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MariENB Skyrim 2.1.5

This commit is contained in:
Marisa the Magician 2019-04-07 17:41:33 +02:00
commit e33a63e8fa
9 changed files with 234 additions and 226 deletions

View file

@ -1,76 +1,76 @@
[ENBBLOOM.FX]
TECHNIQUE=0
Bloom Intensity Night=0.61
Bloom Intensity Day=0.52
Bloom Intensity Interior Night=0.71
Bloom Intensity Interior Day=0.62
Bloom Contrast Night=1.02
Bloom Intensity Night=0.63
Bloom Intensity Day=0.61
Bloom Intensity Interior Night=0.65
Bloom Intensity Interior Day=0.63
Bloom Contrast Night=1.0
Bloom Contrast Day=1.0
Bloom Contrast Interior Night=0.96
Bloom Contrast Interior Day=1.03
Bloom Saturation Night=1.08
Bloom Saturation Day=1.03
Bloom Saturation Interior Night=1.19
Bloom Saturation Interior Day=1.19
Bloom Offset Night=-0.26
Bloom Offset Day=-0.34
Bloom Offset Interior Night=-0.23
Bloom Offset Interior Day=-0.27
Bloom Intensity Cap Night=50.0
Bloom Intensity Cap Day=50.0
Bloom Intensity Cap Interior Night=50.0
Bloom Intensity Cap Interior Day=50.0
Bloom Contrast Interior Night=1.0
Bloom Contrast Interior Day=1.0
Bloom Saturation Night=0.98
Bloom Saturation Day=0.96
Bloom Saturation Interior Night=0.98
Bloom Saturation Interior Day=0.97
Bloom Offset Night=-0.09
Bloom Offset Day=-0.18
Bloom Offset Interior Night=-0.07
Bloom Offset Interior Day=-0.13
Bloom Intensity Cap Night=20.0
Bloom Intensity Cap Day=20.0
Bloom Intensity Cap Interior Night=20.0
Bloom Intensity Cap Interior Day=20.0
Bloom Blur Radius=1.0
Blue Shift Night Red=0.2
Blue Shift Night Green=0.6
Blue Shift Night Blue=1.0
Blue Shift Day Red=0.2
Blue Shift Day Green=0.6
Blue Shift Day Blue=1.0
Blue Shift Interior Night Red=0.2
Blue Shift Interior Night Green=0.6
Blue Shift Interior Night Blue=1.0
Blue Shift Interior Day Red=0.2
Blue Shift Interior Day Green=0.6
Blue Shift Interior Day Blue=1.0
Blue Shift Intensity Night=0.46
Blue Shift Night Red=0.07
Blue Shift Night Green=-0.24
Blue Shift Night Blue=1.57
Blue Shift Day Red=-0.39
Blue Shift Day Green=0.39
Blue Shift Day Blue=1.6
Blue Shift Interior Night Red=0.08
Blue Shift Interior Night Green=-0.26
Blue Shift Interior Night Blue=1.77
Blue Shift Interior Day Red=-0.4
Blue Shift Interior Day Green=0.32
Blue Shift Interior Day Blue=1.39
Blue Shift Intensity Night=0.32
Blue Shift Intensity Day=0.45
Blue Shift Intensity Interior Night=0.51
Blue Shift Intensity Interior Day=0.46
Blue Shift Luminance Factor Per-pass=0.38
Blue Shift Color Factor Per-pass=0.86
Blue Shift Intensity Interior Night=0.38
Blue Shift Intensity Interior Day=0.43
Blue Shift Luminance Factor Per-pass=0.41
Blue Shift Color Factor Per-pass=0.92
Enable Anamorphic Bloom=true
Anamorphic Bloom Blend Night=0.58
Anamorphic Bloom Blend Day=0.48
Anamorphic Bloom Blend Interior Night=0.33
Anamorphic Bloom Blend Interior Day=0.5
Anamorphic Bloom Blue Shift Night Red=0.6
Anamorphic Bloom Blue Shift Night Green=0.2
Anamorphic Bloom Blue Shift Night Blue=1.0
Anamorphic Bloom Blue Shift Day Red=0.6
Anamorphic Bloom Blue Shift Day Green=0.2
Anamorphic Bloom Blue Shift Day Blue=1.0
Anamorphic Bloom Blue Shift Interior Night Red=0.6
Anamorphic Bloom Blue Shift Interior Night Green=0.2
Anamorphic Bloom Blue Shift Interior Night Blue=1.0
Anamorphic Bloom Blue Shift Interior Day Red=0.6
Anamorphic Bloom Blue Shift Interior Day Green=0.2
Anamorphic Bloom Blue Shift Interior Day Blue=1.0
Anamorphic Bloom Blue Shift Intensity Night=1.62
Anamorphic Bloom Blue Shift Intensity Day=1.45
Anamorphic Bloom Blue Shift Interior Night=1.98
Anamorphic Bloom Blue Shift Interior Day=1.84
Anamorphic Bloom Contrast Night=1.19
Anamorphic Bloom Contrast Day=1.27
Anamorphic Bloom Contrast Interior Night=1.11
Anamorphic Bloom Contrast Interior Day=1.17
Anamorphic Bloom Blend Night=0.52
Anamorphic Bloom Blend Day=0.59
Anamorphic Bloom Blend Interior Night=0.48
Anamorphic Bloom Blend Interior Day=0.54
Anamorphic Bloom Blue Shift Night Red=-0.39
Anamorphic Bloom Blue Shift Night Green=-0.68
Anamorphic Bloom Blue Shift Night Blue=1.39
Anamorphic Bloom Blue Shift Day Red=-0.73
Anamorphic Bloom Blue Shift Day Green=0.72
Anamorphic Bloom Blue Shift Day Blue=1.52
Anamorphic Bloom Blue Shift Interior Night Red=-0.29
Anamorphic Bloom Blue Shift Interior Night Green=-0.94
Anamorphic Bloom Blue Shift Interior Night Blue=1.54
Anamorphic Bloom Blue Shift Interior Day Red=-0.88
Anamorphic Bloom Blue Shift Interior Day Green=0.17
Anamorphic Bloom Blue Shift Interior Day Blue=1.65
Anamorphic Bloom Blue Shift Intensity Night=1.33
Anamorphic Bloom Blue Shift Intensity Day=1.2
Anamorphic Bloom Blue Shift Interior Night=1.52
Anamorphic Bloom Blue Shift Interior Day=1.35
Anamorphic Bloom Contrast Night=1.13
Anamorphic Bloom Contrast Day=1.19
Anamorphic Bloom Contrast Interior Night=1.2
Anamorphic Bloom Contrast Interior Day=1.25
Anamorphic Bloom Radius Multiplier=4.0
Bloom Pass 1 Blend=0.97
Bloom Pass 2 Blend=0.88
Bloom Pass 3 Blend=0.75
Bloom Pass 4 Blend=0.82
Bloom Pass 7 Blend=0.9
Bloom Pass 8 Blend=0.98
Bloom Pass 2 Blend=0.86
Bloom Pass 3 Blend=0.79
Bloom Pass 4 Blend=0.63
Bloom Pass 7 Blend=0.49
Bloom Pass 8 Blend=0.34
Bloom Prepass Blend=0.0
Bloom Base Blend=0.0
Enable Lens Dirt=false
@ -83,8 +83,8 @@ Dirt Pass 8 Blend=3.28
Dirt Prepass Blend=0.0
Dirt Base Blend=0.0
Dirt Texture Preserve Aspect=true
Dirt Contrast=1.05
Dirt Factor=0.95
Dirt Contrast=0.88
Dirt Factor=0.74
------Options & Settings----=false
Bloom Quality=0.0
------Depth-----------------=false
@ -156,3 +156,4 @@ Noise Intensity Exterior=0.003
Noise Intensity Interior=0.002
Bloom Blur Radius X=1.0
Bloom Blur Radius Y=1.0
Dirt Saturation=0.46

View file

@ -29,7 +29,7 @@ Adaptation Max Interior Night=1.35
Adaptation Max Interior Day=1.64
Enable Tonemapping=true
Tonemap Shoulder Strength Night=0.87
Tonemap Shoulder Strength Day=0.55
Tonemap Shoulder Strength Day=0.6
Tonemap Shoulder Strength Interior Night=0.67
Tonemap Shoulder Strength Interior Day=0.43
Tonemap Linear Strength Night=1.32
@ -37,11 +37,11 @@ Tonemap Linear Strength Day=1.34
Tonemap Linear Strength Interior Night=1.37
Tonemap Linear Strength Interior Day=1.3
Tonemap Linear Angle Night=0.2
Tonemap Linear Angle Day=0.27
Tonemap Linear Angle Day=0.31
Tonemap Linear Angle Interior Night=0.14
Tonemap Linear Angle Interior Day=0.19
Tonemap Toe Strength Night=1.27
Tonemap Toe Strength Day=1.29
Tonemap Toe Strength Day=1.28
Tonemap Toe Strength Interior Night=1.26
Tonemap Toe Strength Interior Day=1.36
Tonemap Toe Numerator Night=3.63
@ -53,7 +53,7 @@ Tonemap Toe Denominator Day=0.9
Tonemap Toe Denominator Interior Night=1.05
Tonemap Toe Denominator Interior Day=0.93
Tonemap Linear White Night=4.72
Tonemap Linear White Day=4.67
Tonemap Linear White Day=4.9
Tonemap Linear White Interior Night=4.85
Tonemap Linear White Interior Day=4.5
Tonemap Before Compensate=false
@ -113,22 +113,22 @@ Grading Color Factor Day=-0.04
Grading Color Factor Interior Night=-0.05
Grading Color Factor Interior Day=-0.04
Enable HSV Grading=true
Grading Saturation Intensity Night=1.09
Grading Saturation Intensity Day=1.11
Grading Saturation Intensity Interior Night=1.15
Grading Saturation Intensity Interior Day=1.17
Grading Saturation Contrast Night=1.12
Grading Saturation Contrast Day=1.1
Grading Saturation Contrast Interior Night=1.24
Grading Saturation Intensity Night=1.05
Grading Saturation Intensity Day=1.07
Grading Saturation Intensity Interior Night=1.05
Grading Saturation Intensity Interior Day=1.07
Grading Saturation Contrast Night=1.01
Grading Saturation Contrast Day=1.04
Grading Saturation Contrast Interior Night=1.04
Grading Saturation Contrast Interior Day=1.09
Grading Value Intensity Night=1.09
Grading Value Intensity Day=1.06
Grading Value Intensity Interior Night=1.07
Grading Value Intensity Interior Day=1.06
Grading Value Contrast Night=1.11
Grading Value Contrast Day=1.07
Grading Value Contrast Interior Night=1.13
Grading Value Contrast Interior Day=1.19
Grading Value Contrast Night=1.39
Grading Value Contrast Day=1.34
Grading Value Contrast Interior Night=1.33
Grading Value Contrast Interior Day=1.39
Colorize After HSV=true
Enable Vanilla Tint=true
Vanilla Tint Blend=1.0
@ -137,10 +137,10 @@ Enable Vanilla Grading=true
Vanilla Grading Blend=1.0
Fade Before Film Filters=false
Enable LUT Grading=true
LUT Blend Night=0.28
LUT Blend Day=0.4
LUT Blend Interior Night=0.2
LUT Blend Interior Day=0.29
LUT Blend Night=0.37
LUT Blend Day=0.47
LUT Blend Interior Night=0.22
LUT Blend Interior Day=0.28
LUT Preset=61
Enable ENB Palette=false
Palette Blend=1.0

View file

@ -16,12 +16,12 @@ Underwater Amplitude 2=0.11
Underwater Amplitude 3=0.07
Underwater Zoom=0.15
Enable Hot Air Refraction=true
Heat Texture Size=8.46
Heat Speed=0.65
Heat Texture Size=7.34
Heat Speed=0.35
Heat Fade Contrast=234.339996
Heat Fade Intensity=1.06
Heat Fade Offset=-0.64
Heat Intensity=0.3
Heat Fade Intensity=1.09
Heat Fade Offset=-0.79
Heat Intensity=0.37
Heat Contrast=1.16
Heat Time-of-day Contrast=4.13
Heat Always Enable=false
@ -133,7 +133,7 @@ Edgevision Contrast=0.25
Edgevision Intensity=8.0
Edgevision Radius=1.0
Enable SSAO=false
SSAO Radius=0.15
SSAO Radius=0.05
SSAO Noise=0
SSAO Fade Contrast Night=0.46
SSAO Fade Contrast Day=0.41
@ -143,18 +143,18 @@ SSAO Fade Intensity Night=1.27
SSAO Fade Intensity Day=1.08
SSAO Fade Intensity Interior Night=1.3
SSAO Fade Intensity Interior Day=1.05
SSAO Intensity=1.2
SSAO Intensity=1.25
SSAO Contrast=0.65
SSAO Blending=0.8
SSAO Blur=true
SSAO Bilateral Factor=500.0
SSAO Range=40.0
SSAO Range=20.0
SSAO Blur Radius=1.0
Debug SSAO=false
Sharpen Enable=true
Sharpen Radius=0.8
Sharpen Clamp=0.12
Sharpen Blending=4.0
Sharpen Blending=6.0
SSAO Use Less Samples=true
Near Z=0.05
Far Z=3098.0

View file

@ -185,7 +185,9 @@ float4 PS_LensDirtPass(VS_OUTPUT_POST In) : COLOR
mud += dirtmix7*tex2D(SamplerBloomC7,coord); // P5
mud += dirtmix8*tex2D(SamplerBloomC8,coord); // P6
mud.rgb /= 6.0;
mud.rgb = clamp(mud.rgb,0,32768);
float3 hsv = rgb2hsv(mud.rgb);
hsv.y = clamp(hsv.y*dirtsaturation,0.0,1.0);
mud.rgb = clamp(hsv2rgb(hsv),0,32768);
float mudmax = luminance(mud.rgb);
float mudn = max(mudmax/(1.0+mudmax),0.0);
mudn = pow(mudn,max(ldirtpow-crap.a,0.0));

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@ -462,6 +462,11 @@ float dirtmix6
string UIName = "Dirt Base Blend";
string UIWidget = "Spinner";
> = {0.0};
float dirtsaturation
<
string UIName = "Dirt Saturation";
string UIWidget = "Spinner";
> = {1.0};
float ldirtpow
<
string UIName = "Dirt Contrast";

View file

@ -47,7 +47,7 @@
uncommented : the textures are 1:1 and must be corrected
commented : the textures are 16:9 or whatever ratio you use
*/
#define ASPECT_LENSDIRT
//#define ASPECT_LENSDIRT
/* texture sizes */
#define NOISESIZE 256.0
#define HEATSIZE 1024.0

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@ -831,7 +831,7 @@ technique PostProcessG6
SRGBWRITEENABLE = FALSE;
}
}
technique PostProcessG8
technique PostProcessG7
{
pass p0
{