
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string UIName = "GradingValPowInteriorNight";
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string UIWidget = "Spinner";
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> = {1.0};
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float gradevalpow_id
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<
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string UIName = "GradingValPowInteriorDay";
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string UIWidget = "Spinner";
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> = {1.0};
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bool colorizeafterhsv
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<
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string UIName = "ColorizeAfterHSV";
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string UIWidget = "Checkbox";
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> = {false};
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/* game tinting support */
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bool tintenable
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<
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string UIName = "UseTint";
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string UIWidget = "Checkbox";
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> = {true};
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float tintblend
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<
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string UIName = "TintingBlend";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {1.0};
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bool tintbeforegrade
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<
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string UIName = "TintingBeforeGrading";
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string UIWidget = "Checkbox";
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> = {false};
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/* vanilla grading */
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bool vgradeenable
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<
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string UIName = "EnableVanillaGrading";
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string UIWidget = "Checkbox";
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> = {true};
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float vgradeblend
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<
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string UIName = "VanillaGradingBlend";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMax = 1.0;
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> = {1.0};
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/* debug vanilla shader registers */
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bool regdebug
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<
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string UIName = "DebugRegisters";
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string UIWidget = "Checkbox";
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> = {false};
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/* scale of register bars */
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float regdebugscale
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<
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string UIName = "DebugRegistersScale";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0}; |