1
Fork 0

MariENB 2.0.2

This commit is contained in:
Marisa the Magician 2019-04-07 17:31:58 +02:00
commit ab0714c476
13 changed files with 951 additions and 88 deletions

BIN
assets/menbbokeh.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.9 KiB

View file

@ -58,9 +58,9 @@
#define LUTMODE_64
/* some textures can be provided as DDS rather than PNG to save space */
//#define HEAT_DDS
#define LENSDIRT_DDS
//#define LENSDIRT_DDS
//#define FROST_DDS
//#define FROSTBUMP_DDS
/* experimental features (TODO) */
//#define USE_BOKEH
#define USE_BOKEH
//#define MULTIPASS_RMAO

View file

@ -400,6 +400,99 @@ float4 PS_DoFPrepass( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
This method skips blurring areas that are perfectly in focus. The
performance gain is negligible in most cases, though.
*/
#ifdef USE_BOKEH
/* gather blur pass */
float4 PS_DoFBlurH( VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR
{
float2 coord = IN.txcoord.xy;
if ( dofdisable ) return tex2D(SamplerColor,coord);
float dfc = tex2D(SamplerColor,coord).a;
if ( dofdebug ) return tex2D(SamplerDepth,coord).x;
if ( dfcdebug ) return dfc;
float2 bresl;
if ( (fixedx > 0) && (fixedy > 0) ) bresl = float2(fixedx,fixedy);
else bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
float2 bof = 1.0/bresl;
float4 res = tex2D(SamplerColor,coord);
float4 ccol = res;
if ( dfc > 0.0 )
{
res *= 0;
float dep = tex2D(SamplerDepth,coord).x;
float sd, ds, sw, tw = 0;
float2 bsz = bof*dofpradius*dfc;
float4 sc;
[unroll] for ( int i=0; i<16; i++ )
{
sc = tex2Dlod(SamplerColor,float4(coord.x
+poisson16[i].x*bsz.x,coord.y+poisson16[i].y
*bsz.y,0.0,dfc));
ds = tex2D(SamplerDepth,coord+poisson16[i]*bsz).x;
sd = tex2D(SamplerColor,coord+poisson16[i]*bsz).a;
sw = (ds>dep)?1.0:sd;
tw += sw;
res += sc*sw;
}
res /= tw;
}
/* check if bokeh point */
const float2 pts[9] =
{
float2(-1.5,-1.5),float2( 0.5,-1.5),float2( 1.5,-1.5),
float2(-1.5, 0.5),float2( 0.5, 0.5),float2( 1.5, 1.5),
float2(-1.5, 1.5),float2( 0.5, 1.5),float2( 1.5, 1.5)
};
float4 col = float4(0,0,0,0);
[unroll] for ( int i=0; i<9; i++ )
col += tex2D(SamplerColor,coord+pts[i]*bof);
col /= 9.0;
float lum = luminance(col), clum = luminance(ccol);
if ( (max(clum-lum,0.0) > bokthr) && (dfc > bokbthr) )
col.a = min(clum*dfc,1.0);
else col.a = 0.0;
res.a = col.a;
return res;
}
/* bokeh pass */
float4 PS_DoFBlurV( VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR
{
float2 coord = IN.txcoord.xy;
if ( dofdisable ) return tex2D(SamplerColor,coord);
float dfc = tex2D(SamplerColor,coord).a;
if ( dofdebug ) return tex2D(SamplerDepth,coord).x;
if ( dfcdebug ) return dfc;
float2 bresl;
if ( (fixedx > 0) && (fixedy > 0) ) bresl = float2(fixedx,fixedy);
else bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
float2 bof = (1.0/bresl);
float4 res = tex2D(SamplerColor,coord);
// It's bokeh time
float2 rcoord;
int rsmp;
float rstep, bsmp, bft, tw = 0;
float4 bcol = float4(0,0,0,0);
[unroll] for ( int r=1; r<=5; r++ )
{
rsmp = r*3;
[loop] for ( int s=0; s<rsmp; s++ )
{
rstep = pi*2.0/float(rsmp);
rcoord.x = (cos(float(s)*rstep)*float(r));
rcoord.y = (sin(float(s)*rstep)*float(r));
bsmp = tex2D(SamplerBokeh,0.5+rcoord/10.0).x;
bft = tex2D(SamplerColor,coord+(rcoord/5.0)*bof
*boksiz).a;
bcol += tex2D(SamplerColor,coord+(rcoord/5.0)*bof
*boksiz)*bft*bsmp;
tw += bsmp;
}
}
bcol /= tw;
res = res+bcol;
res.a = 1.0;
return res;
}
#else
float4 PS_DoFBlurH( VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR
{
float2 coord = IN.txcoord.xy;
@ -464,6 +557,7 @@ float4 PS_DoFBlurV( VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR
res.a = 1.0;
return res;
}
#endif
/* Screen frost shader. Not very realistic either, but looks fine too. */
float2 ScreenFrost( float2 coord )
{

View file

@ -81,6 +81,20 @@ static const float3 ssao_samples_hq[64] =
float3(-0.7190, 0.1767, 0.4489),float3(-0.5617, 0.5845,-0.4116),
float3(-0.8919,-0.0384, 0.3360),float3(-0.0144, 0.9775,-0.2105)
};
/* For high quality DOF */
#ifdef USE_BOKEH
static const float2 poisson16[16] =
{
float2( 0.20698410, 0.22452690),float2( 0.52580800,-0.23108170),
float2( 0.13839430, 0.90561220),float2( 0.66330090, 0.51298430),
float2(-0.40027920, 0.37270580),float2( 0.07912822,-0.65129210),
float2(-0.77260670,-0.51512170),float2(-0.38431930,-0.14941320),
float2(-0.91077820, 0.25006330),float2( 0.69401530,-0.70989270),
float2(-0.19646690,-0.37938900),float2(-0.47692860, 0.18408630),
float2(-0.24732800,-0.87984590),float2( 0.42065410,-0.71477200),
float2( 0.58293480,-0.09794202),float2( 0.36918380, 0.41406420)
};
#endif
/* standard stuff */
float4 ScreenSize;
float ENightDayFactor;
@ -122,6 +136,12 @@ texture2D texFrostBump
string ResourceName = "menbfrostbump.png";
#endif
>;
#ifdef USE_BOKEH
texture2D texBokeh
<
string ResourceName = "menbbokeh.png";
>;
#endif
texture2D texFocus;
texture2D texCurr;
texture2D texPrev;
@ -197,6 +217,20 @@ sampler2D SamplerFrostBump = sampler_state
MaxMipLevel = 0;
MipMapLodBias = 0;
};
#ifdef USE_BOKEH
sampler2D SamplerBokeh = sampler_state
{
Texture = <texBokeh>;
MinFilter = LINEAR;
MagFilter = LINEAR;
MipFilter = NONE;
AddressU = Border;
AddressV = Border;
SRGBTexture = FALSE;
MaxMipLevel = 0;
MipMapLodBias = 0;
};
#endif
sampler2D SamplerFocus = sampler_state
{
Texture = <texFocus>;

View file

@ -619,6 +619,7 @@ bool dofdisable
string UIName = "Disable DOF";
string UIWidget = "Checkbox";
> = {false};
#ifndef USE_BOKEH
float dofbfact
<
string UIName = "DOF Bilateral Factor";
@ -630,6 +631,14 @@ float dofbradius
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
#else
float dofpradius
<
string UIName = "DOF Gather Blur Radius";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {6.0};
#endif
#ifndef FALLOUT
bool dofrelfov
<
@ -664,6 +673,26 @@ float relfovfactor_id
string UIWidget = "Spinner";
> = {2.0};
#endif
#ifdef USE_BOKEH
float bokthr
<
string UIName = "Bokeh Threshold";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float bokbthr
<
string UIName = "Bokeh Blur Threshold";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.5};
float boksiz
<
string UIName = "Bokeh Size";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {8.0};
#endif
bool dofdebug
<
string UIName = "Debug Depth";

View file

@ -11,7 +11,7 @@ EnableAmbientOcclusion=false
EnableDepthOfField=true
EnableDetailedShadow=true
EnableSunRays=true
EnableSkyLighting=false
EnableSkyLighting=true
EnableImageBasedLighting=false
EnableReflection=true
EnableSoftParticles=true
@ -22,7 +22,7 @@ EnableLens=false
EnableWater=true
EnableUnderwater=true
EnableCloudShadows=true
EnableVolumetricRays=false
EnableVolumetricRays=true
EnableProceduralSun=true
EnableMist=true
@ -100,14 +100,14 @@ DetectorOldVersion=false
ForceMinMaxValues=true
AdaptationSensitivity=0.8
AdaptationTime=3.0
AdaptationMin=0.75
AdaptationMax=1.25
AdaptationMin=0.5
AdaptationMax=2.2
[ENVIRONMENT]
DirectLightingIntensityDay=1.87
DirectLightingIntensityDay=1.65
DirectLightingIntensityNight=1.43
DirectLightingIntensityInterior=1.014688
DirectLightingCurveDay=1.42
DirectLightingCurveDay=1.24
DirectLightingCurveNight=1.2
DirectLightingCurveInterior=1.25
DirectLightingDesaturationDay=0.07
@ -122,10 +122,10 @@ SpecularPowerMultiplierInterior=1.0
SpecularFromLightDay=0.0
SpecularFromLightNight=0.0
SpecularFromLightInterior=0.0
AmbientLightingIntensityDay=0.59
AmbientLightingIntensityDay=0.5
AmbientLightingIntensityNight=0.48
AmbientLightingIntensityInterior=0.914
AmbientLightingCurveDay=0.98
AmbientLightingCurveDay=0.91
AmbientLightingCurveNight=1.33
AmbientLightingCurveInterior=0.75
AmbientLightingDesaturationDay=0.0
@ -141,19 +141,19 @@ PointLightingDesaturationDay=0.0
PointLightingDesaturationNight=0.0
PointLightingDesaturationInterior=0.0
FogColorMultiplierDay=0.64
FogColorMultiplierNight=0.27
FogColorMultiplierNight=0.32
FogColorMultiplierInterior=0.5
FogColorCurveDay=1.17
FogColorCurveNight=1.07
FogColorCurveDay=1.15
FogColorCurveNight=1.41
FogColorCurveInterior=1.0
ColorPowDay=1.0
ColorPowNight=1.0
ColorPowInterior=0.9
DirectLightingIntensitySunrise=1.55
DirectLightingIntensitySunrise=1.52
DirectLightingIntensitySunset=1.52
DirectLightingIntensityInteriorDay=1.32
DirectLightingIntensityInteriorNight=1.14
DirectLightingCurveSunrise=1.25
DirectLightingCurveSunrise=1.27
DirectLightingCurveSunset=1.34
DirectLightingCurveInteriorDay=1.38
DirectLightingCurveInteriorNight=1.25
@ -173,12 +173,12 @@ SpecularFromLightSunrise=0.0
SpecularFromLightSunset=0.0
SpecularFromLightInteriorDay=0.0
SpecularFromLightInteriorNight=0.0
AmbientLightingIntensitySunrise=0.44
AmbientLightingIntensitySunrise=0.46
AmbientLightingIntensitySunset=0.45
AmbientLightingIntensityInteriorDay=0.38
AmbientLightingIntensityInteriorNight=0.31
AmbientLightingCurveSunrise=1.18
AmbientLightingCurveSunset=1.28
AmbientLightingCurveSunrise=1.03
AmbientLightingCurveSunset=1.09
AmbientLightingCurveInteriorDay=1.11
AmbientLightingCurveInteriorNight=1.17
AmbientLightingDesaturationSunrise=0.0
@ -231,10 +231,10 @@ FogColorMultiplierSunrise=0.37
FogColorMultiplierSunset=0.39
FogColorMultiplierInteriorDay=0.54
FogColorMultiplierInteriorNight=0.32
FogColorCurveSunrise=1.1
FogColorCurveSunset=1.12
FogColorCurveSunrise=1.22
FogColorCurveSunset=1.23
FogColorCurveInteriorDay=1.06
FogColorCurveInteriorNight=1.03
FogColorCurveInteriorNight=1.14
ColorPowSunrise=1.0
ColorPowSunset=1.0
ColorPowInteriorDay=1.0
@ -252,6 +252,18 @@ FogColorFilterSunset=1, 1, 1
FogColorFilterNight=1, 1, 1
FogColorFilterInteriorDay=1, 1, 1
FogColorFilterInteriorNight=1, 1, 1
DirectLightingColorFilterAmountSunrise=0.0
DirectLightingColorFilterAmountDay=0.0
DirectLightingColorFilterAmountSunset=0.0
DirectLightingColorFilterAmountNight=0.0
DirectLightingColorFilterAmountInteriorDay=0.0
DirectLightingColorFilterAmountInteriorNight=0.0
FogColorFilterAmountSunrise=0.0
FogColorFilterAmountDay=0.0
FogColorFilterAmountSunset=0.0
FogColorFilterAmountNight=0.0
FogColorFilterAmountInteriorDay=0.0
FogColorFilterAmountInteriorNight=0.0
[SKY]
Enable=true
@ -268,8 +280,8 @@ CloudsCurveInterior=1.5
CloudsDesaturationDay=0.0
CloudsDesaturationNight=0.0
CloudsDesaturationInterior=0.14
CloudsEdgeClamp=0.38
CloudsEdgeIntensity=1.4
CloudsEdgeClamp=0.37
CloudsEdgeIntensity=1.41
GradientIntensityDay=1.370001
GradientIntensityNight=0.890001
GradientIntensityInterior=0.85
@ -296,7 +308,7 @@ GradientHorizonCurveNight=1.65
GradientHorizonCurveInterior=1.25
SunIntensity=3.0
SunDesaturation=0.0
SunCoronaIntensity=1.281
SunCoronaIntensity=1.261
SunCoronaCurve=1.06
SunCoronaDesaturation=0.09
MoonIntensity=1.6
@ -347,12 +359,12 @@ GradientHorizonCurveSunrise=1.64
GradientHorizonCurveSunset=1.73
GradientHorizonCurveInteriorDay=1.44
GradientHorizonCurveInteriorNight=1.34
SunIntensitySunrise=1.53
SunIntensityDay=1.73
SunIntensitySunset=1.56
SunIntensityNight=1.43
SunIntensityInteriorDay=1.73
SunIntensityInteriorNight=1.66
SunIntensitySunrise=1.26
SunIntensityDay=1.36
SunIntensitySunset=1.29
SunIntensityNight=1.04
SunIntensityInteriorDay=1.42
SunIntensityInteriorNight=1.16
SunDesaturationSunrise=0.0
SunDesaturationDay=0.0
SunDesaturationSunset=0.0
@ -365,11 +377,11 @@ SunColorFilterSunset=0.929, 0.357, 0.0275
SunColorFilterNight=0.616, 0.282, 0.0588
SunColorFilterInteriorDay=0.98, 0.937, 0.847
SunColorFilterInteriorNight=0.729, 0.286, 0.0314
SunGlowIntensitySunrise=1.27
SunGlowIntensityDay=1.18
SunGlowIntensitySunset=1.36
SunGlowIntensityNight=1.46
SunGlowIntensityInteriorDay=1.3
SunGlowIntensitySunrise=0.69
SunGlowIntensityDay=0.92
SunGlowIntensitySunset=0.7
SunGlowIntensityNight=0.42
SunGlowIntensityInteriorDay=0.87
SunGlowIntensityInteriorNight=0.31
SunGlowHazinessSunrise=0.03
SunGlowHazinessDay=0.1
@ -395,12 +407,12 @@ MoonDesaturationSunset=0.38
MoonDesaturationNight=0.16
MoonDesaturationInteriorDay=0.35
MoonDesaturationInteriorNight=0.14
CloudsOpacitySunrise=1.0
CloudsOpacityDay=1.0
CloudsOpacitySunset=1.0
CloudsOpacityNight=1.0
CloudsOpacityInteriorDay=1.0
CloudsOpacityInteriorNight=1.0
CloudsOpacitySunrise=1.06
CloudsOpacityDay=1.18
CloudsOpacitySunset=1.01
CloudsOpacityNight=0.93
CloudsOpacityInteriorDay=1.21
CloudsOpacityInteriorNight=1.05
CloudsEdgeFadeRange=0.82
CloudsEdgeMoonMultiplier=2.78
IgnoreWeatherSystem=true
@ -422,6 +434,12 @@ GradientHorizonColorFilterSunset=1, 1, 1
GradientHorizonColorFilterNight=1, 1, 1
GradientHorizonColorFilterInteriorDay=1, 1, 1
GradientHorizonColorFilterInteriorNight=1, 1, 1
CloudsColorFilterSunrise=1, 1, 1
CloudsColorFilterDay=1, 1, 1
CloudsColorFilterSunset=1, 1, 1
CloudsColorFilterNight=1, 1, 1
CloudsColorFilterInteriorDay=1, 1, 1
CloudsColorFilterInteriorNight=1, 1, 1
[OBJECT]
SubSurfaceScatteringMultiplierDay=0.11
@ -547,8 +565,8 @@ DetailedShadowQuality=1
UseBilateralShadowFilter=true
UseShadowFilter=true
ShadowFilterQuality=1
ShadowBlurRange=4.0
ShadowBlurRangeInterior=4.0
ShadowBlurRange=6.0
ShadowBlurRangeInterior=6.0
IgnoreWeatherSystem=true
[DEPTHOFFIELD]
@ -558,28 +576,29 @@ IgnoreWeatherSystem=true
[RAYS]
SunRaysMultiplier=0.75
SunRaysMultiplierSunrise=0.36
SunRaysMultiplierSunrise=0.28
SunRaysMultiplierDay=0.2
SunRaysMultiplierSunset=0.39
SunRaysMultiplierNight=0.43
SunRaysMultiplierInteriorDay=0.29
SunRaysMultiplierInteriorNight=0.46
SunRaysMultiplierSunset=0.3
SunRaysMultiplierNight=0.35
SunRaysMultiplierInteriorDay=0.2
SunRaysMultiplierInteriorNight=0.33
IgnoreWeatherSystem=true
[SKYLIGHTING]
Quality=1
FilterQuality=1
AmbientMinLevel=0.39375
AmbientMinLevelSunrise=0.33
AmbientMinLevelDay=0.68
AmbientMinLevelSunset=0.4
AmbientMinLevelNight=0.26
AmbientMinLevelInteriorDay=0.2
AmbientMinLevelInteriorNight=0.18
AmbientMinLevelSunrise=0.76
AmbientMinLevelDay=0.84
AmbientMinLevelSunset=0.75
AmbientMinLevelNight=0.67
AmbientMinLevelInteriorDay=0.74
AmbientMinLevelInteriorNight=0.62
IgnoreWeatherSystem=true
[WEATHER]
EnableMultipleWeathers=true
EnableLocationWeather=false
[TIMEOFDAY]
Enable=true
@ -811,36 +830,36 @@ OpacityInteriorNight=0.98
IgnoreWeatherSystem=true
[VOLUMETRICRAYS]
Quality=1
IntensitySunrise=0.49
IntensitySunrise=0.47
IntensityDay=0.41
IntensitySunset=0.61
IntensityNight=0.66
IntensityInteriorDay=0.53
IntensityInteriorNight=0.61
DensitySunrise=4.35
DensityDay=3.66
DensitySunset=4.74
DensityNight=4.98
DensityInteriorDay=1.44
DensityInteriorNight=1.3
SkyColorAmountSunrise=0.53
DensitySunrise=1.45
DensityDay=1.85
DensitySunset=1.31
DensityNight=1.21
DensityInteriorDay=1.23
DensityInteriorNight=1.05
SkyColorAmountSunrise=0.18
SkyColorAmountDay=0.32
SkyColorAmountSunset=0.69
SkyColorAmountNight=0.85
SkyColorAmountSunset=0.21
SkyColorAmountNight=0.11
SkyColorAmountInteriorDay=0.4
SkyColorAmountInteriorNight=0.65
SkyColorAmountInteriorNight=0.22
IgnoreWeatherSystem=true
[PROCEDURALSUN]
Size=0.89
EdgeSoftness=0.24
GlowIntensitySunrise=1.69
GlowIntensityDay=1.59
GlowIntensitySunset=1.73
GlowIntensityNight=1.84
GlowIntensityInteriorDay=1.63
GlowIntensityInteriorNight=2.09
Size=0.87
EdgeSoftness=0.4
GlowIntensitySunrise=1.3
GlowIntensityDay=1.15
GlowIntensitySunset=1.39
GlowIntensityNight=1.5
GlowIntensityInteriorDay=1.42
GlowIntensityInteriorNight=1.72
GlowCurveSunrise=1.42
GlowCurveDay=1.28
GlowCurveDay=1.29
GlowCurveSunset=1.56
GlowCurveNight=1.74
GlowCurveInteriorDay=1.950001

View file

@ -20,13 +20,13 @@ Grain Pass 2 Magnification 3=6.29
Grain Contrast=2.8
Enable Adaptation=true
Adaptation Min Night=0.53
Adaptation Min Day=0.62
Adaptation Min Day=0.68
Adaptation Min Interior Night=0.51
Adaptation Min Interior Day=0.59
Adaptation Max Night=1.06
Adaptation Max Day=1.08
Adaptation Max Interior Night=1.05
Adaptation Max Interior Day=1.1
Adaptation Max Night=1.24
Adaptation Max Day=1.63
Adaptation Max Interior Night=1.31
Adaptation Max Interior Day=1.44
Enable Tonemapping=true
Tonemap Shoulder Strength Night=0.94
Tonemap Shoulder Strength Day=0.9
@ -37,9 +37,9 @@ Tonemap Linear Strength Day=1.14
Tonemap Linear Strength Interior Night=1.15
Tonemap Linear Strength Interior Day=1.11
Tonemap Linear Angle Night=0.49
Tonemap Linear Angle Day=0.43
Tonemap Linear Angle Day=0.66
Tonemap Linear Angle Interior Night=0.28
Tonemap Linear Angle Interior Day=0.27
Tonemap Linear Angle Interior Day=0.43
Tonemap Toe Strength Night=0.84
Tonemap Toe Strength Day=0.77
Tonemap Toe Strength Interior Night=0.89
@ -49,11 +49,11 @@ Tonemap Toe Numerator Day=3.83
Tonemap Toe Numerator Interior Night=3.85
Tonemap Toe Numerator Interior Day=3.85
Tonemap Toe Denominator Night=1.33
Tonemap Toe Denominator Day=1.29
Tonemap Toe Denominator Day=1.35
Tonemap Toe Denominator Interior Night=1.4
Tonemap Toe Denominator Interior Day=1.47
Tonemap Linear White Night=6.61
Tonemap Linear White Day=8.77
Tonemap Linear White Day=8.26
Tonemap Linear White Interior Night=5.57
Tonemap Linear White Interior Day=7.26
Tonemap Before Compensate=false

View file

@ -135,10 +135,10 @@ Edgevision Radius=1.0
Enable SSAO=true
SSAO Radius=0.15
SSAO Noise=0
SSAO Fade Contrast Night=0.16
SSAO Fade Contrast Day=0.18
SSAO Fade Contrast Interior Night=0.12
SSAO Fade Contrast Interior Day=0.14
SSAO Fade Contrast Night=0.22
SSAO Fade Contrast Day=0.36
SSAO Fade Contrast Interior Night=0.21
SSAO Fade Contrast Interior Day=0.34
SSAO Fade Intensity Night=2.01
SSAO Fade Intensity Day=2.47
SSAO Fade Intensity Interior Night=2.06
@ -177,3 +177,7 @@ Frost Blur=false
Frost Blur Radius=1.0
Frost Distance Factor=16.0
SSAO Blur Use Less Samples=true
Bokeh Threshold=1.0
Bokeh Blur Threshold=0.5
Bokeh Size=8.0
DOF Gather Blur Radius=6.0

View file

@ -0,0 +1,584 @@
[BLOOM]
AmountSunrise=1.0
AmountDay=1.0
AmountSunset=1.0
AmountNight=1.0
AmountInteriorDay=1.0
AmountInteriorNight=1.0
BlueShiftAmountSunrise=1.0
BlueShiftAmountDay=1.0
BlueShiftAmountSunset=1.0
BlueShiftAmountNight=1.0
BlueShiftAmountInteriorDay=1.0
BlueShiftAmountInteriorNight=1.0
[LENS]
ReflectionIntensitySunrise=1.0
ReflectionIntensityDay=1.0
ReflectionIntensitySunset=1.0
ReflectionIntensityNight=1.0
ReflectionIntensityInteriorDay=1.0
ReflectionIntensityInteriorNight=1.0
ReflectionPowerSunrise=2.0
ReflectionPowerDay=2.0
ReflectionPowerSunset=2.0
ReflectionPowerNight=2.0
ReflectionPowerInteriorDay=2.0
ReflectionPowerInteriorNight=2.0
DirtIntensitySunrise=1.0
DirtIntensityDay=1.0
DirtIntensitySunset=1.0
DirtIntensityNight=1.0
DirtIntensityInteriorDay=1.0
DirtIntensityInteriorNight=1.0
DirtPowerSunrise=2.0
DirtPowerDay=2.0
DirtPowerSunset=2.0
DirtPowerNight=2.0
DirtPowerInteriorDay=2.0
DirtPowerInteriorNight=2.0
[SKYLIGHTING]
AmbientMinLevelSunrise=0.1
AmbientMinLevelDay=0.1
AmbientMinLevelSunset=0.1
AmbientMinLevelNight=0.1
AmbientMinLevelInteriorDay=0.1
AmbientMinLevelInteriorNight=0.1
[ENVIRONMENT]
DirectLightingIntensitySunrise=1.0
DirectLightingIntensityDay=1.0
DirectLightingIntensitySunset=1.0
DirectLightingIntensityNight=1.0
DirectLightingIntensityInteriorDay=1.0
DirectLightingIntensityInteriorNight=1.0
DirectLightingCurveSunrise=1.0
DirectLightingCurveDay=1.0
DirectLightingCurveSunset=1.0
DirectLightingCurveNight=1.0
DirectLightingCurveInteriorDay=1.0
DirectLightingCurveInteriorNight=1.0
DirectLightingDesaturationSunrise=0.0
DirectLightingDesaturationDay=0.0
DirectLightingDesaturationSunset=0.0
DirectLightingDesaturationNight=0.0
DirectLightingDesaturationInteriorDay=0.0
DirectLightingDesaturationInteriorNight=0.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SpecularFromLightSunrise=0.0
SpecularFromLightDay=0.0
SpecularFromLightSunset=0.0
SpecularFromLightNight=0.0
SpecularFromLightInteriorDay=0.0
SpecularFromLightInteriorNight=0.0
AmbientLightingIntensitySunrise=1.0
AmbientLightingIntensityDay=1.0
AmbientLightingIntensitySunset=1.0
AmbientLightingIntensityNight=1.0
AmbientLightingIntensityInteriorDay=1.0
AmbientLightingIntensityInteriorNight=1.0
AmbientLightingCurveSunrise=1.0
AmbientLightingCurveDay=1.0
AmbientLightingCurveSunset=1.0
AmbientLightingCurveNight=1.0
AmbientLightingCurveInteriorDay=1.0
AmbientLightingCurveInteriorNight=1.0
AmbientLightingDesaturationSunrise=0.0
AmbientLightingDesaturationDay=0.0
AmbientLightingDesaturationSunset=0.0
AmbientLightingDesaturationNight=0.0
AmbientLightingDesaturationInteriorDay=0.0
AmbientLightingDesaturationInteriorNight=0.0
AmbientColorFilterAmountSunrise=0.0
AmbientColorFilterAmountDay=0.0
AmbientColorFilterAmountSunset=0.0
AmbientColorFilterAmountNight=0.0
AmbientColorFilterAmountInteriorDay=0.0
AmbientColorFilterAmountInteriorNight=0.0
AmbientColorFilterTopSunrise=1, 1, 1
AmbientColorFilterTopDay=1, 1, 1
AmbientColorFilterTopSunset=1, 1, 1
AmbientColorFilterTopNight=1, 1, 1
AmbientColorFilterTopInteriorDay=1, 1, 1
AmbientColorFilterTopInteriorNight=1, 1, 1
AmbientColorFilterMiddleSunrise=0, 0, 0
AmbientColorFilterMiddleDay=0, 0, 0
AmbientColorFilterMiddleSunset=0, 0, 0
AmbientColorFilterMiddleNight=0, 0, 0
AmbientColorFilterMiddleInteriorDay=0, 0, 0
AmbientColorFilterMiddleInteriorNight=0, 0, 0
AmbientColorFilterBottomSunrise=1, 1, 1
AmbientColorFilterBottomDay=1, 1, 1
AmbientColorFilterBottomSunset=1, 1, 1
AmbientColorFilterBottomNight=1, 1, 1
AmbientColorFilterBottomInteriorDay=1, 1, 1
AmbientColorFilterBottomInteriorNight=1, 1, 1
PointLightingIntensitySunrise=1.0
PointLightingIntensityDay=1.0
PointLightingIntensitySunset=1.0
PointLightingIntensityNight=1.0
PointLightingIntensityInteriorDay=1.0
PointLightingIntensityInteriorNight=1.0
PointLightingCurveSunrise=1.0
PointLightingCurveDay=1.0
PointLightingCurveSunset=1.0
PointLightingCurveNight=1.0
PointLightingCurveInteriorDay=1.0
PointLightingCurveInteriorNight=1.0
PointLightingDesaturationSunrise=0.0
PointLightingDesaturationDay=0.0
PointLightingDesaturationSunset=0.0
PointLightingDesaturationNight=0.0
PointLightingDesaturationInteriorDay=0.0
PointLightingDesaturationInteriorNight=0.0
ParticleLightsIntensitySunrise=1.0
ParticleLightsIntensityDay=1.0
ParticleLightsIntensitySunset=1.0
ParticleLightsIntensityNight=1.0
ParticleLightsIntensityInteriorDay=1.0
ParticleLightsIntensityInteriorNight=1.0
FogColorMultiplierSunrise=1.0
FogColorMultiplierDay=1.0
FogColorMultiplierSunset=1.0
FogColorMultiplierNight=1.0
FogColorMultiplierInteriorDay=1.0
FogColorMultiplierInteriorNight=1.0
FogColorCurveSunrise=1.0
FogColorCurveDay=1.0
FogColorCurveSunset=1.0
FogColorCurveNight=1.0
FogColorCurveInteriorDay=1.0
FogColorCurveInteriorNight=1.0
ColorPowSunrise=1.0
ColorPowDay=1.0
ColorPowSunset=1.0
ColorPowNight=1.0
ColorPowInteriorDay=1.0
ColorPowInteriorNight=1.0
[SKY]
CloudsIntensitySunrise=1.0
CloudsIntensityDay=1.0
CloudsIntensitySunset=1.0
CloudsIntensityNight=1.0
CloudsIntensityInteriorDay=1.0
CloudsIntensityInteriorNight=1.0
CloudsCurveSunrise=1.0
CloudsCurveDay=1.0
CloudsCurveSunset=1.0
CloudsCurveNight=1.0
CloudsCurveInteriorDay=1.0
CloudsCurveInteriorNight=1.0
CloudsDesaturationSunrise=0.0
CloudsDesaturationDay=0.0
CloudsDesaturationSunset=0.0
CloudsDesaturationNight=0.0
CloudsDesaturationInteriorDay=0.0
CloudsDesaturationInteriorNight=0.0
CloudsOpacitySunrise=1.0
CloudsOpacityDay=1.0
CloudsOpacitySunset=1.0
CloudsOpacityNight=1.0
CloudsOpacityInteriorDay=1.0
CloudsOpacityInteriorNight=1.0
GradientIntensitySunrise=1.0
GradientIntensityDay=1.0
GradientIntensitySunset=1.0
GradientIntensityNight=1.0
GradientIntensityInteriorDay=1.0
GradientIntensityInteriorNight=1.0
GradientDesaturationSunrise=0.0
GradientDesaturationDay=0.0
GradientDesaturationSunset=0.0
GradientDesaturationNight=0.0
GradientDesaturationInteriorDay=0.0
GradientDesaturationInteriorNight=0.0
GradientTopIntensitySunrise=1.0
GradientTopIntensityDay=1.0
GradientTopIntensitySunset=1.0
GradientTopIntensityNight=1.0
GradientTopIntensityInteriorDay=1.0
GradientTopIntensityInteriorNight=1.0
GradientTopCurveSunrise=1.0
GradientTopCurveDay=1.0
GradientTopCurveSunset=1.0
GradientTopCurveNight=1.0
GradientTopCurveInteriorDay=1.0
GradientTopCurveInteriorNight=1.0
GradientMiddleIntensitySunrise=1.0
GradientMiddleIntensityDay=1.0
GradientMiddleIntensitySunset=1.0
GradientMiddleIntensityNight=1.0
GradientMiddleIntensityInteriorDay=1.0
GradientMiddleIntensityInteriorNight=1.0
GradientMiddleCurveSunrise=1.0
GradientMiddleCurveDay=1.0
GradientMiddleCurveSunset=1.0
GradientMiddleCurveNight=1.0
GradientMiddleCurveInteriorDay=1.0
GradientMiddleCurveInteriorNight=1.0
GradientHorizonIntensitySunrise=1.0
GradientHorizonIntensityDay=1.0
GradientHorizonIntensitySunset=1.0
GradientHorizonIntensityNight=1.0
GradientHorizonIntensityInteriorDay=1.0
GradientHorizonIntensityInteriorNight=1.0
GradientHorizonCurveSunrise=1.0
GradientHorizonCurveDay=1.0
GradientHorizonCurveSunset=1.0
GradientHorizonCurveNight=1.0
GradientHorizonCurveInteriorDay=1.0
GradientHorizonCurveInteriorNight=1.0
SunIntensitySunrise=1.0
SunIntensityDay=1.0
SunIntensitySunset=1.0
SunIntensityNight=1.0
SunIntensityInteriorDay=1.0
SunIntensityInteriorNight=1.0
SunDesaturationSunrise=0.0
SunDesaturationDay=0.0
SunDesaturationSunset=0.0
SunDesaturationNight=0.0
SunDesaturationInteriorDay=0.0
SunDesaturationInteriorNight=0.0
SunColorFilterSunrise=1, 1, 1
SunColorFilterDay=1, 1, 1
SunColorFilterSunset=1, 1, 1
SunColorFilterNight=1, 1, 1
SunColorFilterInteriorDay=1, 1, 1
SunColorFilterInteriorNight=1, 1, 1
SunGlowIntensitySunrise=0.0
SunGlowIntensityDay=0.0
SunGlowIntensitySunset=0.0
SunGlowIntensityNight=0.0
SunGlowIntensityInteriorDay=0.0
SunGlowIntensityInteriorNight=0.0
SunGlowHazinessSunrise=0.0
SunGlowHazinessDay=0.0
SunGlowHazinessSunset=0.0
SunGlowHazinessNight=0.0
SunGlowHazinessInteriorDay=0.0
SunGlowHazinessInteriorNight=0.0
MoonIntensitySunrise=1.0
MoonIntensityDay=1.0
MoonIntensitySunset=1.0
MoonIntensityNight=1.0
MoonIntensityInteriorDay=1.0
MoonIntensityInteriorNight=1.0
MoonCurveSunrise=1.0
MoonCurveDay=1.0
MoonCurveSunset=1.0
MoonCurveNight=1.0
MoonCurveInteriorDay=1.0
MoonCurveInteriorNight=1.0
MoonDesaturationSunrise=0.0
MoonDesaturationDay=0.0
MoonDesaturationSunset=0.0
MoonDesaturationNight=0.0
MoonDesaturationInteriorDay=0.0
MoonDesaturationInteriorNight=0.0
[OBJECT]
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
[VEGETATION]
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
[EYES]
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
[LIGHTSPRITE]
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
[WINDOWLIGHT]
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
[VOLUMETRICFOG]
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
LightingInfluenceSunrise=1.0
LightingInfluenceDay=1.0
LightingInfluenceSunset=1.0
LightingInfluenceNight=1.0
LightingInfluenceInteriorDay=1.0
LightingInfluenceInteriorNight=1.0
OpacitySunrise=1.0
OpacityDay=1.0
OpacitySunset=1.0
OpacityNight=1.0
OpacityInteriorDay=1.0
OpacityInteriorNight=1.0
[FIRE]
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
[PARTICLE]
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
LightingInfluenceSunrise=1.0
LightingInfluenceDay=1.0
LightingInfluenceSunset=1.0
LightingInfluenceNight=1.0
LightingInfluenceInteriorDay=1.0
LightingInfluenceInteriorNight=1.0
[RAYS]
SunRaysMultiplierSunrise=0.4
SunRaysMultiplierDay=0.4
SunRaysMultiplierSunset=0.4
SunRaysMultiplierNight=0.4
SunRaysMultiplierInteriorDay=0.4
SunRaysMultiplierInteriorNight=0.4
[IMAGEBASEDLIGHTING]
AdditiveAmountSunrise=0.05
AdditiveAmountDay=0.05
AdditiveAmountSunset=0.05
AdditiveAmountNight=0.05
AdditiveAmountInteriorDay=0.05
AdditiveAmountInteriorNight=0.05
MultiplicativeAmountSunrise=0.0
MultiplicativeAmountDay=0.0
MultiplicativeAmountSunset=0.0
MultiplicativeAmountNight=0.0
MultiplicativeAmountInteriorDay=0.0
MultiplicativeAmountInteriorNight=0.0
ReflectiveAmountSunrise=0.1
ReflectiveAmountDay=0.1
ReflectiveAmountSunset=0.1
ReflectiveAmountNight=0.1
ReflectiveAmountInteriorDay=0.1
ReflectiveAmountInteriorNight=0.1
[WATER]
WavesAmplitudeSunrise=1.0
WavesAmplitudeDay=1.0
WavesAmplitudeSunset=1.0
WavesAmplitudeNight=1.0
WavesAmplitudeInteriorDay=1.0
WavesAmplitudeInteriorNight=1.0
[CLOUDSHADOWS]
OpacitySunrise=1.0
OpacityDay=1.0
OpacitySunset=1.0
OpacityNight=1.0
OpacityInteriorDay=1.0
OpacityInteriorNight=1.0
[VOLUMETRICRAYS]
IntensitySunrise=0.2
IntensityDay=0.2
IntensitySunset=0.2
IntensityNight=0.2
IntensityInteriorDay=0.2
IntensityInteriorNight=0.2
DensitySunrise=1.0
DensityDay=1.0
DensitySunset=1.0
DensityNight=1.0
DensityInteriorDay=1.0
DensityInteriorNight=1.0
SkyColorAmountSunrise=0.5
SkyColorAmountDay=0.5
SkyColorAmountSunset=0.5
SkyColorAmountNight=0.5
SkyColorAmountInteriorDay=0.5
SkyColorAmountInteriorNight=0.5
[PROCEDURALSUN]
GlowIntensitySunrise=0.4
GlowIntensityDay=0.4
GlowIntensitySunset=0.4
GlowIntensityNight=0.4
GlowIntensityInteriorDay=0.4
GlowIntensityInteriorNight=0.4
GlowCurveSunrise=10.0
GlowCurveDay=10.0
GlowCurveSunset=10.0
GlowCurveNight=10.0
GlowCurveInteriorDay=10.0
GlowCurveInteriorNight=10.0
[MIST]
AnchorsAmountSunrise=1.0
AnchorsAmountDay=1.0
AnchorsAmountSunset=1.0
AnchorsAmountNight=1.0
AnchorsAmountInteriorDay=1.0
AnchorsAmountInteriorNight=1.0
SkyLightingAmountSunrise=1.0
SkyLightingAmountDay=1.0
SkyLightingAmountSunset=1.0
SkyLightingAmountNight=1.0
SkyLightingAmountInteriorDay=1.0
SkyLightingAmountInteriorNight=1.0
SunLightingAmountSunrise=0.1
SunLightingAmountDay=0.1
SunLightingAmountSunset=0.1
SunLightingAmountNight=0.1
SunLightingAmountInteriorDay=0.1
SunLightingAmountInteriorNight=0.1
DesaturationSunrise=0.0
DesaturationDay=0.0
DesaturationSunset=0.0
DesaturationNight=0.0
DesaturationInteriorDay=0.0
DesaturationInteriorNight=0.0
ColorFilterSunrise=1, 1, 1
ColorFilterDay=1, 1, 1
ColorFilterSunset=1, 1, 1
ColorFilterNight=1, 1, 1
ColorFilterInteriorDay=1, 1, 1
ColorFilterInteriorNight=1, 1, 1
RelativeToCameraSunrise=0.0
RelativeToCameraDay=0.0
RelativeToCameraSunset=0.0
RelativeToCameraNight=0.0
RelativeToCameraInteriorDay=0.0
RelativeToCameraInteriorNight=0.0
VerticalOffsetSunrise=-10.0
VerticalOffsetDay=-10.0
VerticalOffsetSunset=-10.0
VerticalOffsetNight=-10.0
VerticalOffsetInteriorDay=-10.0
VerticalOffsetInteriorNight=-10.0
DensitySunrise=1.5
DensityDay=1.5
DensitySunset=1.5
DensityNight=1.5
DensityInteriorDay=1.5
DensityInteriorNight=1.5
VerticalFadeSunrise=4.0
VerticalFadeDay=4.0
VerticalFadeSunset=4.0
VerticalFadeNight=4.0
VerticalFadeInteriorDay=4.0
VerticalFadeInteriorNight=4.0
DistanceFadeSunrise=0.0
DistanceFadeDay=0.0
DistanceFadeSunset=0.0
DistanceFadeNight=0.0
DistanceFadeInteriorDay=0.0
DistanceFadeInteriorNight=0.0
BottomTopSunrise=0.0
BottomTopDay=0.0
BottomTopSunset=0.0
BottomTopNight=0.0
BottomTopInteriorDay=0.0
BottomTopInteriorNight=0.0
ExponentialFadeSunrise=1.0
ExponentialFadeDay=1.0
ExponentialFadeSunset=1.0
ExponentialFadeNight=1.0
ExponentialFadeInteriorDay=1.0
ExponentialFadeInteriorNight=1.0

View file

@ -62,5 +62,5 @@
//#define FROST_DDS
//#define FROSTBUMP_DDS
/* experimental features (TODO) */
//#define USE_BOKEH
#define USE_BOKEH
//#define MULTIPASS_RMAO

View file

@ -164,6 +164,30 @@ ColorPowSunset=1.0
ColorPowNight=1.0
ColorPowInteriorDay=1.0
ColorPowInteriorNight=1.0
DirectLightingColorFilterSunrise=1, 1, 1
DirectLightingColorFilterDay=1, 1, 1
DirectLightingColorFilterSunset=1, 1, 1
DirectLightingColorFilterNight=1, 1, 1
DirectLightingColorFilterInteriorDay=1, 1, 1
DirectLightingColorFilterInteriorNight=1, 1, 1
FogColorFilterSunrise=1, 1, 1
FogColorFilterDay=1, 1, 1
FogColorFilterSunset=1, 1, 1
FogColorFilterNight=1, 1, 1
FogColorFilterInteriorDay=1, 1, 1
FogColorFilterInteriorNight=1, 1, 1
DirectLightingColorFilterAmountSunrise=0.0
DirectLightingColorFilterAmountDay=0.0
DirectLightingColorFilterAmountSunset=0.0
DirectLightingColorFilterAmountNight=0.0
DirectLightingColorFilterAmountInteriorDay=0.0
DirectLightingColorFilterAmountInteriorNight=0.0
FogColorFilterAmountSunrise=0.0
FogColorFilterAmountDay=0.0
FogColorFilterAmountSunset=0.0
FogColorFilterAmountNight=0.0
FogColorFilterAmountInteriorDay=0.0
FogColorFilterAmountInteriorNight=0.0
[SKY]
CloudsIntensitySunrise=1.0
CloudsIntensityDay=1.0
@ -285,6 +309,30 @@ MoonDesaturationSunset=0.0
MoonDesaturationNight=0.0
MoonDesaturationInteriorDay=0.0
MoonDesaturationInteriorNight=0.0
GradientTopColorFilterSunrise=1, 1, 1
GradientTopColorFilterDay=1, 1, 1
GradientTopColorFilterSunset=1, 1, 1
GradientTopColorFilterNight=1, 1, 1
GradientTopColorFilterInteriorDay=1, 1, 1
GradientTopColorFilterInteriorNight=1, 1, 1
GradientMiddleColorFilterSunrise=1, 1, 1
GradientMiddleColorFilterDay=1, 1, 1
GradientMiddleColorFilterSunset=1, 1, 1
GradientMiddleColorFilterNight=1, 1, 1
GradientMiddleColorFilterInteriorDay=1, 1, 1
GradientMiddleColorFilterInteriorNight=1, 1, 1
GradientHorizonColorFilterSunrise=1, 1, 1
GradientHorizonColorFilterDay=1, 1, 1
GradientHorizonColorFilterSunset=1, 1, 1
GradientHorizonColorFilterNight=1, 1, 1
GradientHorizonColorFilterInteriorDay=1, 1, 1
GradientHorizonColorFilterInteriorNight=1, 1, 1
CloudsColorFilterSunrise=1, 1, 1
CloudsColorFilterDay=1, 1, 1
CloudsColorFilterSunset=1, 1, 1
CloudsColorFilterNight=1, 1, 1
CloudsColorFilterInteriorDay=1, 1, 1
CloudsColorFilterInteriorNight=1, 1, 1
[OBJECT]
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0

View file

@ -164,6 +164,30 @@ ColorPowSunset=1.0
ColorPowNight=1.0
ColorPowInteriorDay=1.0
ColorPowInteriorNight=1.0
DirectLightingColorFilterSunrise=1, 1, 1
DirectLightingColorFilterDay=1, 1, 1
DirectLightingColorFilterSunset=1, 1, 1
DirectLightingColorFilterNight=1, 1, 1
DirectLightingColorFilterInteriorDay=1, 1, 1
DirectLightingColorFilterInteriorNight=1, 1, 1
FogColorFilterSunrise=1, 1, 1
FogColorFilterDay=1, 1, 1
FogColorFilterSunset=1, 1, 1
FogColorFilterNight=1, 1, 1
FogColorFilterInteriorDay=1, 1, 1
FogColorFilterInteriorNight=1, 1, 1
DirectLightingColorFilterAmountSunrise=0.0
DirectLightingColorFilterAmountDay=0.0
DirectLightingColorFilterAmountSunset=0.0
DirectLightingColorFilterAmountNight=0.0
DirectLightingColorFilterAmountInteriorDay=0.0
DirectLightingColorFilterAmountInteriorNight=0.0
FogColorFilterAmountSunrise=0.0
FogColorFilterAmountDay=0.0
FogColorFilterAmountSunset=0.0
FogColorFilterAmountNight=0.0
FogColorFilterAmountInteriorDay=0.0
FogColorFilterAmountInteriorNight=0.0
[SKY]
CloudsIntensitySunrise=1.0
CloudsIntensityDay=1.0
@ -285,6 +309,30 @@ MoonDesaturationSunset=0.0
MoonDesaturationNight=0.0
MoonDesaturationInteriorDay=0.0
MoonDesaturationInteriorNight=0.0
GradientTopColorFilterSunrise=1, 1, 1
GradientTopColorFilterDay=1, 1, 1
GradientTopColorFilterSunset=1, 1, 1
GradientTopColorFilterNight=1, 1, 1
GradientTopColorFilterInteriorDay=1, 1, 1
GradientTopColorFilterInteriorNight=1, 1, 1
GradientMiddleColorFilterSunrise=1, 1, 1
GradientMiddleColorFilterDay=1, 1, 1
GradientMiddleColorFilterSunset=1, 1, 1
GradientMiddleColorFilterNight=1, 1, 1
GradientMiddleColorFilterInteriorDay=1, 1, 1
GradientMiddleColorFilterInteriorNight=1, 1, 1
GradientHorizonColorFilterSunrise=1, 1, 1
GradientHorizonColorFilterDay=1, 1, 1
GradientHorizonColorFilterSunset=1, 1, 1
GradientHorizonColorFilterNight=1, 1, 1
GradientHorizonColorFilterInteriorDay=1, 1, 1
GradientHorizonColorFilterInteriorNight=1, 1, 1
CloudsColorFilterSunrise=1, 1, 1
CloudsColorFilterDay=1, 1, 1
CloudsColorFilterSunset=1, 1, 1
CloudsColorFilterNight=1, 1, 1
CloudsColorFilterInteriorDay=1, 1, 1
CloudsColorFilterInteriorNight=1, 1, 1
[OBJECT]
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0

View file

@ -0,0 +1,3 @@
//example usage
//[0000003C] - WorldSpaceID
//13163=d4886 - first is LocationID, second is WeatherID (Riverwood with rainy weather)