MariENB 2.0.2
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8522940c0e
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13 changed files with 951 additions and 88 deletions
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assets/menbbokeh.png
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assets/menbbokeh.png
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After Width: | Height: | Size: 7.9 KiB |
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@ -58,9 +58,9 @@
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#define LUTMODE_64
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#define LUTMODE_64
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/* some textures can be provided as DDS rather than PNG to save space */
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/* some textures can be provided as DDS rather than PNG to save space */
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//#define HEAT_DDS
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//#define HEAT_DDS
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#define LENSDIRT_DDS
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//#define LENSDIRT_DDS
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//#define FROST_DDS
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//#define FROST_DDS
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//#define FROSTBUMP_DDS
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//#define FROSTBUMP_DDS
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/* experimental features (TODO) */
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/* experimental features (TODO) */
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//#define USE_BOKEH
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#define USE_BOKEH
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//#define MULTIPASS_RMAO
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//#define MULTIPASS_RMAO
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@ -400,6 +400,99 @@ float4 PS_DoFPrepass( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
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This method skips blurring areas that are perfectly in focus. The
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This method skips blurring areas that are perfectly in focus. The
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performance gain is negligible in most cases, though.
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performance gain is negligible in most cases, though.
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*/
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*/
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#ifdef USE_BOKEH
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/* gather blur pass */
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float4 PS_DoFBlurH( VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR
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{
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float2 coord = IN.txcoord.xy;
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if ( dofdisable ) return tex2D(SamplerColor,coord);
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float dfc = tex2D(SamplerColor,coord).a;
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if ( dofdebug ) return tex2D(SamplerDepth,coord).x;
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if ( dfcdebug ) return dfc;
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float2 bresl;
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if ( (fixedx > 0) && (fixedy > 0) ) bresl = float2(fixedx,fixedy);
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else bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
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float2 bof = 1.0/bresl;
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float4 res = tex2D(SamplerColor,coord);
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float4 ccol = res;
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if ( dfc > 0.0 )
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{
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res *= 0;
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float dep = tex2D(SamplerDepth,coord).x;
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float sd, ds, sw, tw = 0;
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float2 bsz = bof*dofpradius*dfc;
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float4 sc;
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[unroll] for ( int i=0; i<16; i++ )
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{
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sc = tex2Dlod(SamplerColor,float4(coord.x
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+poisson16[i].x*bsz.x,coord.y+poisson16[i].y
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*bsz.y,0.0,dfc));
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ds = tex2D(SamplerDepth,coord+poisson16[i]*bsz).x;
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sd = tex2D(SamplerColor,coord+poisson16[i]*bsz).a;
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sw = (ds>dep)?1.0:sd;
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tw += sw;
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res += sc*sw;
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}
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res /= tw;
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}
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/* check if bokeh point */
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const float2 pts[9] =
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{
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float2(-1.5,-1.5),float2( 0.5,-1.5),float2( 1.5,-1.5),
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float2(-1.5, 0.5),float2( 0.5, 0.5),float2( 1.5, 1.5),
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float2(-1.5, 1.5),float2( 0.5, 1.5),float2( 1.5, 1.5)
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};
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float4 col = float4(0,0,0,0);
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[unroll] for ( int i=0; i<9; i++ )
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col += tex2D(SamplerColor,coord+pts[i]*bof);
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col /= 9.0;
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float lum = luminance(col), clum = luminance(ccol);
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if ( (max(clum-lum,0.0) > bokthr) && (dfc > bokbthr) )
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col.a = min(clum*dfc,1.0);
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else col.a = 0.0;
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res.a = col.a;
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return res;
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}
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/* bokeh pass */
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float4 PS_DoFBlurV( VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR
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{
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float2 coord = IN.txcoord.xy;
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if ( dofdisable ) return tex2D(SamplerColor,coord);
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float dfc = tex2D(SamplerColor,coord).a;
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if ( dofdebug ) return tex2D(SamplerDepth,coord).x;
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if ( dfcdebug ) return dfc;
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float2 bresl;
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if ( (fixedx > 0) && (fixedy > 0) ) bresl = float2(fixedx,fixedy);
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else bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
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float2 bof = (1.0/bresl);
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float4 res = tex2D(SamplerColor,coord);
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// It's bokeh time
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float2 rcoord;
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int rsmp;
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float rstep, bsmp, bft, tw = 0;
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float4 bcol = float4(0,0,0,0);
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[unroll] for ( int r=1; r<=5; r++ )
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{
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rsmp = r*3;
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[loop] for ( int s=0; s<rsmp; s++ )
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{
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rstep = pi*2.0/float(rsmp);
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rcoord.x = (cos(float(s)*rstep)*float(r));
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rcoord.y = (sin(float(s)*rstep)*float(r));
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bsmp = tex2D(SamplerBokeh,0.5+rcoord/10.0).x;
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bft = tex2D(SamplerColor,coord+(rcoord/5.0)*bof
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*boksiz).a;
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bcol += tex2D(SamplerColor,coord+(rcoord/5.0)*bof
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*boksiz)*bft*bsmp;
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tw += bsmp;
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}
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}
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bcol /= tw;
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res = res+bcol;
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res.a = 1.0;
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return res;
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}
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#else
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float4 PS_DoFBlurH( VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR
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float4 PS_DoFBlurH( VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR
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{
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{
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float2 coord = IN.txcoord.xy;
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float2 coord = IN.txcoord.xy;
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@ -464,6 +557,7 @@ float4 PS_DoFBlurV( VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR
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res.a = 1.0;
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res.a = 1.0;
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return res;
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return res;
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}
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}
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#endif
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/* Screen frost shader. Not very realistic either, but looks fine too. */
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/* Screen frost shader. Not very realistic either, but looks fine too. */
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float2 ScreenFrost( float2 coord )
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float2 ScreenFrost( float2 coord )
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{
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{
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@ -81,6 +81,20 @@ static const float3 ssao_samples_hq[64] =
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float3(-0.7190, 0.1767, 0.4489),float3(-0.5617, 0.5845,-0.4116),
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float3(-0.7190, 0.1767, 0.4489),float3(-0.5617, 0.5845,-0.4116),
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float3(-0.8919,-0.0384, 0.3360),float3(-0.0144, 0.9775,-0.2105)
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float3(-0.8919,-0.0384, 0.3360),float3(-0.0144, 0.9775,-0.2105)
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};
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};
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/* For high quality DOF */
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#ifdef USE_BOKEH
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static const float2 poisson16[16] =
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{
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float2( 0.20698410, 0.22452690),float2( 0.52580800,-0.23108170),
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float2( 0.13839430, 0.90561220),float2( 0.66330090, 0.51298430),
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float2(-0.40027920, 0.37270580),float2( 0.07912822,-0.65129210),
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float2(-0.77260670,-0.51512170),float2(-0.38431930,-0.14941320),
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float2(-0.91077820, 0.25006330),float2( 0.69401530,-0.70989270),
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float2(-0.19646690,-0.37938900),float2(-0.47692860, 0.18408630),
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float2(-0.24732800,-0.87984590),float2( 0.42065410,-0.71477200),
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float2( 0.58293480,-0.09794202),float2( 0.36918380, 0.41406420)
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};
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#endif
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/* standard stuff */
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/* standard stuff */
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float4 ScreenSize;
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float4 ScreenSize;
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float ENightDayFactor;
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float ENightDayFactor;
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@ -122,6 +136,12 @@ texture2D texFrostBump
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string ResourceName = "menbfrostbump.png";
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string ResourceName = "menbfrostbump.png";
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#endif
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#endif
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>;
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>;
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#ifdef USE_BOKEH
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texture2D texBokeh
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<
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string ResourceName = "menbbokeh.png";
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>;
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#endif
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texture2D texFocus;
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texture2D texFocus;
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texture2D texCurr;
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texture2D texCurr;
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texture2D texPrev;
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texture2D texPrev;
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@ -197,6 +217,20 @@ sampler2D SamplerFrostBump = sampler_state
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MaxMipLevel = 0;
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MaxMipLevel = 0;
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MipMapLodBias = 0;
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MipMapLodBias = 0;
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};
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};
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#ifdef USE_BOKEH
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sampler2D SamplerBokeh = sampler_state
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{
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Texture = <texBokeh>;
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MinFilter = LINEAR;
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MagFilter = LINEAR;
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MipFilter = NONE;
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AddressU = Border;
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AddressV = Border;
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SRGBTexture = FALSE;
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MaxMipLevel = 0;
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MipMapLodBias = 0;
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};
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#endif
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sampler2D SamplerFocus = sampler_state
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sampler2D SamplerFocus = sampler_state
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{
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{
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Texture = <texFocus>;
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Texture = <texFocus>;
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@ -619,6 +619,7 @@ bool dofdisable
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string UIName = "Disable DOF";
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string UIName = "Disable DOF";
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string UIWidget = "Checkbox";
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string UIWidget = "Checkbox";
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> = {false};
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> = {false};
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#ifndef USE_BOKEH
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float dofbfact
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float dofbfact
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<
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<
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string UIName = "DOF Bilateral Factor";
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string UIName = "DOF Bilateral Factor";
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@ -630,6 +631,14 @@ float dofbradius
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string UIWidget = "Spinner";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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float UIMin = 0.0;
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> = {1.0};
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> = {1.0};
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#else
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float dofpradius
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<
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string UIName = "DOF Gather Blur Radius";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {6.0};
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#endif
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#ifndef FALLOUT
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#ifndef FALLOUT
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bool dofrelfov
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bool dofrelfov
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<
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<
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@ -664,6 +673,26 @@ float relfovfactor_id
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string UIWidget = "Spinner";
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string UIWidget = "Spinner";
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> = {2.0};
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> = {2.0};
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#endif
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#endif
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#ifdef USE_BOKEH
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float bokthr
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<
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string UIName = "Bokeh Threshold";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {1.0};
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float bokbthr
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<
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string UIName = "Bokeh Blur Threshold";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {0.5};
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float boksiz
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<
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string UIName = "Bokeh Size";
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string UIWidget = "Spinner";
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float UIMin = 0.0;
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> = {8.0};
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#endif
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bool dofdebug
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bool dofdebug
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<
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<
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string UIName = "Debug Depth";
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string UIName = "Debug Depth";
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@ -11,7 +11,7 @@ EnableAmbientOcclusion=false
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EnableDepthOfField=true
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EnableDepthOfField=true
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EnableDetailedShadow=true
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EnableDetailedShadow=true
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EnableSunRays=true
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EnableSunRays=true
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EnableSkyLighting=false
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EnableSkyLighting=true
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EnableImageBasedLighting=false
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EnableImageBasedLighting=false
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EnableReflection=true
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EnableReflection=true
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EnableSoftParticles=true
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EnableSoftParticles=true
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@ -22,7 +22,7 @@ EnableLens=false
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EnableWater=true
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EnableWater=true
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EnableUnderwater=true
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EnableUnderwater=true
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EnableCloudShadows=true
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EnableCloudShadows=true
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EnableVolumetricRays=false
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EnableVolumetricRays=true
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EnableProceduralSun=true
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EnableProceduralSun=true
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EnableMist=true
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EnableMist=true
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@ -100,14 +100,14 @@ DetectorOldVersion=false
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ForceMinMaxValues=true
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ForceMinMaxValues=true
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AdaptationSensitivity=0.8
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AdaptationSensitivity=0.8
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AdaptationTime=3.0
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AdaptationTime=3.0
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AdaptationMin=0.75
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AdaptationMin=0.5
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AdaptationMax=1.25
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AdaptationMax=2.2
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[ENVIRONMENT]
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[ENVIRONMENT]
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DirectLightingIntensityDay=1.87
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DirectLightingIntensityDay=1.65
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DirectLightingIntensityNight=1.43
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DirectLightingIntensityNight=1.43
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DirectLightingIntensityInterior=1.014688
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DirectLightingIntensityInterior=1.014688
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DirectLightingCurveDay=1.42
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DirectLightingCurveDay=1.24
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DirectLightingCurveNight=1.2
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DirectLightingCurveNight=1.2
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DirectLightingCurveInterior=1.25
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DirectLightingCurveInterior=1.25
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DirectLightingDesaturationDay=0.07
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DirectLightingDesaturationDay=0.07
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@ -122,10 +122,10 @@ SpecularPowerMultiplierInterior=1.0
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SpecularFromLightDay=0.0
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SpecularFromLightDay=0.0
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SpecularFromLightNight=0.0
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SpecularFromLightNight=0.0
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SpecularFromLightInterior=0.0
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SpecularFromLightInterior=0.0
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AmbientLightingIntensityDay=0.59
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AmbientLightingIntensityDay=0.5
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AmbientLightingIntensityNight=0.48
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AmbientLightingIntensityNight=0.48
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AmbientLightingIntensityInterior=0.914
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AmbientLightingIntensityInterior=0.914
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AmbientLightingCurveDay=0.98
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AmbientLightingCurveDay=0.91
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AmbientLightingCurveNight=1.33
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AmbientLightingCurveNight=1.33
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AmbientLightingCurveInterior=0.75
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AmbientLightingCurveInterior=0.75
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AmbientLightingDesaturationDay=0.0
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AmbientLightingDesaturationDay=0.0
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@ -141,19 +141,19 @@ PointLightingDesaturationDay=0.0
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PointLightingDesaturationNight=0.0
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PointLightingDesaturationNight=0.0
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PointLightingDesaturationInterior=0.0
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PointLightingDesaturationInterior=0.0
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FogColorMultiplierDay=0.64
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FogColorMultiplierDay=0.64
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FogColorMultiplierNight=0.27
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FogColorMultiplierNight=0.32
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FogColorMultiplierInterior=0.5
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FogColorMultiplierInterior=0.5
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FogColorCurveDay=1.17
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FogColorCurveDay=1.15
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FogColorCurveNight=1.07
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FogColorCurveNight=1.41
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FogColorCurveInterior=1.0
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FogColorCurveInterior=1.0
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ColorPowDay=1.0
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ColorPowDay=1.0
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ColorPowNight=1.0
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ColorPowNight=1.0
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ColorPowInterior=0.9
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ColorPowInterior=0.9
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DirectLightingIntensitySunrise=1.55
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DirectLightingIntensitySunrise=1.52
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DirectLightingIntensitySunset=1.52
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DirectLightingIntensitySunset=1.52
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DirectLightingIntensityInteriorDay=1.32
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DirectLightingIntensityInteriorDay=1.32
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DirectLightingIntensityInteriorNight=1.14
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DirectLightingIntensityInteriorNight=1.14
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DirectLightingCurveSunrise=1.25
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DirectLightingCurveSunrise=1.27
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DirectLightingCurveSunset=1.34
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DirectLightingCurveSunset=1.34
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DirectLightingCurveInteriorDay=1.38
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DirectLightingCurveInteriorDay=1.38
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DirectLightingCurveInteriorNight=1.25
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DirectLightingCurveInteriorNight=1.25
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@ -173,12 +173,12 @@ SpecularFromLightSunrise=0.0
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SpecularFromLightSunset=0.0
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SpecularFromLightSunset=0.0
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SpecularFromLightInteriorDay=0.0
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SpecularFromLightInteriorDay=0.0
|
||||||
SpecularFromLightInteriorNight=0.0
|
SpecularFromLightInteriorNight=0.0
|
||||||
AmbientLightingIntensitySunrise=0.44
|
AmbientLightingIntensitySunrise=0.46
|
||||||
AmbientLightingIntensitySunset=0.45
|
AmbientLightingIntensitySunset=0.45
|
||||||
AmbientLightingIntensityInteriorDay=0.38
|
AmbientLightingIntensityInteriorDay=0.38
|
||||||
AmbientLightingIntensityInteriorNight=0.31
|
AmbientLightingIntensityInteriorNight=0.31
|
||||||
AmbientLightingCurveSunrise=1.18
|
AmbientLightingCurveSunrise=1.03
|
||||||
AmbientLightingCurveSunset=1.28
|
AmbientLightingCurveSunset=1.09
|
||||||
AmbientLightingCurveInteriorDay=1.11
|
AmbientLightingCurveInteriorDay=1.11
|
||||||
AmbientLightingCurveInteriorNight=1.17
|
AmbientLightingCurveInteriorNight=1.17
|
||||||
AmbientLightingDesaturationSunrise=0.0
|
AmbientLightingDesaturationSunrise=0.0
|
||||||
|
|
@ -231,10 +231,10 @@ FogColorMultiplierSunrise=0.37
|
||||||
FogColorMultiplierSunset=0.39
|
FogColorMultiplierSunset=0.39
|
||||||
FogColorMultiplierInteriorDay=0.54
|
FogColorMultiplierInteriorDay=0.54
|
||||||
FogColorMultiplierInteriorNight=0.32
|
FogColorMultiplierInteriorNight=0.32
|
||||||
FogColorCurveSunrise=1.1
|
FogColorCurveSunrise=1.22
|
||||||
FogColorCurveSunset=1.12
|
FogColorCurveSunset=1.23
|
||||||
FogColorCurveInteriorDay=1.06
|
FogColorCurveInteriorDay=1.06
|
||||||
FogColorCurveInteriorNight=1.03
|
FogColorCurveInteriorNight=1.14
|
||||||
ColorPowSunrise=1.0
|
ColorPowSunrise=1.0
|
||||||
ColorPowSunset=1.0
|
ColorPowSunset=1.0
|
||||||
ColorPowInteriorDay=1.0
|
ColorPowInteriorDay=1.0
|
||||||
|
|
@ -252,6 +252,18 @@ FogColorFilterSunset=1, 1, 1
|
||||||
FogColorFilterNight=1, 1, 1
|
FogColorFilterNight=1, 1, 1
|
||||||
FogColorFilterInteriorDay=1, 1, 1
|
FogColorFilterInteriorDay=1, 1, 1
|
||||||
FogColorFilterInteriorNight=1, 1, 1
|
FogColorFilterInteriorNight=1, 1, 1
|
||||||
|
DirectLightingColorFilterAmountSunrise=0.0
|
||||||
|
DirectLightingColorFilterAmountDay=0.0
|
||||||
|
DirectLightingColorFilterAmountSunset=0.0
|
||||||
|
DirectLightingColorFilterAmountNight=0.0
|
||||||
|
DirectLightingColorFilterAmountInteriorDay=0.0
|
||||||
|
DirectLightingColorFilterAmountInteriorNight=0.0
|
||||||
|
FogColorFilterAmountSunrise=0.0
|
||||||
|
FogColorFilterAmountDay=0.0
|
||||||
|
FogColorFilterAmountSunset=0.0
|
||||||
|
FogColorFilterAmountNight=0.0
|
||||||
|
FogColorFilterAmountInteriorDay=0.0
|
||||||
|
FogColorFilterAmountInteriorNight=0.0
|
||||||
|
|
||||||
[SKY]
|
[SKY]
|
||||||
Enable=true
|
Enable=true
|
||||||
|
|
@ -268,8 +280,8 @@ CloudsCurveInterior=1.5
|
||||||
CloudsDesaturationDay=0.0
|
CloudsDesaturationDay=0.0
|
||||||
CloudsDesaturationNight=0.0
|
CloudsDesaturationNight=0.0
|
||||||
CloudsDesaturationInterior=0.14
|
CloudsDesaturationInterior=0.14
|
||||||
CloudsEdgeClamp=0.38
|
CloudsEdgeClamp=0.37
|
||||||
CloudsEdgeIntensity=1.4
|
CloudsEdgeIntensity=1.41
|
||||||
GradientIntensityDay=1.370001
|
GradientIntensityDay=1.370001
|
||||||
GradientIntensityNight=0.890001
|
GradientIntensityNight=0.890001
|
||||||
GradientIntensityInterior=0.85
|
GradientIntensityInterior=0.85
|
||||||
|
|
@ -296,7 +308,7 @@ GradientHorizonCurveNight=1.65
|
||||||
GradientHorizonCurveInterior=1.25
|
GradientHorizonCurveInterior=1.25
|
||||||
SunIntensity=3.0
|
SunIntensity=3.0
|
||||||
SunDesaturation=0.0
|
SunDesaturation=0.0
|
||||||
SunCoronaIntensity=1.281
|
SunCoronaIntensity=1.261
|
||||||
SunCoronaCurve=1.06
|
SunCoronaCurve=1.06
|
||||||
SunCoronaDesaturation=0.09
|
SunCoronaDesaturation=0.09
|
||||||
MoonIntensity=1.6
|
MoonIntensity=1.6
|
||||||
|
|
@ -347,12 +359,12 @@ GradientHorizonCurveSunrise=1.64
|
||||||
GradientHorizonCurveSunset=1.73
|
GradientHorizonCurveSunset=1.73
|
||||||
GradientHorizonCurveInteriorDay=1.44
|
GradientHorizonCurveInteriorDay=1.44
|
||||||
GradientHorizonCurveInteriorNight=1.34
|
GradientHorizonCurveInteriorNight=1.34
|
||||||
SunIntensitySunrise=1.53
|
SunIntensitySunrise=1.26
|
||||||
SunIntensityDay=1.73
|
SunIntensityDay=1.36
|
||||||
SunIntensitySunset=1.56
|
SunIntensitySunset=1.29
|
||||||
SunIntensityNight=1.43
|
SunIntensityNight=1.04
|
||||||
SunIntensityInteriorDay=1.73
|
SunIntensityInteriorDay=1.42
|
||||||
SunIntensityInteriorNight=1.66
|
SunIntensityInteriorNight=1.16
|
||||||
SunDesaturationSunrise=0.0
|
SunDesaturationSunrise=0.0
|
||||||
SunDesaturationDay=0.0
|
SunDesaturationDay=0.0
|
||||||
SunDesaturationSunset=0.0
|
SunDesaturationSunset=0.0
|
||||||
|
|
@ -365,11 +377,11 @@ SunColorFilterSunset=0.929, 0.357, 0.0275
|
||||||
SunColorFilterNight=0.616, 0.282, 0.0588
|
SunColorFilterNight=0.616, 0.282, 0.0588
|
||||||
SunColorFilterInteriorDay=0.98, 0.937, 0.847
|
SunColorFilterInteriorDay=0.98, 0.937, 0.847
|
||||||
SunColorFilterInteriorNight=0.729, 0.286, 0.0314
|
SunColorFilterInteriorNight=0.729, 0.286, 0.0314
|
||||||
SunGlowIntensitySunrise=1.27
|
SunGlowIntensitySunrise=0.69
|
||||||
SunGlowIntensityDay=1.18
|
SunGlowIntensityDay=0.92
|
||||||
SunGlowIntensitySunset=1.36
|
SunGlowIntensitySunset=0.7
|
||||||
SunGlowIntensityNight=1.46
|
SunGlowIntensityNight=0.42
|
||||||
SunGlowIntensityInteriorDay=1.3
|
SunGlowIntensityInteriorDay=0.87
|
||||||
SunGlowIntensityInteriorNight=0.31
|
SunGlowIntensityInteriorNight=0.31
|
||||||
SunGlowHazinessSunrise=0.03
|
SunGlowHazinessSunrise=0.03
|
||||||
SunGlowHazinessDay=0.1
|
SunGlowHazinessDay=0.1
|
||||||
|
|
@ -395,12 +407,12 @@ MoonDesaturationSunset=0.38
|
||||||
MoonDesaturationNight=0.16
|
MoonDesaturationNight=0.16
|
||||||
MoonDesaturationInteriorDay=0.35
|
MoonDesaturationInteriorDay=0.35
|
||||||
MoonDesaturationInteriorNight=0.14
|
MoonDesaturationInteriorNight=0.14
|
||||||
CloudsOpacitySunrise=1.0
|
CloudsOpacitySunrise=1.06
|
||||||
CloudsOpacityDay=1.0
|
CloudsOpacityDay=1.18
|
||||||
CloudsOpacitySunset=1.0
|
CloudsOpacitySunset=1.01
|
||||||
CloudsOpacityNight=1.0
|
CloudsOpacityNight=0.93
|
||||||
CloudsOpacityInteriorDay=1.0
|
CloudsOpacityInteriorDay=1.21
|
||||||
CloudsOpacityInteriorNight=1.0
|
CloudsOpacityInteriorNight=1.05
|
||||||
CloudsEdgeFadeRange=0.82
|
CloudsEdgeFadeRange=0.82
|
||||||
CloudsEdgeMoonMultiplier=2.78
|
CloudsEdgeMoonMultiplier=2.78
|
||||||
IgnoreWeatherSystem=true
|
IgnoreWeatherSystem=true
|
||||||
|
|
@ -422,6 +434,12 @@ GradientHorizonColorFilterSunset=1, 1, 1
|
||||||
GradientHorizonColorFilterNight=1, 1, 1
|
GradientHorizonColorFilterNight=1, 1, 1
|
||||||
GradientHorizonColorFilterInteriorDay=1, 1, 1
|
GradientHorizonColorFilterInteriorDay=1, 1, 1
|
||||||
GradientHorizonColorFilterInteriorNight=1, 1, 1
|
GradientHorizonColorFilterInteriorNight=1, 1, 1
|
||||||
|
CloudsColorFilterSunrise=1, 1, 1
|
||||||
|
CloudsColorFilterDay=1, 1, 1
|
||||||
|
CloudsColorFilterSunset=1, 1, 1
|
||||||
|
CloudsColorFilterNight=1, 1, 1
|
||||||
|
CloudsColorFilterInteriorDay=1, 1, 1
|
||||||
|
CloudsColorFilterInteriorNight=1, 1, 1
|
||||||
|
|
||||||
[OBJECT]
|
[OBJECT]
|
||||||
SubSurfaceScatteringMultiplierDay=0.11
|
SubSurfaceScatteringMultiplierDay=0.11
|
||||||
|
|
@ -547,8 +565,8 @@ DetailedShadowQuality=1
|
||||||
UseBilateralShadowFilter=true
|
UseBilateralShadowFilter=true
|
||||||
UseShadowFilter=true
|
UseShadowFilter=true
|
||||||
ShadowFilterQuality=1
|
ShadowFilterQuality=1
|
||||||
ShadowBlurRange=4.0
|
ShadowBlurRange=6.0
|
||||||
ShadowBlurRangeInterior=4.0
|
ShadowBlurRangeInterior=6.0
|
||||||
IgnoreWeatherSystem=true
|
IgnoreWeatherSystem=true
|
||||||
|
|
||||||
[DEPTHOFFIELD]
|
[DEPTHOFFIELD]
|
||||||
|
|
@ -558,28 +576,29 @@ IgnoreWeatherSystem=true
|
||||||
|
|
||||||
[RAYS]
|
[RAYS]
|
||||||
SunRaysMultiplier=0.75
|
SunRaysMultiplier=0.75
|
||||||
SunRaysMultiplierSunrise=0.36
|
SunRaysMultiplierSunrise=0.28
|
||||||
SunRaysMultiplierDay=0.2
|
SunRaysMultiplierDay=0.2
|
||||||
SunRaysMultiplierSunset=0.39
|
SunRaysMultiplierSunset=0.3
|
||||||
SunRaysMultiplierNight=0.43
|
SunRaysMultiplierNight=0.35
|
||||||
SunRaysMultiplierInteriorDay=0.29
|
SunRaysMultiplierInteriorDay=0.2
|
||||||
SunRaysMultiplierInteriorNight=0.46
|
SunRaysMultiplierInteriorNight=0.33
|
||||||
IgnoreWeatherSystem=true
|
IgnoreWeatherSystem=true
|
||||||
|
|
||||||
[SKYLIGHTING]
|
[SKYLIGHTING]
|
||||||
Quality=1
|
Quality=1
|
||||||
FilterQuality=1
|
FilterQuality=1
|
||||||
AmbientMinLevel=0.39375
|
AmbientMinLevel=0.39375
|
||||||
AmbientMinLevelSunrise=0.33
|
AmbientMinLevelSunrise=0.76
|
||||||
AmbientMinLevelDay=0.68
|
AmbientMinLevelDay=0.84
|
||||||
AmbientMinLevelSunset=0.4
|
AmbientMinLevelSunset=0.75
|
||||||
AmbientMinLevelNight=0.26
|
AmbientMinLevelNight=0.67
|
||||||
AmbientMinLevelInteriorDay=0.2
|
AmbientMinLevelInteriorDay=0.74
|
||||||
AmbientMinLevelInteriorNight=0.18
|
AmbientMinLevelInteriorNight=0.62
|
||||||
IgnoreWeatherSystem=true
|
IgnoreWeatherSystem=true
|
||||||
|
|
||||||
[WEATHER]
|
[WEATHER]
|
||||||
EnableMultipleWeathers=true
|
EnableMultipleWeathers=true
|
||||||
|
EnableLocationWeather=false
|
||||||
|
|
||||||
[TIMEOFDAY]
|
[TIMEOFDAY]
|
||||||
Enable=true
|
Enable=true
|
||||||
|
|
@ -811,36 +830,36 @@ OpacityInteriorNight=0.98
|
||||||
IgnoreWeatherSystem=true
|
IgnoreWeatherSystem=true
|
||||||
[VOLUMETRICRAYS]
|
[VOLUMETRICRAYS]
|
||||||
Quality=1
|
Quality=1
|
||||||
IntensitySunrise=0.49
|
IntensitySunrise=0.47
|
||||||
IntensityDay=0.41
|
IntensityDay=0.41
|
||||||
IntensitySunset=0.61
|
IntensitySunset=0.61
|
||||||
IntensityNight=0.66
|
IntensityNight=0.66
|
||||||
IntensityInteriorDay=0.53
|
IntensityInteriorDay=0.53
|
||||||
IntensityInteriorNight=0.61
|
IntensityInteriorNight=0.61
|
||||||
DensitySunrise=4.35
|
DensitySunrise=1.45
|
||||||
DensityDay=3.66
|
DensityDay=1.85
|
||||||
DensitySunset=4.74
|
DensitySunset=1.31
|
||||||
DensityNight=4.98
|
DensityNight=1.21
|
||||||
DensityInteriorDay=1.44
|
DensityInteriorDay=1.23
|
||||||
DensityInteriorNight=1.3
|
DensityInteriorNight=1.05
|
||||||
SkyColorAmountSunrise=0.53
|
SkyColorAmountSunrise=0.18
|
||||||
SkyColorAmountDay=0.32
|
SkyColorAmountDay=0.32
|
||||||
SkyColorAmountSunset=0.69
|
SkyColorAmountSunset=0.21
|
||||||
SkyColorAmountNight=0.85
|
SkyColorAmountNight=0.11
|
||||||
SkyColorAmountInteriorDay=0.4
|
SkyColorAmountInteriorDay=0.4
|
||||||
SkyColorAmountInteriorNight=0.65
|
SkyColorAmountInteriorNight=0.22
|
||||||
IgnoreWeatherSystem=true
|
IgnoreWeatherSystem=true
|
||||||
[PROCEDURALSUN]
|
[PROCEDURALSUN]
|
||||||
Size=0.89
|
Size=0.87
|
||||||
EdgeSoftness=0.24
|
EdgeSoftness=0.4
|
||||||
GlowIntensitySunrise=1.69
|
GlowIntensitySunrise=1.3
|
||||||
GlowIntensityDay=1.59
|
GlowIntensityDay=1.15
|
||||||
GlowIntensitySunset=1.73
|
GlowIntensitySunset=1.39
|
||||||
GlowIntensityNight=1.84
|
GlowIntensityNight=1.5
|
||||||
GlowIntensityInteriorDay=1.63
|
GlowIntensityInteriorDay=1.42
|
||||||
GlowIntensityInteriorNight=2.09
|
GlowIntensityInteriorNight=1.72
|
||||||
GlowCurveSunrise=1.42
|
GlowCurveSunrise=1.42
|
||||||
GlowCurveDay=1.28
|
GlowCurveDay=1.29
|
||||||
GlowCurveSunset=1.56
|
GlowCurveSunset=1.56
|
||||||
GlowCurveNight=1.74
|
GlowCurveNight=1.74
|
||||||
GlowCurveInteriorDay=1.950001
|
GlowCurveInteriorDay=1.950001
|
||||||
|
|
|
||||||
|
|
@ -20,13 +20,13 @@ Grain Pass 2 Magnification 3=6.29
|
||||||
Grain Contrast=2.8
|
Grain Contrast=2.8
|
||||||
Enable Adaptation=true
|
Enable Adaptation=true
|
||||||
Adaptation Min Night=0.53
|
Adaptation Min Night=0.53
|
||||||
Adaptation Min Day=0.62
|
Adaptation Min Day=0.68
|
||||||
Adaptation Min Interior Night=0.51
|
Adaptation Min Interior Night=0.51
|
||||||
Adaptation Min Interior Day=0.59
|
Adaptation Min Interior Day=0.59
|
||||||
Adaptation Max Night=1.06
|
Adaptation Max Night=1.24
|
||||||
Adaptation Max Day=1.08
|
Adaptation Max Day=1.63
|
||||||
Adaptation Max Interior Night=1.05
|
Adaptation Max Interior Night=1.31
|
||||||
Adaptation Max Interior Day=1.1
|
Adaptation Max Interior Day=1.44
|
||||||
Enable Tonemapping=true
|
Enable Tonemapping=true
|
||||||
Tonemap Shoulder Strength Night=0.94
|
Tonemap Shoulder Strength Night=0.94
|
||||||
Tonemap Shoulder Strength Day=0.9
|
Tonemap Shoulder Strength Day=0.9
|
||||||
|
|
@ -37,9 +37,9 @@ Tonemap Linear Strength Day=1.14
|
||||||
Tonemap Linear Strength Interior Night=1.15
|
Tonemap Linear Strength Interior Night=1.15
|
||||||
Tonemap Linear Strength Interior Day=1.11
|
Tonemap Linear Strength Interior Day=1.11
|
||||||
Tonemap Linear Angle Night=0.49
|
Tonemap Linear Angle Night=0.49
|
||||||
Tonemap Linear Angle Day=0.43
|
Tonemap Linear Angle Day=0.66
|
||||||
Tonemap Linear Angle Interior Night=0.28
|
Tonemap Linear Angle Interior Night=0.28
|
||||||
Tonemap Linear Angle Interior Day=0.27
|
Tonemap Linear Angle Interior Day=0.43
|
||||||
Tonemap Toe Strength Night=0.84
|
Tonemap Toe Strength Night=0.84
|
||||||
Tonemap Toe Strength Day=0.77
|
Tonemap Toe Strength Day=0.77
|
||||||
Tonemap Toe Strength Interior Night=0.89
|
Tonemap Toe Strength Interior Night=0.89
|
||||||
|
|
@ -49,11 +49,11 @@ Tonemap Toe Numerator Day=3.83
|
||||||
Tonemap Toe Numerator Interior Night=3.85
|
Tonemap Toe Numerator Interior Night=3.85
|
||||||
Tonemap Toe Numerator Interior Day=3.85
|
Tonemap Toe Numerator Interior Day=3.85
|
||||||
Tonemap Toe Denominator Night=1.33
|
Tonemap Toe Denominator Night=1.33
|
||||||
Tonemap Toe Denominator Day=1.29
|
Tonemap Toe Denominator Day=1.35
|
||||||
Tonemap Toe Denominator Interior Night=1.4
|
Tonemap Toe Denominator Interior Night=1.4
|
||||||
Tonemap Toe Denominator Interior Day=1.47
|
Tonemap Toe Denominator Interior Day=1.47
|
||||||
Tonemap Linear White Night=6.61
|
Tonemap Linear White Night=6.61
|
||||||
Tonemap Linear White Day=8.77
|
Tonemap Linear White Day=8.26
|
||||||
Tonemap Linear White Interior Night=5.57
|
Tonemap Linear White Interior Night=5.57
|
||||||
Tonemap Linear White Interior Day=7.26
|
Tonemap Linear White Interior Day=7.26
|
||||||
Tonemap Before Compensate=false
|
Tonemap Before Compensate=false
|
||||||
|
|
|
||||||
|
|
@ -135,10 +135,10 @@ Edgevision Radius=1.0
|
||||||
Enable SSAO=true
|
Enable SSAO=true
|
||||||
SSAO Radius=0.15
|
SSAO Radius=0.15
|
||||||
SSAO Noise=0
|
SSAO Noise=0
|
||||||
SSAO Fade Contrast Night=0.16
|
SSAO Fade Contrast Night=0.22
|
||||||
SSAO Fade Contrast Day=0.18
|
SSAO Fade Contrast Day=0.36
|
||||||
SSAO Fade Contrast Interior Night=0.12
|
SSAO Fade Contrast Interior Night=0.21
|
||||||
SSAO Fade Contrast Interior Day=0.14
|
SSAO Fade Contrast Interior Day=0.34
|
||||||
SSAO Fade Intensity Night=2.01
|
SSAO Fade Intensity Night=2.01
|
||||||
SSAO Fade Intensity Day=2.47
|
SSAO Fade Intensity Day=2.47
|
||||||
SSAO Fade Intensity Interior Night=2.06
|
SSAO Fade Intensity Interior Night=2.06
|
||||||
|
|
@ -177,3 +177,7 @@ Frost Blur=false
|
||||||
Frost Blur Radius=1.0
|
Frost Blur Radius=1.0
|
||||||
Frost Distance Factor=16.0
|
Frost Distance Factor=16.0
|
||||||
SSAO Blur Use Less Samples=true
|
SSAO Blur Use Less Samples=true
|
||||||
|
Bokeh Threshold=1.0
|
||||||
|
Bokeh Blur Threshold=0.5
|
||||||
|
Bokeh Size=8.0
|
||||||
|
DOF Gather Blur Radius=6.0
|
||||||
|
|
|
||||||
584
skyrim/enbseries/enbseries.ini
Normal file
584
skyrim/enbseries/enbseries.ini
Normal file
|
|
@ -0,0 +1,584 @@
|
||||||
|
[BLOOM]
|
||||||
|
AmountSunrise=1.0
|
||||||
|
AmountDay=1.0
|
||||||
|
AmountSunset=1.0
|
||||||
|
AmountNight=1.0
|
||||||
|
AmountInteriorDay=1.0
|
||||||
|
AmountInteriorNight=1.0
|
||||||
|
BlueShiftAmountSunrise=1.0
|
||||||
|
BlueShiftAmountDay=1.0
|
||||||
|
BlueShiftAmountSunset=1.0
|
||||||
|
BlueShiftAmountNight=1.0
|
||||||
|
BlueShiftAmountInteriorDay=1.0
|
||||||
|
BlueShiftAmountInteriorNight=1.0
|
||||||
|
[LENS]
|
||||||
|
ReflectionIntensitySunrise=1.0
|
||||||
|
ReflectionIntensityDay=1.0
|
||||||
|
ReflectionIntensitySunset=1.0
|
||||||
|
ReflectionIntensityNight=1.0
|
||||||
|
ReflectionIntensityInteriorDay=1.0
|
||||||
|
ReflectionIntensityInteriorNight=1.0
|
||||||
|
ReflectionPowerSunrise=2.0
|
||||||
|
ReflectionPowerDay=2.0
|
||||||
|
ReflectionPowerSunset=2.0
|
||||||
|
ReflectionPowerNight=2.0
|
||||||
|
ReflectionPowerInteriorDay=2.0
|
||||||
|
ReflectionPowerInteriorNight=2.0
|
||||||
|
DirtIntensitySunrise=1.0
|
||||||
|
DirtIntensityDay=1.0
|
||||||
|
DirtIntensitySunset=1.0
|
||||||
|
DirtIntensityNight=1.0
|
||||||
|
DirtIntensityInteriorDay=1.0
|
||||||
|
DirtIntensityInteriorNight=1.0
|
||||||
|
DirtPowerSunrise=2.0
|
||||||
|
DirtPowerDay=2.0
|
||||||
|
DirtPowerSunset=2.0
|
||||||
|
DirtPowerNight=2.0
|
||||||
|
DirtPowerInteriorDay=2.0
|
||||||
|
DirtPowerInteriorNight=2.0
|
||||||
|
[SKYLIGHTING]
|
||||||
|
AmbientMinLevelSunrise=0.1
|
||||||
|
AmbientMinLevelDay=0.1
|
||||||
|
AmbientMinLevelSunset=0.1
|
||||||
|
AmbientMinLevelNight=0.1
|
||||||
|
AmbientMinLevelInteriorDay=0.1
|
||||||
|
AmbientMinLevelInteriorNight=0.1
|
||||||
|
[ENVIRONMENT]
|
||||||
|
DirectLightingIntensitySunrise=1.0
|
||||||
|
DirectLightingIntensityDay=1.0
|
||||||
|
DirectLightingIntensitySunset=1.0
|
||||||
|
DirectLightingIntensityNight=1.0
|
||||||
|
DirectLightingIntensityInteriorDay=1.0
|
||||||
|
DirectLightingIntensityInteriorNight=1.0
|
||||||
|
DirectLightingCurveSunrise=1.0
|
||||||
|
DirectLightingCurveDay=1.0
|
||||||
|
DirectLightingCurveSunset=1.0
|
||||||
|
DirectLightingCurveNight=1.0
|
||||||
|
DirectLightingCurveInteriorDay=1.0
|
||||||
|
DirectLightingCurveInteriorNight=1.0
|
||||||
|
DirectLightingDesaturationSunrise=0.0
|
||||||
|
DirectLightingDesaturationDay=0.0
|
||||||
|
DirectLightingDesaturationSunset=0.0
|
||||||
|
DirectLightingDesaturationNight=0.0
|
||||||
|
DirectLightingDesaturationInteriorDay=0.0
|
||||||
|
DirectLightingDesaturationInteriorNight=0.0
|
||||||
|
SpecularAmountMultiplierSunrise=1.0
|
||||||
|
SpecularAmountMultiplierDay=1.0
|
||||||
|
SpecularAmountMultiplierSunset=1.0
|
||||||
|
SpecularAmountMultiplierNight=1.0
|
||||||
|
SpecularAmountMultiplierInteriorDay=1.0
|
||||||
|
SpecularAmountMultiplierInteriorNight=1.0
|
||||||
|
SpecularPowerMultiplierSunrise=1.0
|
||||||
|
SpecularPowerMultiplierDay=1.0
|
||||||
|
SpecularPowerMultiplierSunset=1.0
|
||||||
|
SpecularPowerMultiplierNight=1.0
|
||||||
|
SpecularPowerMultiplierInteriorDay=1.0
|
||||||
|
SpecularPowerMultiplierInteriorNight=1.0
|
||||||
|
SpecularFromLightSunrise=0.0
|
||||||
|
SpecularFromLightDay=0.0
|
||||||
|
SpecularFromLightSunset=0.0
|
||||||
|
SpecularFromLightNight=0.0
|
||||||
|
SpecularFromLightInteriorDay=0.0
|
||||||
|
SpecularFromLightInteriorNight=0.0
|
||||||
|
AmbientLightingIntensitySunrise=1.0
|
||||||
|
AmbientLightingIntensityDay=1.0
|
||||||
|
AmbientLightingIntensitySunset=1.0
|
||||||
|
AmbientLightingIntensityNight=1.0
|
||||||
|
AmbientLightingIntensityInteriorDay=1.0
|
||||||
|
AmbientLightingIntensityInteriorNight=1.0
|
||||||
|
AmbientLightingCurveSunrise=1.0
|
||||||
|
AmbientLightingCurveDay=1.0
|
||||||
|
AmbientLightingCurveSunset=1.0
|
||||||
|
AmbientLightingCurveNight=1.0
|
||||||
|
AmbientLightingCurveInteriorDay=1.0
|
||||||
|
AmbientLightingCurveInteriorNight=1.0
|
||||||
|
AmbientLightingDesaturationSunrise=0.0
|
||||||
|
AmbientLightingDesaturationDay=0.0
|
||||||
|
AmbientLightingDesaturationSunset=0.0
|
||||||
|
AmbientLightingDesaturationNight=0.0
|
||||||
|
AmbientLightingDesaturationInteriorDay=0.0
|
||||||
|
AmbientLightingDesaturationInteriorNight=0.0
|
||||||
|
AmbientColorFilterAmountSunrise=0.0
|
||||||
|
AmbientColorFilterAmountDay=0.0
|
||||||
|
AmbientColorFilterAmountSunset=0.0
|
||||||
|
AmbientColorFilterAmountNight=0.0
|
||||||
|
AmbientColorFilterAmountInteriorDay=0.0
|
||||||
|
AmbientColorFilterAmountInteriorNight=0.0
|
||||||
|
AmbientColorFilterTopSunrise=1, 1, 1
|
||||||
|
AmbientColorFilterTopDay=1, 1, 1
|
||||||
|
AmbientColorFilterTopSunset=1, 1, 1
|
||||||
|
AmbientColorFilterTopNight=1, 1, 1
|
||||||
|
AmbientColorFilterTopInteriorDay=1, 1, 1
|
||||||
|
AmbientColorFilterTopInteriorNight=1, 1, 1
|
||||||
|
AmbientColorFilterMiddleSunrise=0, 0, 0
|
||||||
|
AmbientColorFilterMiddleDay=0, 0, 0
|
||||||
|
AmbientColorFilterMiddleSunset=0, 0, 0
|
||||||
|
AmbientColorFilterMiddleNight=0, 0, 0
|
||||||
|
AmbientColorFilterMiddleInteriorDay=0, 0, 0
|
||||||
|
AmbientColorFilterMiddleInteriorNight=0, 0, 0
|
||||||
|
AmbientColorFilterBottomSunrise=1, 1, 1
|
||||||
|
AmbientColorFilterBottomDay=1, 1, 1
|
||||||
|
AmbientColorFilterBottomSunset=1, 1, 1
|
||||||
|
AmbientColorFilterBottomNight=1, 1, 1
|
||||||
|
AmbientColorFilterBottomInteriorDay=1, 1, 1
|
||||||
|
AmbientColorFilterBottomInteriorNight=1, 1, 1
|
||||||
|
PointLightingIntensitySunrise=1.0
|
||||||
|
PointLightingIntensityDay=1.0
|
||||||
|
PointLightingIntensitySunset=1.0
|
||||||
|
PointLightingIntensityNight=1.0
|
||||||
|
PointLightingIntensityInteriorDay=1.0
|
||||||
|
PointLightingIntensityInteriorNight=1.0
|
||||||
|
PointLightingCurveSunrise=1.0
|
||||||
|
PointLightingCurveDay=1.0
|
||||||
|
PointLightingCurveSunset=1.0
|
||||||
|
PointLightingCurveNight=1.0
|
||||||
|
PointLightingCurveInteriorDay=1.0
|
||||||
|
PointLightingCurveInteriorNight=1.0
|
||||||
|
PointLightingDesaturationSunrise=0.0
|
||||||
|
PointLightingDesaturationDay=0.0
|
||||||
|
PointLightingDesaturationSunset=0.0
|
||||||
|
PointLightingDesaturationNight=0.0
|
||||||
|
PointLightingDesaturationInteriorDay=0.0
|
||||||
|
PointLightingDesaturationInteriorNight=0.0
|
||||||
|
ParticleLightsIntensitySunrise=1.0
|
||||||
|
ParticleLightsIntensityDay=1.0
|
||||||
|
ParticleLightsIntensitySunset=1.0
|
||||||
|
ParticleLightsIntensityNight=1.0
|
||||||
|
ParticleLightsIntensityInteriorDay=1.0
|
||||||
|
ParticleLightsIntensityInteriorNight=1.0
|
||||||
|
FogColorMultiplierSunrise=1.0
|
||||||
|
FogColorMultiplierDay=1.0
|
||||||
|
FogColorMultiplierSunset=1.0
|
||||||
|
FogColorMultiplierNight=1.0
|
||||||
|
FogColorMultiplierInteriorDay=1.0
|
||||||
|
FogColorMultiplierInteriorNight=1.0
|
||||||
|
FogColorCurveSunrise=1.0
|
||||||
|
FogColorCurveDay=1.0
|
||||||
|
FogColorCurveSunset=1.0
|
||||||
|
FogColorCurveNight=1.0
|
||||||
|
FogColorCurveInteriorDay=1.0
|
||||||
|
FogColorCurveInteriorNight=1.0
|
||||||
|
ColorPowSunrise=1.0
|
||||||
|
ColorPowDay=1.0
|
||||||
|
ColorPowSunset=1.0
|
||||||
|
ColorPowNight=1.0
|
||||||
|
ColorPowInteriorDay=1.0
|
||||||
|
ColorPowInteriorNight=1.0
|
||||||
|
[SKY]
|
||||||
|
CloudsIntensitySunrise=1.0
|
||||||
|
CloudsIntensityDay=1.0
|
||||||
|
CloudsIntensitySunset=1.0
|
||||||
|
CloudsIntensityNight=1.0
|
||||||
|
CloudsIntensityInteriorDay=1.0
|
||||||
|
CloudsIntensityInteriorNight=1.0
|
||||||
|
CloudsCurveSunrise=1.0
|
||||||
|
CloudsCurveDay=1.0
|
||||||
|
CloudsCurveSunset=1.0
|
||||||
|
CloudsCurveNight=1.0
|
||||||
|
CloudsCurveInteriorDay=1.0
|
||||||
|
CloudsCurveInteriorNight=1.0
|
||||||
|
CloudsDesaturationSunrise=0.0
|
||||||
|
CloudsDesaturationDay=0.0
|
||||||
|
CloudsDesaturationSunset=0.0
|
||||||
|
CloudsDesaturationNight=0.0
|
||||||
|
CloudsDesaturationInteriorDay=0.0
|
||||||
|
CloudsDesaturationInteriorNight=0.0
|
||||||
|
CloudsOpacitySunrise=1.0
|
||||||
|
CloudsOpacityDay=1.0
|
||||||
|
CloudsOpacitySunset=1.0
|
||||||
|
CloudsOpacityNight=1.0
|
||||||
|
CloudsOpacityInteriorDay=1.0
|
||||||
|
CloudsOpacityInteriorNight=1.0
|
||||||
|
GradientIntensitySunrise=1.0
|
||||||
|
GradientIntensityDay=1.0
|
||||||
|
GradientIntensitySunset=1.0
|
||||||
|
GradientIntensityNight=1.0
|
||||||
|
GradientIntensityInteriorDay=1.0
|
||||||
|
GradientIntensityInteriorNight=1.0
|
||||||
|
GradientDesaturationSunrise=0.0
|
||||||
|
GradientDesaturationDay=0.0
|
||||||
|
GradientDesaturationSunset=0.0
|
||||||
|
GradientDesaturationNight=0.0
|
||||||
|
GradientDesaturationInteriorDay=0.0
|
||||||
|
GradientDesaturationInteriorNight=0.0
|
||||||
|
GradientTopIntensitySunrise=1.0
|
||||||
|
GradientTopIntensityDay=1.0
|
||||||
|
GradientTopIntensitySunset=1.0
|
||||||
|
GradientTopIntensityNight=1.0
|
||||||
|
GradientTopIntensityInteriorDay=1.0
|
||||||
|
GradientTopIntensityInteriorNight=1.0
|
||||||
|
GradientTopCurveSunrise=1.0
|
||||||
|
GradientTopCurveDay=1.0
|
||||||
|
GradientTopCurveSunset=1.0
|
||||||
|
GradientTopCurveNight=1.0
|
||||||
|
GradientTopCurveInteriorDay=1.0
|
||||||
|
GradientTopCurveInteriorNight=1.0
|
||||||
|
GradientMiddleIntensitySunrise=1.0
|
||||||
|
GradientMiddleIntensityDay=1.0
|
||||||
|
GradientMiddleIntensitySunset=1.0
|
||||||
|
GradientMiddleIntensityNight=1.0
|
||||||
|
GradientMiddleIntensityInteriorDay=1.0
|
||||||
|
GradientMiddleIntensityInteriorNight=1.0
|
||||||
|
GradientMiddleCurveSunrise=1.0
|
||||||
|
GradientMiddleCurveDay=1.0
|
||||||
|
GradientMiddleCurveSunset=1.0
|
||||||
|
GradientMiddleCurveNight=1.0
|
||||||
|
GradientMiddleCurveInteriorDay=1.0
|
||||||
|
GradientMiddleCurveInteriorNight=1.0
|
||||||
|
GradientHorizonIntensitySunrise=1.0
|
||||||
|
GradientHorizonIntensityDay=1.0
|
||||||
|
GradientHorizonIntensitySunset=1.0
|
||||||
|
GradientHorizonIntensityNight=1.0
|
||||||
|
GradientHorizonIntensityInteriorDay=1.0
|
||||||
|
GradientHorizonIntensityInteriorNight=1.0
|
||||||
|
GradientHorizonCurveSunrise=1.0
|
||||||
|
GradientHorizonCurveDay=1.0
|
||||||
|
GradientHorizonCurveSunset=1.0
|
||||||
|
GradientHorizonCurveNight=1.0
|
||||||
|
GradientHorizonCurveInteriorDay=1.0
|
||||||
|
GradientHorizonCurveInteriorNight=1.0
|
||||||
|
SunIntensitySunrise=1.0
|
||||||
|
SunIntensityDay=1.0
|
||||||
|
SunIntensitySunset=1.0
|
||||||
|
SunIntensityNight=1.0
|
||||||
|
SunIntensityInteriorDay=1.0
|
||||||
|
SunIntensityInteriorNight=1.0
|
||||||
|
SunDesaturationSunrise=0.0
|
||||||
|
SunDesaturationDay=0.0
|
||||||
|
SunDesaturationSunset=0.0
|
||||||
|
SunDesaturationNight=0.0
|
||||||
|
SunDesaturationInteriorDay=0.0
|
||||||
|
SunDesaturationInteriorNight=0.0
|
||||||
|
SunColorFilterSunrise=1, 1, 1
|
||||||
|
SunColorFilterDay=1, 1, 1
|
||||||
|
SunColorFilterSunset=1, 1, 1
|
||||||
|
SunColorFilterNight=1, 1, 1
|
||||||
|
SunColorFilterInteriorDay=1, 1, 1
|
||||||
|
SunColorFilterInteriorNight=1, 1, 1
|
||||||
|
SunGlowIntensitySunrise=0.0
|
||||||
|
SunGlowIntensityDay=0.0
|
||||||
|
SunGlowIntensitySunset=0.0
|
||||||
|
SunGlowIntensityNight=0.0
|
||||||
|
SunGlowIntensityInteriorDay=0.0
|
||||||
|
SunGlowIntensityInteriorNight=0.0
|
||||||
|
SunGlowHazinessSunrise=0.0
|
||||||
|
SunGlowHazinessDay=0.0
|
||||||
|
SunGlowHazinessSunset=0.0
|
||||||
|
SunGlowHazinessNight=0.0
|
||||||
|
SunGlowHazinessInteriorDay=0.0
|
||||||
|
SunGlowHazinessInteriorNight=0.0
|
||||||
|
MoonIntensitySunrise=1.0
|
||||||
|
MoonIntensityDay=1.0
|
||||||
|
MoonIntensitySunset=1.0
|
||||||
|
MoonIntensityNight=1.0
|
||||||
|
MoonIntensityInteriorDay=1.0
|
||||||
|
MoonIntensityInteriorNight=1.0
|
||||||
|
MoonCurveSunrise=1.0
|
||||||
|
MoonCurveDay=1.0
|
||||||
|
MoonCurveSunset=1.0
|
||||||
|
MoonCurveNight=1.0
|
||||||
|
MoonCurveInteriorDay=1.0
|
||||||
|
MoonCurveInteriorNight=1.0
|
||||||
|
MoonDesaturationSunrise=0.0
|
||||||
|
MoonDesaturationDay=0.0
|
||||||
|
MoonDesaturationSunset=0.0
|
||||||
|
MoonDesaturationNight=0.0
|
||||||
|
MoonDesaturationInteriorDay=0.0
|
||||||
|
MoonDesaturationInteriorNight=0.0
|
||||||
|
[OBJECT]
|
||||||
|
SubSurfaceScatteringMultiplierSunrise=1.0
|
||||||
|
SubSurfaceScatteringMultiplierDay=1.0
|
||||||
|
SubSurfaceScatteringMultiplierSunset=1.0
|
||||||
|
SubSurfaceScatteringMultiplierNight=1.0
|
||||||
|
SubSurfaceScatteringMultiplierInteriorDay=1.0
|
||||||
|
SubSurfaceScatteringMultiplierInteriorNight=1.0
|
||||||
|
SubSurfaceScatteringPowerSunrise=1.0
|
||||||
|
SubSurfaceScatteringPowerDay=1.0
|
||||||
|
SubSurfaceScatteringPowerSunset=1.0
|
||||||
|
SubSurfaceScatteringPowerNight=1.0
|
||||||
|
SubSurfaceScatteringPowerInteriorDay=1.0
|
||||||
|
SubSurfaceScatteringPowerInteriorNight=1.0
|
||||||
|
SpecularAmountMultiplierSunrise=1.0
|
||||||
|
SpecularAmountMultiplierDay=1.0
|
||||||
|
SpecularAmountMultiplierSunset=1.0
|
||||||
|
SpecularAmountMultiplierNight=1.0
|
||||||
|
SpecularAmountMultiplierInteriorDay=1.0
|
||||||
|
SpecularAmountMultiplierInteriorNight=1.0
|
||||||
|
SpecularPowerMultiplierSunrise=1.0
|
||||||
|
SpecularPowerMultiplierDay=1.0
|
||||||
|
SpecularPowerMultiplierSunset=1.0
|
||||||
|
SpecularPowerMultiplierNight=1.0
|
||||||
|
SpecularPowerMultiplierInteriorDay=1.0
|
||||||
|
SpecularPowerMultiplierInteriorNight=1.0
|
||||||
|
[VEGETATION]
|
||||||
|
SubSurfaceScatteringMultiplierSunrise=1.0
|
||||||
|
SubSurfaceScatteringMultiplierDay=1.0
|
||||||
|
SubSurfaceScatteringMultiplierSunset=1.0
|
||||||
|
SubSurfaceScatteringMultiplierNight=1.0
|
||||||
|
SubSurfaceScatteringMultiplierInteriorDay=1.0
|
||||||
|
SubSurfaceScatteringMultiplierInteriorNight=1.0
|
||||||
|
SubSurfaceScatteringPowerSunrise=1.0
|
||||||
|
SubSurfaceScatteringPowerDay=1.0
|
||||||
|
SubSurfaceScatteringPowerSunset=1.0
|
||||||
|
SubSurfaceScatteringPowerNight=1.0
|
||||||
|
SubSurfaceScatteringPowerInteriorDay=1.0
|
||||||
|
SubSurfaceScatteringPowerInteriorNight=1.0
|
||||||
|
SpecularAmountMultiplierSunrise=1.0
|
||||||
|
SpecularAmountMultiplierDay=1.0
|
||||||
|
SpecularAmountMultiplierSunset=1.0
|
||||||
|
SpecularAmountMultiplierNight=1.0
|
||||||
|
SpecularAmountMultiplierInteriorDay=1.0
|
||||||
|
SpecularAmountMultiplierInteriorNight=1.0
|
||||||
|
SpecularPowerMultiplierSunrise=1.0
|
||||||
|
SpecularPowerMultiplierDay=1.0
|
||||||
|
SpecularPowerMultiplierSunset=1.0
|
||||||
|
SpecularPowerMultiplierNight=1.0
|
||||||
|
SpecularPowerMultiplierInteriorDay=1.0
|
||||||
|
SpecularPowerMultiplierInteriorNight=1.0
|
||||||
|
[EYES]
|
||||||
|
SubSurfaceScatteringMultiplierSunrise=1.0
|
||||||
|
SubSurfaceScatteringMultiplierDay=1.0
|
||||||
|
SubSurfaceScatteringMultiplierSunset=1.0
|
||||||
|
SubSurfaceScatteringMultiplierNight=1.0
|
||||||
|
SubSurfaceScatteringMultiplierInteriorDay=1.0
|
||||||
|
SubSurfaceScatteringMultiplierInteriorNight=1.0
|
||||||
|
SubSurfaceScatteringPowerSunrise=1.0
|
||||||
|
SubSurfaceScatteringPowerDay=1.0
|
||||||
|
SubSurfaceScatteringPowerSunset=1.0
|
||||||
|
SubSurfaceScatteringPowerNight=1.0
|
||||||
|
SubSurfaceScatteringPowerInteriorDay=1.0
|
||||||
|
SubSurfaceScatteringPowerInteriorNight=1.0
|
||||||
|
SpecularAmountMultiplierSunrise=1.0
|
||||||
|
SpecularAmountMultiplierDay=1.0
|
||||||
|
SpecularAmountMultiplierSunset=1.0
|
||||||
|
SpecularAmountMultiplierNight=1.0
|
||||||
|
SpecularAmountMultiplierInteriorDay=1.0
|
||||||
|
SpecularAmountMultiplierInteriorNight=1.0
|
||||||
|
SpecularPowerMultiplierSunrise=1.0
|
||||||
|
SpecularPowerMultiplierDay=1.0
|
||||||
|
SpecularPowerMultiplierSunset=1.0
|
||||||
|
SpecularPowerMultiplierNight=1.0
|
||||||
|
SpecularPowerMultiplierInteriorDay=1.0
|
||||||
|
SpecularPowerMultiplierInteriorNight=1.0
|
||||||
|
[LIGHTSPRITE]
|
||||||
|
IntensitySunrise=1.0
|
||||||
|
IntensityDay=1.0
|
||||||
|
IntensitySunset=1.0
|
||||||
|
IntensityNight=1.0
|
||||||
|
IntensityInteriorDay=1.0
|
||||||
|
IntensityInteriorNight=1.0
|
||||||
|
CurveSunrise=1.0
|
||||||
|
CurveDay=1.0
|
||||||
|
CurveSunset=1.0
|
||||||
|
CurveNight=1.0
|
||||||
|
CurveInteriorDay=1.0
|
||||||
|
CurveInteriorNight=1.0
|
||||||
|
[WINDOWLIGHT]
|
||||||
|
IntensitySunrise=1.0
|
||||||
|
IntensityDay=1.0
|
||||||
|
IntensitySunset=1.0
|
||||||
|
IntensityNight=1.0
|
||||||
|
IntensityInteriorDay=1.0
|
||||||
|
IntensityInteriorNight=1.0
|
||||||
|
CurveSunrise=1.0
|
||||||
|
CurveDay=1.0
|
||||||
|
CurveSunset=1.0
|
||||||
|
CurveNight=1.0
|
||||||
|
CurveInteriorDay=1.0
|
||||||
|
CurveInteriorNight=1.0
|
||||||
|
[VOLUMETRICFOG]
|
||||||
|
IntensitySunrise=1.0
|
||||||
|
IntensityDay=1.0
|
||||||
|
IntensitySunset=1.0
|
||||||
|
IntensityNight=1.0
|
||||||
|
IntensityInteriorDay=1.0
|
||||||
|
IntensityInteriorNight=1.0
|
||||||
|
CurveSunrise=1.0
|
||||||
|
CurveDay=1.0
|
||||||
|
CurveSunset=1.0
|
||||||
|
CurveNight=1.0
|
||||||
|
CurveInteriorDay=1.0
|
||||||
|
CurveInteriorNight=1.0
|
||||||
|
LightingInfluenceSunrise=1.0
|
||||||
|
LightingInfluenceDay=1.0
|
||||||
|
LightingInfluenceSunset=1.0
|
||||||
|
LightingInfluenceNight=1.0
|
||||||
|
LightingInfluenceInteriorDay=1.0
|
||||||
|
LightingInfluenceInteriorNight=1.0
|
||||||
|
OpacitySunrise=1.0
|
||||||
|
OpacityDay=1.0
|
||||||
|
OpacitySunset=1.0
|
||||||
|
OpacityNight=1.0
|
||||||
|
OpacityInteriorDay=1.0
|
||||||
|
OpacityInteriorNight=1.0
|
||||||
|
[FIRE]
|
||||||
|
IntensitySunrise=1.0
|
||||||
|
IntensityDay=1.0
|
||||||
|
IntensitySunset=1.0
|
||||||
|
IntensityNight=1.0
|
||||||
|
IntensityInteriorDay=1.0
|
||||||
|
IntensityInteriorNight=1.0
|
||||||
|
CurveSunrise=1.0
|
||||||
|
CurveDay=1.0
|
||||||
|
CurveSunset=1.0
|
||||||
|
CurveNight=1.0
|
||||||
|
CurveInteriorDay=1.0
|
||||||
|
CurveInteriorNight=1.0
|
||||||
|
[PARTICLE]
|
||||||
|
IntensitySunrise=1.0
|
||||||
|
IntensityDay=1.0
|
||||||
|
IntensitySunset=1.0
|
||||||
|
IntensityNight=1.0
|
||||||
|
IntensityInteriorDay=1.0
|
||||||
|
IntensityInteriorNight=1.0
|
||||||
|
LightingInfluenceSunrise=1.0
|
||||||
|
LightingInfluenceDay=1.0
|
||||||
|
LightingInfluenceSunset=1.0
|
||||||
|
LightingInfluenceNight=1.0
|
||||||
|
LightingInfluenceInteriorDay=1.0
|
||||||
|
LightingInfluenceInteriorNight=1.0
|
||||||
|
[RAYS]
|
||||||
|
SunRaysMultiplierSunrise=0.4
|
||||||
|
SunRaysMultiplierDay=0.4
|
||||||
|
SunRaysMultiplierSunset=0.4
|
||||||
|
SunRaysMultiplierNight=0.4
|
||||||
|
SunRaysMultiplierInteriorDay=0.4
|
||||||
|
SunRaysMultiplierInteriorNight=0.4
|
||||||
|
[IMAGEBASEDLIGHTING]
|
||||||
|
AdditiveAmountSunrise=0.05
|
||||||
|
AdditiveAmountDay=0.05
|
||||||
|
AdditiveAmountSunset=0.05
|
||||||
|
AdditiveAmountNight=0.05
|
||||||
|
AdditiveAmountInteriorDay=0.05
|
||||||
|
AdditiveAmountInteriorNight=0.05
|
||||||
|
MultiplicativeAmountSunrise=0.0
|
||||||
|
MultiplicativeAmountDay=0.0
|
||||||
|
MultiplicativeAmountSunset=0.0
|
||||||
|
MultiplicativeAmountNight=0.0
|
||||||
|
MultiplicativeAmountInteriorDay=0.0
|
||||||
|
MultiplicativeAmountInteriorNight=0.0
|
||||||
|
ReflectiveAmountSunrise=0.1
|
||||||
|
ReflectiveAmountDay=0.1
|
||||||
|
ReflectiveAmountSunset=0.1
|
||||||
|
ReflectiveAmountNight=0.1
|
||||||
|
ReflectiveAmountInteriorDay=0.1
|
||||||
|
ReflectiveAmountInteriorNight=0.1
|
||||||
|
[WATER]
|
||||||
|
WavesAmplitudeSunrise=1.0
|
||||||
|
WavesAmplitudeDay=1.0
|
||||||
|
WavesAmplitudeSunset=1.0
|
||||||
|
WavesAmplitudeNight=1.0
|
||||||
|
WavesAmplitudeInteriorDay=1.0
|
||||||
|
WavesAmplitudeInteriorNight=1.0
|
||||||
|
[CLOUDSHADOWS]
|
||||||
|
OpacitySunrise=1.0
|
||||||
|
OpacityDay=1.0
|
||||||
|
OpacitySunset=1.0
|
||||||
|
OpacityNight=1.0
|
||||||
|
OpacityInteriorDay=1.0
|
||||||
|
OpacityInteriorNight=1.0
|
||||||
|
[VOLUMETRICRAYS]
|
||||||
|
IntensitySunrise=0.2
|
||||||
|
IntensityDay=0.2
|
||||||
|
IntensitySunset=0.2
|
||||||
|
IntensityNight=0.2
|
||||||
|
IntensityInteriorDay=0.2
|
||||||
|
IntensityInteriorNight=0.2
|
||||||
|
DensitySunrise=1.0
|
||||||
|
DensityDay=1.0
|
||||||
|
DensitySunset=1.0
|
||||||
|
DensityNight=1.0
|
||||||
|
DensityInteriorDay=1.0
|
||||||
|
DensityInteriorNight=1.0
|
||||||
|
SkyColorAmountSunrise=0.5
|
||||||
|
SkyColorAmountDay=0.5
|
||||||
|
SkyColorAmountSunset=0.5
|
||||||
|
SkyColorAmountNight=0.5
|
||||||
|
SkyColorAmountInteriorDay=0.5
|
||||||
|
SkyColorAmountInteriorNight=0.5
|
||||||
|
[PROCEDURALSUN]
|
||||||
|
GlowIntensitySunrise=0.4
|
||||||
|
GlowIntensityDay=0.4
|
||||||
|
GlowIntensitySunset=0.4
|
||||||
|
GlowIntensityNight=0.4
|
||||||
|
GlowIntensityInteriorDay=0.4
|
||||||
|
GlowIntensityInteriorNight=0.4
|
||||||
|
GlowCurveSunrise=10.0
|
||||||
|
GlowCurveDay=10.0
|
||||||
|
GlowCurveSunset=10.0
|
||||||
|
GlowCurveNight=10.0
|
||||||
|
GlowCurveInteriorDay=10.0
|
||||||
|
GlowCurveInteriorNight=10.0
|
||||||
|
[MIST]
|
||||||
|
AnchorsAmountSunrise=1.0
|
||||||
|
AnchorsAmountDay=1.0
|
||||||
|
AnchorsAmountSunset=1.0
|
||||||
|
AnchorsAmountNight=1.0
|
||||||
|
AnchorsAmountInteriorDay=1.0
|
||||||
|
AnchorsAmountInteriorNight=1.0
|
||||||
|
SkyLightingAmountSunrise=1.0
|
||||||
|
SkyLightingAmountDay=1.0
|
||||||
|
SkyLightingAmountSunset=1.0
|
||||||
|
SkyLightingAmountNight=1.0
|
||||||
|
SkyLightingAmountInteriorDay=1.0
|
||||||
|
SkyLightingAmountInteriorNight=1.0
|
||||||
|
SunLightingAmountSunrise=0.1
|
||||||
|
SunLightingAmountDay=0.1
|
||||||
|
SunLightingAmountSunset=0.1
|
||||||
|
SunLightingAmountNight=0.1
|
||||||
|
SunLightingAmountInteriorDay=0.1
|
||||||
|
SunLightingAmountInteriorNight=0.1
|
||||||
|
DesaturationSunrise=0.0
|
||||||
|
DesaturationDay=0.0
|
||||||
|
DesaturationSunset=0.0
|
||||||
|
DesaturationNight=0.0
|
||||||
|
DesaturationInteriorDay=0.0
|
||||||
|
DesaturationInteriorNight=0.0
|
||||||
|
ColorFilterSunrise=1, 1, 1
|
||||||
|
ColorFilterDay=1, 1, 1
|
||||||
|
ColorFilterSunset=1, 1, 1
|
||||||
|
ColorFilterNight=1, 1, 1
|
||||||
|
ColorFilterInteriorDay=1, 1, 1
|
||||||
|
ColorFilterInteriorNight=1, 1, 1
|
||||||
|
RelativeToCameraSunrise=0.0
|
||||||
|
RelativeToCameraDay=0.0
|
||||||
|
RelativeToCameraSunset=0.0
|
||||||
|
RelativeToCameraNight=0.0
|
||||||
|
RelativeToCameraInteriorDay=0.0
|
||||||
|
RelativeToCameraInteriorNight=0.0
|
||||||
|
VerticalOffsetSunrise=-10.0
|
||||||
|
VerticalOffsetDay=-10.0
|
||||||
|
VerticalOffsetSunset=-10.0
|
||||||
|
VerticalOffsetNight=-10.0
|
||||||
|
VerticalOffsetInteriorDay=-10.0
|
||||||
|
VerticalOffsetInteriorNight=-10.0
|
||||||
|
DensitySunrise=1.5
|
||||||
|
DensityDay=1.5
|
||||||
|
DensitySunset=1.5
|
||||||
|
DensityNight=1.5
|
||||||
|
DensityInteriorDay=1.5
|
||||||
|
DensityInteriorNight=1.5
|
||||||
|
VerticalFadeSunrise=4.0
|
||||||
|
VerticalFadeDay=4.0
|
||||||
|
VerticalFadeSunset=4.0
|
||||||
|
VerticalFadeNight=4.0
|
||||||
|
VerticalFadeInteriorDay=4.0
|
||||||
|
VerticalFadeInteriorNight=4.0
|
||||||
|
DistanceFadeSunrise=0.0
|
||||||
|
DistanceFadeDay=0.0
|
||||||
|
DistanceFadeSunset=0.0
|
||||||
|
DistanceFadeNight=0.0
|
||||||
|
DistanceFadeInteriorDay=0.0
|
||||||
|
DistanceFadeInteriorNight=0.0
|
||||||
|
BottomTopSunrise=0.0
|
||||||
|
BottomTopDay=0.0
|
||||||
|
BottomTopSunset=0.0
|
||||||
|
BottomTopNight=0.0
|
||||||
|
BottomTopInteriorDay=0.0
|
||||||
|
BottomTopInteriorNight=0.0
|
||||||
|
ExponentialFadeSunrise=1.0
|
||||||
|
ExponentialFadeDay=1.0
|
||||||
|
ExponentialFadeSunset=1.0
|
||||||
|
ExponentialFadeNight=1.0
|
||||||
|
ExponentialFadeInteriorDay=1.0
|
||||||
|
ExponentialFadeInteriorNight=1.0
|
||||||
|
|
@ -62,5 +62,5 @@
|
||||||
//#define FROST_DDS
|
//#define FROST_DDS
|
||||||
//#define FROSTBUMP_DDS
|
//#define FROSTBUMP_DDS
|
||||||
/* experimental features (TODO) */
|
/* experimental features (TODO) */
|
||||||
//#define USE_BOKEH
|
#define USE_BOKEH
|
||||||
//#define MULTIPASS_RMAO
|
//#define MULTIPASS_RMAO
|
||||||
|
|
|
||||||
|
|
@ -164,6 +164,30 @@ ColorPowSunset=1.0
|
||||||
ColorPowNight=1.0
|
ColorPowNight=1.0
|
||||||
ColorPowInteriorDay=1.0
|
ColorPowInteriorDay=1.0
|
||||||
ColorPowInteriorNight=1.0
|
ColorPowInteriorNight=1.0
|
||||||
|
DirectLightingColorFilterSunrise=1, 1, 1
|
||||||
|
DirectLightingColorFilterDay=1, 1, 1
|
||||||
|
DirectLightingColorFilterSunset=1, 1, 1
|
||||||
|
DirectLightingColorFilterNight=1, 1, 1
|
||||||
|
DirectLightingColorFilterInteriorDay=1, 1, 1
|
||||||
|
DirectLightingColorFilterInteriorNight=1, 1, 1
|
||||||
|
FogColorFilterSunrise=1, 1, 1
|
||||||
|
FogColorFilterDay=1, 1, 1
|
||||||
|
FogColorFilterSunset=1, 1, 1
|
||||||
|
FogColorFilterNight=1, 1, 1
|
||||||
|
FogColorFilterInteriorDay=1, 1, 1
|
||||||
|
FogColorFilterInteriorNight=1, 1, 1
|
||||||
|
DirectLightingColorFilterAmountSunrise=0.0
|
||||||
|
DirectLightingColorFilterAmountDay=0.0
|
||||||
|
DirectLightingColorFilterAmountSunset=0.0
|
||||||
|
DirectLightingColorFilterAmountNight=0.0
|
||||||
|
DirectLightingColorFilterAmountInteriorDay=0.0
|
||||||
|
DirectLightingColorFilterAmountInteriorNight=0.0
|
||||||
|
FogColorFilterAmountSunrise=0.0
|
||||||
|
FogColorFilterAmountDay=0.0
|
||||||
|
FogColorFilterAmountSunset=0.0
|
||||||
|
FogColorFilterAmountNight=0.0
|
||||||
|
FogColorFilterAmountInteriorDay=0.0
|
||||||
|
FogColorFilterAmountInteriorNight=0.0
|
||||||
[SKY]
|
[SKY]
|
||||||
CloudsIntensitySunrise=1.0
|
CloudsIntensitySunrise=1.0
|
||||||
CloudsIntensityDay=1.0
|
CloudsIntensityDay=1.0
|
||||||
|
|
@ -285,6 +309,30 @@ MoonDesaturationSunset=0.0
|
||||||
MoonDesaturationNight=0.0
|
MoonDesaturationNight=0.0
|
||||||
MoonDesaturationInteriorDay=0.0
|
MoonDesaturationInteriorDay=0.0
|
||||||
MoonDesaturationInteriorNight=0.0
|
MoonDesaturationInteriorNight=0.0
|
||||||
|
GradientTopColorFilterSunrise=1, 1, 1
|
||||||
|
GradientTopColorFilterDay=1, 1, 1
|
||||||
|
GradientTopColorFilterSunset=1, 1, 1
|
||||||
|
GradientTopColorFilterNight=1, 1, 1
|
||||||
|
GradientTopColorFilterInteriorDay=1, 1, 1
|
||||||
|
GradientTopColorFilterInteriorNight=1, 1, 1
|
||||||
|
GradientMiddleColorFilterSunrise=1, 1, 1
|
||||||
|
GradientMiddleColorFilterDay=1, 1, 1
|
||||||
|
GradientMiddleColorFilterSunset=1, 1, 1
|
||||||
|
GradientMiddleColorFilterNight=1, 1, 1
|
||||||
|
GradientMiddleColorFilterInteriorDay=1, 1, 1
|
||||||
|
GradientMiddleColorFilterInteriorNight=1, 1, 1
|
||||||
|
GradientHorizonColorFilterSunrise=1, 1, 1
|
||||||
|
GradientHorizonColorFilterDay=1, 1, 1
|
||||||
|
GradientHorizonColorFilterSunset=1, 1, 1
|
||||||
|
GradientHorizonColorFilterNight=1, 1, 1
|
||||||
|
GradientHorizonColorFilterInteriorDay=1, 1, 1
|
||||||
|
GradientHorizonColorFilterInteriorNight=1, 1, 1
|
||||||
|
CloudsColorFilterSunrise=1, 1, 1
|
||||||
|
CloudsColorFilterDay=1, 1, 1
|
||||||
|
CloudsColorFilterSunset=1, 1, 1
|
||||||
|
CloudsColorFilterNight=1, 1, 1
|
||||||
|
CloudsColorFilterInteriorDay=1, 1, 1
|
||||||
|
CloudsColorFilterInteriorNight=1, 1, 1
|
||||||
[OBJECT]
|
[OBJECT]
|
||||||
SubSurfaceScatteringMultiplierSunrise=1.0
|
SubSurfaceScatteringMultiplierSunrise=1.0
|
||||||
SubSurfaceScatteringMultiplierDay=1.0
|
SubSurfaceScatteringMultiplierDay=1.0
|
||||||
|
|
|
||||||
|
|
@ -164,6 +164,30 @@ ColorPowSunset=1.0
|
||||||
ColorPowNight=1.0
|
ColorPowNight=1.0
|
||||||
ColorPowInteriorDay=1.0
|
ColorPowInteriorDay=1.0
|
||||||
ColorPowInteriorNight=1.0
|
ColorPowInteriorNight=1.0
|
||||||
|
DirectLightingColorFilterSunrise=1, 1, 1
|
||||||
|
DirectLightingColorFilterDay=1, 1, 1
|
||||||
|
DirectLightingColorFilterSunset=1, 1, 1
|
||||||
|
DirectLightingColorFilterNight=1, 1, 1
|
||||||
|
DirectLightingColorFilterInteriorDay=1, 1, 1
|
||||||
|
DirectLightingColorFilterInteriorNight=1, 1, 1
|
||||||
|
FogColorFilterSunrise=1, 1, 1
|
||||||
|
FogColorFilterDay=1, 1, 1
|
||||||
|
FogColorFilterSunset=1, 1, 1
|
||||||
|
FogColorFilterNight=1, 1, 1
|
||||||
|
FogColorFilterInteriorDay=1, 1, 1
|
||||||
|
FogColorFilterInteriorNight=1, 1, 1
|
||||||
|
DirectLightingColorFilterAmountSunrise=0.0
|
||||||
|
DirectLightingColorFilterAmountDay=0.0
|
||||||
|
DirectLightingColorFilterAmountSunset=0.0
|
||||||
|
DirectLightingColorFilterAmountNight=0.0
|
||||||
|
DirectLightingColorFilterAmountInteriorDay=0.0
|
||||||
|
DirectLightingColorFilterAmountInteriorNight=0.0
|
||||||
|
FogColorFilterAmountSunrise=0.0
|
||||||
|
FogColorFilterAmountDay=0.0
|
||||||
|
FogColorFilterAmountSunset=0.0
|
||||||
|
FogColorFilterAmountNight=0.0
|
||||||
|
FogColorFilterAmountInteriorDay=0.0
|
||||||
|
FogColorFilterAmountInteriorNight=0.0
|
||||||
[SKY]
|
[SKY]
|
||||||
CloudsIntensitySunrise=1.0
|
CloudsIntensitySunrise=1.0
|
||||||
CloudsIntensityDay=1.0
|
CloudsIntensityDay=1.0
|
||||||
|
|
@ -285,6 +309,30 @@ MoonDesaturationSunset=0.0
|
||||||
MoonDesaturationNight=0.0
|
MoonDesaturationNight=0.0
|
||||||
MoonDesaturationInteriorDay=0.0
|
MoonDesaturationInteriorDay=0.0
|
||||||
MoonDesaturationInteriorNight=0.0
|
MoonDesaturationInteriorNight=0.0
|
||||||
|
GradientTopColorFilterSunrise=1, 1, 1
|
||||||
|
GradientTopColorFilterDay=1, 1, 1
|
||||||
|
GradientTopColorFilterSunset=1, 1, 1
|
||||||
|
GradientTopColorFilterNight=1, 1, 1
|
||||||
|
GradientTopColorFilterInteriorDay=1, 1, 1
|
||||||
|
GradientTopColorFilterInteriorNight=1, 1, 1
|
||||||
|
GradientMiddleColorFilterSunrise=1, 1, 1
|
||||||
|
GradientMiddleColorFilterDay=1, 1, 1
|
||||||
|
GradientMiddleColorFilterSunset=1, 1, 1
|
||||||
|
GradientMiddleColorFilterNight=1, 1, 1
|
||||||
|
GradientMiddleColorFilterInteriorDay=1, 1, 1
|
||||||
|
GradientMiddleColorFilterInteriorNight=1, 1, 1
|
||||||
|
GradientHorizonColorFilterSunrise=1, 1, 1
|
||||||
|
GradientHorizonColorFilterDay=1, 1, 1
|
||||||
|
GradientHorizonColorFilterSunset=1, 1, 1
|
||||||
|
GradientHorizonColorFilterNight=1, 1, 1
|
||||||
|
GradientHorizonColorFilterInteriorDay=1, 1, 1
|
||||||
|
GradientHorizonColorFilterInteriorNight=1, 1, 1
|
||||||
|
CloudsColorFilterSunrise=1, 1, 1
|
||||||
|
CloudsColorFilterDay=1, 1, 1
|
||||||
|
CloudsColorFilterSunset=1, 1, 1
|
||||||
|
CloudsColorFilterNight=1, 1, 1
|
||||||
|
CloudsColorFilterInteriorDay=1, 1, 1
|
||||||
|
CloudsColorFilterInteriorNight=1, 1, 1
|
||||||
[OBJECT]
|
[OBJECT]
|
||||||
SubSurfaceScatteringMultiplierSunrise=1.0
|
SubSurfaceScatteringMultiplierSunrise=1.0
|
||||||
SubSurfaceScatteringMultiplierDay=1.0
|
SubSurfaceScatteringMultiplierDay=1.0
|
||||||
|
|
|
||||||
3
weathers/_locationweather.ini
Normal file
3
weathers/_locationweather.ini
Normal file
|
|
@ -0,0 +1,3 @@
|
||||||
|
//example usage
|
||||||
|
//[0000003C] - WorldSpaceID
|
||||||
|
//13163=d4886 - first is LocationID, second is WeatherID (Riverwood with rainy weather)
|
||||||
Reference in a new issue