1
Fork 0

MariENB 1.2015.6.15

This commit is contained in:
Marisa the Magician 2019-04-07 17:18:29 +02:00
commit c08f0701db
21 changed files with 867 additions and 111 deletions

View file

@ -210,6 +210,10 @@ float3 GradingLUT( float3 res )
/* /*
gross hacks were needed to "fix" the way direct3d interpolates on gross hacks were needed to "fix" the way direct3d interpolates on
sampling, and to manually interpolate on the blue channel sampling, and to manually interpolate on the blue channel
this could be alleviated if I could have all the LUTs as 64 separate
volume maps, but PS 3.0 has a limit of 16 samplers and I think ENB
can't load volume maps anyway.
*/ */
float3 tcol = clamp(res,0.0,1.0)*0.875+0.0625; float3 tcol = clamp(res,0.0,1.0)*0.875+0.0625;
float2 lc1 = float2(tcol.r/16.0+floor(tcol.b*16.0)/16.0,tcol.g/64.0 float2 lc1 = float2(tcol.r/16.0+floor(tcol.b*16.0)/16.0,tcol.g/64.0
@ -223,21 +227,22 @@ float3 GradingLUT( float3 res )
tcol = (tcol-0.0625)/0.875; tcol = (tcol-0.0625)/0.875;
return lerp(res,tcol,lutblend); return lerp(res,tcol,lutblend);
} }
/* display debug register */ /* classic ENB palette colour grading */
float debugreg( float r, float2 coord, int p ) float3 GradingPal( float3 res )
{ {
if ( r == 0.0 ) return 0.0; float4 adapt = tex2D(_s4,0.5);
if ( (coord.x < p*0.05) || (coord.x > (p+1)*0.05-0.01) ) return 0.0; adapt = adapt/(adapt+1.0);
float posy = (coord.y-0.5)*2.0*regdebugscale; float adapts = max(adapt.r,max(adapt.g,adapt.b));
if ( r < 0.0 ) float3 palt;
{ float2 coord;
if ( posy > 0.0 ) return 0.0; coord.y = adapts;
if ( posy < r ) return 0.0; coord.x = res.r;
return 1.0; palt.r = tex2D(_s7,coord).r;
} coord.x = res.g;
if ( posy < 0.0 ) return 0.0; palt.g = tex2D(_s7,coord).g;
if ( posy > r ) return 0.0; coord.x = res.b;
return 1.0; palt.b = tex2D(_s7,coord).b;
return lerp(res,palt,palblend);
} }
/* post-pass dithering */ /* post-pass dithering */
float3 Dither( float3 res, float2 coord ) float3 Dither( float3 res, float2 coord )
@ -344,35 +349,13 @@ float4 PS_Mari( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
if ( gradeenable3 ) res.rgb = GradingHSV(res.rgb); if ( gradeenable3 ) res.rgb = GradingHSV(res.rgb);
} }
if ( lutenable ) res.rgb = GradingLUT(res.rgb); if ( lutenable ) res.rgb = GradingLUT(res.rgb);
if ( palenable ) res.rgb = GradingPal(res.rgb);
if ( !tintbeforegrade && tintenable ) res.rgb = Tint(res.rgb); if ( !tintbeforegrade && tintenable ) res.rgb = Tint(res.rgb);
if ( fadebeforefilm ) res.rgb = _r5.rgb*_r5.a + res.rgb*(1.0-_r5.a); if ( fadebeforefilm ) res.rgb = _r5.rgb*_r5.a + res.rgb*(1.0-_r5.a);
if ( ne ) res.rgb = FilmGrain(res.rgb,coord); if ( ne ) res.rgb = FilmGrain(res.rgb,coord);
if ( dkenable ) res.rgb = Vignette(res.rgb,coord); if ( dkenable ) res.rgb = Vignette(res.rgb,coord);
if ( boxenable ) res.rgb = Letterbox(res.rgb,coord); if ( boxenable ) res.rgb = Letterbox(res.rgb,coord);
if ( !fadebeforefilm ) res.rgb = _r5.rgb*_r5.a + res.rgb*(1.0-_r5.a); if ( !fadebeforefilm ) res.rgb = _r5.rgb*_r5.a + res.rgb*(1.0-_r5.a);
if ( regdebug )
{
res.rgb += debugreg(_r1.x,coord,0);
res.rgb += debugreg(_r1.y,coord,1);
res.rgb += debugreg(_r1.z,coord,2);
res.rgb += debugreg(_r1.w,coord,3);
res.rgb += debugreg(_r2.x,coord,4);
res.rgb += debugreg(_r2.y,coord,5);
res.rgb += debugreg(_r2.z,coord,6);
res.rgb += debugreg(_r2.w,coord,7);
res.rgb += debugreg(_r3.x,coord,8);
res.rgb += debugreg(_r3.y,coord,9);
res.rgb += debugreg(_r3.z,coord,10);
res.rgb += debugreg(_r3.w,coord,11);
res.rgb += debugreg(_r4.x,coord,12);
res.rgb += debugreg(_r4.y,coord,13);
res.rgb += debugreg(_r4.z,coord,14);
res.rgb += debugreg(_r4.w,coord,15);
res.rgb += debugreg(_r5.x,coord,16);
res.rgb += debugreg(_r5.y,coord,17);
res.rgb += debugreg(_r5.z,coord,18);
res.rgb += debugreg(_r5.w,coord,19);
}
if ( dodither ) res.rgb = Dither(res.rgb,coord); if ( dodither ) res.rgb = Dither(res.rgb,coord);
res.rgb = max(0,res.rgb); res.rgb = max(0,res.rgb);
res.a = 1.0; res.a = 1.0;

View file

@ -846,6 +846,17 @@ int clut
int UIMin = 0; int UIMin = 0;
int UIMax = 63; int UIMax = 63;
> = {1}; > = {1};
/* not using ENB's own variables, sorry */
bool palenable
<
string UIName = "EnableENBPalette";
string UIWidget = "Checkbox";
> = {false};
float palblend
<
string UIName = "PaletteBlend";
string UIWidget = "Spinner";
> = {1.0};
bool fadebeforefilm bool fadebeforefilm
< <
string UIName = "FadeBeforeFilmFilters"; string UIName = "FadeBeforeFilmFilters";
@ -868,16 +879,3 @@ bool bloomdebug
string UIName = "DebugBloom"; string UIName = "DebugBloom";
string UIWidget = "Checkbox"; string UIWidget = "Checkbox";
> = {false}; > = {false};
/* debug vanilla shader registers */
bool regdebug
<
string UIName = "DebugRegisters";
string UIWidget = "Checkbox";
> = {false};
/* scale of register bars */
float regdebugscale
<
string UIName = "DebugRegistersScale";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {5.0};

Binary file not shown.

Before

Width:  |  Height:  |  Size: 590 KiB

After

Width:  |  Height:  |  Size: 1.1 MiB

Before After
Before After

Binary file not shown.

Before

Width:  |  Height:  |  Size: 599 KiB

After

Width:  |  Height:  |  Size: 2.2 MiB

Before After
Before After

Binary file not shown.

Before

Width:  |  Height:  |  Size: 748 KiB

After

Width:  |  Height:  |  Size: 2.3 MiB

Before After
Before After

Binary file not shown.

Before

Width:  |  Height:  |  Size: 132 KiB

After

Width:  |  Height:  |  Size: 483 KiB

Before After
Before After

Binary file not shown.

Before

Width:  |  Height:  |  Size: 196 KiB

After

Width:  |  Height:  |  Size: 231 KiB

Before After
Before After

View file

@ -0,0 +1,69 @@
sikkmod
00 adrenaline
01 base
02 c2_alienvesselgreenblue
03 c2_alnvsl_streets
04 c2_battery_park_ab1_pier
05 c2_battery_park_ab2_park
06 c2_battery_park_spear
07 c2_battery_park_streets
08 c2_black_control
09 c2_centralpark
10 c2_centralstation_streets
11 c2_collided_buildings
12 c2_collided_hotel
13 c2_convoy
14 c2_cxp_360
15 c2_cxp_pc
16 c2_desaturate
17 c2_downtown2
18 c2_downtown_streets
19 c2_flash_blindness
20 c2_hive_ab3_crater
21 c2_liberty_test11
22 c2_madisonsquare_rapids
23 c2_pier_2
24 c2_pier_3
25 c2_pier_sunset
26 c2_pier
27 c2_pipeline
28 c2_rooftops_inside
29 c2_rooftops_outside
30 c2_rooftops
31 c2_roosevelt_park
32 c2_spear_streets_spore2
33 c2_spear_streets_spore
34 c2_spear_streets
35 c2_terminal_5
36 c2_timesquare_blackout
37 c2_timesquare_global
38 cold
39 dry
40 neutral
41 riddick2
42 sepia
43 udk_ce2
44 udk_dawn02
45 udk_day05
46 udk_dm_deck01
47 udk_dm_deck02
48 udk_dm_deck03
49 udk_necropolis01
50 udk_night03
51 udk_stormy
52 warm
marienb
53 mk_dust_1
54 mk_dust_2
55 mk_red
56 mk_blue
57 mk_brown
58 mk_flame
59 mk_golden
60 mk_dust_3
61 mk_dust_4
62 mk_desat_1
63 mk_desat_2

View file

@ -54,7 +54,7 @@ float3 Edge( float3 res, float2 coord )
lerp(edgefadepow_in,edgefadepow_id,tod),ind); lerp(edgefadepow_in,edgefadepow_id,tod),ind);
float edgefademult = lerp(lerp(edgefademult_n,edgefademult_d,tod), float edgefademult = lerp(lerp(edgefademult_n,edgefademult_d,tod),
lerp(edgefademult_in,edgefademult_id,tod),ind); lerp(edgefademult_in,edgefademult_id,tod),ind);
float2 bof = float2(1.0/bresl.x,1.0/bresl.y); float2 bof = float2(1.0/bresl.x,1.0/bresl.y)*edgeradius;
float mdx = 0, mdy = 0, mud = 0; float mdx = 0, mdy = 0, mud = 0;
/* this reduces texture fetches by half, big difference */ /* this reduces texture fetches by half, big difference */
float3x3 depths; float3x3 depths;
@ -151,7 +151,7 @@ float4 PS_SSAOPrepass( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
{ {
sample = reflect(ssao_samples[i],normal); sample = reflect(ssao_samples[i],normal);
sdepth = depthlinear(coord+sample.xy*bof); sdepth = depthlinear(coord+sample.xy*bof);
if ( ldepth < sdepth ) occ += 1.0; if ( ldepth <= sdepth ) occ += 1.0;
else occ += saturate((abs(ldepth-sdepth)-sclamp)/sclamp); else occ += saturate((abs(ldepth-sdepth)-sclamp)/sclamp);
} }
float uocc = saturate(1.0-occ/64.0); float uocc = saturate(1.0-occ/64.0);
@ -261,12 +261,17 @@ float4 PS_DoFPrepass( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
dofpow_id,tod),ind); dofpow_id,tod),ind);
float dofmult = lerp(lerp(dofmult_n,dofmult_d,tod),lerp(dofmult_in, float dofmult = lerp(lerp(dofmult_n,dofmult_d,tod),lerp(dofmult_in,
dofmult_id,tod),ind); dofmult_id,tod),ind);
float dofbump = lerp(lerp(dofbump_n,dofbump_d,tod),lerp(dofbump_in,
dofbump_id,tod),ind);
float doffixedfocuspow = lerp(lerp(doffixedfocuspow_n, float doffixedfocuspow = lerp(lerp(doffixedfocuspow_n,
doffixedfocuspow_d,tod),lerp(doffixedfocuspow_in, doffixedfocuspow_d,tod),lerp(doffixedfocuspow_in,
doffixedfocuspow_id,tod),ind); doffixedfocuspow_id,tod),ind);
float doffixedfocusmult = lerp(lerp(doffixedfocusmult_n, float doffixedfocusmult = lerp(lerp(doffixedfocusmult_n,
doffixedfocusmult_d,tod),lerp(doffixedfocusmult_in, doffixedfocusmult_d,tod),lerp(doffixedfocusmult_in,
doffixedfocusmult_id,tod),ind); doffixedfocusmult_id,tod),ind);
float doffixedfocusbump = lerp(lerp(doffixedfocusbump_n,
doffixedfocusbump_d,tod),lerp(doffixedfocusbump_in,
doffixedfocusbump_id,tod),ind);
float doffixedfocusblend = lerp(lerp(doffixedfocusblend_n, float doffixedfocusblend = lerp(lerp(doffixedfocusblend_n,
doffixedfocusblend_d,tod),lerp(doffixedfocusblend_in, doffixedfocusblend_d,tod),lerp(doffixedfocusblend_in,
doffixedfocusblend_id,tod),ind); doffixedfocusblend_id,tod),ind);
@ -276,6 +281,9 @@ float4 PS_DoFPrepass( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
float doffixedunfocusmult = lerp(lerp(doffixedunfocusmult_n, float doffixedunfocusmult = lerp(lerp(doffixedunfocusmult_n,
doffixedunfocusmult_d,tod),lerp(doffixedunfocusmult_in, doffixedunfocusmult_d,tod),lerp(doffixedunfocusmult_in,
doffixedunfocusmult_id,tod),ind); doffixedunfocusmult_id,tod),ind);
float doffixedunfocusbump = lerp(lerp(doffixedunfocusbump_n,
doffixedunfocusbump_d,tod),lerp(doffixedunfocusbump_in,
doffixedunfocusbump_id,tod),ind);
float doffixedunfocusblend = lerp(lerp(doffixedunfocusblend_n, float doffixedunfocusblend = lerp(lerp(doffixedunfocusblend_n,
doffixedunfocusblend_d,tod),lerp(doffixedunfocusblend_in, doffixedunfocusblend_d,tod),lerp(doffixedunfocusblend_in,
doffixedunfocusblend_id,tod),ind); doffixedunfocusblend_id,tod),ind);
@ -301,9 +309,11 @@ float4 PS_DoFPrepass( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
float relfov = (FieldOfView-fovdefault)/fovdefault; float relfov = (FieldOfView-fovdefault)/fovdefault;
dofpow = max(0,dofpow+relfov*relfovfactor); dofpow = max(0,dofpow+relfov*relfovfactor);
} }
dfc = saturate(pow(dfc,dofpow)*dofmult); dfc = clamp(pow(dfc,dofpow)*dofmult+dofbump,0.0,1.0);
dff = saturate(pow(dff,doffixedfocuspow)*doffixedfocusmult); dff = clamp(pow(dff,doffixedfocuspow)*doffixedfocusmult
dfu = saturate(pow(dfu,doffixedunfocuspow)*doffixedunfocusmult); +doffixedfocusbump,0.0,1.0);
dfu = clamp(pow(dfu,doffixedunfocuspow)*doffixedunfocusmult
+doffixedunfocusbump,0.0,1.0);
dfc *= lerp(1.0,dff,doffixedfocusblend); dfc *= lerp(1.0,dff,doffixedfocusblend);
dfc += lerp(0.0,dfu,doffixedunfocusblend); dfc += lerp(0.0,dfu,doffixedunfocusblend);
dfc = saturate(dfc); dfc = saturate(dfc);
@ -415,7 +425,8 @@ float2 DistantHeat( float2 coord )
ofs = (ofs-0.5)*2.0; ofs = (ofs-0.5)*2.0;
ofs *= pow(length(ofs),heatpow); ofs *= pow(length(ofs),heatpow);
float distfade = tex2D(SamplerDepth,coord).x; float distfade = tex2D(SamplerDepth,coord).x;
distfade = pow(distfade,heatfadepow)*heatfademul; distfade = clamp(pow(distfade,heatfadepow)*heatfademul+heatfadebump,
0.0,1.0);
if ( !heatalways ) ofs *= pow(tod*(1.0-ind),heattodpow); if ( !heatalways ) ofs *= pow(tod*(1.0-ind),heattodpow);
return coord+ofs*heatstrength*distfade*0.01; return coord+ofs*heatstrength*distfade*0.01;
} }

View file

@ -123,6 +123,11 @@ float heatfademul
string UIWidget = "Spinner"; string UIWidget = "Spinner";
float UIMin = 0.0; float UIMin = 0.0;
> = {0.5}; > = {0.5};
float heatfadebump
<
string UIName = "HeatFadeBump";
string UIWidget = "Spinner";
> = {0.0};
float heatstrength float heatstrength
< <
string UIName = "HeatStrength"; string UIName = "HeatStrength";
@ -305,6 +310,27 @@ float dofpow_id
string UIWidget = "Spinner"; string UIWidget = "Spinner";
float UIMin = 0.0; float UIMin = 0.0;
> = {4.0}; > = {4.0};
/* dof bump (to emulate tilt shift I guess, I brought it back) */
float dofbump_n
<
string UIName = "DoFBumpNight";
string UIWidget = "Spinner";
> = {0.0};
float dofbump_d
<
string UIName = "DoFBumpDay";
string UIWidget = "Spinner";
> = {0.0};
float dofbump_in
<
string UIName = "DoFBumpInteriorNight";
string UIWidget = "Spinner";
> = {0.0};
float dofbump_id
<
string UIName = "DoFBumpInteriorDay";
string UIWidget = "Spinner";
> = {0.0};
/* fixed focused depth factors */ /* fixed focused depth factors */
float doffixedfocusmult_n float doffixedfocusmult_n
< <
@ -354,6 +380,26 @@ float doffixedfocuspow_id
string UIWidget = "Spinner"; string UIWidget = "Spinner";
float UIMin = 0.0; float UIMin = 0.0;
> = {1.0}; > = {1.0};
float doffixedfocusbump_n
<
string UIName = "DoFFixedFocusedBumpNight";
string UIWidget = "Spinner";
> = {0.0};
float doffixedfocusbump_d
<
string UIName = "DoFFixedFocusedBumpDay";
string UIWidget = "Spinner";
> = {0.0};
float doffixedfocusbump_in
<
string UIName = "DoFFixedFocusedBumpInteriorNight";
string UIWidget = "Spinner";
> = {0.0};
float doffixedfocusbump_id
<
string UIName = "DoFFixedFocusedBumpInteriorDay";
string UIWidget = "Spinner";
> = {0.0};
float doffixedfocusblend_n float doffixedfocusblend_n
< <
string UIName = "DoFFixedFocusedBlendNight"; string UIName = "DoFFixedFocusedBlendNight";
@ -427,6 +473,26 @@ float doffixedunfocuspow_id
string UIWidget = "Spinner"; string UIWidget = "Spinner";
float UIMin = 0.0; float UIMin = 0.0;
> = {1000.0}; > = {1000.0};
float doffixedunfocusbump_n
<
string UIName = "DoFFixedUnfocusedBumpNight";
string UIWidget = "Spinner";
> = {0.0};
float doffixedunfocusbump_d
<
string UIName = "DoFFixedUnfocusedBumpDay";
string UIWidget = "Spinner";
> = {0.0};
float doffixedunfocusbump_in
<
string UIName = "DoFFixedUnfocusedBumpInteriorNight";
string UIWidget = "Spinner";
> = {0.0};
float doffixedunfocusbump_id
<
string UIName = "DoFFixedUnfocusedBumpInteriorDay";
string UIWidget = "Spinner";
> = {0.0};
float doffixedunfocusblend_n float doffixedunfocusblend_n
< <
string UIName = "DoFFixedUnfocusedBlendNight"; string UIName = "DoFFixedUnfocusedBlendNight";
@ -584,6 +650,12 @@ float edgemult
string UIWidget = "Spinner"; string UIWidget = "Spinner";
float UIMin = 0.0; float UIMin = 0.0;
> = {128.0}; > = {128.0};
float edgeradius
<
string UIName = "EdgeRadius";
string UIWidget = "Spinner";
float UIMin = 0.0;
> = {1.0};
/* ssao filter */ /* ssao filter */
bool ssaoenable bool ssaoenable
< <

163
settings_dust/enbseries.ini Normal file
View file

@ -0,0 +1,163 @@
[GLOBAL]
UseEffect=true
[EFFECT]
UseOriginalPostProcessing=false
UseOriginalObjectsProcessing=false
EnableBloom=true
EnableLens=true
EnableAdaptation=true
EnableDepthOfField=true
EnableAmbientOcclusion=true
EnableDetailedShadow=false
EnableSunRays=true
EnableSunGlare=true
[COLORCORRECTION]
UsePaletteTexture=true
UseProceduralCorrection=false
Brightness=1.0
GammaCurve=1.0
[NIGHTDAY]
DetectorDefaultDay=false
DetectorLevelDay=0.5
DetectorLevelNight=0.15
DetectorLevelCurve=0.95
[ADAPTATION]
ForceMinMaxValues=true
AdaptationSensitivity=0.35
AdaptationTime=3.0
AdaptationMin=0.35
AdaptationMax=1.2
[BLOOM]
Quality=1
AmountDay=1.0
AmountNight=1.0
AmountInterior=1.0
BlueShiftAmountDay=0.0
BlueShiftAmountNight=0.0
BlueShiftAmountInterior=0.0
[LENS]
LenzReflectionIntensityDay=1.0
LenzReflectionIntensityNight=1.0
LenzReflectionIntensityInterior=1.0
LenzReflectionPowerDay=1.0
LenzReflectionPowerNight=1.0
LenzReflectionPowerInterior=1.0
LenzDirtIntensityDay=1.0
LenzDirtIntensityNight=1.0
LenzDirtIntensityInterior=1.0
LenzDirtPowerDay=1.0
LenzDirtPowerNight=1.0
LenzDirtPowerInterior=1.0
[SSAO_SSIL]
EnableSupersampling=false
UseIndirectLighting=true
SamplingQuality=1
SamplingPrecision=1
SamplingRange=1.0
FadeFogRangeDay=2.5
FadeFogRangeNight=3.5
SizeScale=0.5
SourceTexturesScale=0.5
FilterQuality=1
AOAmount=2.0
AOAmountInterior=2.0
ILAmount=0.0
ILAmountInterior=0.0
AOIntensity=2.0
AOIntensityInterior=2.0
AOType=0
AOMixingType=0
AOMixingTypeInterior=0
EnableDenoiser=true
[ENVIRONMENT]
LightingIntensityDay=1.0
LightingIntensityNight=1.0
LightingIntensityInterior=1.0
LightingCurveDay=1.0
LightingCurveNight=1.0
LightingCurveInterior=1.0
LightingDesaturationDay=0.0
LightingDesaturationNight=0.0
LightingDesaturationInterior=0.0
AmbientLightingIntensityDay=0.75
AmbientLightingIntensityNight=0.75
AmbientLightingIntensityInterior=0.75
AmbientLightingCurveDay=1.5
AmbientLightingCurveNight=1.5
AmbientLightingCurveInterior=1.5
AmbientLightingDesaturationDay=0.0
AmbientLightingDesaturationNight=0.0
AmbientLightingDesaturationInterior=0.0
FogColorMultiplierDay=0.75
FogColorMultiplierNight=0.75
FogColorMultiplierInterior=0.75
FogColorCurveDay=1.5
FogColorCurveNight=1.5
FogColorCurveInterior=1.5
[SKY]
Enable=true
StarsIntensity=0.27
StarsCurve=1.79
CloudsIntensityDay=0.960001
CloudsIntensityNight=0.600001
CloudsCurveDay=1.02
CloudsCurveNight=1.07
CloudsDesaturationDay=0.0
CloudsDesaturationNight=0.0
CloudsEdgeClamp=0.24
CloudsEdgeIntensity=0.74
GradientIntensityDay=1.310001
GradientIntensityNight=0.88
GradientDesaturationDay=0.3
GradientDesaturationNight=0.21
GradientTopIntensityDay=1.24
GradientTopIntensityNight=1.1
GradientTopCurveDay=1.17
GradientTopCurveNight=1.08
GradientMiddleIntensityDay=1.17
GradientMiddleIntensityNight=0.95
GradientMiddleCurveDay=0.81
GradientMiddleCurveNight=1.16
GradientHorizonIntensityDay=1.27
GradientHorizonIntensityNight=0.58
GradientHorizonCurveDay=1.16
GradientHorizonCurveNight=1.18
SunIntensity=2.14
SunDesaturation=0.0
SunCoronaIntensity=1.231
SunCoronaCurve=1.16
SunCoronaDesaturation=0.0
MoonIntensity=1.18
MoonCurve=0.95
MoonDesaturation=0.0
MoonCoronaIntensity=0.971
[DEPTHOFFIELD]
FadeTime=0.4
[SHADOW]
DetailedShadowQuality=1
ShadowDesaturation=0.8
[RAYS]
SunRaysMultiplier=1.12

View file

@ -0,0 +1,27 @@
[EFFECT.TXT]
TECHNIQUE=0
UseBlockGFX=false
EmulatedResX=0.0
EmulatedResY=0.0
ZoomedResX=0.0
ZoomedResY=0.0
PaletteType=1
CGAPalette=4
EGAPalette=0
DitherMode=4
GammaMod=0.25
DitherBump=-0.2
DitherMultiplier=0.35
SaturationMod=1.5
EnablePainting=false
PaintingRadius=0.5
PaintingMedianRadius=1.0
EnableASCII=false
ASCIIMonochrome=false
ASCIIScaling=1.0
ASCIIBlend=0.0
EnableChromaKey=false
ChromaKeyRed=0.0
ChromaKeyGreen=0.25
ChromaKeyBlue=0.0
ChromaKeyDepth=0.95

View file

@ -0,0 +1,92 @@
[ENBBLOOM.FX]
TECHNIQUE=0
BloomRadius=1.0
BloomMix1=0.43
BloomMix2=0.59
BloomMix3=0.71
BloomMix4=0.96
BloomMix7=1.2
BloomMix8=1.33
BloomMixNoBlur=0.0
BloomMixBaseImage=0.0
BloomIntensityNight=1.14
BloomIntensityDay=1.12
BloomIntensityInteriorNight=1.18
BloomIntensityInteriorDay=1.15
BloomPowerNight=1.04
BloomPowerDay=1.02
BloomPowerInteriorNight=1.06
BloomPowerInteriorDay=1.02
BloomSaturationNight=0.78
BloomSaturationDay=0.72
BloomSaturationInteriorNight=0.85
BloomSaturationInteriorDay=0.71
BloomBumpNight=-0.28
BloomBumpDay=-0.36
BloomBumpInteriorNight=-0.23
BloomBumpInteriorDay=-0.31
BloomCapNight=100.0
BloomCapDay=100.0
BloomCapInteriorNight=100.0
BloomCapInteriorDay=100.0
BlueShiftColorNightRed=0.7
BlueShiftColorNightGreen=0.4
BlueShiftColorNightBlue=1.0
BlueShiftColorDayRed=0.2
BlueShiftColorDayGreen=0.6
BlueShiftColorDayBlue=1.0
BlueShiftColorInteriorNightRed=0.6
BlueShiftColorInteriorNightGreen=0.3
BlueShiftColorInteriorNightBlue=1.0
BlueShiftColorInteriorDayRed=0.3
BlueShiftColorInteriorDayGreen=0.7
BlueShiftColorInteriorDayBlue=1.0
BlueShiftIntensityNight=0.66
BlueShiftIntensityDay=0.47
BlueShiftIntensityInteriorNight=0.74
BlueShiftIntensityInteriorDay=0.66
EnableAnamorphicBloom=true
AnamBlendNight=0.84
AnamBlendDay=0.73
AnamBlendInteriorNight=0.88
AnamBlendInteriorDay=0.77
AnamBlueShiftColorNightRed=0.35
AnamBlueShiftColorNightGreen=0.08
AnamBlueShiftColorNightBlue=1.0
AnamBlueShiftColorDayRed=0.35
AnamBlueShiftColorDayGreen=0.57
AnamBlueShiftColorDayBlue=1.0
AnamBlueShiftColorInteriorNightRed=0.42
AnamBlueShiftColorInteriorNightGreen=0.21
AnamBlueShiftColorInteriorNightBlue=1.0
AnamBlueShiftColorInteriorDayRed=0.21
AnamBlueShiftColorInteriorDayGreen=0.42
AnamBlueShiftColorInteriorDayBlue=1.0
AnamBlueShiftIntensityNight=4.44
AnamBlueShiftIntensityDay=3.2
AnamBlueShiftIntensityInteriorNight=5.88
AnamBlueShiftIntensityInteriorDay=4.03
AnamPowerNight=1.05
AnamPowerDay=1.11
AnamPowerInteriorNight=1.03
AnamPowerInteriorDay=1.08
AnamLengthMultiplier=4.0
BloomAngle=0.0
BloomVertical=false
BloomHQBlur=false
EnableLensDirt=true
DirtMix1=0.1
DirtMix2=0.25
DirtMix3=0.5
DirtMix4=1.0
DirtMix7=2.5
DirtMix8=4.0
DirtMixNoBlur=0.0
DirtMixBaseImage=0.0
DirtPreserveAspect=true
DirtDiffraction=0.72
DirtBumpPower=1.69
DirtPower=0.55
DirtFactor=0.669999
BlueShiftLuminanceFactorPass=0.18
BlueShiftColorFactorPass=0.3

View file

@ -0,0 +1,178 @@
[ENBEFFECT.FX]
TECHNIQUE=0
UseDark=false
DarkRadiusNight=0.24
DarkRadiusDay=0.13
DarkRadiusInteriorNight=0.21
DarkRadiusInteriorDay=0.19
DarkCurveNight=1.08
DarkCurveDay=1.25
DarkCurveInteriorNight=1.11
DarkCurveInteriorDay=1.28
DarkBumpNight=-0.74
DarkBumpDay=-0.82
DarkBumpInteriorNight=-0.78
DarkBumpInteriorDay=-0.92
UseBox=false
BoxVertical=0.8
UseGrain=true
GrainFrequency=2500.0
GrainIntensity=0.05
GrainSaturation=0.33
GrainTwoPass=true
GrainBlend=3
GrainDarkMaskPower=2.46
GrainTwoPassFactor=0.04
GrainMagnification1=13.25
GrainMagnification2=19.639999
GrainMagnification3=17.35
GrainPass1Magnification1=2.05
GrainPass1Magnification2=3.11
GrainPass1Magnification3=2.22
GrainPass2Magnification1=4.25
GrainPass2Magnification2=0.42
GrainPass2Magnification3=6.29
GrainPower=2.67
UseCurve=false
CurveChromaAberration=0.03
UseAdaptation=true
AdaptationMinNight=0.41
AdaptationMinDay=0.38
AdaptationMinInteriorNight=0.49
AdaptationMinInteriorDay=0.46
AdaptationMaxNight=1.03
AdaptationMaxDay=1.13
AdaptationMaxInteriorNight=1.18
AdaptationMaxInteriorDay=1.22
UseTonemapping=true
TonemapHighlightStrengthNight=0.85
TonemapHighlightStrengthDay=0.82
TonemapHighlightStrengthInteriorNight=0.89
TonemapHighlightStrengthInteriorDay=0.8
TonemapHighlightGammaNight=0.93
TonemapHighlightGammaDay=0.95
TonemapHighlightGammaInteriorNight=0.93
TonemapHighlightGammaInteriorDay=0.96
TonemapMidtoneStrengthNight=0.18
TonemapMidtoneStrengthDay=0.17
TonemapMidtoneStrengthInteriorNight=0.19
TonemapMidtoneStrengthInteriorDay=0.18
TonemapMidtoneGammaNight=0.62
TonemapMidtoneGammaDay=0.57
TonemapMidtoneGammaInteriorNight=0.66
TonemapMidtoneGammaInteriorDay=0.61
TonemapShadowStrengthNight=0.05
TonemapShadowStrengthDay=0.03
TonemapShadowStrengthInteriorNight=0.04
TonemapShadowStrengthInteriorDay=0.03
TonemapShadowGammaNight=0.48
TonemapShadowGammaDay=0.54
TonemapShadowGammaInteriorNight=0.57
TonemapShadowGammaInteriorDay=0.65
TonemapWhiteNight=7.579999
TonemapWhiteDay=10.26
TonemapWhiteInteriorNight=4.57
TonemapWhiteInteriorDay=7.86
TonemapBeforeCompensate=false
UseCompensate=true
CompensateFactorNight=0.28
CompensateFactorDay=0.24
CompensateFactorInteriorNight=0.25
CompensateFactorInteriorDay=0.22
CompensatePowerNight=1.32
CompensatePowerDay=1.28
CompensatePowerInteriorNight=1.38
CompensatePowerInteriorDay=1.32
CompensateSaturationNight=1.11
CompensateSaturationDay=1.07
CompensateSaturationInteriorNight=1.14
CompensateSaturationInteriorDay=1.12
UseRGBGrading=true
GradingMulRNight=1.17
GradingMulGNight=1.09
GradingMulBNight=1.06
GradingMulRDay=1.17
GradingMulGDay=1.09
GradingMulBDay=1.02
GradingMulRInteriorNight=1.12
GradingMulGInteriorNight=1.07
GradingMulBInteriorNight=1.04
GradingMulRInteriorDay=1.16
GradingMulGInteriorDay=1.08
GradingMulBInteriorDay=1.05
GradingPowRNight=1.04
GradingPowGNight=0.97
GradingPowBNight=0.93
GradingPowRDay=1.03
GradingPowGDay=0.98
GradingPowBDay=0.8
GradingPowRInteriorNight=1.02
GradingPowGInteriorNight=0.96
GradingPowBInteriorNight=0.81
GradingPowRInteriorDay=1.01
GradingPowGInteriorDay=0.95
GradingPowBInteriorDay=0.89
UseColorizeGrading=true
GradingColRNight=-0.32
GradingColGNight=-0.24
GradingColBNight=-0.55
GradingColRDay=-0.54
GradingColGDay=-0.32
GradingColBDay=-0.12
GradingColRInteriorNight=-0.32
GradingColGInteriorNight=-0.19
GradingColBInteriorNight=-0.37
GradingColRInteriorDay=-0.49
GradingColGInteriorDay=-0.26
GradingColBInteriorDay=-0.17
GradingColFactorNight=-0.18
GradingColFactorDay=-0.21
GradingColFactorInteriorNight=-0.15
GradingColFactorInteriorDay=-0.2
UseHSVGrading=true
GradingSatMulNight=1.3
GradingSatMulDay=1.46
GradingSatMulInteriorNight=1.34
GradingSatMulInteriorDay=1.33
GradingSatPowNight=1.27
GradingSatPowDay=1.17
GradingSatPowInteriorNight=1.23
GradingSatPowInteriorDay=1.13
GradingValMulNight=1.17
GradingValMulDay=1.09
GradingValMulInteriorNight=1.12
GradingValMulInteriorDay=1.1
GradingValPowNight=1.05
GradingValPowDay=1.09
GradingValPowInteriorNight=1.07
GradingValPowInteriorDay=1.14
ColorizeAfterHSV=true
UseTint=true
TintingBlend=0.7
TintingBeforeGrading=false
EnableVanillaGrading=true
VanillaGradingBlend=0.7
FadeBeforeFilmFilters=false
EnablePostDither=true
DitherPattern=4
DebugRegisters=false
DebugRegistersScale=8.0
DebugBloom=false
UseChromaAberration=false
ChromaAberration=0.01
ChromaAberrationOverbright=0.0
ChromaAberrationOverbrightMax=4.0
ChromaAberrationOverbrightMin=0.8
EnableLUTGrading=true
LUTBlendNight=1.0
LUTBlendDay=1.0
LUTBlendInteriorNight=1.0
LUTBlendInteriorDay=1.0
LUTNight=1
LUTDay=1
LUTInteriorNight=1
LUTInteriorDay=1
LUTBlend=0.35
LUTPreset=60
EnableENBPalette=false
PaletteBlend=1.0

View file

@ -0,0 +1,143 @@
[ENBEFFECTPREPASS.FX]
TECHNIQUE=0
_FixedResolutionX=1920
_FixedResolutionY=1080
DepthCutoff=999998.0
FocusCircleEnable=true
FocusCircleRadiusNight=15.0
FocusCircleRadiusDay=20.0
FocusCircleRadiusInteriorNight=10.0
FocusCircleRadiusInteriorDay=15.0
FocusCircleMixNight=0.2
FocusCircleMixDay=0.3
FocusCircleMixInteriorNight=0.15
FocusCircleMixInteriorDay=0.25
FocusMaxNight=990.350037
FocusMaxDay=994.340027
FocusMaxInteriorNight=984.919983
FocusMaxInteriorDay=989.539978
DoFMultNight=475.899994
DoFMultDay=294.299988
DoFMultInteriorNight=480.799988
DoFMultInteriorDay=242.300003
DoFPowNight=3.34
DoFPowDay=4.29
DoFPowInteriorNight=3.32
DoFPowInteriorDay=4.16
DoFFixedFocusedMultNight=1.0
DoFFixedFocusedMultDay=1.0
DoFFixedFocusedMultInteriorNight=1.0
DoFFixedFocusedMultInteriorDay=1.0
DoFFixedFocusedPowNight=1.0
DoFFixedFocusedPowDay=1.0
DoFFixedFocusedPowInteriorNight=1.0
DoFFixedFocusedPowInteriorDay=1.0
DoFFixedFocusedBlendNight=0.0
DoFFixedFocusedBlendDay=0.0
DoFFixedFocusedBlendInteriorNight=0.0
DoFFixedFocusedBlendInteriorDay=0.0
DoFFixedUnfocusedMultNight=2.86
DoFFixedUnfocusedMultDay=1.47
DoFFixedUnfocusedMultInteriorNight=2.129999
DoFFixedUnfocusedMultInteriorDay=1.27
DoFFixedUnfocusedPowNight=956.559998
DoFFixedUnfocusedPowDay=983.109985
DoFFixedUnfocusedPowInteriorNight=935.820007
DoFFixedUnfocusedPowInteriorDay=968.080017
DoFFixedUnfocusedBlendNight=0.2
DoFFixedUnfocusedBlendDay=0.6
DoFFixedUnfocusedBlendInteriorNight=0.0
DoFFixedUnfocusedBlendInteriorDay=0.0
DoFDisable=false
DoFBilateral=true
DoFBilateralFactor=20.0
DoFBlurRadius=1.0
DoFRelativeToFoV=false
DoFRelativeDefaultFOV=75.0
DoFRelativeFactorNight=2.25
DoFRelativeFactorDay=1.95
DoFRelativeFactorInteriorNight=2.4
DoFRelativeFactorInteriorDay=2.1
DebugDepth=false
EdgeEnable=false
EdgeView=true
EdgeFadePowerNight=1.82
EdgeFadePowerDay=1.86
EdgeFadePowerInteriorNight=1.86
EdgeFadePowerInteriorDay=1.93
EdgeFadeMultiplierNight=700.0
EdgeFadeMultiplierDay=800.0
EdgeFadeMultiplierInteriorNight=700.0
EdgeFadeMultiplierInteriorDay=800.0
EdgePower=0.5
EdgeMultiplier=128.0
SSAOEnable=false
SSAORadius=1024.0
SSAONoise=0.15
SSAOFadePowerNight=0.17
SSAOFadePowerDay=0.19
SSAOFadePowerInteriorNight=0.12
SSAOFadePowerInteriorDay=0.17
SSAOFadeMultiplierNight=2.12
SSAOFadeMultiplierDay=2.23
SSAOFadeMultiplierInteriorNight=2.08
SSAOFadeMultiplierInteriorDay=2.15
SSAOMultiplier=1.0
SSAOPower=2.0
SSAOBlend=1.0
SSAOBlurEnable=true
SSAOBilateralFactor=10000.0
SSAOClampFactor=0.25
SSAOBlurRadius=1.0
DebugSSAO=false
SharpenEnable=true
SharpenRadius=0.8
SharpenClamp=0.02
SharpenBlending=1.5
SSAORadiusFade=1.0
SSAORadiusFadeCurve=1.0
UnderwaterEnable=false
HeatEnable=true
HeatSize=2.49
HeatSpeed=1.3
HeatFadePower=319.76001
HeatFadeMultiplier=1.1
HeatStrength=0.66
HeatAlways=false
HeatPower=1.28
UnderwaterMult1=1.44
UnderwaterMult2=1.64
UnderwaterMult3=1.5
UnderwaterFreq1=23.449999
UnderwaterFreq2=31.799997
UnderwaterFreq3=25.379999
UnderwaterStr1=0.13
UnderwaterStr2=0.18
UnderwaterStr3=0.27
UnderwaterZoom=1.28
UnderwaterFadePower=8.6
UnderwaterFadeMultiplier=1.14
HeatTODPower=1.75
FocusCenterX=0.5
FocusCenterY=0.5
FocusCircleAngle=0.0
FocusManual=false
FocusManualValue=0.75
DistortionChromaticAberration=11.18
FocusPointDisplay=false
NormalGrossHack=0.05
SSAOGrossHack=0.01
HeatFadeBump=-0.57
DoFBumpNight=0.0
DoFBumpDay=0.0
DoFBumpInteriorNight=0.0
DoFBumpInteriorDay=0.0
DoFFixedFocusedBumpNight=0.0
DoFFixedFocusedBumpDay=0.0
DoFFixedFocusedBumpInteriorNight=0.0
DoFFixedFocusedBumpInteriorDay=0.0
DoFFixedUnfocusedBumpNight=0.0
DoFFixedUnfocusedBumpDay=0.0
DoFFixedUnfocusedBumpInteriorNight=0.0
DoFFixedUnfocusedBumpInteriorDay=0.0
EdgeRadius=1.0

View file

@ -0,0 +1,2 @@
[ENBLENS.FX]
TECHNIQUE=0

View file

@ -0,0 +1,2 @@
[ENBSUNSPRITE.FX]
TECHNIQUE=0

View file

@ -284,7 +284,7 @@ GradientHorizonCurveNight=1.37
GradientHorizonCurveInterior=1.25 GradientHorizonCurveInterior=1.25
SunIntensity=3.0 SunIntensity=3.0
SunDesaturation=0.0 SunDesaturation=0.0
SunCoronaIntensity=1.271 SunCoronaIntensity=1.281
SunCoronaCurve=1.06 SunCoronaCurve=1.06
SunCoronaDesaturation=0.09 SunCoronaDesaturation=0.09
MoonIntensity=1.6 MoonIntensity=1.6
@ -335,11 +335,11 @@ GradientHorizonCurveSunrise=1.13
GradientHorizonCurveSunset=1.13 GradientHorizonCurveSunset=1.13
GradientHorizonCurveInteriorDay=1.44 GradientHorizonCurveInteriorDay=1.44
GradientHorizonCurveInteriorNight=1.34 GradientHorizonCurveInteriorNight=1.34
SunIntensitySunrise=1.6 SunIntensitySunrise=1.75
SunIntensityDay=1.41 SunIntensityDay=1.73
SunIntensitySunset=1.74 SunIntensitySunset=1.92
SunIntensityNight=0.0 SunIntensityNight=0.0
SunIntensityInteriorDay=1.53 SunIntensityInteriorDay=1.7
SunIntensityInteriorNight=0.0 SunIntensityInteriorNight=0.0
SunDesaturationSunrise=0.0 SunDesaturationSunrise=0.0
SunDesaturationDay=0.0 SunDesaturationDay=0.0
@ -355,7 +355,7 @@ SunColorFilterInteriorDay=0.98, 0.937, 0.847
SunColorFilterInteriorNight=0, 0, 0 SunColorFilterInteriorNight=0, 0, 0
SunGlowIntensitySunrise=1.27 SunGlowIntensitySunrise=1.27
SunGlowIntensityDay=1.18 SunGlowIntensityDay=1.18
SunGlowIntensitySunset=1.43 SunGlowIntensitySunset=1.5
SunGlowIntensityNight=0.0 SunGlowIntensityNight=0.0
SunGlowIntensityInteriorDay=1.3 SunGlowIntensityInteriorDay=1.3
SunGlowIntensityInteriorNight=0.0 SunGlowIntensityInteriorNight=0.0
@ -505,7 +505,7 @@ AdditiveBlending=true
IgnoreWeatherSystem=true IgnoreWeatherSystem=true
[COLORCORRECTION] [COLORCORRECTION]
UsePaletteTexture=false UsePaletteTexture=true
Brightness=1.0 Brightness=1.0
GammaCurve=1.0 GammaCurve=1.0
UseProceduralCorrection=false UseProceduralCorrection=false
@ -803,11 +803,11 @@ IgnoreWeatherSystem=true
[PROCEDURALSUN] [PROCEDURALSUN]
Size=0.93 Size=0.93
EdgeSoftness=0.35 EdgeSoftness=0.35
GlowIntensitySunrise=1.21 GlowIntensitySunrise=1.98
GlowIntensityDay=1.09 GlowIntensityDay=1.59
GlowIntensitySunset=1.26 GlowIntensitySunset=2.16
GlowIntensityNight=0.0 GlowIntensityNight=0.0
GlowIntensityInteriorDay=1.2 GlowIntensityInteriorDay=1.63
GlowIntensityInteriorNight=0.0 GlowIntensityInteriorNight=0.0
GlowCurveSunrise=2.16 GlowCurveSunrise=2.16
GlowCurveDay=1.28 GlowCurveDay=1.28

View file

@ -9,10 +9,10 @@ BloomMix7=0.94
BloomMix8=1.09 BloomMix8=1.09
BloomMixNoBlur=0.0 BloomMixNoBlur=0.0
BloomMixBaseImage=0.0 BloomMixBaseImage=0.0
BloomIntensityNight=0.72 BloomIntensityNight=1.06
BloomIntensityDay=0.56 BloomIntensityDay=1.03
BloomIntensityInteriorNight=0.76 BloomIntensityInteriorNight=1.08
BloomIntensityInteriorDay=0.67 BloomIntensityInteriorDay=1.05
BloomPowerNight=1.04 BloomPowerNight=1.04
BloomPowerDay=1.01 BloomPowerDay=1.01
BloomPowerInteriorNight=1.06 BloomPowerInteriorNight=1.06
@ -21,10 +21,10 @@ BloomSaturationNight=0.78
BloomSaturationDay=0.68 BloomSaturationDay=0.68
BloomSaturationInteriorNight=0.85 BloomSaturationInteriorNight=0.85
BloomSaturationInteriorDay=0.71 BloomSaturationInteriorDay=0.71
BloomBumpNight=-0.41 BloomBumpNight=-0.37
BloomBumpDay=-0.51 BloomBumpDay=-0.44
BloomBumpInteriorNight=-0.38 BloomBumpInteriorNight=-0.34
BloomBumpInteriorDay=-0.46 BloomBumpInteriorDay=-0.42
BloomCapNight=100.0 BloomCapNight=100.0
BloomCapDay=100.0 BloomCapDay=100.0
BloomCapInteriorNight=100.0 BloomCapInteriorNight=100.0
@ -41,15 +41,15 @@ BlueShiftColorInteriorNightBlue=1.0
BlueShiftColorInteriorDayRed=0.3 BlueShiftColorInteriorDayRed=0.3
BlueShiftColorInteriorDayGreen=0.7 BlueShiftColorInteriorDayGreen=0.7
BlueShiftColorInteriorDayBlue=1.0 BlueShiftColorInteriorDayBlue=1.0
BlueShiftIntensityNight=0.33 BlueShiftIntensityNight=0.63
BlueShiftIntensityDay=0.17 BlueShiftIntensityDay=0.53
BlueShiftIntensityInteriorNight=0.4 BlueShiftIntensityInteriorNight=0.72
BlueShiftIntensityInteriorDay=0.21 BlueShiftIntensityInteriorDay=0.59
EnableAnamorphicBloom=true EnableAnamorphicBloom=true
AnamBlendNight=0.28 AnamBlendNight=0.59
AnamBlendDay=0.15 AnamBlendDay=0.54
AnamBlendInteriorNight=0.33 AnamBlendInteriorNight=0.65
AnamBlendInteriorDay=0.22 AnamBlendInteriorDay=0.57
AnamBlueShiftColorNightRed=0.35 AnamBlueShiftColorNightRed=0.35
AnamBlueShiftColorNightGreen=0.08 AnamBlueShiftColorNightGreen=0.08
AnamBlueShiftColorNightBlue=1.0 AnamBlueShiftColorNightBlue=1.0
@ -75,18 +75,18 @@ BloomAngle=0.0
BloomVertical=false BloomVertical=false
BloomHQBlur=false BloomHQBlur=false
EnableLensDirt=false EnableLensDirt=false
DirtMix1=0.04 DirtMix1=0.15
DirtMix2=0.08 DirtMix2=0.25
DirtMix3=0.21 DirtMix3=0.32
DirtMix4=0.61 DirtMix4=0.75
DirtMix7=1.01 DirtMix7=1.4
DirtMix8=2.85 DirtMix8=3.39
DirtMixNoBlur=0.0 DirtMixNoBlur=0.0
DirtMixBaseImage=0.0 DirtMixBaseImage=0.0
DirtPreserveAspect=true DirtPreserveAspect=true
DirtDiffraction=0.26 DirtDiffraction=0.82
DirtBumpPower=1.2 DirtBumpPower=1.21
DirtPower=1.23 DirtPower=0.43
DirtFactor=1.369999 DirtFactor=0.509999
BlueShiftLuminanceFactorPass=0.18 BlueShiftLuminanceFactorPass=0.18
BlueShiftColorFactorPass=0.32 BlueShiftColorFactorPass=0.32

View file

@ -163,7 +163,7 @@ ChromaAberration=0.01
ChromaAberrationOverbright=0.0 ChromaAberrationOverbright=0.0
ChromaAberrationOverbrightMax=4.0 ChromaAberrationOverbrightMax=4.0
ChromaAberrationOverbrightMin=0.8 ChromaAberrationOverbrightMin=0.8
EnableLUTGrading=false EnableLUTGrading=true
LUTBlendNight=1.0 LUTBlendNight=1.0
LUTBlendDay=1.0 LUTBlendDay=1.0
LUTBlendInteriorNight=1.0 LUTBlendInteriorNight=1.0
@ -172,5 +172,7 @@ LUTNight=1
LUTDay=1 LUTDay=1
LUTInteriorNight=1 LUTInteriorNight=1
LUTInteriorDay=1 LUTInteriorDay=1
LUTBlend=1.0 LUTBlend=0.25
LUTPreset=50 LUTPreset=61
EnableENBPalette=false
PaletteBlend=1.0

View file

@ -95,29 +95,29 @@ SharpenRadius=0.8
SharpenClamp=0.02 SharpenClamp=0.02
SharpenBlending=1.25 SharpenBlending=1.25
SSAORadiusFade=1.0 SSAORadiusFade=1.0
SSAORadiusFadeCurve=0.25 SSAORadiusFadeCurve=1.0
UnderwaterEnable=false UnderwaterEnable=false
HeatEnable=false HeatEnable=false
HeatSize=3.61 HeatSize=2.13
HeatSpeed=2.45 HeatSpeed=1.48
HeatFadePower=190.949997 HeatFadePower=190.949997
HeatFadeMultiplier=0.62 HeatFadeMultiplier=1.66
HeatStrength=0.27 HeatStrength=0.39
HeatAlways=false HeatAlways=false
HeatPower=1.15 HeatPower=0.93
UnderwaterMult1=1.38 UnderwaterMult1=1.35
UnderwaterMult2=1.64 UnderwaterMult2=1.64
UnderwaterMult3=1.38 UnderwaterMult3=1.38
UnderwaterFreq1=13.17 UnderwaterFreq1=24.309999
UnderwaterFreq2=9.179999 UnderwaterFreq2=21.9
UnderwaterFreq3=16.6 UnderwaterFreq3=26.549999
UnderwaterStr1=0.3 UnderwaterStr1=0.11
UnderwaterStr2=0.53 UnderwaterStr2=0.16
UnderwaterStr3=0.87 UnderwaterStr3=0.18
UnderwaterZoom=1.2 UnderwaterZoom=1.09
UnderwaterFadePower=8.6 UnderwaterFadePower=8.6
UnderwaterFadeMultiplier=1.14 UnderwaterFadeMultiplier=1.14
HeatTODPower=1.52 HeatTODPower=1.41
FocusCenterX=0.5 FocusCenterX=0.5
FocusCenterY=0.5 FocusCenterY=0.5
FocusCircleAngle=0.0 FocusCircleAngle=0.0
@ -125,3 +125,17 @@ FocusManual=false
FocusManualValue=0.75 FocusManualValue=0.75
DistortionChromaticAberration=12.460001 DistortionChromaticAberration=12.460001
FocusPointDisplay=false FocusPointDisplay=false
HeatFadeBump=-0.81
DoFBumpNight=0.0
DoFBumpDay=0.0
DoFBumpInteriorNight=0.0
DoFBumpInteriorDay=0.0
DoFFixedFocusedBumpNight=0.0
DoFFixedFocusedBumpDay=0.0
DoFFixedFocusedBumpInteriorNight=0.0
DoFFixedFocusedBumpInteriorDay=0.0
DoFFixedUnfocusedBumpNight=0.0
DoFFixedUnfocusedBumpDay=0.0
DoFFixedUnfocusedBumpInteriorNight=0.0
DoFFixedUnfocusedBumpInteriorDay=0.0
EdgeRadius=1.0