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MariENB 1.2015.6.15

This commit is contained in:
Marisa the Magician 2019-04-07 17:18:29 +02:00
commit c08f0701db
21 changed files with 867 additions and 111 deletions

View file

@ -210,6 +210,10 @@ float3 GradingLUT( float3 res )
/*
gross hacks were needed to "fix" the way direct3d interpolates on
sampling, and to manually interpolate on the blue channel
this could be alleviated if I could have all the LUTs as 64 separate
volume maps, but PS 3.0 has a limit of 16 samplers and I think ENB
can't load volume maps anyway.
*/
float3 tcol = clamp(res,0.0,1.0)*0.875+0.0625;
float2 lc1 = float2(tcol.r/16.0+floor(tcol.b*16.0)/16.0,tcol.g/64.0
@ -223,21 +227,22 @@ float3 GradingLUT( float3 res )
tcol = (tcol-0.0625)/0.875;
return lerp(res,tcol,lutblend);
}
/* display debug register */
float debugreg( float r, float2 coord, int p )
/* classic ENB palette colour grading */
float3 GradingPal( float3 res )
{
if ( r == 0.0 ) return 0.0;
if ( (coord.x < p*0.05) || (coord.x > (p+1)*0.05-0.01) ) return 0.0;
float posy = (coord.y-0.5)*2.0*regdebugscale;
if ( r < 0.0 )
{
if ( posy > 0.0 ) return 0.0;
if ( posy < r ) return 0.0;
return 1.0;
}
if ( posy < 0.0 ) return 0.0;
if ( posy > r ) return 0.0;
return 1.0;
float4 adapt = tex2D(_s4,0.5);
adapt = adapt/(adapt+1.0);
float adapts = max(adapt.r,max(adapt.g,adapt.b));
float3 palt;
float2 coord;
coord.y = adapts;
coord.x = res.r;
palt.r = tex2D(_s7,coord).r;
coord.x = res.g;
palt.g = tex2D(_s7,coord).g;
coord.x = res.b;
palt.b = tex2D(_s7,coord).b;
return lerp(res,palt,palblend);
}
/* post-pass dithering */
float3 Dither( float3 res, float2 coord )
@ -344,35 +349,13 @@ float4 PS_Mari( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
if ( gradeenable3 ) res.rgb = GradingHSV(res.rgb);
}
if ( lutenable ) res.rgb = GradingLUT(res.rgb);
if ( palenable ) res.rgb = GradingPal(res.rgb);
if ( !tintbeforegrade && tintenable ) res.rgb = Tint(res.rgb);
if ( fadebeforefilm ) res.rgb = _r5.rgb*_r5.a + res.rgb*(1.0-_r5.a);
if ( ne ) res.rgb = FilmGrain(res.rgb,coord);
if ( dkenable ) res.rgb = Vignette(res.rgb,coord);
if ( boxenable ) res.rgb = Letterbox(res.rgb,coord);
if ( !fadebeforefilm ) res.rgb = _r5.rgb*_r5.a + res.rgb*(1.0-_r5.a);
if ( regdebug )
{
res.rgb += debugreg(_r1.x,coord,0);
res.rgb += debugreg(_r1.y,coord,1);
res.rgb += debugreg(_r1.z,coord,2);
res.rgb += debugreg(_r1.w,coord,3);
res.rgb += debugreg(_r2.x,coord,4);
res.rgb += debugreg(_r2.y,coord,5);
res.rgb += debugreg(_r2.z,coord,6);
res.rgb += debugreg(_r2.w,coord,7);
res.rgb += debugreg(_r3.x,coord,8);
res.rgb += debugreg(_r3.y,coord,9);
res.rgb += debugreg(_r3.z,coord,10);
res.rgb += debugreg(_r3.w,coord,11);
res.rgb += debugreg(_r4.x,coord,12);
res.rgb += debugreg(_r4.y,coord,13);
res.rgb += debugreg(_r4.z,coord,14);
res.rgb += debugreg(_r4.w,coord,15);
res.rgb += debugreg(_r5.x,coord,16);
res.rgb += debugreg(_r5.y,coord,17);
res.rgb += debugreg(_r5.z,coord,18);
res.rgb += debugreg(_r5.w,coord,19);
}
if ( dodither ) res.rgb = Dither(res.rgb,coord);
res.rgb = max(0,res.rgb);
res.a = 1.0;

View file

@ -846,6 +846,17 @@ int clut
int UIMin = 0;
int UIMax = 63;
> = {1};
/* not using ENB's own variables, sorry */
bool palenable
<
string UIName = "EnableENBPalette";
string UIWidget = "Checkbox";
> = {false};
float palblend
<
string UIName = "PaletteBlend";
string UIWidget = "Spinner";
> = {1.0};
bool fadebeforefilm
<
string UIName = "FadeBeforeFilmFilters";
@ -868,16 +879,3 @@ bool bloomdebug
string UIName = "DebugBloom";
string UIWidget = "Checkbox";
> = {false};
/* debug vanilla shader registers */
bool regdebug
<
string UIName = "DebugRegisters";
string UIWidget = "Checkbox";
> = {false};
/* scale of register bars */
float regdebugscale
<
string UIName = "DebugRegistersScale";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {5.0};

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@ -0,0 +1,69 @@
sikkmod
00 adrenaline
01 base
02 c2_alienvesselgreenblue
03 c2_alnvsl_streets
04 c2_battery_park_ab1_pier
05 c2_battery_park_ab2_park
06 c2_battery_park_spear
07 c2_battery_park_streets
08 c2_black_control
09 c2_centralpark
10 c2_centralstation_streets
11 c2_collided_buildings
12 c2_collided_hotel
13 c2_convoy
14 c2_cxp_360
15 c2_cxp_pc
16 c2_desaturate
17 c2_downtown2
18 c2_downtown_streets
19 c2_flash_blindness
20 c2_hive_ab3_crater
21 c2_liberty_test11
22 c2_madisonsquare_rapids
23 c2_pier_2
24 c2_pier_3
25 c2_pier_sunset
26 c2_pier
27 c2_pipeline
28 c2_rooftops_inside
29 c2_rooftops_outside
30 c2_rooftops
31 c2_roosevelt_park
32 c2_spear_streets_spore2
33 c2_spear_streets_spore
34 c2_spear_streets
35 c2_terminal_5
36 c2_timesquare_blackout
37 c2_timesquare_global
38 cold
39 dry
40 neutral
41 riddick2
42 sepia
43 udk_ce2
44 udk_dawn02
45 udk_day05
46 udk_dm_deck01
47 udk_dm_deck02
48 udk_dm_deck03
49 udk_necropolis01
50 udk_night03
51 udk_stormy
52 warm
marienb
53 mk_dust_1
54 mk_dust_2
55 mk_red
56 mk_blue
57 mk_brown
58 mk_flame
59 mk_golden
60 mk_dust_3
61 mk_dust_4
62 mk_desat_1
63 mk_desat_2

View file

@ -54,7 +54,7 @@ float3 Edge( float3 res, float2 coord )
lerp(edgefadepow_in,edgefadepow_id,tod),ind);
float edgefademult = lerp(lerp(edgefademult_n,edgefademult_d,tod),
lerp(edgefademult_in,edgefademult_id,tod),ind);
float2 bof = float2(1.0/bresl.x,1.0/bresl.y);
float2 bof = float2(1.0/bresl.x,1.0/bresl.y)*edgeradius;
float mdx = 0, mdy = 0, mud = 0;
/* this reduces texture fetches by half, big difference */
float3x3 depths;
@ -151,7 +151,7 @@ float4 PS_SSAOPrepass( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
{
sample = reflect(ssao_samples[i],normal);
sdepth = depthlinear(coord+sample.xy*bof);
if ( ldepth < sdepth ) occ += 1.0;
if ( ldepth <= sdepth ) occ += 1.0;
else occ += saturate((abs(ldepth-sdepth)-sclamp)/sclamp);
}
float uocc = saturate(1.0-occ/64.0);
@ -261,12 +261,17 @@ float4 PS_DoFPrepass( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
dofpow_id,tod),ind);
float dofmult = lerp(lerp(dofmult_n,dofmult_d,tod),lerp(dofmult_in,
dofmult_id,tod),ind);
float dofbump = lerp(lerp(dofbump_n,dofbump_d,tod),lerp(dofbump_in,
dofbump_id,tod),ind);
float doffixedfocuspow = lerp(lerp(doffixedfocuspow_n,
doffixedfocuspow_d,tod),lerp(doffixedfocuspow_in,
doffixedfocuspow_id,tod),ind);
float doffixedfocusmult = lerp(lerp(doffixedfocusmult_n,
doffixedfocusmult_d,tod),lerp(doffixedfocusmult_in,
doffixedfocusmult_id,tod),ind);
float doffixedfocusbump = lerp(lerp(doffixedfocusbump_n,
doffixedfocusbump_d,tod),lerp(doffixedfocusbump_in,
doffixedfocusbump_id,tod),ind);
float doffixedfocusblend = lerp(lerp(doffixedfocusblend_n,
doffixedfocusblend_d,tod),lerp(doffixedfocusblend_in,
doffixedfocusblend_id,tod),ind);
@ -276,6 +281,9 @@ float4 PS_DoFPrepass( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
float doffixedunfocusmult = lerp(lerp(doffixedunfocusmult_n,
doffixedunfocusmult_d,tod),lerp(doffixedunfocusmult_in,
doffixedunfocusmult_id,tod),ind);
float doffixedunfocusbump = lerp(lerp(doffixedunfocusbump_n,
doffixedunfocusbump_d,tod),lerp(doffixedunfocusbump_in,
doffixedunfocusbump_id,tod),ind);
float doffixedunfocusblend = lerp(lerp(doffixedunfocusblend_n,
doffixedunfocusblend_d,tod),lerp(doffixedunfocusblend_in,
doffixedunfocusblend_id,tod),ind);
@ -301,9 +309,11 @@ float4 PS_DoFPrepass( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
float relfov = (FieldOfView-fovdefault)/fovdefault;
dofpow = max(0,dofpow+relfov*relfovfactor);
}
dfc = saturate(pow(dfc,dofpow)*dofmult);
dff = saturate(pow(dff,doffixedfocuspow)*doffixedfocusmult);
dfu = saturate(pow(dfu,doffixedunfocuspow)*doffixedunfocusmult);
dfc = clamp(pow(dfc,dofpow)*dofmult+dofbump,0.0,1.0);
dff = clamp(pow(dff,doffixedfocuspow)*doffixedfocusmult
+doffixedfocusbump,0.0,1.0);
dfu = clamp(pow(dfu,doffixedunfocuspow)*doffixedunfocusmult
+doffixedunfocusbump,0.0,1.0);
dfc *= lerp(1.0,dff,doffixedfocusblend);
dfc += lerp(0.0,dfu,doffixedunfocusblend);
dfc = saturate(dfc);
@ -415,7 +425,8 @@ float2 DistantHeat( float2 coord )
ofs = (ofs-0.5)*2.0;
ofs *= pow(length(ofs),heatpow);
float distfade = tex2D(SamplerDepth,coord).x;
distfade = pow(distfade,heatfadepow)*heatfademul;
distfade = clamp(pow(distfade,heatfadepow)*heatfademul+heatfadebump,
0.0,1.0);
if ( !heatalways ) ofs *= pow(tod*(1.0-ind),heattodpow);
return coord+ofs*heatstrength*distfade*0.01;
}

View file

@ -123,6 +123,11 @@ float heatfademul
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {0.5};
float heatfadebump
<
string UIName = "HeatFadeBump";
string UIWidget = "Spinner";
> = {0.0};
float heatstrength
<
string UIName = "HeatStrength";
@ -305,6 +310,27 @@ float dofpow_id
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {4.0};
/* dof bump (to emulate tilt shift I guess, I brought it back) */
float dofbump_n
<
string UIName = "DoFBumpNight";
string UIWidget = "Spinner";
> = {0.0};
float dofbump_d
<
string UIName = "DoFBumpDay";
string UIWidget = "Spinner";
> = {0.0};
float dofbump_in
<
string UIName = "DoFBumpInteriorNight";
string UIWidget = "Spinner";
> = {0.0};
float dofbump_id
<
string UIName = "DoFBumpInteriorDay";
string UIWidget = "Spinner";
> = {0.0};
/* fixed focused depth factors */
float doffixedfocusmult_n
<
@ -354,6 +380,26 @@ float doffixedfocuspow_id
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
float doffixedfocusbump_n
<
string UIName = "DoFFixedFocusedBumpNight";
string UIWidget = "Spinner";
> = {0.0};
float doffixedfocusbump_d
<
string UIName = "DoFFixedFocusedBumpDay";
string UIWidget = "Spinner";
> = {0.0};
float doffixedfocusbump_in
<
string UIName = "DoFFixedFocusedBumpInteriorNight";
string UIWidget = "Spinner";
> = {0.0};
float doffixedfocusbump_id
<
string UIName = "DoFFixedFocusedBumpInteriorDay";
string UIWidget = "Spinner";
> = {0.0};
float doffixedfocusblend_n
<
string UIName = "DoFFixedFocusedBlendNight";
@ -427,6 +473,26 @@ float doffixedunfocuspow_id
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1000.0};
float doffixedunfocusbump_n
<
string UIName = "DoFFixedUnfocusedBumpNight";
string UIWidget = "Spinner";
> = {0.0};
float doffixedunfocusbump_d
<
string UIName = "DoFFixedUnfocusedBumpDay";
string UIWidget = "Spinner";
> = {0.0};
float doffixedunfocusbump_in
<
string UIName = "DoFFixedUnfocusedBumpInteriorNight";
string UIWidget = "Spinner";
> = {0.0};
float doffixedunfocusbump_id
<
string UIName = "DoFFixedUnfocusedBumpInteriorDay";
string UIWidget = "Spinner";
> = {0.0};
float doffixedunfocusblend_n
<
string UIName = "DoFFixedUnfocusedBlendNight";
@ -584,6 +650,12 @@ float edgemult
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {128.0};
float edgeradius
<
string UIName = "EdgeRadius";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
/* ssao filter */
bool ssaoenable
<

163
settings_dust/enbseries.ini Normal file
View file

@ -0,0 +1,163 @@
[GLOBAL]
UseEffect=true
[EFFECT]
UseOriginalPostProcessing=false
UseOriginalObjectsProcessing=false
EnableBloom=true
EnableLens=true
EnableAdaptation=true
EnableDepthOfField=true
EnableAmbientOcclusion=true
EnableDetailedShadow=false
EnableSunRays=true
EnableSunGlare=true
[COLORCORRECTION]
UsePaletteTexture=true
UseProceduralCorrection=false
Brightness=1.0
GammaCurve=1.0
[NIGHTDAY]
DetectorDefaultDay=false
DetectorLevelDay=0.5
DetectorLevelNight=0.15
DetectorLevelCurve=0.95
[ADAPTATION]
ForceMinMaxValues=true
AdaptationSensitivity=0.35
AdaptationTime=3.0
AdaptationMin=0.35
AdaptationMax=1.2
[BLOOM]
Quality=1
AmountDay=1.0
AmountNight=1.0
AmountInterior=1.0
BlueShiftAmountDay=0.0
BlueShiftAmountNight=0.0
BlueShiftAmountInterior=0.0
[LENS]
LenzReflectionIntensityDay=1.0
LenzReflectionIntensityNight=1.0
LenzReflectionIntensityInterior=1.0
LenzReflectionPowerDay=1.0
LenzReflectionPowerNight=1.0
LenzReflectionPowerInterior=1.0
LenzDirtIntensityDay=1.0
LenzDirtIntensityNight=1.0
LenzDirtIntensityInterior=1.0
LenzDirtPowerDay=1.0
LenzDirtPowerNight=1.0
LenzDirtPowerInterior=1.0
[SSAO_SSIL]
EnableSupersampling=false
UseIndirectLighting=true
SamplingQuality=1
SamplingPrecision=1
SamplingRange=1.0
FadeFogRangeDay=2.5
FadeFogRangeNight=3.5
SizeScale=0.5
SourceTexturesScale=0.5
FilterQuality=1
AOAmount=2.0
AOAmountInterior=2.0
ILAmount=0.0
ILAmountInterior=0.0
AOIntensity=2.0
AOIntensityInterior=2.0
AOType=0
AOMixingType=0
AOMixingTypeInterior=0
EnableDenoiser=true
[ENVIRONMENT]
LightingIntensityDay=1.0
LightingIntensityNight=1.0
LightingIntensityInterior=1.0
LightingCurveDay=1.0
LightingCurveNight=1.0
LightingCurveInterior=1.0
LightingDesaturationDay=0.0
LightingDesaturationNight=0.0
LightingDesaturationInterior=0.0
AmbientLightingIntensityDay=0.75
AmbientLightingIntensityNight=0.75
AmbientLightingIntensityInterior=0.75
AmbientLightingCurveDay=1.5
AmbientLightingCurveNight=1.5
AmbientLightingCurveInterior=1.5
AmbientLightingDesaturationDay=0.0
AmbientLightingDesaturationNight=0.0
AmbientLightingDesaturationInterior=0.0
FogColorMultiplierDay=0.75
FogColorMultiplierNight=0.75
FogColorMultiplierInterior=0.75
FogColorCurveDay=1.5
FogColorCurveNight=1.5
FogColorCurveInterior=1.5
[SKY]
Enable=true
StarsIntensity=0.27
StarsCurve=1.79
CloudsIntensityDay=0.960001
CloudsIntensityNight=0.600001
CloudsCurveDay=1.02
CloudsCurveNight=1.07
CloudsDesaturationDay=0.0
CloudsDesaturationNight=0.0
CloudsEdgeClamp=0.24
CloudsEdgeIntensity=0.74
GradientIntensityDay=1.310001
GradientIntensityNight=0.88
GradientDesaturationDay=0.3
GradientDesaturationNight=0.21
GradientTopIntensityDay=1.24
GradientTopIntensityNight=1.1
GradientTopCurveDay=1.17
GradientTopCurveNight=1.08
GradientMiddleIntensityDay=1.17
GradientMiddleIntensityNight=0.95
GradientMiddleCurveDay=0.81
GradientMiddleCurveNight=1.16
GradientHorizonIntensityDay=1.27
GradientHorizonIntensityNight=0.58
GradientHorizonCurveDay=1.16
GradientHorizonCurveNight=1.18
SunIntensity=2.14
SunDesaturation=0.0
SunCoronaIntensity=1.231
SunCoronaCurve=1.16
SunCoronaDesaturation=0.0
MoonIntensity=1.18
MoonCurve=0.95
MoonDesaturation=0.0
MoonCoronaIntensity=0.971
[DEPTHOFFIELD]
FadeTime=0.4
[SHADOW]
DetailedShadowQuality=1
ShadowDesaturation=0.8
[RAYS]
SunRaysMultiplier=1.12

View file

@ -0,0 +1,27 @@
[EFFECT.TXT]
TECHNIQUE=0
UseBlockGFX=false
EmulatedResX=0.0
EmulatedResY=0.0
ZoomedResX=0.0
ZoomedResY=0.0
PaletteType=1
CGAPalette=4
EGAPalette=0
DitherMode=4
GammaMod=0.25
DitherBump=-0.2
DitherMultiplier=0.35
SaturationMod=1.5
EnablePainting=false
PaintingRadius=0.5
PaintingMedianRadius=1.0
EnableASCII=false
ASCIIMonochrome=false
ASCIIScaling=1.0
ASCIIBlend=0.0
EnableChromaKey=false
ChromaKeyRed=0.0
ChromaKeyGreen=0.25
ChromaKeyBlue=0.0
ChromaKeyDepth=0.95

View file

@ -0,0 +1,92 @@
[ENBBLOOM.FX]
TECHNIQUE=0
BloomRadius=1.0
BloomMix1=0.43
BloomMix2=0.59
BloomMix3=0.71
BloomMix4=0.96
BloomMix7=1.2
BloomMix8=1.33
BloomMixNoBlur=0.0
BloomMixBaseImage=0.0
BloomIntensityNight=1.14
BloomIntensityDay=1.12
BloomIntensityInteriorNight=1.18
BloomIntensityInteriorDay=1.15
BloomPowerNight=1.04
BloomPowerDay=1.02
BloomPowerInteriorNight=1.06
BloomPowerInteriorDay=1.02
BloomSaturationNight=0.78
BloomSaturationDay=0.72
BloomSaturationInteriorNight=0.85
BloomSaturationInteriorDay=0.71
BloomBumpNight=-0.28
BloomBumpDay=-0.36
BloomBumpInteriorNight=-0.23
BloomBumpInteriorDay=-0.31
BloomCapNight=100.0
BloomCapDay=100.0
BloomCapInteriorNight=100.0
BloomCapInteriorDay=100.0
BlueShiftColorNightRed=0.7
BlueShiftColorNightGreen=0.4
BlueShiftColorNightBlue=1.0
BlueShiftColorDayRed=0.2
BlueShiftColorDayGreen=0.6
BlueShiftColorDayBlue=1.0
BlueShiftColorInteriorNightRed=0.6
BlueShiftColorInteriorNightGreen=0.3
BlueShiftColorInteriorNightBlue=1.0
BlueShiftColorInteriorDayRed=0.3
BlueShiftColorInteriorDayGreen=0.7
BlueShiftColorInteriorDayBlue=1.0
BlueShiftIntensityNight=0.66
BlueShiftIntensityDay=0.47
BlueShiftIntensityInteriorNight=0.74
BlueShiftIntensityInteriorDay=0.66
EnableAnamorphicBloom=true
AnamBlendNight=0.84
AnamBlendDay=0.73
AnamBlendInteriorNight=0.88
AnamBlendInteriorDay=0.77
AnamBlueShiftColorNightRed=0.35
AnamBlueShiftColorNightGreen=0.08
AnamBlueShiftColorNightBlue=1.0
AnamBlueShiftColorDayRed=0.35
AnamBlueShiftColorDayGreen=0.57
AnamBlueShiftColorDayBlue=1.0
AnamBlueShiftColorInteriorNightRed=0.42
AnamBlueShiftColorInteriorNightGreen=0.21
AnamBlueShiftColorInteriorNightBlue=1.0
AnamBlueShiftColorInteriorDayRed=0.21
AnamBlueShiftColorInteriorDayGreen=0.42
AnamBlueShiftColorInteriorDayBlue=1.0
AnamBlueShiftIntensityNight=4.44
AnamBlueShiftIntensityDay=3.2
AnamBlueShiftIntensityInteriorNight=5.88
AnamBlueShiftIntensityInteriorDay=4.03
AnamPowerNight=1.05
AnamPowerDay=1.11
AnamPowerInteriorNight=1.03
AnamPowerInteriorDay=1.08
AnamLengthMultiplier=4.0
BloomAngle=0.0
BloomVertical=false
BloomHQBlur=false
EnableLensDirt=true
DirtMix1=0.1
DirtMix2=0.25
DirtMix3=0.5
DirtMix4=1.0
DirtMix7=2.5
DirtMix8=4.0
DirtMixNoBlur=0.0
DirtMixBaseImage=0.0
DirtPreserveAspect=true
DirtDiffraction=0.72
DirtBumpPower=1.69
DirtPower=0.55
DirtFactor=0.669999
BlueShiftLuminanceFactorPass=0.18
BlueShiftColorFactorPass=0.3

View file

@ -0,0 +1,178 @@
[ENBEFFECT.FX]
TECHNIQUE=0
UseDark=false
DarkRadiusNight=0.24
DarkRadiusDay=0.13
DarkRadiusInteriorNight=0.21
DarkRadiusInteriorDay=0.19
DarkCurveNight=1.08
DarkCurveDay=1.25
DarkCurveInteriorNight=1.11
DarkCurveInteriorDay=1.28
DarkBumpNight=-0.74
DarkBumpDay=-0.82
DarkBumpInteriorNight=-0.78
DarkBumpInteriorDay=-0.92
UseBox=false
BoxVertical=0.8
UseGrain=true
GrainFrequency=2500.0
GrainIntensity=0.05
GrainSaturation=0.33
GrainTwoPass=true
GrainBlend=3
GrainDarkMaskPower=2.46
GrainTwoPassFactor=0.04
GrainMagnification1=13.25
GrainMagnification2=19.639999
GrainMagnification3=17.35
GrainPass1Magnification1=2.05
GrainPass1Magnification2=3.11
GrainPass1Magnification3=2.22
GrainPass2Magnification1=4.25
GrainPass2Magnification2=0.42
GrainPass2Magnification3=6.29
GrainPower=2.67
UseCurve=false
CurveChromaAberration=0.03
UseAdaptation=true
AdaptationMinNight=0.41
AdaptationMinDay=0.38
AdaptationMinInteriorNight=0.49
AdaptationMinInteriorDay=0.46
AdaptationMaxNight=1.03
AdaptationMaxDay=1.13
AdaptationMaxInteriorNight=1.18
AdaptationMaxInteriorDay=1.22
UseTonemapping=true
TonemapHighlightStrengthNight=0.85
TonemapHighlightStrengthDay=0.82
TonemapHighlightStrengthInteriorNight=0.89
TonemapHighlightStrengthInteriorDay=0.8
TonemapHighlightGammaNight=0.93
TonemapHighlightGammaDay=0.95
TonemapHighlightGammaInteriorNight=0.93
TonemapHighlightGammaInteriorDay=0.96
TonemapMidtoneStrengthNight=0.18
TonemapMidtoneStrengthDay=0.17
TonemapMidtoneStrengthInteriorNight=0.19
TonemapMidtoneStrengthInteriorDay=0.18
TonemapMidtoneGammaNight=0.62
TonemapMidtoneGammaDay=0.57
TonemapMidtoneGammaInteriorNight=0.66
TonemapMidtoneGammaInteriorDay=0.61
TonemapShadowStrengthNight=0.05
TonemapShadowStrengthDay=0.03
TonemapShadowStrengthInteriorNight=0.04
TonemapShadowStrengthInteriorDay=0.03
TonemapShadowGammaNight=0.48
TonemapShadowGammaDay=0.54
TonemapShadowGammaInteriorNight=0.57
TonemapShadowGammaInteriorDay=0.65
TonemapWhiteNight=7.579999
TonemapWhiteDay=10.26
TonemapWhiteInteriorNight=4.57
TonemapWhiteInteriorDay=7.86
TonemapBeforeCompensate=false
UseCompensate=true
CompensateFactorNight=0.28
CompensateFactorDay=0.24
CompensateFactorInteriorNight=0.25
CompensateFactorInteriorDay=0.22
CompensatePowerNight=1.32
CompensatePowerDay=1.28
CompensatePowerInteriorNight=1.38
CompensatePowerInteriorDay=1.32
CompensateSaturationNight=1.11
CompensateSaturationDay=1.07
CompensateSaturationInteriorNight=1.14
CompensateSaturationInteriorDay=1.12
UseRGBGrading=true
GradingMulRNight=1.17
GradingMulGNight=1.09
GradingMulBNight=1.06
GradingMulRDay=1.17
GradingMulGDay=1.09
GradingMulBDay=1.02
GradingMulRInteriorNight=1.12
GradingMulGInteriorNight=1.07
GradingMulBInteriorNight=1.04
GradingMulRInteriorDay=1.16
GradingMulGInteriorDay=1.08
GradingMulBInteriorDay=1.05
GradingPowRNight=1.04
GradingPowGNight=0.97
GradingPowBNight=0.93
GradingPowRDay=1.03
GradingPowGDay=0.98
GradingPowBDay=0.8
GradingPowRInteriorNight=1.02
GradingPowGInteriorNight=0.96
GradingPowBInteriorNight=0.81
GradingPowRInteriorDay=1.01
GradingPowGInteriorDay=0.95
GradingPowBInteriorDay=0.89
UseColorizeGrading=true
GradingColRNight=-0.32
GradingColGNight=-0.24
GradingColBNight=-0.55
GradingColRDay=-0.54
GradingColGDay=-0.32
GradingColBDay=-0.12
GradingColRInteriorNight=-0.32
GradingColGInteriorNight=-0.19
GradingColBInteriorNight=-0.37
GradingColRInteriorDay=-0.49
GradingColGInteriorDay=-0.26
GradingColBInteriorDay=-0.17
GradingColFactorNight=-0.18
GradingColFactorDay=-0.21
GradingColFactorInteriorNight=-0.15
GradingColFactorInteriorDay=-0.2
UseHSVGrading=true
GradingSatMulNight=1.3
GradingSatMulDay=1.46
GradingSatMulInteriorNight=1.34
GradingSatMulInteriorDay=1.33
GradingSatPowNight=1.27
GradingSatPowDay=1.17
GradingSatPowInteriorNight=1.23
GradingSatPowInteriorDay=1.13
GradingValMulNight=1.17
GradingValMulDay=1.09
GradingValMulInteriorNight=1.12
GradingValMulInteriorDay=1.1
GradingValPowNight=1.05
GradingValPowDay=1.09
GradingValPowInteriorNight=1.07
GradingValPowInteriorDay=1.14
ColorizeAfterHSV=true
UseTint=true
TintingBlend=0.7
TintingBeforeGrading=false
EnableVanillaGrading=true
VanillaGradingBlend=0.7
FadeBeforeFilmFilters=false
EnablePostDither=true
DitherPattern=4
DebugRegisters=false
DebugRegistersScale=8.0
DebugBloom=false
UseChromaAberration=false
ChromaAberration=0.01
ChromaAberrationOverbright=0.0
ChromaAberrationOverbrightMax=4.0
ChromaAberrationOverbrightMin=0.8
EnableLUTGrading=true
LUTBlendNight=1.0
LUTBlendDay=1.0
LUTBlendInteriorNight=1.0
LUTBlendInteriorDay=1.0
LUTNight=1
LUTDay=1
LUTInteriorNight=1
LUTInteriorDay=1
LUTBlend=0.35
LUTPreset=60
EnableENBPalette=false
PaletteBlend=1.0

View file

@ -0,0 +1,143 @@
[ENBEFFECTPREPASS.FX]
TECHNIQUE=0
_FixedResolutionX=1920
_FixedResolutionY=1080
DepthCutoff=999998.0
FocusCircleEnable=true
FocusCircleRadiusNight=15.0
FocusCircleRadiusDay=20.0
FocusCircleRadiusInteriorNight=10.0
FocusCircleRadiusInteriorDay=15.0
FocusCircleMixNight=0.2
FocusCircleMixDay=0.3
FocusCircleMixInteriorNight=0.15
FocusCircleMixInteriorDay=0.25
FocusMaxNight=990.350037
FocusMaxDay=994.340027
FocusMaxInteriorNight=984.919983
FocusMaxInteriorDay=989.539978
DoFMultNight=475.899994
DoFMultDay=294.299988
DoFMultInteriorNight=480.799988
DoFMultInteriorDay=242.300003
DoFPowNight=3.34
DoFPowDay=4.29
DoFPowInteriorNight=3.32
DoFPowInteriorDay=4.16
DoFFixedFocusedMultNight=1.0
DoFFixedFocusedMultDay=1.0
DoFFixedFocusedMultInteriorNight=1.0
DoFFixedFocusedMultInteriorDay=1.0
DoFFixedFocusedPowNight=1.0
DoFFixedFocusedPowDay=1.0
DoFFixedFocusedPowInteriorNight=1.0
DoFFixedFocusedPowInteriorDay=1.0
DoFFixedFocusedBlendNight=0.0
DoFFixedFocusedBlendDay=0.0
DoFFixedFocusedBlendInteriorNight=0.0
DoFFixedFocusedBlendInteriorDay=0.0
DoFFixedUnfocusedMultNight=2.86
DoFFixedUnfocusedMultDay=1.47
DoFFixedUnfocusedMultInteriorNight=2.129999
DoFFixedUnfocusedMultInteriorDay=1.27
DoFFixedUnfocusedPowNight=956.559998
DoFFixedUnfocusedPowDay=983.109985
DoFFixedUnfocusedPowInteriorNight=935.820007
DoFFixedUnfocusedPowInteriorDay=968.080017
DoFFixedUnfocusedBlendNight=0.2
DoFFixedUnfocusedBlendDay=0.6
DoFFixedUnfocusedBlendInteriorNight=0.0
DoFFixedUnfocusedBlendInteriorDay=0.0
DoFDisable=false
DoFBilateral=true
DoFBilateralFactor=20.0
DoFBlurRadius=1.0
DoFRelativeToFoV=false
DoFRelativeDefaultFOV=75.0
DoFRelativeFactorNight=2.25
DoFRelativeFactorDay=1.95
DoFRelativeFactorInteriorNight=2.4
DoFRelativeFactorInteriorDay=2.1
DebugDepth=false
EdgeEnable=false
EdgeView=true
EdgeFadePowerNight=1.82
EdgeFadePowerDay=1.86
EdgeFadePowerInteriorNight=1.86
EdgeFadePowerInteriorDay=1.93
EdgeFadeMultiplierNight=700.0
EdgeFadeMultiplierDay=800.0
EdgeFadeMultiplierInteriorNight=700.0
EdgeFadeMultiplierInteriorDay=800.0
EdgePower=0.5
EdgeMultiplier=128.0
SSAOEnable=false
SSAORadius=1024.0
SSAONoise=0.15
SSAOFadePowerNight=0.17
SSAOFadePowerDay=0.19
SSAOFadePowerInteriorNight=0.12
SSAOFadePowerInteriorDay=0.17
SSAOFadeMultiplierNight=2.12
SSAOFadeMultiplierDay=2.23
SSAOFadeMultiplierInteriorNight=2.08
SSAOFadeMultiplierInteriorDay=2.15
SSAOMultiplier=1.0
SSAOPower=2.0
SSAOBlend=1.0
SSAOBlurEnable=true
SSAOBilateralFactor=10000.0
SSAOClampFactor=0.25
SSAOBlurRadius=1.0
DebugSSAO=false
SharpenEnable=true
SharpenRadius=0.8
SharpenClamp=0.02
SharpenBlending=1.5
SSAORadiusFade=1.0
SSAORadiusFadeCurve=1.0
UnderwaterEnable=false
HeatEnable=true
HeatSize=2.49
HeatSpeed=1.3
HeatFadePower=319.76001
HeatFadeMultiplier=1.1
HeatStrength=0.66
HeatAlways=false
HeatPower=1.28
UnderwaterMult1=1.44
UnderwaterMult2=1.64
UnderwaterMult3=1.5
UnderwaterFreq1=23.449999
UnderwaterFreq2=31.799997
UnderwaterFreq3=25.379999
UnderwaterStr1=0.13
UnderwaterStr2=0.18
UnderwaterStr3=0.27
UnderwaterZoom=1.28
UnderwaterFadePower=8.6
UnderwaterFadeMultiplier=1.14
HeatTODPower=1.75
FocusCenterX=0.5
FocusCenterY=0.5
FocusCircleAngle=0.0
FocusManual=false
FocusManualValue=0.75
DistortionChromaticAberration=11.18
FocusPointDisplay=false
NormalGrossHack=0.05
SSAOGrossHack=0.01
HeatFadeBump=-0.57
DoFBumpNight=0.0
DoFBumpDay=0.0
DoFBumpInteriorNight=0.0
DoFBumpInteriorDay=0.0
DoFFixedFocusedBumpNight=0.0
DoFFixedFocusedBumpDay=0.0
DoFFixedFocusedBumpInteriorNight=0.0
DoFFixedFocusedBumpInteriorDay=0.0
DoFFixedUnfocusedBumpNight=0.0
DoFFixedUnfocusedBumpDay=0.0
DoFFixedUnfocusedBumpInteriorNight=0.0
DoFFixedUnfocusedBumpInteriorDay=0.0
EdgeRadius=1.0

View file

@ -0,0 +1,2 @@
[ENBLENS.FX]
TECHNIQUE=0

View file

@ -0,0 +1,2 @@
[ENBSUNSPRITE.FX]
TECHNIQUE=0

View file

@ -284,7 +284,7 @@ GradientHorizonCurveNight=1.37
GradientHorizonCurveInterior=1.25
SunIntensity=3.0
SunDesaturation=0.0
SunCoronaIntensity=1.271
SunCoronaIntensity=1.281
SunCoronaCurve=1.06
SunCoronaDesaturation=0.09
MoonIntensity=1.6
@ -335,11 +335,11 @@ GradientHorizonCurveSunrise=1.13
GradientHorizonCurveSunset=1.13
GradientHorizonCurveInteriorDay=1.44
GradientHorizonCurveInteriorNight=1.34
SunIntensitySunrise=1.6
SunIntensityDay=1.41
SunIntensitySunset=1.74
SunIntensitySunrise=1.75
SunIntensityDay=1.73
SunIntensitySunset=1.92
SunIntensityNight=0.0
SunIntensityInteriorDay=1.53
SunIntensityInteriorDay=1.7
SunIntensityInteriorNight=0.0
SunDesaturationSunrise=0.0
SunDesaturationDay=0.0
@ -355,7 +355,7 @@ SunColorFilterInteriorDay=0.98, 0.937, 0.847
SunColorFilterInteriorNight=0, 0, 0
SunGlowIntensitySunrise=1.27
SunGlowIntensityDay=1.18
SunGlowIntensitySunset=1.43
SunGlowIntensitySunset=1.5
SunGlowIntensityNight=0.0
SunGlowIntensityInteriorDay=1.3
SunGlowIntensityInteriorNight=0.0
@ -505,7 +505,7 @@ AdditiveBlending=true
IgnoreWeatherSystem=true
[COLORCORRECTION]
UsePaletteTexture=false
UsePaletteTexture=true
Brightness=1.0
GammaCurve=1.0
UseProceduralCorrection=false
@ -803,11 +803,11 @@ IgnoreWeatherSystem=true
[PROCEDURALSUN]
Size=0.93
EdgeSoftness=0.35
GlowIntensitySunrise=1.21
GlowIntensityDay=1.09
GlowIntensitySunset=1.26
GlowIntensitySunrise=1.98
GlowIntensityDay=1.59
GlowIntensitySunset=2.16
GlowIntensityNight=0.0
GlowIntensityInteriorDay=1.2
GlowIntensityInteriorDay=1.63
GlowIntensityInteriorNight=0.0
GlowCurveSunrise=2.16
GlowCurveDay=1.28

View file

@ -9,10 +9,10 @@ BloomMix7=0.94
BloomMix8=1.09
BloomMixNoBlur=0.0
BloomMixBaseImage=0.0
BloomIntensityNight=0.72
BloomIntensityDay=0.56
BloomIntensityInteriorNight=0.76
BloomIntensityInteriorDay=0.67
BloomIntensityNight=1.06
BloomIntensityDay=1.03
BloomIntensityInteriorNight=1.08
BloomIntensityInteriorDay=1.05
BloomPowerNight=1.04
BloomPowerDay=1.01
BloomPowerInteriorNight=1.06
@ -21,10 +21,10 @@ BloomSaturationNight=0.78
BloomSaturationDay=0.68
BloomSaturationInteriorNight=0.85
BloomSaturationInteriorDay=0.71
BloomBumpNight=-0.41
BloomBumpDay=-0.51
BloomBumpInteriorNight=-0.38
BloomBumpInteriorDay=-0.46
BloomBumpNight=-0.37
BloomBumpDay=-0.44
BloomBumpInteriorNight=-0.34
BloomBumpInteriorDay=-0.42
BloomCapNight=100.0
BloomCapDay=100.0
BloomCapInteriorNight=100.0
@ -41,15 +41,15 @@ BlueShiftColorInteriorNightBlue=1.0
BlueShiftColorInteriorDayRed=0.3
BlueShiftColorInteriorDayGreen=0.7
BlueShiftColorInteriorDayBlue=1.0
BlueShiftIntensityNight=0.33
BlueShiftIntensityDay=0.17
BlueShiftIntensityInteriorNight=0.4
BlueShiftIntensityInteriorDay=0.21
BlueShiftIntensityNight=0.63
BlueShiftIntensityDay=0.53
BlueShiftIntensityInteriorNight=0.72
BlueShiftIntensityInteriorDay=0.59
EnableAnamorphicBloom=true
AnamBlendNight=0.28
AnamBlendDay=0.15
AnamBlendInteriorNight=0.33
AnamBlendInteriorDay=0.22
AnamBlendNight=0.59
AnamBlendDay=0.54
AnamBlendInteriorNight=0.65
AnamBlendInteriorDay=0.57
AnamBlueShiftColorNightRed=0.35
AnamBlueShiftColorNightGreen=0.08
AnamBlueShiftColorNightBlue=1.0
@ -75,18 +75,18 @@ BloomAngle=0.0
BloomVertical=false
BloomHQBlur=false
EnableLensDirt=false
DirtMix1=0.04
DirtMix2=0.08
DirtMix3=0.21
DirtMix4=0.61
DirtMix7=1.01
DirtMix8=2.85
DirtMix1=0.15
DirtMix2=0.25
DirtMix3=0.32
DirtMix4=0.75
DirtMix7=1.4
DirtMix8=3.39
DirtMixNoBlur=0.0
DirtMixBaseImage=0.0
DirtPreserveAspect=true
DirtDiffraction=0.26
DirtBumpPower=1.2
DirtPower=1.23
DirtFactor=1.369999
DirtDiffraction=0.82
DirtBumpPower=1.21
DirtPower=0.43
DirtFactor=0.509999
BlueShiftLuminanceFactorPass=0.18
BlueShiftColorFactorPass=0.32

View file

@ -163,7 +163,7 @@ ChromaAberration=0.01
ChromaAberrationOverbright=0.0
ChromaAberrationOverbrightMax=4.0
ChromaAberrationOverbrightMin=0.8
EnableLUTGrading=false
EnableLUTGrading=true
LUTBlendNight=1.0
LUTBlendDay=1.0
LUTBlendInteriorNight=1.0
@ -172,5 +172,7 @@ LUTNight=1
LUTDay=1
LUTInteriorNight=1
LUTInteriorDay=1
LUTBlend=1.0
LUTPreset=50
LUTBlend=0.25
LUTPreset=61
EnableENBPalette=false
PaletteBlend=1.0

View file

@ -95,29 +95,29 @@ SharpenRadius=0.8
SharpenClamp=0.02
SharpenBlending=1.25
SSAORadiusFade=1.0
SSAORadiusFadeCurve=0.25
SSAORadiusFadeCurve=1.0
UnderwaterEnable=false
HeatEnable=false
HeatSize=3.61
HeatSpeed=2.45
HeatSize=2.13
HeatSpeed=1.48
HeatFadePower=190.949997
HeatFadeMultiplier=0.62
HeatStrength=0.27
HeatFadeMultiplier=1.66
HeatStrength=0.39
HeatAlways=false
HeatPower=1.15
UnderwaterMult1=1.38
HeatPower=0.93
UnderwaterMult1=1.35
UnderwaterMult2=1.64
UnderwaterMult3=1.38
UnderwaterFreq1=13.17
UnderwaterFreq2=9.179999
UnderwaterFreq3=16.6
UnderwaterStr1=0.3
UnderwaterStr2=0.53
UnderwaterStr3=0.87
UnderwaterZoom=1.2
UnderwaterFreq1=24.309999
UnderwaterFreq2=21.9
UnderwaterFreq3=26.549999
UnderwaterStr1=0.11
UnderwaterStr2=0.16
UnderwaterStr3=0.18
UnderwaterZoom=1.09
UnderwaterFadePower=8.6
UnderwaterFadeMultiplier=1.14
HeatTODPower=1.52
HeatTODPower=1.41
FocusCenterX=0.5
FocusCenterY=0.5
FocusCircleAngle=0.0
@ -125,3 +125,17 @@ FocusManual=false
FocusManualValue=0.75
DistortionChromaticAberration=12.460001
FocusPointDisplay=false
HeatFadeBump=-0.81
DoFBumpNight=0.0
DoFBumpDay=0.0
DoFBumpInteriorNight=0.0
DoFBumpInteriorDay=0.0
DoFFixedFocusedBumpNight=0.0
DoFFixedFocusedBumpDay=0.0
DoFFixedFocusedBumpInteriorNight=0.0
DoFFixedFocusedBumpInteriorDay=0.0
DoFFixedUnfocusedBumpNight=0.0
DoFFixedUnfocusedBumpDay=0.0
DoFFixedUnfocusedBumpInteriorNight=0.0
DoFFixedUnfocusedBumpInteriorDay=0.0
EdgeRadius=1.0