MariENB 2.0.2
This commit is contained in:
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8522940c0e
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13 changed files with 951 additions and 88 deletions
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assets/menbbokeh.png
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assets/menbbokeh.png
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After Width: | Height: | Size: 7.9 KiB |
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@ -58,9 +58,9 @@
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#define LUTMODE_64
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/* some textures can be provided as DDS rather than PNG to save space */
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//#define HEAT_DDS
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#define LENSDIRT_DDS
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//#define LENSDIRT_DDS
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//#define FROST_DDS
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//#define FROSTBUMP_DDS
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/* experimental features (TODO) */
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//#define USE_BOKEH
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#define USE_BOKEH
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//#define MULTIPASS_RMAO
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@ -400,6 +400,99 @@ float4 PS_DoFPrepass( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
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This method skips blurring areas that are perfectly in focus. The
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performance gain is negligible in most cases, though.
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*/
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#ifdef USE_BOKEH
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/* gather blur pass */
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float4 PS_DoFBlurH( VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR
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{
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float2 coord = IN.txcoord.xy;
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if ( dofdisable ) return tex2D(SamplerColor,coord);
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float dfc = tex2D(SamplerColor,coord).a;
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if ( dofdebug ) return tex2D(SamplerDepth,coord).x;
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if ( dfcdebug ) return dfc;
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float2 bresl;
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if ( (fixedx > 0) && (fixedy > 0) ) bresl = float2(fixedx,fixedy);
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else bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
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float2 bof = 1.0/bresl;
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float4 res = tex2D(SamplerColor,coord);
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float4 ccol = res;
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if ( dfc > 0.0 )
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{
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res *= 0;
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float dep = tex2D(SamplerDepth,coord).x;
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float sd, ds, sw, tw = 0;
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float2 bsz = bof*dofpradius*dfc;
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float4 sc;
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[unroll] for ( int i=0; i<16; i++ )
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{
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sc = tex2Dlod(SamplerColor,float4(coord.x
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+poisson16[i].x*bsz.x,coord.y+poisson16[i].y
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*bsz.y,0.0,dfc));
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ds = tex2D(SamplerDepth,coord+poisson16[i]*bsz).x;
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sd = tex2D(SamplerColor,coord+poisson16[i]*bsz).a;
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sw = (ds>dep)?1.0:sd;
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tw += sw;
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res += sc*sw;
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}
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res /= tw;
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}
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/* check if bokeh point */
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const float2 pts[9] =
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{
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float2(-1.5,-1.5),float2( 0.5,-1.5),float2( 1.5,-1.5),
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float2(-1.5, 0.5),float2( 0.5, 0.5),float2( 1.5, 1.5),
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float2(-1.5, 1.5),float2( 0.5, 1.5),float2( 1.5, 1.5)
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};
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float4 col = float4(0,0,0,0);
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[unroll] for ( int i=0; i<9; i++ )
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col += tex2D(SamplerColor,coord+pts[i]*bof);
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col /= 9.0;
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float lum = luminance(col), clum = luminance(ccol);
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if ( (max(clum-lum,0.0) > bokthr) && (dfc > bokbthr) )
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col.a = min(clum*dfc,1.0);
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else col.a = 0.0;
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res.a = col.a;
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return res;
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}
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/* bokeh pass */
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float4 PS_DoFBlurV( VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR
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{
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float2 coord = IN.txcoord.xy;
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if ( dofdisable ) return tex2D(SamplerColor,coord);
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float dfc = tex2D(SamplerColor,coord).a;
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if ( dofdebug ) return tex2D(SamplerDepth,coord).x;
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if ( dfcdebug ) return dfc;
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float2 bresl;
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if ( (fixedx > 0) && (fixedy > 0) ) bresl = float2(fixedx,fixedy);
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else bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
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float2 bof = (1.0/bresl);
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float4 res = tex2D(SamplerColor,coord);
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// It's bokeh time
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float2 rcoord;
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int rsmp;
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float rstep, bsmp, bft, tw = 0;
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float4 bcol = float4(0,0,0,0);
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[unroll] for ( int r=1; r<=5; r++ )
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{
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rsmp = r*3;
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[loop] for ( int s=0; s<rsmp; s++ )
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{
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rstep = pi*2.0/float(rsmp);
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rcoord.x = (cos(float(s)*rstep)*float(r));
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rcoord.y = (sin(float(s)*rstep)*float(r));
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bsmp = tex2D(SamplerBokeh,0.5+rcoord/10.0).x;
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bft = tex2D(SamplerColor,coord+(rcoord/5.0)*bof
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*boksiz).a;
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bcol += tex2D(SamplerColor,coord+(rcoord/5.0)*bof
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*boksiz)*bft*bsmp;
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tw += bsmp;
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}
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}
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bcol /= tw;
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res = res+bcol;
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res.a = 1.0;
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return res;
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}
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#else
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float4 PS_DoFBlurH( VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR
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{
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float2 coord = IN.txcoord.xy;
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@ -464,6 +557,7 @@ float4 PS_DoFBlurV( VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR
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res.a = 1.0;
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return res;
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}
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#endif
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/* Screen frost shader. Not very realistic either, but looks fine too. */
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float2 ScreenFrost( float2 coord )
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{
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@ -81,6 +81,20 @@ static const float3 ssao_samples_hq[64] =
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float3(-0.7190, 0.1767, 0.4489),float3(-0.5617, 0.5845,-0.4116),
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float3(-0.8919,-0.0384, 0.3360),float3(-0.0144, 0.9775,-0.2105)
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};
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/* For high quality DOF */
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#ifdef USE_BOKEH
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static const float2 poisson16[16] =
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{
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float2( 0.20698410, 0.22452690),float2( 0.52580800,-0.23108170),
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float2( 0.13839430, 0.90561220),float2( 0.66330090, 0.51298430),
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float2(-0.40027920, 0.37270580),float2( 0.07912822,-0.65129210),
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float2(-0.77260670,-0.51512170),float2(-0.38431930,-0.14941320),
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float2(-0.91077820, 0.25006330),float2( 0.69401530,-0.70989270),
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float2(-0.19646690,-0.37938900),float2(-0.47692860, 0.18408630),
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float2(-0.24732800,-0.87984590),float2( 0.42065410,-0.71477200),
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float2( 0.58293480,-0.09794202),float2( 0.36918380, 0.41406420)
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};
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#endif
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/* standard stuff */
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float4 ScreenSize;
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float ENightDayFactor;
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@ -122,6 +136,12 @@ texture2D texFrostBump
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string ResourceName = "menbfrostbump.png";
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#endif
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>;
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#ifdef USE_BOKEH
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texture2D texBokeh
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<
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string ResourceName = "menbbokeh.png";
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>;
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#endif
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texture2D texFocus;
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texture2D texCurr;
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texture2D texPrev;
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@ -197,6 +217,20 @@ sampler2D SamplerFrostBump = sampler_state
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MaxMipLevel = 0;
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MipMapLodBias = 0;
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};
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#ifdef USE_BOKEH
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sampler2D SamplerBokeh = sampler_state
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{
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Texture = <texBokeh>;
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MinFilter = LINEAR;
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MagFilter = LINEAR;
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MipFilter = NONE;
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AddressU = Border;
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AddressV = Border;
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SRGBTexture = FALSE;
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MaxMipLevel = 0;
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MipMapLodBias = 0;
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};
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#endif
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sampler2D SamplerFocus = sampler_state
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{
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Texture = <texFocus>;
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@ -619,6 +619,7 @@ bool dofdisable
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string UIName = "Disable DOF";
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string UIWidget = "Checkbox";
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> = {false};
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#ifndef USE_BOKEH
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float dofbfact
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<
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string UIName = "DOF Bilateral Factor";
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@ -630,6 +631,14 @@ float dofbradius
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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#else
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float dofpradius
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<
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string UIName = "DOF Gather Blur Radius";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {6.0};
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#endif
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#ifndef FALLOUT
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bool dofrelfov
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<
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@ -664,6 +673,26 @@ float relfovfactor_id
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string UIWidget = "Spinner";
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> = {2.0};
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#endif
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#ifdef USE_BOKEH
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float bokthr
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<
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string UIName = "Bokeh Threshold";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float bokbthr
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<
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string UIName = "Bokeh Blur Threshold";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.5};
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float boksiz
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<
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string UIName = "Bokeh Size";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {8.0};
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#endif
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bool dofdebug
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<
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string UIName = "Debug Depth";
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@ -11,7 +11,7 @@ EnableAmbientOcclusion=false
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EnableDepthOfField=true
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EnableDetailedShadow=true
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EnableSunRays=true
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EnableSkyLighting=false
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EnableSkyLighting=true
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EnableImageBasedLighting=false
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EnableReflection=true
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EnableSoftParticles=true
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@ -22,7 +22,7 @@ EnableLens=false
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EnableWater=true
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EnableUnderwater=true
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EnableCloudShadows=true
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EnableVolumetricRays=false
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EnableVolumetricRays=true
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EnableProceduralSun=true
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EnableMist=true
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@ -100,14 +100,14 @@ DetectorOldVersion=false
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ForceMinMaxValues=true
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AdaptationSensitivity=0.8
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AdaptationTime=3.0
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AdaptationMin=0.75
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AdaptationMax=1.25
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AdaptationMin=0.5
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AdaptationMax=2.2
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[ENVIRONMENT]
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DirectLightingIntensityDay=1.87
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DirectLightingIntensityDay=1.65
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DirectLightingIntensityNight=1.43
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DirectLightingIntensityInterior=1.014688
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DirectLightingCurveDay=1.42
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DirectLightingCurveDay=1.24
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DirectLightingCurveNight=1.2
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DirectLightingCurveInterior=1.25
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DirectLightingDesaturationDay=0.07
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@ -122,10 +122,10 @@ SpecularPowerMultiplierInterior=1.0
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SpecularFromLightDay=0.0
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SpecularFromLightNight=0.0
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SpecularFromLightInterior=0.0
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AmbientLightingIntensityDay=0.59
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AmbientLightingIntensityDay=0.5
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AmbientLightingIntensityNight=0.48
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AmbientLightingIntensityInterior=0.914
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AmbientLightingCurveDay=0.98
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AmbientLightingCurveDay=0.91
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AmbientLightingCurveNight=1.33
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AmbientLightingCurveInterior=0.75
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AmbientLightingDesaturationDay=0.0
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@ -141,19 +141,19 @@ PointLightingDesaturationDay=0.0
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PointLightingDesaturationNight=0.0
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PointLightingDesaturationInterior=0.0
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FogColorMultiplierDay=0.64
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FogColorMultiplierNight=0.27
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FogColorMultiplierNight=0.32
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FogColorMultiplierInterior=0.5
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FogColorCurveDay=1.17
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FogColorCurveNight=1.07
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FogColorCurveDay=1.15
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FogColorCurveNight=1.41
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FogColorCurveInterior=1.0
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ColorPowDay=1.0
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ColorPowNight=1.0
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ColorPowInterior=0.9
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DirectLightingIntensitySunrise=1.55
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DirectLightingIntensitySunrise=1.52
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DirectLightingIntensitySunset=1.52
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DirectLightingIntensityInteriorDay=1.32
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DirectLightingIntensityInteriorNight=1.14
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DirectLightingCurveSunrise=1.25
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DirectLightingCurveSunrise=1.27
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DirectLightingCurveSunset=1.34
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DirectLightingCurveInteriorDay=1.38
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DirectLightingCurveInteriorNight=1.25
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@ -173,12 +173,12 @@ SpecularFromLightSunrise=0.0
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SpecularFromLightSunset=0.0
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SpecularFromLightInteriorDay=0.0
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SpecularFromLightInteriorNight=0.0
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AmbientLightingIntensitySunrise=0.44
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AmbientLightingIntensitySunrise=0.46
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AmbientLightingIntensitySunset=0.45
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AmbientLightingIntensityInteriorDay=0.38
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AmbientLightingIntensityInteriorNight=0.31
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AmbientLightingCurveSunrise=1.18
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AmbientLightingCurveSunset=1.28
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AmbientLightingCurveSunrise=1.03
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AmbientLightingCurveSunset=1.09
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AmbientLightingCurveInteriorDay=1.11
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AmbientLightingCurveInteriorNight=1.17
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AmbientLightingDesaturationSunrise=0.0
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@ -231,10 +231,10 @@ FogColorMultiplierSunrise=0.37
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FogColorMultiplierSunset=0.39
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FogColorMultiplierInteriorDay=0.54
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FogColorMultiplierInteriorNight=0.32
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FogColorCurveSunrise=1.1
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FogColorCurveSunset=1.12
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FogColorCurveSunrise=1.22
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FogColorCurveSunset=1.23
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FogColorCurveInteriorDay=1.06
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FogColorCurveInteriorNight=1.03
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FogColorCurveInteriorNight=1.14
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ColorPowSunrise=1.0
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ColorPowSunset=1.0
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ColorPowInteriorDay=1.0
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@ -252,6 +252,18 @@ FogColorFilterSunset=1, 1, 1
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FogColorFilterNight=1, 1, 1
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FogColorFilterInteriorDay=1, 1, 1
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FogColorFilterInteriorNight=1, 1, 1
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DirectLightingColorFilterAmountSunrise=0.0
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DirectLightingColorFilterAmountDay=0.0
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DirectLightingColorFilterAmountSunset=0.0
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DirectLightingColorFilterAmountNight=0.0
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DirectLightingColorFilterAmountInteriorDay=0.0
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DirectLightingColorFilterAmountInteriorNight=0.0
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FogColorFilterAmountSunrise=0.0
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FogColorFilterAmountDay=0.0
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FogColorFilterAmountSunset=0.0
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FogColorFilterAmountNight=0.0
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FogColorFilterAmountInteriorDay=0.0
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FogColorFilterAmountInteriorNight=0.0
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[SKY]
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Enable=true
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@ -268,8 +280,8 @@ CloudsCurveInterior=1.5
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CloudsDesaturationDay=0.0
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CloudsDesaturationNight=0.0
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CloudsDesaturationInterior=0.14
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CloudsEdgeClamp=0.38
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CloudsEdgeIntensity=1.4
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CloudsEdgeClamp=0.37
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CloudsEdgeIntensity=1.41
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GradientIntensityDay=1.370001
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GradientIntensityNight=0.890001
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GradientIntensityInterior=0.85
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@ -296,7 +308,7 @@ GradientHorizonCurveNight=1.65
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GradientHorizonCurveInterior=1.25
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SunIntensity=3.0
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SunDesaturation=0.0
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SunCoronaIntensity=1.281
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SunCoronaIntensity=1.261
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SunCoronaCurve=1.06
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SunCoronaDesaturation=0.09
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MoonIntensity=1.6
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@ -347,12 +359,12 @@ GradientHorizonCurveSunrise=1.64
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GradientHorizonCurveSunset=1.73
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GradientHorizonCurveInteriorDay=1.44
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GradientHorizonCurveInteriorNight=1.34
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SunIntensitySunrise=1.53
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SunIntensityDay=1.73
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SunIntensitySunset=1.56
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SunIntensityNight=1.43
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SunIntensityInteriorDay=1.73
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SunIntensityInteriorNight=1.66
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SunIntensitySunrise=1.26
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SunIntensityDay=1.36
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SunIntensitySunset=1.29
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SunIntensityNight=1.04
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SunIntensityInteriorDay=1.42
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SunIntensityInteriorNight=1.16
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SunDesaturationSunrise=0.0
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SunDesaturationDay=0.0
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SunDesaturationSunset=0.0
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@ -365,11 +377,11 @@ SunColorFilterSunset=0.929, 0.357, 0.0275
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SunColorFilterNight=0.616, 0.282, 0.0588
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SunColorFilterInteriorDay=0.98, 0.937, 0.847
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SunColorFilterInteriorNight=0.729, 0.286, 0.0314
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SunGlowIntensitySunrise=1.27
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SunGlowIntensityDay=1.18
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SunGlowIntensitySunset=1.36
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SunGlowIntensityNight=1.46
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SunGlowIntensityInteriorDay=1.3
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SunGlowIntensitySunrise=0.69
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SunGlowIntensityDay=0.92
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SunGlowIntensitySunset=0.7
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SunGlowIntensityNight=0.42
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SunGlowIntensityInteriorDay=0.87
|
||||
SunGlowIntensityInteriorNight=0.31
|
||||
SunGlowHazinessSunrise=0.03
|
||||
SunGlowHazinessDay=0.1
|
||||
|
|
@ -395,12 +407,12 @@ MoonDesaturationSunset=0.38
|
|||
MoonDesaturationNight=0.16
|
||||
MoonDesaturationInteriorDay=0.35
|
||||
MoonDesaturationInteriorNight=0.14
|
||||
CloudsOpacitySunrise=1.0
|
||||
CloudsOpacityDay=1.0
|
||||
CloudsOpacitySunset=1.0
|
||||
CloudsOpacityNight=1.0
|
||||
CloudsOpacityInteriorDay=1.0
|
||||
CloudsOpacityInteriorNight=1.0
|
||||
CloudsOpacitySunrise=1.06
|
||||
CloudsOpacityDay=1.18
|
||||
CloudsOpacitySunset=1.01
|
||||
CloudsOpacityNight=0.93
|
||||
CloudsOpacityInteriorDay=1.21
|
||||
CloudsOpacityInteriorNight=1.05
|
||||
CloudsEdgeFadeRange=0.82
|
||||
CloudsEdgeMoonMultiplier=2.78
|
||||
IgnoreWeatherSystem=true
|
||||
|
|
@ -422,6 +434,12 @@ GradientHorizonColorFilterSunset=1, 1, 1
|
|||
GradientHorizonColorFilterNight=1, 1, 1
|
||||
GradientHorizonColorFilterInteriorDay=1, 1, 1
|
||||
GradientHorizonColorFilterInteriorNight=1, 1, 1
|
||||
CloudsColorFilterSunrise=1, 1, 1
|
||||
CloudsColorFilterDay=1, 1, 1
|
||||
CloudsColorFilterSunset=1, 1, 1
|
||||
CloudsColorFilterNight=1, 1, 1
|
||||
CloudsColorFilterInteriorDay=1, 1, 1
|
||||
CloudsColorFilterInteriorNight=1, 1, 1
|
||||
|
||||
[OBJECT]
|
||||
SubSurfaceScatteringMultiplierDay=0.11
|
||||
|
|
@ -547,8 +565,8 @@ DetailedShadowQuality=1
|
|||
UseBilateralShadowFilter=true
|
||||
UseShadowFilter=true
|
||||
ShadowFilterQuality=1
|
||||
ShadowBlurRange=4.0
|
||||
ShadowBlurRangeInterior=4.0
|
||||
ShadowBlurRange=6.0
|
||||
ShadowBlurRangeInterior=6.0
|
||||
IgnoreWeatherSystem=true
|
||||
|
||||
[DEPTHOFFIELD]
|
||||
|
|
@ -558,28 +576,29 @@ IgnoreWeatherSystem=true
|
|||
|
||||
[RAYS]
|
||||
SunRaysMultiplier=0.75
|
||||
SunRaysMultiplierSunrise=0.36
|
||||
SunRaysMultiplierSunrise=0.28
|
||||
SunRaysMultiplierDay=0.2
|
||||
SunRaysMultiplierSunset=0.39
|
||||
SunRaysMultiplierNight=0.43
|
||||
SunRaysMultiplierInteriorDay=0.29
|
||||
SunRaysMultiplierInteriorNight=0.46
|
||||
SunRaysMultiplierSunset=0.3
|
||||
SunRaysMultiplierNight=0.35
|
||||
SunRaysMultiplierInteriorDay=0.2
|
||||
SunRaysMultiplierInteriorNight=0.33
|
||||
IgnoreWeatherSystem=true
|
||||
|
||||
[SKYLIGHTING]
|
||||
Quality=1
|
||||
FilterQuality=1
|
||||
AmbientMinLevel=0.39375
|
||||
AmbientMinLevelSunrise=0.33
|
||||
AmbientMinLevelDay=0.68
|
||||
AmbientMinLevelSunset=0.4
|
||||
AmbientMinLevelNight=0.26
|
||||
AmbientMinLevelInteriorDay=0.2
|
||||
AmbientMinLevelInteriorNight=0.18
|
||||
AmbientMinLevelSunrise=0.76
|
||||
AmbientMinLevelDay=0.84
|
||||
AmbientMinLevelSunset=0.75
|
||||
AmbientMinLevelNight=0.67
|
||||
AmbientMinLevelInteriorDay=0.74
|
||||
AmbientMinLevelInteriorNight=0.62
|
||||
IgnoreWeatherSystem=true
|
||||
|
||||
[WEATHER]
|
||||
EnableMultipleWeathers=true
|
||||
EnableLocationWeather=false
|
||||
|
||||
[TIMEOFDAY]
|
||||
Enable=true
|
||||
|
|
@ -811,36 +830,36 @@ OpacityInteriorNight=0.98
|
|||
IgnoreWeatherSystem=true
|
||||
[VOLUMETRICRAYS]
|
||||
Quality=1
|
||||
IntensitySunrise=0.49
|
||||
IntensitySunrise=0.47
|
||||
IntensityDay=0.41
|
||||
IntensitySunset=0.61
|
||||
IntensityNight=0.66
|
||||
IntensityInteriorDay=0.53
|
||||
IntensityInteriorNight=0.61
|
||||
DensitySunrise=4.35
|
||||
DensityDay=3.66
|
||||
DensitySunset=4.74
|
||||
DensityNight=4.98
|
||||
DensityInteriorDay=1.44
|
||||
DensityInteriorNight=1.3
|
||||
SkyColorAmountSunrise=0.53
|
||||
DensitySunrise=1.45
|
||||
DensityDay=1.85
|
||||
DensitySunset=1.31
|
||||
DensityNight=1.21
|
||||
DensityInteriorDay=1.23
|
||||
DensityInteriorNight=1.05
|
||||
SkyColorAmountSunrise=0.18
|
||||
SkyColorAmountDay=0.32
|
||||
SkyColorAmountSunset=0.69
|
||||
SkyColorAmountNight=0.85
|
||||
SkyColorAmountSunset=0.21
|
||||
SkyColorAmountNight=0.11
|
||||
SkyColorAmountInteriorDay=0.4
|
||||
SkyColorAmountInteriorNight=0.65
|
||||
SkyColorAmountInteriorNight=0.22
|
||||
IgnoreWeatherSystem=true
|
||||
[PROCEDURALSUN]
|
||||
Size=0.89
|
||||
EdgeSoftness=0.24
|
||||
GlowIntensitySunrise=1.69
|
||||
GlowIntensityDay=1.59
|
||||
GlowIntensitySunset=1.73
|
||||
GlowIntensityNight=1.84
|
||||
GlowIntensityInteriorDay=1.63
|
||||
GlowIntensityInteriorNight=2.09
|
||||
Size=0.87
|
||||
EdgeSoftness=0.4
|
||||
GlowIntensitySunrise=1.3
|
||||
GlowIntensityDay=1.15
|
||||
GlowIntensitySunset=1.39
|
||||
GlowIntensityNight=1.5
|
||||
GlowIntensityInteriorDay=1.42
|
||||
GlowIntensityInteriorNight=1.72
|
||||
GlowCurveSunrise=1.42
|
||||
GlowCurveDay=1.28
|
||||
GlowCurveDay=1.29
|
||||
GlowCurveSunset=1.56
|
||||
GlowCurveNight=1.74
|
||||
GlowCurveInteriorDay=1.950001
|
||||
|
|
|
|||
|
|
@ -20,13 +20,13 @@ Grain Pass 2 Magnification 3=6.29
|
|||
Grain Contrast=2.8
|
||||
Enable Adaptation=true
|
||||
Adaptation Min Night=0.53
|
||||
Adaptation Min Day=0.62
|
||||
Adaptation Min Day=0.68
|
||||
Adaptation Min Interior Night=0.51
|
||||
Adaptation Min Interior Day=0.59
|
||||
Adaptation Max Night=1.06
|
||||
Adaptation Max Day=1.08
|
||||
Adaptation Max Interior Night=1.05
|
||||
Adaptation Max Interior Day=1.1
|
||||
Adaptation Max Night=1.24
|
||||
Adaptation Max Day=1.63
|
||||
Adaptation Max Interior Night=1.31
|
||||
Adaptation Max Interior Day=1.44
|
||||
Enable Tonemapping=true
|
||||
Tonemap Shoulder Strength Night=0.94
|
||||
Tonemap Shoulder Strength Day=0.9
|
||||
|
|
@ -37,9 +37,9 @@ Tonemap Linear Strength Day=1.14
|
|||
Tonemap Linear Strength Interior Night=1.15
|
||||
Tonemap Linear Strength Interior Day=1.11
|
||||
Tonemap Linear Angle Night=0.49
|
||||
Tonemap Linear Angle Day=0.43
|
||||
Tonemap Linear Angle Day=0.66
|
||||
Tonemap Linear Angle Interior Night=0.28
|
||||
Tonemap Linear Angle Interior Day=0.27
|
||||
Tonemap Linear Angle Interior Day=0.43
|
||||
Tonemap Toe Strength Night=0.84
|
||||
Tonemap Toe Strength Day=0.77
|
||||
Tonemap Toe Strength Interior Night=0.89
|
||||
|
|
@ -49,11 +49,11 @@ Tonemap Toe Numerator Day=3.83
|
|||
Tonemap Toe Numerator Interior Night=3.85
|
||||
Tonemap Toe Numerator Interior Day=3.85
|
||||
Tonemap Toe Denominator Night=1.33
|
||||
Tonemap Toe Denominator Day=1.29
|
||||
Tonemap Toe Denominator Day=1.35
|
||||
Tonemap Toe Denominator Interior Night=1.4
|
||||
Tonemap Toe Denominator Interior Day=1.47
|
||||
Tonemap Linear White Night=6.61
|
||||
Tonemap Linear White Day=8.77
|
||||
Tonemap Linear White Day=8.26
|
||||
Tonemap Linear White Interior Night=5.57
|
||||
Tonemap Linear White Interior Day=7.26
|
||||
Tonemap Before Compensate=false
|
||||
|
|
|
|||
|
|
@ -135,10 +135,10 @@ Edgevision Radius=1.0
|
|||
Enable SSAO=true
|
||||
SSAO Radius=0.15
|
||||
SSAO Noise=0
|
||||
SSAO Fade Contrast Night=0.16
|
||||
SSAO Fade Contrast Day=0.18
|
||||
SSAO Fade Contrast Interior Night=0.12
|
||||
SSAO Fade Contrast Interior Day=0.14
|
||||
SSAO Fade Contrast Night=0.22
|
||||
SSAO Fade Contrast Day=0.36
|
||||
SSAO Fade Contrast Interior Night=0.21
|
||||
SSAO Fade Contrast Interior Day=0.34
|
||||
SSAO Fade Intensity Night=2.01
|
||||
SSAO Fade Intensity Day=2.47
|
||||
SSAO Fade Intensity Interior Night=2.06
|
||||
|
|
@ -177,3 +177,7 @@ Frost Blur=false
|
|||
Frost Blur Radius=1.0
|
||||
Frost Distance Factor=16.0
|
||||
SSAO Blur Use Less Samples=true
|
||||
Bokeh Threshold=1.0
|
||||
Bokeh Blur Threshold=0.5
|
||||
Bokeh Size=8.0
|
||||
DOF Gather Blur Radius=6.0
|
||||
|
|
|
|||
584
skyrim/enbseries/enbseries.ini
Normal file
584
skyrim/enbseries/enbseries.ini
Normal file
|
|
@ -0,0 +1,584 @@
|
|||
[BLOOM]
|
||||
AmountSunrise=1.0
|
||||
AmountDay=1.0
|
||||
AmountSunset=1.0
|
||||
AmountNight=1.0
|
||||
AmountInteriorDay=1.0
|
||||
AmountInteriorNight=1.0
|
||||
BlueShiftAmountSunrise=1.0
|
||||
BlueShiftAmountDay=1.0
|
||||
BlueShiftAmountSunset=1.0
|
||||
BlueShiftAmountNight=1.0
|
||||
BlueShiftAmountInteriorDay=1.0
|
||||
BlueShiftAmountInteriorNight=1.0
|
||||
[LENS]
|
||||
ReflectionIntensitySunrise=1.0
|
||||
ReflectionIntensityDay=1.0
|
||||
ReflectionIntensitySunset=1.0
|
||||
ReflectionIntensityNight=1.0
|
||||
ReflectionIntensityInteriorDay=1.0
|
||||
ReflectionIntensityInteriorNight=1.0
|
||||
ReflectionPowerSunrise=2.0
|
||||
ReflectionPowerDay=2.0
|
||||
ReflectionPowerSunset=2.0
|
||||
ReflectionPowerNight=2.0
|
||||
ReflectionPowerInteriorDay=2.0
|
||||
ReflectionPowerInteriorNight=2.0
|
||||
DirtIntensitySunrise=1.0
|
||||
DirtIntensityDay=1.0
|
||||
DirtIntensitySunset=1.0
|
||||
DirtIntensityNight=1.0
|
||||
DirtIntensityInteriorDay=1.0
|
||||
DirtIntensityInteriorNight=1.0
|
||||
DirtPowerSunrise=2.0
|
||||
DirtPowerDay=2.0
|
||||
DirtPowerSunset=2.0
|
||||
DirtPowerNight=2.0
|
||||
DirtPowerInteriorDay=2.0
|
||||
DirtPowerInteriorNight=2.0
|
||||
[SKYLIGHTING]
|
||||
AmbientMinLevelSunrise=0.1
|
||||
AmbientMinLevelDay=0.1
|
||||
AmbientMinLevelSunset=0.1
|
||||
AmbientMinLevelNight=0.1
|
||||
AmbientMinLevelInteriorDay=0.1
|
||||
AmbientMinLevelInteriorNight=0.1
|
||||
[ENVIRONMENT]
|
||||
DirectLightingIntensitySunrise=1.0
|
||||
DirectLightingIntensityDay=1.0
|
||||
DirectLightingIntensitySunset=1.0
|
||||
DirectLightingIntensityNight=1.0
|
||||
DirectLightingIntensityInteriorDay=1.0
|
||||
DirectLightingIntensityInteriorNight=1.0
|
||||
DirectLightingCurveSunrise=1.0
|
||||
DirectLightingCurveDay=1.0
|
||||
DirectLightingCurveSunset=1.0
|
||||
DirectLightingCurveNight=1.0
|
||||
DirectLightingCurveInteriorDay=1.0
|
||||
DirectLightingCurveInteriorNight=1.0
|
||||
DirectLightingDesaturationSunrise=0.0
|
||||
DirectLightingDesaturationDay=0.0
|
||||
DirectLightingDesaturationSunset=0.0
|
||||
DirectLightingDesaturationNight=0.0
|
||||
DirectLightingDesaturationInteriorDay=0.0
|
||||
DirectLightingDesaturationInteriorNight=0.0
|
||||
SpecularAmountMultiplierSunrise=1.0
|
||||
SpecularAmountMultiplierDay=1.0
|
||||
SpecularAmountMultiplierSunset=1.0
|
||||
SpecularAmountMultiplierNight=1.0
|
||||
SpecularAmountMultiplierInteriorDay=1.0
|
||||
SpecularAmountMultiplierInteriorNight=1.0
|
||||
SpecularPowerMultiplierSunrise=1.0
|
||||
SpecularPowerMultiplierDay=1.0
|
||||
SpecularPowerMultiplierSunset=1.0
|
||||
SpecularPowerMultiplierNight=1.0
|
||||
SpecularPowerMultiplierInteriorDay=1.0
|
||||
SpecularPowerMultiplierInteriorNight=1.0
|
||||
SpecularFromLightSunrise=0.0
|
||||
SpecularFromLightDay=0.0
|
||||
SpecularFromLightSunset=0.0
|
||||
SpecularFromLightNight=0.0
|
||||
SpecularFromLightInteriorDay=0.0
|
||||
SpecularFromLightInteriorNight=0.0
|
||||
AmbientLightingIntensitySunrise=1.0
|
||||
AmbientLightingIntensityDay=1.0
|
||||
AmbientLightingIntensitySunset=1.0
|
||||
AmbientLightingIntensityNight=1.0
|
||||
AmbientLightingIntensityInteriorDay=1.0
|
||||
AmbientLightingIntensityInteriorNight=1.0
|
||||
AmbientLightingCurveSunrise=1.0
|
||||
AmbientLightingCurveDay=1.0
|
||||
AmbientLightingCurveSunset=1.0
|
||||
AmbientLightingCurveNight=1.0
|
||||
AmbientLightingCurveInteriorDay=1.0
|
||||
AmbientLightingCurveInteriorNight=1.0
|
||||
AmbientLightingDesaturationSunrise=0.0
|
||||
AmbientLightingDesaturationDay=0.0
|
||||
AmbientLightingDesaturationSunset=0.0
|
||||
AmbientLightingDesaturationNight=0.0
|
||||
AmbientLightingDesaturationInteriorDay=0.0
|
||||
AmbientLightingDesaturationInteriorNight=0.0
|
||||
AmbientColorFilterAmountSunrise=0.0
|
||||
AmbientColorFilterAmountDay=0.0
|
||||
AmbientColorFilterAmountSunset=0.0
|
||||
AmbientColorFilterAmountNight=0.0
|
||||
AmbientColorFilterAmountInteriorDay=0.0
|
||||
AmbientColorFilterAmountInteriorNight=0.0
|
||||
AmbientColorFilterTopSunrise=1, 1, 1
|
||||
AmbientColorFilterTopDay=1, 1, 1
|
||||
AmbientColorFilterTopSunset=1, 1, 1
|
||||
AmbientColorFilterTopNight=1, 1, 1
|
||||
AmbientColorFilterTopInteriorDay=1, 1, 1
|
||||
AmbientColorFilterTopInteriorNight=1, 1, 1
|
||||
AmbientColorFilterMiddleSunrise=0, 0, 0
|
||||
AmbientColorFilterMiddleDay=0, 0, 0
|
||||
AmbientColorFilterMiddleSunset=0, 0, 0
|
||||
AmbientColorFilterMiddleNight=0, 0, 0
|
||||
AmbientColorFilterMiddleInteriorDay=0, 0, 0
|
||||
AmbientColorFilterMiddleInteriorNight=0, 0, 0
|
||||
AmbientColorFilterBottomSunrise=1, 1, 1
|
||||
AmbientColorFilterBottomDay=1, 1, 1
|
||||
AmbientColorFilterBottomSunset=1, 1, 1
|
||||
AmbientColorFilterBottomNight=1, 1, 1
|
||||
AmbientColorFilterBottomInteriorDay=1, 1, 1
|
||||
AmbientColorFilterBottomInteriorNight=1, 1, 1
|
||||
PointLightingIntensitySunrise=1.0
|
||||
PointLightingIntensityDay=1.0
|
||||
PointLightingIntensitySunset=1.0
|
||||
PointLightingIntensityNight=1.0
|
||||
PointLightingIntensityInteriorDay=1.0
|
||||
PointLightingIntensityInteriorNight=1.0
|
||||
PointLightingCurveSunrise=1.0
|
||||
PointLightingCurveDay=1.0
|
||||
PointLightingCurveSunset=1.0
|
||||
PointLightingCurveNight=1.0
|
||||
PointLightingCurveInteriorDay=1.0
|
||||
PointLightingCurveInteriorNight=1.0
|
||||
PointLightingDesaturationSunrise=0.0
|
||||
PointLightingDesaturationDay=0.0
|
||||
PointLightingDesaturationSunset=0.0
|
||||
PointLightingDesaturationNight=0.0
|
||||
PointLightingDesaturationInteriorDay=0.0
|
||||
PointLightingDesaturationInteriorNight=0.0
|
||||
ParticleLightsIntensitySunrise=1.0
|
||||
ParticleLightsIntensityDay=1.0
|
||||
ParticleLightsIntensitySunset=1.0
|
||||
ParticleLightsIntensityNight=1.0
|
||||
ParticleLightsIntensityInteriorDay=1.0
|
||||
ParticleLightsIntensityInteriorNight=1.0
|
||||
FogColorMultiplierSunrise=1.0
|
||||
FogColorMultiplierDay=1.0
|
||||
FogColorMultiplierSunset=1.0
|
||||
FogColorMultiplierNight=1.0
|
||||
FogColorMultiplierInteriorDay=1.0
|
||||
FogColorMultiplierInteriorNight=1.0
|
||||
FogColorCurveSunrise=1.0
|
||||
FogColorCurveDay=1.0
|
||||
FogColorCurveSunset=1.0
|
||||
FogColorCurveNight=1.0
|
||||
FogColorCurveInteriorDay=1.0
|
||||
FogColorCurveInteriorNight=1.0
|
||||
ColorPowSunrise=1.0
|
||||
ColorPowDay=1.0
|
||||
ColorPowSunset=1.0
|
||||
ColorPowNight=1.0
|
||||
ColorPowInteriorDay=1.0
|
||||
ColorPowInteriorNight=1.0
|
||||
[SKY]
|
||||
CloudsIntensitySunrise=1.0
|
||||
CloudsIntensityDay=1.0
|
||||
CloudsIntensitySunset=1.0
|
||||
CloudsIntensityNight=1.0
|
||||
CloudsIntensityInteriorDay=1.0
|
||||
CloudsIntensityInteriorNight=1.0
|
||||
CloudsCurveSunrise=1.0
|
||||
CloudsCurveDay=1.0
|
||||
CloudsCurveSunset=1.0
|
||||
CloudsCurveNight=1.0
|
||||
CloudsCurveInteriorDay=1.0
|
||||
CloudsCurveInteriorNight=1.0
|
||||
CloudsDesaturationSunrise=0.0
|
||||
CloudsDesaturationDay=0.0
|
||||
CloudsDesaturationSunset=0.0
|
||||
CloudsDesaturationNight=0.0
|
||||
CloudsDesaturationInteriorDay=0.0
|
||||
CloudsDesaturationInteriorNight=0.0
|
||||
CloudsOpacitySunrise=1.0
|
||||
CloudsOpacityDay=1.0
|
||||
CloudsOpacitySunset=1.0
|
||||
CloudsOpacityNight=1.0
|
||||
CloudsOpacityInteriorDay=1.0
|
||||
CloudsOpacityInteriorNight=1.0
|
||||
GradientIntensitySunrise=1.0
|
||||
GradientIntensityDay=1.0
|
||||
GradientIntensitySunset=1.0
|
||||
GradientIntensityNight=1.0
|
||||
GradientIntensityInteriorDay=1.0
|
||||
GradientIntensityInteriorNight=1.0
|
||||
GradientDesaturationSunrise=0.0
|
||||
GradientDesaturationDay=0.0
|
||||
GradientDesaturationSunset=0.0
|
||||
GradientDesaturationNight=0.0
|
||||
GradientDesaturationInteriorDay=0.0
|
||||
GradientDesaturationInteriorNight=0.0
|
||||
GradientTopIntensitySunrise=1.0
|
||||
GradientTopIntensityDay=1.0
|
||||
GradientTopIntensitySunset=1.0
|
||||
GradientTopIntensityNight=1.0
|
||||
GradientTopIntensityInteriorDay=1.0
|
||||
GradientTopIntensityInteriorNight=1.0
|
||||
GradientTopCurveSunrise=1.0
|
||||
GradientTopCurveDay=1.0
|
||||
GradientTopCurveSunset=1.0
|
||||
GradientTopCurveNight=1.0
|
||||
GradientTopCurveInteriorDay=1.0
|
||||
GradientTopCurveInteriorNight=1.0
|
||||
GradientMiddleIntensitySunrise=1.0
|
||||
GradientMiddleIntensityDay=1.0
|
||||
GradientMiddleIntensitySunset=1.0
|
||||
GradientMiddleIntensityNight=1.0
|
||||
GradientMiddleIntensityInteriorDay=1.0
|
||||
GradientMiddleIntensityInteriorNight=1.0
|
||||
GradientMiddleCurveSunrise=1.0
|
||||
GradientMiddleCurveDay=1.0
|
||||
GradientMiddleCurveSunset=1.0
|
||||
GradientMiddleCurveNight=1.0
|
||||
GradientMiddleCurveInteriorDay=1.0
|
||||
GradientMiddleCurveInteriorNight=1.0
|
||||
GradientHorizonIntensitySunrise=1.0
|
||||
GradientHorizonIntensityDay=1.0
|
||||
GradientHorizonIntensitySunset=1.0
|
||||
GradientHorizonIntensityNight=1.0
|
||||
GradientHorizonIntensityInteriorDay=1.0
|
||||
GradientHorizonIntensityInteriorNight=1.0
|
||||
GradientHorizonCurveSunrise=1.0
|
||||
GradientHorizonCurveDay=1.0
|
||||
GradientHorizonCurveSunset=1.0
|
||||
GradientHorizonCurveNight=1.0
|
||||
GradientHorizonCurveInteriorDay=1.0
|
||||
GradientHorizonCurveInteriorNight=1.0
|
||||
SunIntensitySunrise=1.0
|
||||
SunIntensityDay=1.0
|
||||
SunIntensitySunset=1.0
|
||||
SunIntensityNight=1.0
|
||||
SunIntensityInteriorDay=1.0
|
||||
SunIntensityInteriorNight=1.0
|
||||
SunDesaturationSunrise=0.0
|
||||
SunDesaturationDay=0.0
|
||||
SunDesaturationSunset=0.0
|
||||
SunDesaturationNight=0.0
|
||||
SunDesaturationInteriorDay=0.0
|
||||
SunDesaturationInteriorNight=0.0
|
||||
SunColorFilterSunrise=1, 1, 1
|
||||
SunColorFilterDay=1, 1, 1
|
||||
SunColorFilterSunset=1, 1, 1
|
||||
SunColorFilterNight=1, 1, 1
|
||||
SunColorFilterInteriorDay=1, 1, 1
|
||||
SunColorFilterInteriorNight=1, 1, 1
|
||||
SunGlowIntensitySunrise=0.0
|
||||
SunGlowIntensityDay=0.0
|
||||
SunGlowIntensitySunset=0.0
|
||||
SunGlowIntensityNight=0.0
|
||||
SunGlowIntensityInteriorDay=0.0
|
||||
SunGlowIntensityInteriorNight=0.0
|
||||
SunGlowHazinessSunrise=0.0
|
||||
SunGlowHazinessDay=0.0
|
||||
SunGlowHazinessSunset=0.0
|
||||
SunGlowHazinessNight=0.0
|
||||
SunGlowHazinessInteriorDay=0.0
|
||||
SunGlowHazinessInteriorNight=0.0
|
||||
MoonIntensitySunrise=1.0
|
||||
MoonIntensityDay=1.0
|
||||
MoonIntensitySunset=1.0
|
||||
MoonIntensityNight=1.0
|
||||
MoonIntensityInteriorDay=1.0
|
||||
MoonIntensityInteriorNight=1.0
|
||||
MoonCurveSunrise=1.0
|
||||
MoonCurveDay=1.0
|
||||
MoonCurveSunset=1.0
|
||||
MoonCurveNight=1.0
|
||||
MoonCurveInteriorDay=1.0
|
||||
MoonCurveInteriorNight=1.0
|
||||
MoonDesaturationSunrise=0.0
|
||||
MoonDesaturationDay=0.0
|
||||
MoonDesaturationSunset=0.0
|
||||
MoonDesaturationNight=0.0
|
||||
MoonDesaturationInteriorDay=0.0
|
||||
MoonDesaturationInteriorNight=0.0
|
||||
[OBJECT]
|
||||
SubSurfaceScatteringMultiplierSunrise=1.0
|
||||
SubSurfaceScatteringMultiplierDay=1.0
|
||||
SubSurfaceScatteringMultiplierSunset=1.0
|
||||
SubSurfaceScatteringMultiplierNight=1.0
|
||||
SubSurfaceScatteringMultiplierInteriorDay=1.0
|
||||
SubSurfaceScatteringMultiplierInteriorNight=1.0
|
||||
SubSurfaceScatteringPowerSunrise=1.0
|
||||
SubSurfaceScatteringPowerDay=1.0
|
||||
SubSurfaceScatteringPowerSunset=1.0
|
||||
SubSurfaceScatteringPowerNight=1.0
|
||||
SubSurfaceScatteringPowerInteriorDay=1.0
|
||||
SubSurfaceScatteringPowerInteriorNight=1.0
|
||||
SpecularAmountMultiplierSunrise=1.0
|
||||
SpecularAmountMultiplierDay=1.0
|
||||
SpecularAmountMultiplierSunset=1.0
|
||||
SpecularAmountMultiplierNight=1.0
|
||||
SpecularAmountMultiplierInteriorDay=1.0
|
||||
SpecularAmountMultiplierInteriorNight=1.0
|
||||
SpecularPowerMultiplierSunrise=1.0
|
||||
SpecularPowerMultiplierDay=1.0
|
||||
SpecularPowerMultiplierSunset=1.0
|
||||
SpecularPowerMultiplierNight=1.0
|
||||
SpecularPowerMultiplierInteriorDay=1.0
|
||||
SpecularPowerMultiplierInteriorNight=1.0
|
||||
[VEGETATION]
|
||||
SubSurfaceScatteringMultiplierSunrise=1.0
|
||||
SubSurfaceScatteringMultiplierDay=1.0
|
||||
SubSurfaceScatteringMultiplierSunset=1.0
|
||||
SubSurfaceScatteringMultiplierNight=1.0
|
||||
SubSurfaceScatteringMultiplierInteriorDay=1.0
|
||||
SubSurfaceScatteringMultiplierInteriorNight=1.0
|
||||
SubSurfaceScatteringPowerSunrise=1.0
|
||||
SubSurfaceScatteringPowerDay=1.0
|
||||
SubSurfaceScatteringPowerSunset=1.0
|
||||
SubSurfaceScatteringPowerNight=1.0
|
||||
SubSurfaceScatteringPowerInteriorDay=1.0
|
||||
SubSurfaceScatteringPowerInteriorNight=1.0
|
||||
SpecularAmountMultiplierSunrise=1.0
|
||||
SpecularAmountMultiplierDay=1.0
|
||||
SpecularAmountMultiplierSunset=1.0
|
||||
SpecularAmountMultiplierNight=1.0
|
||||
SpecularAmountMultiplierInteriorDay=1.0
|
||||
SpecularAmountMultiplierInteriorNight=1.0
|
||||
SpecularPowerMultiplierSunrise=1.0
|
||||
SpecularPowerMultiplierDay=1.0
|
||||
SpecularPowerMultiplierSunset=1.0
|
||||
SpecularPowerMultiplierNight=1.0
|
||||
SpecularPowerMultiplierInteriorDay=1.0
|
||||
SpecularPowerMultiplierInteriorNight=1.0
|
||||
[EYES]
|
||||
SubSurfaceScatteringMultiplierSunrise=1.0
|
||||
SubSurfaceScatteringMultiplierDay=1.0
|
||||
SubSurfaceScatteringMultiplierSunset=1.0
|
||||
SubSurfaceScatteringMultiplierNight=1.0
|
||||
SubSurfaceScatteringMultiplierInteriorDay=1.0
|
||||
SubSurfaceScatteringMultiplierInteriorNight=1.0
|
||||
SubSurfaceScatteringPowerSunrise=1.0
|
||||
SubSurfaceScatteringPowerDay=1.0
|
||||
SubSurfaceScatteringPowerSunset=1.0
|
||||
SubSurfaceScatteringPowerNight=1.0
|
||||
SubSurfaceScatteringPowerInteriorDay=1.0
|
||||
SubSurfaceScatteringPowerInteriorNight=1.0
|
||||
SpecularAmountMultiplierSunrise=1.0
|
||||
SpecularAmountMultiplierDay=1.0
|
||||
SpecularAmountMultiplierSunset=1.0
|
||||
SpecularAmountMultiplierNight=1.0
|
||||
SpecularAmountMultiplierInteriorDay=1.0
|
||||
SpecularAmountMultiplierInteriorNight=1.0
|
||||
SpecularPowerMultiplierSunrise=1.0
|
||||
SpecularPowerMultiplierDay=1.0
|
||||
SpecularPowerMultiplierSunset=1.0
|
||||
SpecularPowerMultiplierNight=1.0
|
||||
SpecularPowerMultiplierInteriorDay=1.0
|
||||
SpecularPowerMultiplierInteriorNight=1.0
|
||||
[LIGHTSPRITE]
|
||||
IntensitySunrise=1.0
|
||||
IntensityDay=1.0
|
||||
IntensitySunset=1.0
|
||||
IntensityNight=1.0
|
||||
IntensityInteriorDay=1.0
|
||||
IntensityInteriorNight=1.0
|
||||
CurveSunrise=1.0
|
||||
CurveDay=1.0
|
||||
CurveSunset=1.0
|
||||
CurveNight=1.0
|
||||
CurveInteriorDay=1.0
|
||||
CurveInteriorNight=1.0
|
||||
[WINDOWLIGHT]
|
||||
IntensitySunrise=1.0
|
||||
IntensityDay=1.0
|
||||
IntensitySunset=1.0
|
||||
IntensityNight=1.0
|
||||
IntensityInteriorDay=1.0
|
||||
IntensityInteriorNight=1.0
|
||||
CurveSunrise=1.0
|
||||
CurveDay=1.0
|
||||
CurveSunset=1.0
|
||||
CurveNight=1.0
|
||||
CurveInteriorDay=1.0
|
||||
CurveInteriorNight=1.0
|
||||
[VOLUMETRICFOG]
|
||||
IntensitySunrise=1.0
|
||||
IntensityDay=1.0
|
||||
IntensitySunset=1.0
|
||||
IntensityNight=1.0
|
||||
IntensityInteriorDay=1.0
|
||||
IntensityInteriorNight=1.0
|
||||
CurveSunrise=1.0
|
||||
CurveDay=1.0
|
||||
CurveSunset=1.0
|
||||
CurveNight=1.0
|
||||
CurveInteriorDay=1.0
|
||||
CurveInteriorNight=1.0
|
||||
LightingInfluenceSunrise=1.0
|
||||
LightingInfluenceDay=1.0
|
||||
LightingInfluenceSunset=1.0
|
||||
LightingInfluenceNight=1.0
|
||||
LightingInfluenceInteriorDay=1.0
|
||||
LightingInfluenceInteriorNight=1.0
|
||||
OpacitySunrise=1.0
|
||||
OpacityDay=1.0
|
||||
OpacitySunset=1.0
|
||||
OpacityNight=1.0
|
||||
OpacityInteriorDay=1.0
|
||||
OpacityInteriorNight=1.0
|
||||
[FIRE]
|
||||
IntensitySunrise=1.0
|
||||
IntensityDay=1.0
|
||||
IntensitySunset=1.0
|
||||
IntensityNight=1.0
|
||||
IntensityInteriorDay=1.0
|
||||
IntensityInteriorNight=1.0
|
||||
CurveSunrise=1.0
|
||||
CurveDay=1.0
|
||||
CurveSunset=1.0
|
||||
CurveNight=1.0
|
||||
CurveInteriorDay=1.0
|
||||
CurveInteriorNight=1.0
|
||||
[PARTICLE]
|
||||
IntensitySunrise=1.0
|
||||
IntensityDay=1.0
|
||||
IntensitySunset=1.0
|
||||
IntensityNight=1.0
|
||||
IntensityInteriorDay=1.0
|
||||
IntensityInteriorNight=1.0
|
||||
LightingInfluenceSunrise=1.0
|
||||
LightingInfluenceDay=1.0
|
||||
LightingInfluenceSunset=1.0
|
||||
LightingInfluenceNight=1.0
|
||||
LightingInfluenceInteriorDay=1.0
|
||||
LightingInfluenceInteriorNight=1.0
|
||||
[RAYS]
|
||||
SunRaysMultiplierSunrise=0.4
|
||||
SunRaysMultiplierDay=0.4
|
||||
SunRaysMultiplierSunset=0.4
|
||||
SunRaysMultiplierNight=0.4
|
||||
SunRaysMultiplierInteriorDay=0.4
|
||||
SunRaysMultiplierInteriorNight=0.4
|
||||
[IMAGEBASEDLIGHTING]
|
||||
AdditiveAmountSunrise=0.05
|
||||
AdditiveAmountDay=0.05
|
||||
AdditiveAmountSunset=0.05
|
||||
AdditiveAmountNight=0.05
|
||||
AdditiveAmountInteriorDay=0.05
|
||||
AdditiveAmountInteriorNight=0.05
|
||||
MultiplicativeAmountSunrise=0.0
|
||||
MultiplicativeAmountDay=0.0
|
||||
MultiplicativeAmountSunset=0.0
|
||||
MultiplicativeAmountNight=0.0
|
||||
MultiplicativeAmountInteriorDay=0.0
|
||||
MultiplicativeAmountInteriorNight=0.0
|
||||
ReflectiveAmountSunrise=0.1
|
||||
ReflectiveAmountDay=0.1
|
||||
ReflectiveAmountSunset=0.1
|
||||
ReflectiveAmountNight=0.1
|
||||
ReflectiveAmountInteriorDay=0.1
|
||||
ReflectiveAmountInteriorNight=0.1
|
||||
[WATER]
|
||||
WavesAmplitudeSunrise=1.0
|
||||
WavesAmplitudeDay=1.0
|
||||
WavesAmplitudeSunset=1.0
|
||||
WavesAmplitudeNight=1.0
|
||||
WavesAmplitudeInteriorDay=1.0
|
||||
WavesAmplitudeInteriorNight=1.0
|
||||
[CLOUDSHADOWS]
|
||||
OpacitySunrise=1.0
|
||||
OpacityDay=1.0
|
||||
OpacitySunset=1.0
|
||||
OpacityNight=1.0
|
||||
OpacityInteriorDay=1.0
|
||||
OpacityInteriorNight=1.0
|
||||
[VOLUMETRICRAYS]
|
||||
IntensitySunrise=0.2
|
||||
IntensityDay=0.2
|
||||
IntensitySunset=0.2
|
||||
IntensityNight=0.2
|
||||
IntensityInteriorDay=0.2
|
||||
IntensityInteriorNight=0.2
|
||||
DensitySunrise=1.0
|
||||
DensityDay=1.0
|
||||
DensitySunset=1.0
|
||||
DensityNight=1.0
|
||||
DensityInteriorDay=1.0
|
||||
DensityInteriorNight=1.0
|
||||
SkyColorAmountSunrise=0.5
|
||||
SkyColorAmountDay=0.5
|
||||
SkyColorAmountSunset=0.5
|
||||
SkyColorAmountNight=0.5
|
||||
SkyColorAmountInteriorDay=0.5
|
||||
SkyColorAmountInteriorNight=0.5
|
||||
[PROCEDURALSUN]
|
||||
GlowIntensitySunrise=0.4
|
||||
GlowIntensityDay=0.4
|
||||
GlowIntensitySunset=0.4
|
||||
GlowIntensityNight=0.4
|
||||
GlowIntensityInteriorDay=0.4
|
||||
GlowIntensityInteriorNight=0.4
|
||||
GlowCurveSunrise=10.0
|
||||
GlowCurveDay=10.0
|
||||
GlowCurveSunset=10.0
|
||||
GlowCurveNight=10.0
|
||||
GlowCurveInteriorDay=10.0
|
||||
GlowCurveInteriorNight=10.0
|
||||
[MIST]
|
||||
AnchorsAmountSunrise=1.0
|
||||
AnchorsAmountDay=1.0
|
||||
AnchorsAmountSunset=1.0
|
||||
AnchorsAmountNight=1.0
|
||||
AnchorsAmountInteriorDay=1.0
|
||||
AnchorsAmountInteriorNight=1.0
|
||||
SkyLightingAmountSunrise=1.0
|
||||
SkyLightingAmountDay=1.0
|
||||
SkyLightingAmountSunset=1.0
|
||||
SkyLightingAmountNight=1.0
|
||||
SkyLightingAmountInteriorDay=1.0
|
||||
SkyLightingAmountInteriorNight=1.0
|
||||
SunLightingAmountSunrise=0.1
|
||||
SunLightingAmountDay=0.1
|
||||
SunLightingAmountSunset=0.1
|
||||
SunLightingAmountNight=0.1
|
||||
SunLightingAmountInteriorDay=0.1
|
||||
SunLightingAmountInteriorNight=0.1
|
||||
DesaturationSunrise=0.0
|
||||
DesaturationDay=0.0
|
||||
DesaturationSunset=0.0
|
||||
DesaturationNight=0.0
|
||||
DesaturationInteriorDay=0.0
|
||||
DesaturationInteriorNight=0.0
|
||||
ColorFilterSunrise=1, 1, 1
|
||||
ColorFilterDay=1, 1, 1
|
||||
ColorFilterSunset=1, 1, 1
|
||||
ColorFilterNight=1, 1, 1
|
||||
ColorFilterInteriorDay=1, 1, 1
|
||||
ColorFilterInteriorNight=1, 1, 1
|
||||
RelativeToCameraSunrise=0.0
|
||||
RelativeToCameraDay=0.0
|
||||
RelativeToCameraSunset=0.0
|
||||
RelativeToCameraNight=0.0
|
||||
RelativeToCameraInteriorDay=0.0
|
||||
RelativeToCameraInteriorNight=0.0
|
||||
VerticalOffsetSunrise=-10.0
|
||||
VerticalOffsetDay=-10.0
|
||||
VerticalOffsetSunset=-10.0
|
||||
VerticalOffsetNight=-10.0
|
||||
VerticalOffsetInteriorDay=-10.0
|
||||
VerticalOffsetInteriorNight=-10.0
|
||||
DensitySunrise=1.5
|
||||
DensityDay=1.5
|
||||
DensitySunset=1.5
|
||||
DensityNight=1.5
|
||||
DensityInteriorDay=1.5
|
||||
DensityInteriorNight=1.5
|
||||
VerticalFadeSunrise=4.0
|
||||
VerticalFadeDay=4.0
|
||||
VerticalFadeSunset=4.0
|
||||
VerticalFadeNight=4.0
|
||||
VerticalFadeInteriorDay=4.0
|
||||
VerticalFadeInteriorNight=4.0
|
||||
DistanceFadeSunrise=0.0
|
||||
DistanceFadeDay=0.0
|
||||
DistanceFadeSunset=0.0
|
||||
DistanceFadeNight=0.0
|
||||
DistanceFadeInteriorDay=0.0
|
||||
DistanceFadeInteriorNight=0.0
|
||||
BottomTopSunrise=0.0
|
||||
BottomTopDay=0.0
|
||||
BottomTopSunset=0.0
|
||||
BottomTopNight=0.0
|
||||
BottomTopInteriorDay=0.0
|
||||
BottomTopInteriorNight=0.0
|
||||
ExponentialFadeSunrise=1.0
|
||||
ExponentialFadeDay=1.0
|
||||
ExponentialFadeSunset=1.0
|
||||
ExponentialFadeNight=1.0
|
||||
ExponentialFadeInteriorDay=1.0
|
||||
ExponentialFadeInteriorNight=1.0
|
||||
|
|
@ -62,5 +62,5 @@
|
|||
//#define FROST_DDS
|
||||
//#define FROSTBUMP_DDS
|
||||
/* experimental features (TODO) */
|
||||
//#define USE_BOKEH
|
||||
#define USE_BOKEH
|
||||
//#define MULTIPASS_RMAO
|
||||
|
|
|
|||
|
|
@ -164,6 +164,30 @@ ColorPowSunset=1.0
|
|||
ColorPowNight=1.0
|
||||
ColorPowInteriorDay=1.0
|
||||
ColorPowInteriorNight=1.0
|
||||
DirectLightingColorFilterSunrise=1, 1, 1
|
||||
DirectLightingColorFilterDay=1, 1, 1
|
||||
DirectLightingColorFilterSunset=1, 1, 1
|
||||
DirectLightingColorFilterNight=1, 1, 1
|
||||
DirectLightingColorFilterInteriorDay=1, 1, 1
|
||||
DirectLightingColorFilterInteriorNight=1, 1, 1
|
||||
FogColorFilterSunrise=1, 1, 1
|
||||
FogColorFilterDay=1, 1, 1
|
||||
FogColorFilterSunset=1, 1, 1
|
||||
FogColorFilterNight=1, 1, 1
|
||||
FogColorFilterInteriorDay=1, 1, 1
|
||||
FogColorFilterInteriorNight=1, 1, 1
|
||||
DirectLightingColorFilterAmountSunrise=0.0
|
||||
DirectLightingColorFilterAmountDay=0.0
|
||||
DirectLightingColorFilterAmountSunset=0.0
|
||||
DirectLightingColorFilterAmountNight=0.0
|
||||
DirectLightingColorFilterAmountInteriorDay=0.0
|
||||
DirectLightingColorFilterAmountInteriorNight=0.0
|
||||
FogColorFilterAmountSunrise=0.0
|
||||
FogColorFilterAmountDay=0.0
|
||||
FogColorFilterAmountSunset=0.0
|
||||
FogColorFilterAmountNight=0.0
|
||||
FogColorFilterAmountInteriorDay=0.0
|
||||
FogColorFilterAmountInteriorNight=0.0
|
||||
[SKY]
|
||||
CloudsIntensitySunrise=1.0
|
||||
CloudsIntensityDay=1.0
|
||||
|
|
@ -285,6 +309,30 @@ MoonDesaturationSunset=0.0
|
|||
MoonDesaturationNight=0.0
|
||||
MoonDesaturationInteriorDay=0.0
|
||||
MoonDesaturationInteriorNight=0.0
|
||||
GradientTopColorFilterSunrise=1, 1, 1
|
||||
GradientTopColorFilterDay=1, 1, 1
|
||||
GradientTopColorFilterSunset=1, 1, 1
|
||||
GradientTopColorFilterNight=1, 1, 1
|
||||
GradientTopColorFilterInteriorDay=1, 1, 1
|
||||
GradientTopColorFilterInteriorNight=1, 1, 1
|
||||
GradientMiddleColorFilterSunrise=1, 1, 1
|
||||
GradientMiddleColorFilterDay=1, 1, 1
|
||||
GradientMiddleColorFilterSunset=1, 1, 1
|
||||
GradientMiddleColorFilterNight=1, 1, 1
|
||||
GradientMiddleColorFilterInteriorDay=1, 1, 1
|
||||
GradientMiddleColorFilterInteriorNight=1, 1, 1
|
||||
GradientHorizonColorFilterSunrise=1, 1, 1
|
||||
GradientHorizonColorFilterDay=1, 1, 1
|
||||
GradientHorizonColorFilterSunset=1, 1, 1
|
||||
GradientHorizonColorFilterNight=1, 1, 1
|
||||
GradientHorizonColorFilterInteriorDay=1, 1, 1
|
||||
GradientHorizonColorFilterInteriorNight=1, 1, 1
|
||||
CloudsColorFilterSunrise=1, 1, 1
|
||||
CloudsColorFilterDay=1, 1, 1
|
||||
CloudsColorFilterSunset=1, 1, 1
|
||||
CloudsColorFilterNight=1, 1, 1
|
||||
CloudsColorFilterInteriorDay=1, 1, 1
|
||||
CloudsColorFilterInteriorNight=1, 1, 1
|
||||
[OBJECT]
|
||||
SubSurfaceScatteringMultiplierSunrise=1.0
|
||||
SubSurfaceScatteringMultiplierDay=1.0
|
||||
|
|
|
|||
|
|
@ -164,6 +164,30 @@ ColorPowSunset=1.0
|
|||
ColorPowNight=1.0
|
||||
ColorPowInteriorDay=1.0
|
||||
ColorPowInteriorNight=1.0
|
||||
DirectLightingColorFilterSunrise=1, 1, 1
|
||||
DirectLightingColorFilterDay=1, 1, 1
|
||||
DirectLightingColorFilterSunset=1, 1, 1
|
||||
DirectLightingColorFilterNight=1, 1, 1
|
||||
DirectLightingColorFilterInteriorDay=1, 1, 1
|
||||
DirectLightingColorFilterInteriorNight=1, 1, 1
|
||||
FogColorFilterSunrise=1, 1, 1
|
||||
FogColorFilterDay=1, 1, 1
|
||||
FogColorFilterSunset=1, 1, 1
|
||||
FogColorFilterNight=1, 1, 1
|
||||
FogColorFilterInteriorDay=1, 1, 1
|
||||
FogColorFilterInteriorNight=1, 1, 1
|
||||
DirectLightingColorFilterAmountSunrise=0.0
|
||||
DirectLightingColorFilterAmountDay=0.0
|
||||
DirectLightingColorFilterAmountSunset=0.0
|
||||
DirectLightingColorFilterAmountNight=0.0
|
||||
DirectLightingColorFilterAmountInteriorDay=0.0
|
||||
DirectLightingColorFilterAmountInteriorNight=0.0
|
||||
FogColorFilterAmountSunrise=0.0
|
||||
FogColorFilterAmountDay=0.0
|
||||
FogColorFilterAmountSunset=0.0
|
||||
FogColorFilterAmountNight=0.0
|
||||
FogColorFilterAmountInteriorDay=0.0
|
||||
FogColorFilterAmountInteriorNight=0.0
|
||||
[SKY]
|
||||
CloudsIntensitySunrise=1.0
|
||||
CloudsIntensityDay=1.0
|
||||
|
|
@ -285,6 +309,30 @@ MoonDesaturationSunset=0.0
|
|||
MoonDesaturationNight=0.0
|
||||
MoonDesaturationInteriorDay=0.0
|
||||
MoonDesaturationInteriorNight=0.0
|
||||
GradientTopColorFilterSunrise=1, 1, 1
|
||||
GradientTopColorFilterDay=1, 1, 1
|
||||
GradientTopColorFilterSunset=1, 1, 1
|
||||
GradientTopColorFilterNight=1, 1, 1
|
||||
GradientTopColorFilterInteriorDay=1, 1, 1
|
||||
GradientTopColorFilterInteriorNight=1, 1, 1
|
||||
GradientMiddleColorFilterSunrise=1, 1, 1
|
||||
GradientMiddleColorFilterDay=1, 1, 1
|
||||
GradientMiddleColorFilterSunset=1, 1, 1
|
||||
GradientMiddleColorFilterNight=1, 1, 1
|
||||
GradientMiddleColorFilterInteriorDay=1, 1, 1
|
||||
GradientMiddleColorFilterInteriorNight=1, 1, 1
|
||||
GradientHorizonColorFilterSunrise=1, 1, 1
|
||||
GradientHorizonColorFilterDay=1, 1, 1
|
||||
GradientHorizonColorFilterSunset=1, 1, 1
|
||||
GradientHorizonColorFilterNight=1, 1, 1
|
||||
GradientHorizonColorFilterInteriorDay=1, 1, 1
|
||||
GradientHorizonColorFilterInteriorNight=1, 1, 1
|
||||
CloudsColorFilterSunrise=1, 1, 1
|
||||
CloudsColorFilterDay=1, 1, 1
|
||||
CloudsColorFilterSunset=1, 1, 1
|
||||
CloudsColorFilterNight=1, 1, 1
|
||||
CloudsColorFilterInteriorDay=1, 1, 1
|
||||
CloudsColorFilterInteriorNight=1, 1, 1
|
||||
[OBJECT]
|
||||
SubSurfaceScatteringMultiplierSunrise=1.0
|
||||
SubSurfaceScatteringMultiplierDay=1.0
|
||||
|
|
|
|||
3
weathers/_locationweather.ini
Normal file
3
weathers/_locationweather.ini
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
//example usage
|
||||
//[0000003C] - WorldSpaceID
|
||||
//13163=d4886 - first is LocationID, second is WeatherID (Riverwood with rainy weather)
|
||||
Reference in a new issue