MariENB Skyrim 2.3.2
This commit is contained in:
parent
087b68c197
commit
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32 changed files with 2878 additions and 435 deletions
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2.3.1-1 "The rebirth"
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2.3.2-1 "The rebirth"
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836
enbseries/_coldfogweather.ini
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836
enbseries/_coldfogweather.ini
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[BLOOM]
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AmountDawn=1.0
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AmountSunrise=1.0
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AmountDay=1.0
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AmountSunset=1.0
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AmountDusk=1.0
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AmountNight=1.0
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AmountInteriorDay=1.0
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AmountInteriorNight=1.0
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BlueShiftAmountDawn=1.0
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BlueShiftAmountSunrise=1.0
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BlueShiftAmountDay=1.0
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BlueShiftAmountSunset=1.0
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BlueShiftAmountDusk=1.0
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BlueShiftAmountNight=1.0
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BlueShiftAmountInteriorDay=1.0
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BlueShiftAmountInteriorNight=1.0
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[LENS]
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ReflectionIntensityDawn=1.0
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ReflectionIntensitySunrise=1.0
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ReflectionIntensityDay=1.0
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ReflectionIntensitySunset=1.0
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ReflectionIntensityDusk=1.0
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ReflectionIntensityNight=1.0
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ReflectionIntensityInteriorDay=1.0
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ReflectionIntensityInteriorNight=1.0
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ReflectionPowerDawn=2.0
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ReflectionPowerSunrise=2.0
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ReflectionPowerDay=2.0
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ReflectionPowerSunset=2.0
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ReflectionPowerDusk=2.0
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ReflectionPowerNight=2.0
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ReflectionPowerInteriorDay=2.0
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ReflectionPowerInteriorNight=2.0
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DirtIntensityDawn=1.0
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DirtIntensitySunrise=1.0
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DirtIntensityDay=1.0
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DirtIntensitySunset=1.0
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DirtIntensityDusk=1.0
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DirtIntensityNight=1.0
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DirtIntensityInteriorDay=1.0
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DirtIntensityInteriorNight=1.0
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DirtPowerDawn=2.0
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DirtPowerSunrise=2.0
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DirtPowerDay=2.0
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DirtPowerSunset=2.0
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DirtPowerDusk=2.0
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DirtPowerNight=2.0
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DirtPowerInteriorDay=2.0
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DirtPowerInteriorNight=2.0
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[SKYLIGHTING]
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AmbientMinLevelDawn=0.1
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AmbientMinLevelSunrise=0.1
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AmbientMinLevelDay=0.1
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AmbientMinLevelSunset=0.1
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AmbientMinLevelDusk=0.1
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AmbientMinLevelNight=0.1
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AmbientMinLevelInteriorDay=0.1
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AmbientMinLevelInteriorNight=0.1
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[ENVIRONMENT]
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DirectLightingIntensityDawn=1.0
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DirectLightingIntensitySunrise=1.0
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DirectLightingIntensityDay=1.0
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DirectLightingIntensitySunset=1.0
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DirectLightingIntensityDusk=1.0
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DirectLightingIntensityNight=1.0
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DirectLightingIntensityInteriorDay=1.0
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DirectLightingIntensityInteriorNight=1.0
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DirectLightingCurveDawn=1.0
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DirectLightingCurveSunrise=1.0
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DirectLightingCurveDay=1.0
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DirectLightingCurveSunset=1.0
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DirectLightingCurveDusk=1.0
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DirectLightingCurveNight=1.0
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DirectLightingCurveInteriorDay=1.0
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DirectLightingCurveInteriorNight=1.0
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DirectLightingDesaturationDawn=0.0
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DirectLightingDesaturationSunrise=0.0
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DirectLightingDesaturationDay=0.0
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DirectLightingDesaturationSunset=0.0
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DirectLightingDesaturationDusk=0.0
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DirectLightingDesaturationNight=0.0
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DirectLightingDesaturationInteriorDay=0.0
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DirectLightingDesaturationInteriorNight=0.0
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DirectLightingColorFilterAmountDawn=0.0
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DirectLightingColorFilterAmountSunrise=0.0
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DirectLightingColorFilterAmountDay=0.0
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DirectLightingColorFilterAmountSunset=0.0
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DirectLightingColorFilterAmountDusk=0.0
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DirectLightingColorFilterAmountNight=0.0
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DirectLightingColorFilterAmountInteriorDay=0.0
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DirectLightingColorFilterAmountInteriorNight=0.0
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DirectLightingColorFilterDawn=1, 1, 1
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DirectLightingColorFilterSunrise=1, 1, 1
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DirectLightingColorFilterDay=1, 1, 1
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DirectLightingColorFilterSunset=1, 1, 1
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DirectLightingColorFilterDusk=1, 1, 1
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DirectLightingColorFilterNight=1, 1, 1
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DirectLightingColorFilterInteriorDay=1, 1, 1
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DirectLightingColorFilterInteriorNight=1, 1, 1
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SpecularAmountMultiplierDawn=1.0
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SpecularAmountMultiplierSunrise=1.0
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SpecularAmountMultiplierDay=1.0
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SpecularAmountMultiplierSunset=1.0
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SpecularAmountMultiplierDusk=1.0
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SpecularAmountMultiplierNight=1.0
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SpecularAmountMultiplierInteriorDay=1.0
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SpecularAmountMultiplierInteriorNight=1.0
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SpecularPowerMultiplierDawn=1.0
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SpecularPowerMultiplierSunrise=1.0
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SpecularPowerMultiplierDay=1.0
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SpecularPowerMultiplierSunset=1.0
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SpecularPowerMultiplierDusk=1.0
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SpecularPowerMultiplierNight=1.0
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SpecularPowerMultiplierInteriorDay=1.0
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SpecularPowerMultiplierInteriorNight=1.0
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SpecularFromLightDawn=0.0
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SpecularFromLightSunrise=0.0
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SpecularFromLightDay=0.0
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SpecularFromLightSunset=0.0
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SpecularFromLightDusk=0.0
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SpecularFromLightNight=0.0
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SpecularFromLightInteriorDay=0.0
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SpecularFromLightInteriorNight=0.0
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AmbientLightingIntensityDawn=1.0
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AmbientLightingIntensitySunrise=1.0
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AmbientLightingIntensityDay=1.0
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AmbientLightingIntensitySunset=1.0
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AmbientLightingIntensityDusk=1.0
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AmbientLightingIntensityNight=1.0
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AmbientLightingIntensityInteriorDay=1.0
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AmbientLightingIntensityInteriorNight=1.0
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AmbientLightingCurveDawn=1.0
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AmbientLightingCurveSunrise=1.0
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AmbientLightingCurveDay=1.0
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AmbientLightingCurveSunset=1.0
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AmbientLightingCurveDusk=1.0
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AmbientLightingCurveNight=1.0
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AmbientLightingCurveInteriorDay=1.0
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AmbientLightingCurveInteriorNight=1.0
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AmbientLightingDesaturationDawn=0.0
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AmbientLightingDesaturationSunrise=0.0
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AmbientLightingDesaturationDay=0.0
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AmbientLightingDesaturationSunset=0.0
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AmbientLightingDesaturationDusk=0.0
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AmbientLightingDesaturationNight=0.0
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AmbientLightingDesaturationInteriorDay=0.0
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AmbientLightingDesaturationInteriorNight=0.0
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AmbientColorFilterAmountDawn=0.0
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AmbientColorFilterAmountSunrise=0.0
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AmbientColorFilterAmountDay=0.0
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AmbientColorFilterAmountSunset=0.0
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AmbientColorFilterAmountDusk=0.0
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AmbientColorFilterAmountNight=0.0
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AmbientColorFilterAmountInteriorDay=0.0
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AmbientColorFilterAmountInteriorNight=0.0
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AmbientColorFilterTopDawn=1, 1, 1
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AmbientColorFilterTopSunrise=1, 1, 1
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AmbientColorFilterTopDay=1, 1, 1
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AmbientColorFilterTopSunset=1, 1, 1
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AmbientColorFilterTopDusk=1, 1, 1
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AmbientColorFilterTopNight=1, 1, 1
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AmbientColorFilterTopInteriorDay=1, 1, 1
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AmbientColorFilterTopInteriorNight=1, 1, 1
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AmbientColorFilterMiddleDawn=0, 0, 0
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AmbientColorFilterMiddleSunrise=0, 0, 0
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AmbientColorFilterMiddleDay=0, 0, 0
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AmbientColorFilterMiddleSunset=0, 0, 0
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AmbientColorFilterMiddleDusk=0, 0, 0
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AmbientColorFilterMiddleNight=0, 0, 0
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AmbientColorFilterMiddleInteriorDay=0, 0, 0
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AmbientColorFilterMiddleInteriorNight=0, 0, 0
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AmbientColorFilterBottomDawn=1, 1, 1
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AmbientColorFilterBottomSunrise=1, 1, 1
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AmbientColorFilterBottomDay=1, 1, 1
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AmbientColorFilterBottomSunset=1, 1, 1
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AmbientColorFilterBottomDusk=1, 1, 1
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AmbientColorFilterBottomNight=1, 1, 1
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AmbientColorFilterBottomInteriorDay=1, 1, 1
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AmbientColorFilterBottomInteriorNight=1, 1, 1
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PointLightingIntensityDawn=1.0
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PointLightingIntensitySunrise=1.0
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PointLightingIntensityDay=1.0
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PointLightingIntensitySunset=1.0
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PointLightingIntensityDusk=1.0
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PointLightingIntensityNight=1.0
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PointLightingIntensityInteriorDay=1.0
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PointLightingIntensityInteriorNight=1.0
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PointLightingCurveDawn=1.0
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PointLightingCurveSunrise=1.0
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PointLightingCurveDay=1.0
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PointLightingCurveSunset=1.0
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PointLightingCurveDusk=1.0
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PointLightingCurveNight=1.0
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PointLightingCurveInteriorDay=1.0
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PointLightingCurveInteriorNight=1.0
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PointLightingDesaturationDawn=0.0
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PointLightingDesaturationSunrise=0.0
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PointLightingDesaturationDay=0.0
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PointLightingDesaturationSunset=0.0
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PointLightingDesaturationDusk=0.0
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PointLightingDesaturationNight=0.0
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PointLightingDesaturationInteriorDay=0.0
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PointLightingDesaturationInteriorNight=0.0
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ParticleLightsIntensityDawn=1.0
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ParticleLightsIntensitySunrise=1.0
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ParticleLightsIntensityDay=1.0
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ParticleLightsIntensitySunset=1.0
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ParticleLightsIntensityDusk=1.0
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ParticleLightsIntensityNight=1.0
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ParticleLightsIntensityInteriorDay=1.0
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ParticleLightsIntensityInteriorNight=1.0
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FogColorMultiplierDawn=1.0
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FogColorMultiplierSunrise=1.0
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FogColorMultiplierDay=1.0
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FogColorMultiplierSunset=1.0
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FogColorMultiplierDusk=1.0
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FogColorMultiplierNight=1.0
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FogColorMultiplierInteriorDay=1.0
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FogColorMultiplierInteriorNight=1.0
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FogColorCurveDawn=1.0
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FogColorCurveSunrise=1.0
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FogColorCurveDay=1.0
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FogColorCurveSunset=1.0
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FogColorCurveDusk=1.0
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FogColorCurveNight=1.0
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FogColorCurveInteriorDay=1.0
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FogColorCurveInteriorNight=1.0
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FogColorFilterAmountDawn=0.0
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FogColorFilterAmountSunrise=0.0
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FogColorFilterAmountDay=0.0
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FogColorFilterAmountSunset=0.0
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FogColorFilterAmountDusk=0.0
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FogColorFilterAmountNight=0.0
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FogColorFilterAmountInteriorDay=0.0
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FogColorFilterAmountInteriorNight=0.0
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FogColorFilterDawn=1, 1, 1
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FogColorFilterSunrise=1, 1, 1
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FogColorFilterDay=1, 1, 1
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FogColorFilterSunset=1, 1, 1
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FogColorFilterDusk=1, 1, 1
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FogColorFilterNight=1, 1, 1
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FogColorFilterInteriorDay=1, 1, 1
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FogColorFilterInteriorNight=1, 1, 1
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ColorPowDawn=1.0
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ColorPowSunrise=1.0
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ColorPowDay=1.0
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ColorPowSunset=1.0
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ColorPowDusk=1.0
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ColorPowNight=1.0
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ColorPowInteriorDay=1.0
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ColorPowInteriorNight=1.0
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[SKY]
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CloudsIntensityDawn=1.0
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CloudsIntensitySunrise=1.0
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CloudsIntensityDay=1.0
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CloudsIntensitySunset=1.0
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CloudsIntensityDusk=1.0
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CloudsIntensityNight=1.0
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CloudsIntensityInteriorDay=1.0
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CloudsIntensityInteriorNight=1.0
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CloudsCurveDawn=1.0
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CloudsCurveSunrise=1.0
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CloudsCurveDay=1.0
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CloudsCurveSunset=1.0
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CloudsCurveDusk=1.0
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CloudsCurveNight=1.0
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CloudsCurveInteriorDay=1.0
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CloudsCurveInteriorNight=1.0
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CloudsDesaturationDawn=0.0
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CloudsDesaturationSunrise=0.0
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CloudsDesaturationDay=0.0
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CloudsDesaturationSunset=0.0
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CloudsDesaturationDusk=0.0
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CloudsDesaturationNight=0.0
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CloudsDesaturationInteriorDay=0.0
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CloudsDesaturationInteriorNight=0.0
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CloudsOpacityDawn=1.0
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CloudsOpacitySunrise=1.0
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CloudsOpacityDay=1.0
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CloudsOpacitySunset=1.0
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CloudsOpacityDusk=1.0
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CloudsOpacityNight=1.0
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CloudsOpacityInteriorDay=1.0
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CloudsOpacityInteriorNight=1.0
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CloudsColorFilterDawn=1, 1, 1
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CloudsColorFilterSunrise=1, 1, 1
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CloudsColorFilterDay=1, 1, 1
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CloudsColorFilterSunset=1, 1, 1
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CloudsColorFilterDusk=1, 1, 1
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CloudsColorFilterNight=1, 1, 1
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CloudsColorFilterInteriorDay=1, 1, 1
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CloudsColorFilterInteriorNight=1, 1, 1
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GradientIntensityDawn=1.0
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GradientIntensitySunrise=1.0
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GradientIntensityDay=1.0
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GradientIntensitySunset=1.0
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GradientIntensityDusk=1.0
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GradientIntensityNight=1.0
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GradientIntensityInteriorDay=1.0
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GradientIntensityInteriorNight=1.0
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GradientDesaturationDawn=0.0
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GradientDesaturationSunrise=0.0
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GradientDesaturationDay=0.0
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GradientDesaturationSunset=0.0
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GradientDesaturationDusk=0.0
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GradientDesaturationNight=0.0
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GradientDesaturationInteriorDay=0.0
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GradientDesaturationInteriorNight=0.0
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GradientTopIntensityDawn=1.0
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GradientTopIntensitySunrise=1.0
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GradientTopIntensityDay=1.0
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GradientTopIntensitySunset=1.0
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GradientTopIntensityDusk=1.0
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GradientTopIntensityNight=1.0
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GradientTopIntensityInteriorDay=1.0
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GradientTopIntensityInteriorNight=1.0
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GradientTopCurveDawn=1.0
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GradientTopCurveSunrise=1.0
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GradientTopCurveDay=1.0
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GradientTopCurveSunset=1.0
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GradientTopCurveDusk=1.0
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GradientTopCurveNight=1.0
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GradientTopCurveInteriorDay=1.0
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GradientTopCurveInteriorNight=1.0
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GradientTopColorFilterDawn=1, 1, 1
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GradientTopColorFilterSunrise=1, 1, 1
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GradientTopColorFilterDay=1, 1, 1
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GradientTopColorFilterSunset=1, 1, 1
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GradientTopColorFilterDusk=1, 1, 1
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GradientTopColorFilterNight=1, 1, 1
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GradientTopColorFilterInteriorDay=1, 1, 1
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GradientTopColorFilterInteriorNight=1, 1, 1
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GradientMiddleIntensityDawn=1.0
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GradientMiddleIntensitySunrise=1.0
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GradientMiddleIntensityDay=1.0
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GradientMiddleIntensitySunset=1.0
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GradientMiddleIntensityDusk=1.0
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GradientMiddleIntensityNight=1.0
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GradientMiddleIntensityInteriorDay=1.0
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GradientMiddleIntensityInteriorNight=1.0
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GradientMiddleCurveDawn=1.0
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GradientMiddleCurveSunrise=1.0
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GradientMiddleCurveDay=1.0
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GradientMiddleCurveSunset=1.0
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GradientMiddleCurveDusk=1.0
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GradientMiddleCurveNight=1.0
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GradientMiddleCurveInteriorDay=1.0
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GradientMiddleCurveInteriorNight=1.0
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GradientMiddleColorFilterDawn=1, 1, 1
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GradientMiddleColorFilterSunrise=1, 1, 1
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GradientMiddleColorFilterDay=1, 1, 1
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GradientMiddleColorFilterSunset=1, 1, 1
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GradientMiddleColorFilterDusk=1, 1, 1
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GradientMiddleColorFilterNight=1, 1, 1
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GradientMiddleColorFilterInteriorDay=1, 1, 1
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GradientMiddleColorFilterInteriorNight=1, 1, 1
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GradientHorizonIntensityDawn=1.0
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GradientHorizonIntensitySunrise=1.0
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GradientHorizonIntensityDay=1.0
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GradientHorizonIntensitySunset=1.0
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GradientHorizonIntensityDusk=1.0
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GradientHorizonIntensityNight=1.0
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GradientHorizonIntensityInteriorDay=1.0
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GradientHorizonIntensityInteriorNight=1.0
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GradientHorizonCurveDawn=1.0
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GradientHorizonCurveSunrise=1.0
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GradientHorizonCurveDay=1.0
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GradientHorizonCurveSunset=1.0
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GradientHorizonCurveDusk=1.0
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GradientHorizonCurveNight=1.0
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GradientHorizonCurveInteriorDay=1.0
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GradientHorizonCurveInteriorNight=1.0
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GradientHorizonColorFilterDawn=1, 1, 1
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GradientHorizonColorFilterSunrise=1, 1, 1
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GradientHorizonColorFilterDay=1, 1, 1
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GradientHorizonColorFilterSunset=1, 1, 1
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GradientHorizonColorFilterDusk=1, 1, 1
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GradientHorizonColorFilterNight=1, 1, 1
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GradientHorizonColorFilterInteriorDay=1, 1, 1
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GradientHorizonColorFilterInteriorNight=1, 1, 1
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SunIntensityDawn=1.0
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SunIntensitySunrise=1.0
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SunIntensityDay=1.0
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SunIntensitySunset=1.0
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SunIntensityDusk=1.0
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SunIntensityNight=1.0
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SunIntensityInteriorDay=1.0
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SunIntensityInteriorNight=1.0
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SunDesaturationDawn=0.0
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SunDesaturationSunrise=0.0
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SunDesaturationDay=0.0
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SunDesaturationSunset=0.0
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SunDesaturationDusk=0.0
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SunDesaturationNight=0.0
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SunDesaturationInteriorDay=0.0
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SunDesaturationInteriorNight=0.0
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SunColorFilterDawn=1, 1, 1
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SunColorFilterSunrise=1, 1, 1
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SunColorFilterDay=1, 1, 1
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SunColorFilterSunset=1, 1, 1
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SunColorFilterDusk=1, 1, 1
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SunColorFilterNight=1, 1, 1
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SunColorFilterInteriorDay=1, 1, 1
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SunColorFilterInteriorNight=1, 1, 1
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SunGlowIntensityDawn=0.0
|
||||
SunGlowIntensitySunrise=0.0
|
||||
SunGlowIntensityDay=0.0
|
||||
SunGlowIntensitySunset=0.0
|
||||
SunGlowIntensityDusk=0.0
|
||||
SunGlowIntensityNight=0.0
|
||||
SunGlowIntensityInteriorDay=0.0
|
||||
SunGlowIntensityInteriorNight=0.0
|
||||
SunGlowHazinessDawn=0.0
|
||||
SunGlowHazinessSunrise=0.0
|
||||
SunGlowHazinessDay=0.0
|
||||
SunGlowHazinessSunset=0.0
|
||||
SunGlowHazinessDusk=0.0
|
||||
SunGlowHazinessNight=0.0
|
||||
SunGlowHazinessInteriorDay=0.0
|
||||
SunGlowHazinessInteriorNight=0.0
|
||||
MoonIntensityDawn=1.0
|
||||
MoonIntensitySunrise=1.0
|
||||
MoonIntensityDay=1.0
|
||||
MoonIntensitySunset=1.0
|
||||
MoonIntensityDusk=1.0
|
||||
MoonIntensityNight=1.0
|
||||
MoonIntensityInteriorDay=1.0
|
||||
MoonIntensityInteriorNight=1.0
|
||||
MoonCurveDawn=1.0
|
||||
MoonCurveSunrise=1.0
|
||||
MoonCurveDay=1.0
|
||||
MoonCurveSunset=1.0
|
||||
MoonCurveDusk=1.0
|
||||
MoonCurveNight=1.0
|
||||
MoonCurveInteriorDay=1.0
|
||||
MoonCurveInteriorNight=1.0
|
||||
MoonDesaturationDawn=0.0
|
||||
MoonDesaturationSunrise=0.0
|
||||
MoonDesaturationDay=0.0
|
||||
MoonDesaturationSunset=0.0
|
||||
MoonDesaturationDusk=0.0
|
||||
MoonDesaturationNight=0.0
|
||||
MoonDesaturationInteriorDay=0.0
|
||||
MoonDesaturationInteriorNight=0.0
|
||||
[OBJECT]
|
||||
SubSurfaceScatteringMultiplierDawn=1.0
|
||||
SubSurfaceScatteringMultiplierSunrise=1.0
|
||||
SubSurfaceScatteringMultiplierDay=1.0
|
||||
SubSurfaceScatteringMultiplierSunset=1.0
|
||||
SubSurfaceScatteringMultiplierDusk=1.0
|
||||
SubSurfaceScatteringMultiplierNight=1.0
|
||||
SubSurfaceScatteringMultiplierInteriorDay=1.0
|
||||
SubSurfaceScatteringMultiplierInteriorNight=1.0
|
||||
SubSurfaceScatteringPowerDawn=1.0
|
||||
SubSurfaceScatteringPowerSunrise=1.0
|
||||
SubSurfaceScatteringPowerDay=1.0
|
||||
SubSurfaceScatteringPowerSunset=1.0
|
||||
SubSurfaceScatteringPowerDusk=1.0
|
||||
SubSurfaceScatteringPowerNight=1.0
|
||||
SubSurfaceScatteringPowerInteriorDay=1.0
|
||||
SubSurfaceScatteringPowerInteriorNight=1.0
|
||||
SpecularAmountMultiplierDawn=1.0
|
||||
SpecularAmountMultiplierSunrise=1.0
|
||||
SpecularAmountMultiplierDay=1.0
|
||||
SpecularAmountMultiplierSunset=1.0
|
||||
SpecularAmountMultiplierDusk=1.0
|
||||
SpecularAmountMultiplierNight=1.0
|
||||
SpecularAmountMultiplierInteriorDay=1.0
|
||||
SpecularAmountMultiplierInteriorNight=1.0
|
||||
SpecularPowerMultiplierDawn=1.0
|
||||
SpecularPowerMultiplierSunrise=1.0
|
||||
SpecularPowerMultiplierDay=1.0
|
||||
SpecularPowerMultiplierSunset=1.0
|
||||
SpecularPowerMultiplierDusk=1.0
|
||||
SpecularPowerMultiplierNight=1.0
|
||||
SpecularPowerMultiplierInteriorDay=1.0
|
||||
SpecularPowerMultiplierInteriorNight=1.0
|
||||
[VEGETATION]
|
||||
SubSurfaceScatteringMultiplierDawn=1.0
|
||||
SubSurfaceScatteringMultiplierSunrise=1.0
|
||||
SubSurfaceScatteringMultiplierDay=1.0
|
||||
SubSurfaceScatteringMultiplierSunset=1.0
|
||||
SubSurfaceScatteringMultiplierDusk=1.0
|
||||
SubSurfaceScatteringMultiplierNight=1.0
|
||||
SubSurfaceScatteringMultiplierInteriorDay=1.0
|
||||
SubSurfaceScatteringMultiplierInteriorNight=1.0
|
||||
SubSurfaceScatteringPowerDawn=1.0
|
||||
SubSurfaceScatteringPowerSunrise=1.0
|
||||
SubSurfaceScatteringPowerDay=1.0
|
||||
SubSurfaceScatteringPowerSunset=1.0
|
||||
SubSurfaceScatteringPowerDusk=1.0
|
||||
SubSurfaceScatteringPowerNight=1.0
|
||||
SubSurfaceScatteringPowerInteriorDay=1.0
|
||||
SubSurfaceScatteringPowerInteriorNight=1.0
|
||||
SpecularAmountMultiplierDawn=1.0
|
||||
SpecularAmountMultiplierSunrise=1.0
|
||||
SpecularAmountMultiplierDay=1.0
|
||||
SpecularAmountMultiplierSunset=1.0
|
||||
SpecularAmountMultiplierDusk=1.0
|
||||
SpecularAmountMultiplierNight=1.0
|
||||
SpecularAmountMultiplierInteriorDay=1.0
|
||||
SpecularAmountMultiplierInteriorNight=1.0
|
||||
SpecularPowerMultiplierDawn=1.0
|
||||
SpecularPowerMultiplierSunrise=1.0
|
||||
SpecularPowerMultiplierDay=1.0
|
||||
SpecularPowerMultiplierSunset=1.0
|
||||
SpecularPowerMultiplierDusk=1.0
|
||||
SpecularPowerMultiplierNight=1.0
|
||||
SpecularPowerMultiplierInteriorDay=1.0
|
||||
SpecularPowerMultiplierInteriorNight=1.0
|
||||
[EYES]
|
||||
SubSurfaceScatteringMultiplierDawn=1.0
|
||||
SubSurfaceScatteringMultiplierSunrise=1.0
|
||||
SubSurfaceScatteringMultiplierDay=1.0
|
||||
SubSurfaceScatteringMultiplierSunset=1.0
|
||||
SubSurfaceScatteringMultiplierDusk=1.0
|
||||
SubSurfaceScatteringMultiplierNight=1.0
|
||||
SubSurfaceScatteringMultiplierInteriorDay=1.0
|
||||
SubSurfaceScatteringMultiplierInteriorNight=1.0
|
||||
SubSurfaceScatteringPowerDawn=1.0
|
||||
SubSurfaceScatteringPowerSunrise=1.0
|
||||
SubSurfaceScatteringPowerDay=1.0
|
||||
SubSurfaceScatteringPowerSunset=1.0
|
||||
SubSurfaceScatteringPowerDusk=1.0
|
||||
SubSurfaceScatteringPowerNight=1.0
|
||||
SubSurfaceScatteringPowerInteriorDay=1.0
|
||||
SubSurfaceScatteringPowerInteriorNight=1.0
|
||||
SpecularAmountMultiplierDawn=1.0
|
||||
SpecularAmountMultiplierSunrise=1.0
|
||||
SpecularAmountMultiplierDay=1.0
|
||||
SpecularAmountMultiplierSunset=1.0
|
||||
SpecularAmountMultiplierDusk=1.0
|
||||
SpecularAmountMultiplierNight=1.0
|
||||
SpecularAmountMultiplierInteriorDay=1.0
|
||||
SpecularAmountMultiplierInteriorNight=1.0
|
||||
SpecularPowerMultiplierDawn=1.0
|
||||
SpecularPowerMultiplierSunrise=1.0
|
||||
SpecularPowerMultiplierDay=1.0
|
||||
SpecularPowerMultiplierSunset=1.0
|
||||
SpecularPowerMultiplierDusk=1.0
|
||||
SpecularPowerMultiplierNight=1.0
|
||||
SpecularPowerMultiplierInteriorDay=1.0
|
||||
SpecularPowerMultiplierInteriorNight=1.0
|
||||
[LIGHTSPRITE]
|
||||
IntensityDawn=1.0
|
||||
IntensitySunrise=1.0
|
||||
IntensityDay=1.0
|
||||
IntensitySunset=1.0
|
||||
IntensityDusk=1.0
|
||||
IntensityNight=1.0
|
||||
IntensityInteriorDay=1.0
|
||||
IntensityInteriorNight=1.0
|
||||
CurveDawn=1.0
|
||||
CurveSunrise=1.0
|
||||
CurveDay=1.0
|
||||
CurveSunset=1.0
|
||||
CurveDusk=1.0
|
||||
CurveNight=1.0
|
||||
CurveInteriorDay=1.0
|
||||
CurveInteriorNight=1.0
|
||||
[WINDOWLIGHT]
|
||||
IntensityDawn=1.0
|
||||
IntensitySunrise=1.0
|
||||
IntensityDay=1.0
|
||||
IntensitySunset=1.0
|
||||
IntensityDusk=1.0
|
||||
IntensityNight=1.0
|
||||
IntensityInteriorDay=1.0
|
||||
IntensityInteriorNight=1.0
|
||||
CurveDawn=1.0
|
||||
CurveSunrise=1.0
|
||||
CurveDay=1.0
|
||||
CurveSunset=1.0
|
||||
CurveDusk=1.0
|
||||
CurveNight=1.0
|
||||
CurveInteriorDay=1.0
|
||||
CurveInteriorNight=1.0
|
||||
[VOLUMETRICFOG]
|
||||
IntensityDawn=1.0
|
||||
IntensitySunrise=1.0
|
||||
IntensityDay=1.0
|
||||
IntensitySunset=1.0
|
||||
IntensityDusk=1.0
|
||||
IntensityNight=1.0
|
||||
IntensityInteriorDay=1.0
|
||||
IntensityInteriorNight=1.0
|
||||
CurveDawn=1.0
|
||||
CurveSunrise=1.0
|
||||
CurveDay=1.0
|
||||
CurveSunset=1.0
|
||||
CurveDusk=1.0
|
||||
CurveNight=1.0
|
||||
CurveInteriorDay=1.0
|
||||
CurveInteriorNight=1.0
|
||||
LightingInfluenceDawn=1.0
|
||||
LightingInfluenceSunrise=1.0
|
||||
LightingInfluenceDay=1.0
|
||||
LightingInfluenceSunset=1.0
|
||||
LightingInfluenceDusk=1.0
|
||||
LightingInfluenceNight=1.0
|
||||
LightingInfluenceInteriorDay=1.0
|
||||
LightingInfluenceInteriorNight=1.0
|
||||
OpacityDawn=1.0
|
||||
OpacitySunrise=1.0
|
||||
OpacityDay=1.0
|
||||
OpacitySunset=1.0
|
||||
OpacityDusk=1.0
|
||||
OpacityNight=1.0
|
||||
OpacityInteriorDay=1.0
|
||||
OpacityInteriorNight=1.0
|
||||
[FIRE]
|
||||
IntensityDawn=1.0
|
||||
IntensitySunrise=1.0
|
||||
IntensityDay=1.0
|
||||
IntensitySunset=1.0
|
||||
IntensityDusk=1.0
|
||||
IntensityNight=1.0
|
||||
IntensityInteriorDay=1.0
|
||||
IntensityInteriorNight=1.0
|
||||
CurveDawn=1.0
|
||||
CurveSunrise=1.0
|
||||
CurveDay=1.0
|
||||
CurveSunset=1.0
|
||||
CurveDusk=1.0
|
||||
CurveNight=1.0
|
||||
CurveInteriorDay=1.0
|
||||
CurveInteriorNight=1.0
|
||||
[PARTICLE]
|
||||
IntensityDawn=1.0
|
||||
IntensitySunrise=1.0
|
||||
IntensityDay=1.0
|
||||
IntensitySunset=1.0
|
||||
IntensityDusk=1.0
|
||||
IntensityNight=1.0
|
||||
IntensityInteriorDay=1.0
|
||||
IntensityInteriorNight=1.0
|
||||
LightingInfluenceDawn=1.0
|
||||
LightingInfluenceSunrise=1.0
|
||||
LightingInfluenceDay=1.0
|
||||
LightingInfluenceSunset=1.0
|
||||
LightingInfluenceDusk=1.0
|
||||
LightingInfluenceNight=1.0
|
||||
LightingInfluenceInteriorDay=1.0
|
||||
LightingInfluenceInteriorNight=1.0
|
||||
[RAYS]
|
||||
SunRaysMultiplierDawn=0.4
|
||||
SunRaysMultiplierSunrise=0.4
|
||||
SunRaysMultiplierDay=0.4
|
||||
SunRaysMultiplierSunset=0.4
|
||||
SunRaysMultiplierDusk=0.4
|
||||
SunRaysMultiplierNight=0.4
|
||||
SunRaysMultiplierInteriorDay=0.4
|
||||
SunRaysMultiplierInteriorNight=0.4
|
||||
[IMAGEBASEDLIGHTING]
|
||||
AdditiveAmountDawn=0.05
|
||||
AdditiveAmountSunrise=0.05
|
||||
AdditiveAmountDay=0.05
|
||||
AdditiveAmountSunset=0.05
|
||||
AdditiveAmountDusk=0.05
|
||||
AdditiveAmountNight=0.05
|
||||
AdditiveAmountInteriorDay=0.05
|
||||
AdditiveAmountInteriorNight=0.05
|
||||
MultiplicativeAmountDawn=0.0
|
||||
MultiplicativeAmountSunrise=0.0
|
||||
MultiplicativeAmountDay=0.0
|
||||
MultiplicativeAmountSunset=0.0
|
||||
MultiplicativeAmountDusk=0.0
|
||||
MultiplicativeAmountNight=0.0
|
||||
MultiplicativeAmountInteriorDay=0.0
|
||||
MultiplicativeAmountInteriorNight=0.0
|
||||
ReflectiveAmountDawn=0.1
|
||||
ReflectiveAmountSunrise=0.1
|
||||
ReflectiveAmountDay=0.1
|
||||
ReflectiveAmountSunset=0.1
|
||||
ReflectiveAmountDusk=0.1
|
||||
ReflectiveAmountNight=0.1
|
||||
ReflectiveAmountInteriorDay=0.1
|
||||
ReflectiveAmountInteriorNight=0.1
|
||||
[WATER]
|
||||
WavesAmplitudeDawn=1.0
|
||||
WavesAmplitudeSunrise=1.0
|
||||
WavesAmplitudeDay=1.0
|
||||
WavesAmplitudeSunset=1.0
|
||||
WavesAmplitudeDusk=1.0
|
||||
WavesAmplitudeNight=1.0
|
||||
WavesAmplitudeInteriorDay=1.0
|
||||
WavesAmplitudeInteriorNight=1.0
|
||||
[CLOUDSHADOWS]
|
||||
OpacityDawn=1.0
|
||||
OpacitySunrise=1.0
|
||||
OpacityDay=1.0
|
||||
OpacitySunset=1.0
|
||||
OpacityDusk=1.0
|
||||
OpacityNight=1.0
|
||||
OpacityInteriorDay=1.0
|
||||
OpacityInteriorNight=1.0
|
||||
[VOLUMETRICRAYS]
|
||||
IntensityDawn=0.2
|
||||
IntensitySunrise=0.2
|
||||
IntensityDay=0.2
|
||||
IntensitySunset=0.2
|
||||
IntensityDusk=0.2
|
||||
IntensityNight=0.2
|
||||
IntensityInteriorDay=0.2
|
||||
IntensityInteriorNight=0.2
|
||||
DensityDawn=1.0
|
||||
DensitySunrise=1.0
|
||||
DensityDay=1.0
|
||||
DensitySunset=1.0
|
||||
DensityDusk=1.0
|
||||
DensityNight=1.0
|
||||
DensityInteriorDay=1.0
|
||||
DensityInteriorNight=1.0
|
||||
SkyColorAmountDawn=0.5
|
||||
SkyColorAmountSunrise=0.5
|
||||
SkyColorAmountDay=0.5
|
||||
SkyColorAmountSunset=0.5
|
||||
SkyColorAmountDusk=0.5
|
||||
SkyColorAmountNight=0.5
|
||||
SkyColorAmountInteriorDay=0.5
|
||||
SkyColorAmountInteriorNight=0.5
|
||||
[PROCEDURALSUN]
|
||||
GlowIntensityDawn=0.4
|
||||
GlowIntensitySunrise=0.4
|
||||
GlowIntensityDay=0.4
|
||||
GlowIntensitySunset=0.4
|
||||
GlowIntensityDusk=0.4
|
||||
GlowIntensityNight=0.4
|
||||
GlowIntensityInteriorDay=0.4
|
||||
GlowIntensityInteriorNight=0.4
|
||||
GlowCurveDawn=10.0
|
||||
GlowCurveSunrise=10.0
|
||||
GlowCurveDay=10.0
|
||||
GlowCurveSunset=10.0
|
||||
GlowCurveDusk=10.0
|
||||
GlowCurveNight=10.0
|
||||
GlowCurveInteriorDay=10.0
|
||||
GlowCurveInteriorNight=10.0
|
||||
[MIST]
|
||||
AnchorsAmountDawn=1.0
|
||||
AnchorsAmountSunrise=1.0
|
||||
AnchorsAmountDay=1.0
|
||||
AnchorsAmountSunset=1.0
|
||||
AnchorsAmountDusk=1.0
|
||||
AnchorsAmountNight=1.0
|
||||
AnchorsAmountInteriorDay=1.0
|
||||
AnchorsAmountInteriorNight=1.0
|
||||
SkyLightingAmountDawn=1.0
|
||||
SkyLightingAmountSunrise=1.0
|
||||
SkyLightingAmountDay=1.0
|
||||
SkyLightingAmountSunset=1.0
|
||||
SkyLightingAmountDusk=1.0
|
||||
SkyLightingAmountNight=1.0
|
||||
SkyLightingAmountInteriorDay=1.0
|
||||
SkyLightingAmountInteriorNight=1.0
|
||||
SunLightingAmountDawn=0.1
|
||||
SunLightingAmountSunrise=0.1
|
||||
SunLightingAmountDay=0.1
|
||||
SunLightingAmountSunset=0.1
|
||||
SunLightingAmountDusk=0.1
|
||||
SunLightingAmountNight=0.1
|
||||
SunLightingAmountInteriorDay=0.1
|
||||
SunLightingAmountInteriorNight=0.1
|
||||
DesaturationDawn=0.0
|
||||
DesaturationSunrise=0.0
|
||||
DesaturationDay=0.0
|
||||
DesaturationSunset=0.0
|
||||
DesaturationDusk=0.0
|
||||
DesaturationNight=0.0
|
||||
DesaturationInteriorDay=0.0
|
||||
DesaturationInteriorNight=0.0
|
||||
ColorFilterDawn=1, 1, 1
|
||||
ColorFilterSunrise=1, 1, 1
|
||||
ColorFilterDay=1, 1, 1
|
||||
ColorFilterSunset=1, 1, 1
|
||||
ColorFilterDusk=1, 1, 1
|
||||
ColorFilterNight=1, 1, 1
|
||||
ColorFilterInteriorDay=1, 1, 1
|
||||
ColorFilterInteriorNight=1, 1, 1
|
||||
RelativeToCameraDawn=0.0
|
||||
RelativeToCameraSunrise=0.0
|
||||
RelativeToCameraDay=0.0
|
||||
RelativeToCameraSunset=0.0
|
||||
RelativeToCameraDusk=0.0
|
||||
RelativeToCameraNight=0.0
|
||||
RelativeToCameraInteriorDay=0.0
|
||||
RelativeToCameraInteriorNight=0.0
|
||||
VerticalOffsetDawn=-10.0
|
||||
VerticalOffsetSunrise=-10.0
|
||||
VerticalOffsetDay=-10.0
|
||||
VerticalOffsetSunset=-10.0
|
||||
VerticalOffsetDusk=-10.0
|
||||
VerticalOffsetNight=-10.0
|
||||
VerticalOffsetInteriorDay=-10.0
|
||||
VerticalOffsetInteriorNight=-10.0
|
||||
DensityDawn=1.5
|
||||
DensitySunrise=1.5
|
||||
DensityDay=1.5
|
||||
DensitySunset=1.5
|
||||
DensityDusk=1.5
|
||||
DensityNight=1.5
|
||||
DensityInteriorDay=1.5
|
||||
DensityInteriorNight=1.5
|
||||
VerticalFadeDawn=4.0
|
||||
VerticalFadeSunrise=4.0
|
||||
VerticalFadeDay=4.0
|
||||
VerticalFadeSunset=4.0
|
||||
VerticalFadeDusk=4.0
|
||||
VerticalFadeNight=4.0
|
||||
VerticalFadeInteriorDay=4.0
|
||||
VerticalFadeInteriorNight=4.0
|
||||
DistanceFadeDawn=0.0
|
||||
DistanceFadeSunrise=0.0
|
||||
DistanceFadeDay=0.0
|
||||
DistanceFadeSunset=0.0
|
||||
DistanceFadeDusk=0.0
|
||||
DistanceFadeNight=0.0
|
||||
DistanceFadeInteriorDay=0.0
|
||||
DistanceFadeInteriorNight=0.0
|
||||
BottomTopDawn=0.0
|
||||
BottomTopSunrise=0.0
|
||||
BottomTopDay=0.0
|
||||
BottomTopSunset=0.0
|
||||
BottomTopDusk=0.0
|
||||
BottomTopNight=0.0
|
||||
BottomTopInteriorDay=0.0
|
||||
BottomTopInteriorNight=0.0
|
||||
ExponentialFadeDawn=1.0
|
||||
ExponentialFadeSunrise=1.0
|
||||
ExponentialFadeDay=1.0
|
||||
ExponentialFadeSunset=1.0
|
||||
ExponentialFadeDusk=1.0
|
||||
ExponentialFadeNight=1.0
|
||||
ExponentialFadeInteriorDay=1.0
|
||||
ExponentialFadeInteriorNight=1.0
|
||||
836
enbseries/_fogweather.ini
Normal file
836
enbseries/_fogweather.ini
Normal file
|
|
@ -0,0 +1,836 @@
|
|||
[BLOOM]
|
||||
AmountDawn=1.0
|
||||
AmountSunrise=1.0
|
||||
AmountDay=1.0
|
||||
AmountSunset=1.0
|
||||
AmountDusk=1.0
|
||||
AmountNight=1.0
|
||||
AmountInteriorDay=1.0
|
||||
AmountInteriorNight=1.0
|
||||
BlueShiftAmountDawn=1.0
|
||||
BlueShiftAmountSunrise=1.0
|
||||
BlueShiftAmountDay=1.0
|
||||
BlueShiftAmountSunset=1.0
|
||||
BlueShiftAmountDusk=1.0
|
||||
BlueShiftAmountNight=1.0
|
||||
BlueShiftAmountInteriorDay=1.0
|
||||
BlueShiftAmountInteriorNight=1.0
|
||||
[LENS]
|
||||
ReflectionIntensityDawn=1.0
|
||||
ReflectionIntensitySunrise=1.0
|
||||
ReflectionIntensityDay=1.0
|
||||
ReflectionIntensitySunset=1.0
|
||||
ReflectionIntensityDusk=1.0
|
||||
ReflectionIntensityNight=1.0
|
||||
ReflectionIntensityInteriorDay=1.0
|
||||
ReflectionIntensityInteriorNight=1.0
|
||||
ReflectionPowerDawn=2.0
|
||||
ReflectionPowerSunrise=2.0
|
||||
ReflectionPowerDay=2.0
|
||||
ReflectionPowerSunset=2.0
|
||||
ReflectionPowerDusk=2.0
|
||||
ReflectionPowerNight=2.0
|
||||
ReflectionPowerInteriorDay=2.0
|
||||
ReflectionPowerInteriorNight=2.0
|
||||
DirtIntensityDawn=1.0
|
||||
DirtIntensitySunrise=1.0
|
||||
DirtIntensityDay=1.0
|
||||
DirtIntensitySunset=1.0
|
||||
DirtIntensityDusk=1.0
|
||||
DirtIntensityNight=1.0
|
||||
DirtIntensityInteriorDay=1.0
|
||||
DirtIntensityInteriorNight=1.0
|
||||
DirtPowerDawn=2.0
|
||||
DirtPowerSunrise=2.0
|
||||
DirtPowerDay=2.0
|
||||
DirtPowerSunset=2.0
|
||||
DirtPowerDusk=2.0
|
||||
DirtPowerNight=2.0
|
||||
DirtPowerInteriorDay=2.0
|
||||
DirtPowerInteriorNight=2.0
|
||||
[SKYLIGHTING]
|
||||
AmbientMinLevelDawn=0.1
|
||||
AmbientMinLevelSunrise=0.1
|
||||
AmbientMinLevelDay=0.1
|
||||
AmbientMinLevelSunset=0.1
|
||||
AmbientMinLevelDusk=0.1
|
||||
AmbientMinLevelNight=0.1
|
||||
AmbientMinLevelInteriorDay=0.1
|
||||
AmbientMinLevelInteriorNight=0.1
|
||||
[ENVIRONMENT]
|
||||
DirectLightingIntensityDawn=1.0
|
||||
DirectLightingIntensitySunrise=1.0
|
||||
DirectLightingIntensityDay=1.0
|
||||
DirectLightingIntensitySunset=1.0
|
||||
DirectLightingIntensityDusk=1.0
|
||||
DirectLightingIntensityNight=1.0
|
||||
DirectLightingIntensityInteriorDay=1.0
|
||||
DirectLightingIntensityInteriorNight=1.0
|
||||
DirectLightingCurveDawn=1.0
|
||||
DirectLightingCurveSunrise=1.0
|
||||
DirectLightingCurveDay=1.0
|
||||
DirectLightingCurveSunset=1.0
|
||||
DirectLightingCurveDusk=1.0
|
||||
DirectLightingCurveNight=1.0
|
||||
DirectLightingCurveInteriorDay=1.0
|
||||
DirectLightingCurveInteriorNight=1.0
|
||||
DirectLightingDesaturationDawn=0.0
|
||||
DirectLightingDesaturationSunrise=0.0
|
||||
DirectLightingDesaturationDay=0.0
|
||||
DirectLightingDesaturationSunset=0.0
|
||||
DirectLightingDesaturationDusk=0.0
|
||||
DirectLightingDesaturationNight=0.0
|
||||
DirectLightingDesaturationInteriorDay=0.0
|
||||
DirectLightingDesaturationInteriorNight=0.0
|
||||
DirectLightingColorFilterAmountDawn=0.0
|
||||
DirectLightingColorFilterAmountSunrise=0.0
|
||||
DirectLightingColorFilterAmountDay=0.0
|
||||
DirectLightingColorFilterAmountSunset=0.0
|
||||
DirectLightingColorFilterAmountDusk=0.0
|
||||
DirectLightingColorFilterAmountNight=0.0
|
||||
DirectLightingColorFilterAmountInteriorDay=0.0
|
||||
DirectLightingColorFilterAmountInteriorNight=0.0
|
||||
DirectLightingColorFilterDawn=1, 1, 1
|
||||
DirectLightingColorFilterSunrise=1, 1, 1
|
||||
DirectLightingColorFilterDay=1, 1, 1
|
||||
DirectLightingColorFilterSunset=1, 1, 1
|
||||
DirectLightingColorFilterDusk=1, 1, 1
|
||||
DirectLightingColorFilterNight=1, 1, 1
|
||||
DirectLightingColorFilterInteriorDay=1, 1, 1
|
||||
DirectLightingColorFilterInteriorNight=1, 1, 1
|
||||
SpecularAmountMultiplierDawn=1.0
|
||||
SpecularAmountMultiplierSunrise=1.0
|
||||
SpecularAmountMultiplierDay=1.0
|
||||
SpecularAmountMultiplierSunset=1.0
|
||||
SpecularAmountMultiplierDusk=1.0
|
||||
SpecularAmountMultiplierNight=1.0
|
||||
SpecularAmountMultiplierInteriorDay=1.0
|
||||
SpecularAmountMultiplierInteriorNight=1.0
|
||||
SpecularPowerMultiplierDawn=1.0
|
||||
SpecularPowerMultiplierSunrise=1.0
|
||||
SpecularPowerMultiplierDay=1.0
|
||||
SpecularPowerMultiplierSunset=1.0
|
||||
SpecularPowerMultiplierDusk=1.0
|
||||
SpecularPowerMultiplierNight=1.0
|
||||
SpecularPowerMultiplierInteriorDay=1.0
|
||||
SpecularPowerMultiplierInteriorNight=1.0
|
||||
SpecularFromLightDawn=0.0
|
||||
SpecularFromLightSunrise=0.0
|
||||
SpecularFromLightDay=0.0
|
||||
SpecularFromLightSunset=0.0
|
||||
SpecularFromLightDusk=0.0
|
||||
SpecularFromLightNight=0.0
|
||||
SpecularFromLightInteriorDay=0.0
|
||||
SpecularFromLightInteriorNight=0.0
|
||||
AmbientLightingIntensityDawn=1.0
|
||||
AmbientLightingIntensitySunrise=1.0
|
||||
AmbientLightingIntensityDay=1.0
|
||||
AmbientLightingIntensitySunset=1.0
|
||||
AmbientLightingIntensityDusk=1.0
|
||||
AmbientLightingIntensityNight=1.0
|
||||
AmbientLightingIntensityInteriorDay=1.0
|
||||
AmbientLightingIntensityInteriorNight=1.0
|
||||
AmbientLightingCurveDawn=1.0
|
||||
AmbientLightingCurveSunrise=1.0
|
||||
AmbientLightingCurveDay=1.0
|
||||
AmbientLightingCurveSunset=1.0
|
||||
AmbientLightingCurveDusk=1.0
|
||||
AmbientLightingCurveNight=1.0
|
||||
AmbientLightingCurveInteriorDay=1.0
|
||||
AmbientLightingCurveInteriorNight=1.0
|
||||
AmbientLightingDesaturationDawn=0.0
|
||||
AmbientLightingDesaturationSunrise=0.0
|
||||
AmbientLightingDesaturationDay=0.0
|
||||
AmbientLightingDesaturationSunset=0.0
|
||||
AmbientLightingDesaturationDusk=0.0
|
||||
AmbientLightingDesaturationNight=0.0
|
||||
AmbientLightingDesaturationInteriorDay=0.0
|
||||
AmbientLightingDesaturationInteriorNight=0.0
|
||||
AmbientColorFilterAmountDawn=0.0
|
||||
AmbientColorFilterAmountSunrise=0.0
|
||||
AmbientColorFilterAmountDay=0.0
|
||||
AmbientColorFilterAmountSunset=0.0
|
||||
AmbientColorFilterAmountDusk=0.0
|
||||
AmbientColorFilterAmountNight=0.0
|
||||
AmbientColorFilterAmountInteriorDay=0.0
|
||||
AmbientColorFilterAmountInteriorNight=0.0
|
||||
AmbientColorFilterTopDawn=1, 1, 1
|
||||
AmbientColorFilterTopSunrise=1, 1, 1
|
||||
AmbientColorFilterTopDay=1, 1, 1
|
||||
AmbientColorFilterTopSunset=1, 1, 1
|
||||
AmbientColorFilterTopDusk=1, 1, 1
|
||||
AmbientColorFilterTopNight=1, 1, 1
|
||||
AmbientColorFilterTopInteriorDay=1, 1, 1
|
||||
AmbientColorFilterTopInteriorNight=1, 1, 1
|
||||
AmbientColorFilterMiddleDawn=0, 0, 0
|
||||
AmbientColorFilterMiddleSunrise=0, 0, 0
|
||||
AmbientColorFilterMiddleDay=0, 0, 0
|
||||
AmbientColorFilterMiddleSunset=0, 0, 0
|
||||
AmbientColorFilterMiddleDusk=0, 0, 0
|
||||
AmbientColorFilterMiddleNight=0, 0, 0
|
||||
AmbientColorFilterMiddleInteriorDay=0, 0, 0
|
||||
AmbientColorFilterMiddleInteriorNight=0, 0, 0
|
||||
AmbientColorFilterBottomDawn=1, 1, 1
|
||||
AmbientColorFilterBottomSunrise=1, 1, 1
|
||||
AmbientColorFilterBottomDay=1, 1, 1
|
||||
AmbientColorFilterBottomSunset=1, 1, 1
|
||||
AmbientColorFilterBottomDusk=1, 1, 1
|
||||
AmbientColorFilterBottomNight=1, 1, 1
|
||||
AmbientColorFilterBottomInteriorDay=1, 1, 1
|
||||
AmbientColorFilterBottomInteriorNight=1, 1, 1
|
||||
PointLightingIntensityDawn=1.0
|
||||
PointLightingIntensitySunrise=1.0
|
||||
PointLightingIntensityDay=1.0
|
||||
PointLightingIntensitySunset=1.0
|
||||
PointLightingIntensityDusk=1.0
|
||||
PointLightingIntensityNight=1.0
|
||||
PointLightingIntensityInteriorDay=1.0
|
||||
PointLightingIntensityInteriorNight=1.0
|
||||
PointLightingCurveDawn=1.0
|
||||
PointLightingCurveSunrise=1.0
|
||||
PointLightingCurveDay=1.0
|
||||
PointLightingCurveSunset=1.0
|
||||
PointLightingCurveDusk=1.0
|
||||
PointLightingCurveNight=1.0
|
||||
PointLightingCurveInteriorDay=1.0
|
||||
PointLightingCurveInteriorNight=1.0
|
||||
PointLightingDesaturationDawn=0.0
|
||||
PointLightingDesaturationSunrise=0.0
|
||||
PointLightingDesaturationDay=0.0
|
||||
PointLightingDesaturationSunset=0.0
|
||||
PointLightingDesaturationDusk=0.0
|
||||
PointLightingDesaturationNight=0.0
|
||||
PointLightingDesaturationInteriorDay=0.0
|
||||
PointLightingDesaturationInteriorNight=0.0
|
||||
ParticleLightsIntensityDawn=1.0
|
||||
ParticleLightsIntensitySunrise=1.0
|
||||
ParticleLightsIntensityDay=1.0
|
||||
ParticleLightsIntensitySunset=1.0
|
||||
ParticleLightsIntensityDusk=1.0
|
||||
ParticleLightsIntensityNight=1.0
|
||||
ParticleLightsIntensityInteriorDay=1.0
|
||||
ParticleLightsIntensityInteriorNight=1.0
|
||||
FogColorMultiplierDawn=1.0
|
||||
FogColorMultiplierSunrise=1.0
|
||||
FogColorMultiplierDay=1.0
|
||||
FogColorMultiplierSunset=1.0
|
||||
FogColorMultiplierDusk=1.0
|
||||
FogColorMultiplierNight=1.0
|
||||
FogColorMultiplierInteriorDay=1.0
|
||||
FogColorMultiplierInteriorNight=1.0
|
||||
FogColorCurveDawn=1.0
|
||||
FogColorCurveSunrise=1.0
|
||||
FogColorCurveDay=1.0
|
||||
FogColorCurveSunset=1.0
|
||||
FogColorCurveDusk=1.0
|
||||
FogColorCurveNight=1.0
|
||||
FogColorCurveInteriorDay=1.0
|
||||
FogColorCurveInteriorNight=1.0
|
||||
FogColorFilterAmountDawn=0.0
|
||||
FogColorFilterAmountSunrise=0.0
|
||||
FogColorFilterAmountDay=0.0
|
||||
FogColorFilterAmountSunset=0.0
|
||||
FogColorFilterAmountDusk=0.0
|
||||
FogColorFilterAmountNight=0.0
|
||||
FogColorFilterAmountInteriorDay=0.0
|
||||
FogColorFilterAmountInteriorNight=0.0
|
||||
FogColorFilterDawn=1, 1, 1
|
||||
FogColorFilterSunrise=1, 1, 1
|
||||
FogColorFilterDay=1, 1, 1
|
||||
FogColorFilterSunset=1, 1, 1
|
||||
FogColorFilterDusk=1, 1, 1
|
||||
FogColorFilterNight=1, 1, 1
|
||||
FogColorFilterInteriorDay=1, 1, 1
|
||||
FogColorFilterInteriorNight=1, 1, 1
|
||||
ColorPowDawn=1.0
|
||||
ColorPowSunrise=1.0
|
||||
ColorPowDay=1.0
|
||||
ColorPowSunset=1.0
|
||||
ColorPowDusk=1.0
|
||||
ColorPowNight=1.0
|
||||
ColorPowInteriorDay=1.0
|
||||
ColorPowInteriorNight=1.0
|
||||
[SKY]
|
||||
CloudsIntensityDawn=1.0
|
||||
CloudsIntensitySunrise=1.0
|
||||
CloudsIntensityDay=1.0
|
||||
CloudsIntensitySunset=1.0
|
||||
CloudsIntensityDusk=1.0
|
||||
CloudsIntensityNight=1.0
|
||||
CloudsIntensityInteriorDay=1.0
|
||||
CloudsIntensityInteriorNight=1.0
|
||||
CloudsCurveDawn=1.0
|
||||
CloudsCurveSunrise=1.0
|
||||
CloudsCurveDay=1.0
|
||||
CloudsCurveSunset=1.0
|
||||
CloudsCurveDusk=1.0
|
||||
CloudsCurveNight=1.0
|
||||
CloudsCurveInteriorDay=1.0
|
||||
CloudsCurveInteriorNight=1.0
|
||||
CloudsDesaturationDawn=0.0
|
||||
CloudsDesaturationSunrise=0.0
|
||||
CloudsDesaturationDay=0.0
|
||||
CloudsDesaturationSunset=0.0
|
||||
CloudsDesaturationDusk=0.0
|
||||
CloudsDesaturationNight=0.0
|
||||
CloudsDesaturationInteriorDay=0.0
|
||||
CloudsDesaturationInteriorNight=0.0
|
||||
CloudsOpacityDawn=1.0
|
||||
CloudsOpacitySunrise=1.0
|
||||
CloudsOpacityDay=1.0
|
||||
CloudsOpacitySunset=1.0
|
||||
CloudsOpacityDusk=1.0
|
||||
CloudsOpacityNight=1.0
|
||||
CloudsOpacityInteriorDay=1.0
|
||||
CloudsOpacityInteriorNight=1.0
|
||||
CloudsColorFilterDawn=1, 1, 1
|
||||
CloudsColorFilterSunrise=1, 1, 1
|
||||
CloudsColorFilterDay=1, 1, 1
|
||||
CloudsColorFilterSunset=1, 1, 1
|
||||
CloudsColorFilterDusk=1, 1, 1
|
||||
CloudsColorFilterNight=1, 1, 1
|
||||
CloudsColorFilterInteriorDay=1, 1, 1
|
||||
CloudsColorFilterInteriorNight=1, 1, 1
|
||||
GradientIntensityDawn=1.0
|
||||
GradientIntensitySunrise=1.0
|
||||
GradientIntensityDay=1.0
|
||||
GradientIntensitySunset=1.0
|
||||
GradientIntensityDusk=1.0
|
||||
GradientIntensityNight=1.0
|
||||
GradientIntensityInteriorDay=1.0
|
||||
GradientIntensityInteriorNight=1.0
|
||||
GradientDesaturationDawn=0.0
|
||||
GradientDesaturationSunrise=0.0
|
||||
GradientDesaturationDay=0.0
|
||||
GradientDesaturationSunset=0.0
|
||||
GradientDesaturationDusk=0.0
|
||||
GradientDesaturationNight=0.0
|
||||
GradientDesaturationInteriorDay=0.0
|
||||
GradientDesaturationInteriorNight=0.0
|
||||
GradientTopIntensityDawn=1.0
|
||||
GradientTopIntensitySunrise=1.0
|
||||
GradientTopIntensityDay=1.0
|
||||
GradientTopIntensitySunset=1.0
|
||||
GradientTopIntensityDusk=1.0
|
||||
GradientTopIntensityNight=1.0
|
||||
GradientTopIntensityInteriorDay=1.0
|
||||
GradientTopIntensityInteriorNight=1.0
|
||||
GradientTopCurveDawn=1.0
|
||||
GradientTopCurveSunrise=1.0
|
||||
GradientTopCurveDay=1.0
|
||||
GradientTopCurveSunset=1.0
|
||||
GradientTopCurveDusk=1.0
|
||||
GradientTopCurveNight=1.0
|
||||
GradientTopCurveInteriorDay=1.0
|
||||
GradientTopCurveInteriorNight=1.0
|
||||
GradientTopColorFilterDawn=1, 1, 1
|
||||
GradientTopColorFilterSunrise=1, 1, 1
|
||||
GradientTopColorFilterDay=1, 1, 1
|
||||
GradientTopColorFilterSunset=1, 1, 1
|
||||
GradientTopColorFilterDusk=1, 1, 1
|
||||
GradientTopColorFilterNight=1, 1, 1
|
||||
GradientTopColorFilterInteriorDay=1, 1, 1
|
||||
GradientTopColorFilterInteriorNight=1, 1, 1
|
||||
GradientMiddleIntensityDawn=1.0
|
||||
GradientMiddleIntensitySunrise=1.0
|
||||
GradientMiddleIntensityDay=1.0
|
||||
GradientMiddleIntensitySunset=1.0
|
||||
GradientMiddleIntensityDusk=1.0
|
||||
GradientMiddleIntensityNight=1.0
|
||||
GradientMiddleIntensityInteriorDay=1.0
|
||||
GradientMiddleIntensityInteriorNight=1.0
|
||||
GradientMiddleCurveDawn=1.0
|
||||
GradientMiddleCurveSunrise=1.0
|
||||
GradientMiddleCurveDay=1.0
|
||||
GradientMiddleCurveSunset=1.0
|
||||
GradientMiddleCurveDusk=1.0
|
||||
GradientMiddleCurveNight=1.0
|
||||
GradientMiddleCurveInteriorDay=1.0
|
||||
GradientMiddleCurveInteriorNight=1.0
|
||||
GradientMiddleColorFilterDawn=1, 1, 1
|
||||
GradientMiddleColorFilterSunrise=1, 1, 1
|
||||
GradientMiddleColorFilterDay=1, 1, 1
|
||||
GradientMiddleColorFilterSunset=1, 1, 1
|
||||
GradientMiddleColorFilterDusk=1, 1, 1
|
||||
GradientMiddleColorFilterNight=1, 1, 1
|
||||
GradientMiddleColorFilterInteriorDay=1, 1, 1
|
||||
GradientMiddleColorFilterInteriorNight=1, 1, 1
|
||||
GradientHorizonIntensityDawn=1.0
|
||||
GradientHorizonIntensitySunrise=1.0
|
||||
GradientHorizonIntensityDay=1.0
|
||||
GradientHorizonIntensitySunset=1.0
|
||||
GradientHorizonIntensityDusk=1.0
|
||||
GradientHorizonIntensityNight=1.0
|
||||
GradientHorizonIntensityInteriorDay=1.0
|
||||
GradientHorizonIntensityInteriorNight=1.0
|
||||
GradientHorizonCurveDawn=1.0
|
||||
GradientHorizonCurveSunrise=1.0
|
||||
GradientHorizonCurveDay=1.0
|
||||
GradientHorizonCurveSunset=1.0
|
||||
GradientHorizonCurveDusk=1.0
|
||||
GradientHorizonCurveNight=1.0
|
||||
GradientHorizonCurveInteriorDay=1.0
|
||||
GradientHorizonCurveInteriorNight=1.0
|
||||
GradientHorizonColorFilterDawn=1, 1, 1
|
||||
GradientHorizonColorFilterSunrise=1, 1, 1
|
||||
GradientHorizonColorFilterDay=1, 1, 1
|
||||
GradientHorizonColorFilterSunset=1, 1, 1
|
||||
GradientHorizonColorFilterDusk=1, 1, 1
|
||||
GradientHorizonColorFilterNight=1, 1, 1
|
||||
GradientHorizonColorFilterInteriorDay=1, 1, 1
|
||||
GradientHorizonColorFilterInteriorNight=1, 1, 1
|
||||
SunIntensityDawn=1.0
|
||||
SunIntensitySunrise=1.0
|
||||
SunIntensityDay=1.0
|
||||
SunIntensitySunset=1.0
|
||||
SunIntensityDusk=1.0
|
||||
SunIntensityNight=1.0
|
||||
SunIntensityInteriorDay=1.0
|
||||
SunIntensityInteriorNight=1.0
|
||||
SunDesaturationDawn=0.0
|
||||
SunDesaturationSunrise=0.0
|
||||
SunDesaturationDay=0.0
|
||||
SunDesaturationSunset=0.0
|
||||
SunDesaturationDusk=0.0
|
||||
SunDesaturationNight=0.0
|
||||
SunDesaturationInteriorDay=0.0
|
||||
SunDesaturationInteriorNight=0.0
|
||||
SunColorFilterDawn=1, 1, 1
|
||||
SunColorFilterSunrise=1, 1, 1
|
||||
SunColorFilterDay=1, 1, 1
|
||||
SunColorFilterSunset=1, 1, 1
|
||||
SunColorFilterDusk=1, 1, 1
|
||||
SunColorFilterNight=1, 1, 1
|
||||
SunColorFilterInteriorDay=1, 1, 1
|
||||
SunColorFilterInteriorNight=1, 1, 1
|
||||
SunGlowIntensityDawn=0.0
|
||||
SunGlowIntensitySunrise=0.0
|
||||
SunGlowIntensityDay=0.0
|
||||
SunGlowIntensitySunset=0.0
|
||||
SunGlowIntensityDusk=0.0
|
||||
SunGlowIntensityNight=0.0
|
||||
SunGlowIntensityInteriorDay=0.0
|
||||
SunGlowIntensityInteriorNight=0.0
|
||||
SunGlowHazinessDawn=0.0
|
||||
SunGlowHazinessSunrise=0.0
|
||||
SunGlowHazinessDay=0.0
|
||||
SunGlowHazinessSunset=0.0
|
||||
SunGlowHazinessDusk=0.0
|
||||
SunGlowHazinessNight=0.0
|
||||
SunGlowHazinessInteriorDay=0.0
|
||||
SunGlowHazinessInteriorNight=0.0
|
||||
MoonIntensityDawn=1.0
|
||||
MoonIntensitySunrise=1.0
|
||||
MoonIntensityDay=1.0
|
||||
MoonIntensitySunset=1.0
|
||||
MoonIntensityDusk=1.0
|
||||
MoonIntensityNight=1.0
|
||||
MoonIntensityInteriorDay=1.0
|
||||
MoonIntensityInteriorNight=1.0
|
||||
MoonCurveDawn=1.0
|
||||
MoonCurveSunrise=1.0
|
||||
MoonCurveDay=1.0
|
||||
MoonCurveSunset=1.0
|
||||
MoonCurveDusk=1.0
|
||||
MoonCurveNight=1.0
|
||||
MoonCurveInteriorDay=1.0
|
||||
MoonCurveInteriorNight=1.0
|
||||
MoonDesaturationDawn=0.0
|
||||
MoonDesaturationSunrise=0.0
|
||||
MoonDesaturationDay=0.0
|
||||
MoonDesaturationSunset=0.0
|
||||
MoonDesaturationDusk=0.0
|
||||
MoonDesaturationNight=0.0
|
||||
MoonDesaturationInteriorDay=0.0
|
||||
MoonDesaturationInteriorNight=0.0
|
||||
[OBJECT]
|
||||
SubSurfaceScatteringMultiplierDawn=1.0
|
||||
SubSurfaceScatteringMultiplierSunrise=1.0
|
||||
SubSurfaceScatteringMultiplierDay=1.0
|
||||
SubSurfaceScatteringMultiplierSunset=1.0
|
||||
SubSurfaceScatteringMultiplierDusk=1.0
|
||||
SubSurfaceScatteringMultiplierNight=1.0
|
||||
SubSurfaceScatteringMultiplierInteriorDay=1.0
|
||||
SubSurfaceScatteringMultiplierInteriorNight=1.0
|
||||
SubSurfaceScatteringPowerDawn=1.0
|
||||
SubSurfaceScatteringPowerSunrise=1.0
|
||||
SubSurfaceScatteringPowerDay=1.0
|
||||
SubSurfaceScatteringPowerSunset=1.0
|
||||
SubSurfaceScatteringPowerDusk=1.0
|
||||
SubSurfaceScatteringPowerNight=1.0
|
||||
SubSurfaceScatteringPowerInteriorDay=1.0
|
||||
SubSurfaceScatteringPowerInteriorNight=1.0
|
||||
SpecularAmountMultiplierDawn=1.0
|
||||
SpecularAmountMultiplierSunrise=1.0
|
||||
SpecularAmountMultiplierDay=1.0
|
||||
SpecularAmountMultiplierSunset=1.0
|
||||
SpecularAmountMultiplierDusk=1.0
|
||||
SpecularAmountMultiplierNight=1.0
|
||||
SpecularAmountMultiplierInteriorDay=1.0
|
||||
SpecularAmountMultiplierInteriorNight=1.0
|
||||
SpecularPowerMultiplierDawn=1.0
|
||||
SpecularPowerMultiplierSunrise=1.0
|
||||
SpecularPowerMultiplierDay=1.0
|
||||
SpecularPowerMultiplierSunset=1.0
|
||||
SpecularPowerMultiplierDusk=1.0
|
||||
SpecularPowerMultiplierNight=1.0
|
||||
SpecularPowerMultiplierInteriorDay=1.0
|
||||
SpecularPowerMultiplierInteriorNight=1.0
|
||||
[VEGETATION]
|
||||
SubSurfaceScatteringMultiplierDawn=1.0
|
||||
SubSurfaceScatteringMultiplierSunrise=1.0
|
||||
SubSurfaceScatteringMultiplierDay=1.0
|
||||
SubSurfaceScatteringMultiplierSunset=1.0
|
||||
SubSurfaceScatteringMultiplierDusk=1.0
|
||||
SubSurfaceScatteringMultiplierNight=1.0
|
||||
SubSurfaceScatteringMultiplierInteriorDay=1.0
|
||||
SubSurfaceScatteringMultiplierInteriorNight=1.0
|
||||
SubSurfaceScatteringPowerDawn=1.0
|
||||
SubSurfaceScatteringPowerSunrise=1.0
|
||||
SubSurfaceScatteringPowerDay=1.0
|
||||
SubSurfaceScatteringPowerSunset=1.0
|
||||
SubSurfaceScatteringPowerDusk=1.0
|
||||
SubSurfaceScatteringPowerNight=1.0
|
||||
SubSurfaceScatteringPowerInteriorDay=1.0
|
||||
SubSurfaceScatteringPowerInteriorNight=1.0
|
||||
SpecularAmountMultiplierDawn=1.0
|
||||
SpecularAmountMultiplierSunrise=1.0
|
||||
SpecularAmountMultiplierDay=1.0
|
||||
SpecularAmountMultiplierSunset=1.0
|
||||
SpecularAmountMultiplierDusk=1.0
|
||||
SpecularAmountMultiplierNight=1.0
|
||||
SpecularAmountMultiplierInteriorDay=1.0
|
||||
SpecularAmountMultiplierInteriorNight=1.0
|
||||
SpecularPowerMultiplierDawn=1.0
|
||||
SpecularPowerMultiplierSunrise=1.0
|
||||
SpecularPowerMultiplierDay=1.0
|
||||
SpecularPowerMultiplierSunset=1.0
|
||||
SpecularPowerMultiplierDusk=1.0
|
||||
SpecularPowerMultiplierNight=1.0
|
||||
SpecularPowerMultiplierInteriorDay=1.0
|
||||
SpecularPowerMultiplierInteriorNight=1.0
|
||||
[EYES]
|
||||
SubSurfaceScatteringMultiplierDawn=1.0
|
||||
SubSurfaceScatteringMultiplierSunrise=1.0
|
||||
SubSurfaceScatteringMultiplierDay=1.0
|
||||
SubSurfaceScatteringMultiplierSunset=1.0
|
||||
SubSurfaceScatteringMultiplierDusk=1.0
|
||||
SubSurfaceScatteringMultiplierNight=1.0
|
||||
SubSurfaceScatteringMultiplierInteriorDay=1.0
|
||||
SubSurfaceScatteringMultiplierInteriorNight=1.0
|
||||
SubSurfaceScatteringPowerDawn=1.0
|
||||
SubSurfaceScatteringPowerSunrise=1.0
|
||||
SubSurfaceScatteringPowerDay=1.0
|
||||
SubSurfaceScatteringPowerSunset=1.0
|
||||
SubSurfaceScatteringPowerDusk=1.0
|
||||
SubSurfaceScatteringPowerNight=1.0
|
||||
SubSurfaceScatteringPowerInteriorDay=1.0
|
||||
SubSurfaceScatteringPowerInteriorNight=1.0
|
||||
SpecularAmountMultiplierDawn=1.0
|
||||
SpecularAmountMultiplierSunrise=1.0
|
||||
SpecularAmountMultiplierDay=1.0
|
||||
SpecularAmountMultiplierSunset=1.0
|
||||
SpecularAmountMultiplierDusk=1.0
|
||||
SpecularAmountMultiplierNight=1.0
|
||||
SpecularAmountMultiplierInteriorDay=1.0
|
||||
SpecularAmountMultiplierInteriorNight=1.0
|
||||
SpecularPowerMultiplierDawn=1.0
|
||||
SpecularPowerMultiplierSunrise=1.0
|
||||
SpecularPowerMultiplierDay=1.0
|
||||
SpecularPowerMultiplierSunset=1.0
|
||||
SpecularPowerMultiplierDusk=1.0
|
||||
SpecularPowerMultiplierNight=1.0
|
||||
SpecularPowerMultiplierInteriorDay=1.0
|
||||
SpecularPowerMultiplierInteriorNight=1.0
|
||||
[LIGHTSPRITE]
|
||||
IntensityDawn=1.0
|
||||
IntensitySunrise=1.0
|
||||
IntensityDay=1.0
|
||||
IntensitySunset=1.0
|
||||
IntensityDusk=1.0
|
||||
IntensityNight=1.0
|
||||
IntensityInteriorDay=1.0
|
||||
IntensityInteriorNight=1.0
|
||||
CurveDawn=1.0
|
||||
CurveSunrise=1.0
|
||||
CurveDay=1.0
|
||||
CurveSunset=1.0
|
||||
CurveDusk=1.0
|
||||
CurveNight=1.0
|
||||
CurveInteriorDay=1.0
|
||||
CurveInteriorNight=1.0
|
||||
[WINDOWLIGHT]
|
||||
IntensityDawn=1.0
|
||||
IntensitySunrise=1.0
|
||||
IntensityDay=1.0
|
||||
IntensitySunset=1.0
|
||||
IntensityDusk=1.0
|
||||
IntensityNight=1.0
|
||||
IntensityInteriorDay=1.0
|
||||
IntensityInteriorNight=1.0
|
||||
CurveDawn=1.0
|
||||
CurveSunrise=1.0
|
||||
CurveDay=1.0
|
||||
CurveSunset=1.0
|
||||
CurveDusk=1.0
|
||||
CurveNight=1.0
|
||||
CurveInteriorDay=1.0
|
||||
CurveInteriorNight=1.0
|
||||
[VOLUMETRICFOG]
|
||||
IntensityDawn=1.0
|
||||
IntensitySunrise=1.0
|
||||
IntensityDay=1.0
|
||||
IntensitySunset=1.0
|
||||
IntensityDusk=1.0
|
||||
IntensityNight=1.0
|
||||
IntensityInteriorDay=1.0
|
||||
IntensityInteriorNight=1.0
|
||||
CurveDawn=1.0
|
||||
CurveSunrise=1.0
|
||||
CurveDay=1.0
|
||||
CurveSunset=1.0
|
||||
CurveDusk=1.0
|
||||
CurveNight=1.0
|
||||
CurveInteriorDay=1.0
|
||||
CurveInteriorNight=1.0
|
||||
LightingInfluenceDawn=1.0
|
||||
LightingInfluenceSunrise=1.0
|
||||
LightingInfluenceDay=1.0
|
||||
LightingInfluenceSunset=1.0
|
||||
LightingInfluenceDusk=1.0
|
||||
LightingInfluenceNight=1.0
|
||||
LightingInfluenceInteriorDay=1.0
|
||||
LightingInfluenceInteriorNight=1.0
|
||||
OpacityDawn=1.0
|
||||
OpacitySunrise=1.0
|
||||
OpacityDay=1.0
|
||||
OpacitySunset=1.0
|
||||
OpacityDusk=1.0
|
||||
OpacityNight=1.0
|
||||
OpacityInteriorDay=1.0
|
||||
OpacityInteriorNight=1.0
|
||||
[FIRE]
|
||||
IntensityDawn=1.0
|
||||
IntensitySunrise=1.0
|
||||
IntensityDay=1.0
|
||||
IntensitySunset=1.0
|
||||
IntensityDusk=1.0
|
||||
IntensityNight=1.0
|
||||
IntensityInteriorDay=1.0
|
||||
IntensityInteriorNight=1.0
|
||||
CurveDawn=1.0
|
||||
CurveSunrise=1.0
|
||||
CurveDay=1.0
|
||||
CurveSunset=1.0
|
||||
CurveDusk=1.0
|
||||
CurveNight=1.0
|
||||
CurveInteriorDay=1.0
|
||||
CurveInteriorNight=1.0
|
||||
[PARTICLE]
|
||||
IntensityDawn=1.0
|
||||
IntensitySunrise=1.0
|
||||
IntensityDay=1.0
|
||||
IntensitySunset=1.0
|
||||
IntensityDusk=1.0
|
||||
IntensityNight=1.0
|
||||
IntensityInteriorDay=1.0
|
||||
IntensityInteriorNight=1.0
|
||||
LightingInfluenceDawn=1.0
|
||||
LightingInfluenceSunrise=1.0
|
||||
LightingInfluenceDay=1.0
|
||||
LightingInfluenceSunset=1.0
|
||||
LightingInfluenceDusk=1.0
|
||||
LightingInfluenceNight=1.0
|
||||
LightingInfluenceInteriorDay=1.0
|
||||
LightingInfluenceInteriorNight=1.0
|
||||
[RAYS]
|
||||
SunRaysMultiplierDawn=0.4
|
||||
SunRaysMultiplierSunrise=0.4
|
||||
SunRaysMultiplierDay=0.4
|
||||
SunRaysMultiplierSunset=0.4
|
||||
SunRaysMultiplierDusk=0.4
|
||||
SunRaysMultiplierNight=0.4
|
||||
SunRaysMultiplierInteriorDay=0.4
|
||||
SunRaysMultiplierInteriorNight=0.4
|
||||
[IMAGEBASEDLIGHTING]
|
||||
AdditiveAmountDawn=0.05
|
||||
AdditiveAmountSunrise=0.05
|
||||
AdditiveAmountDay=0.05
|
||||
AdditiveAmountSunset=0.05
|
||||
AdditiveAmountDusk=0.05
|
||||
AdditiveAmountNight=0.05
|
||||
AdditiveAmountInteriorDay=0.05
|
||||
AdditiveAmountInteriorNight=0.05
|
||||
MultiplicativeAmountDawn=0.0
|
||||
MultiplicativeAmountSunrise=0.0
|
||||
MultiplicativeAmountDay=0.0
|
||||
MultiplicativeAmountSunset=0.0
|
||||
MultiplicativeAmountDusk=0.0
|
||||
MultiplicativeAmountNight=0.0
|
||||
MultiplicativeAmountInteriorDay=0.0
|
||||
MultiplicativeAmountInteriorNight=0.0
|
||||
ReflectiveAmountDawn=0.1
|
||||
ReflectiveAmountSunrise=0.1
|
||||
ReflectiveAmountDay=0.1
|
||||
ReflectiveAmountSunset=0.1
|
||||
ReflectiveAmountDusk=0.1
|
||||
ReflectiveAmountNight=0.1
|
||||
ReflectiveAmountInteriorDay=0.1
|
||||
ReflectiveAmountInteriorNight=0.1
|
||||
[WATER]
|
||||
WavesAmplitudeDawn=1.0
|
||||
WavesAmplitudeSunrise=1.0
|
||||
WavesAmplitudeDay=1.0
|
||||
WavesAmplitudeSunset=1.0
|
||||
WavesAmplitudeDusk=1.0
|
||||
WavesAmplitudeNight=1.0
|
||||
WavesAmplitudeInteriorDay=1.0
|
||||
WavesAmplitudeInteriorNight=1.0
|
||||
[CLOUDSHADOWS]
|
||||
OpacityDawn=1.0
|
||||
OpacitySunrise=1.0
|
||||
OpacityDay=1.0
|
||||
OpacitySunset=1.0
|
||||
OpacityDusk=1.0
|
||||
OpacityNight=1.0
|
||||
OpacityInteriorDay=1.0
|
||||
OpacityInteriorNight=1.0
|
||||
[VOLUMETRICRAYS]
|
||||
IntensityDawn=0.2
|
||||
IntensitySunrise=0.2
|
||||
IntensityDay=0.2
|
||||
IntensitySunset=0.2
|
||||
IntensityDusk=0.2
|
||||
IntensityNight=0.2
|
||||
IntensityInteriorDay=0.2
|
||||
IntensityInteriorNight=0.2
|
||||
DensityDawn=1.0
|
||||
DensitySunrise=1.0
|
||||
DensityDay=1.0
|
||||
DensitySunset=1.0
|
||||
DensityDusk=1.0
|
||||
DensityNight=1.0
|
||||
DensityInteriorDay=1.0
|
||||
DensityInteriorNight=1.0
|
||||
SkyColorAmountDawn=0.5
|
||||
SkyColorAmountSunrise=0.5
|
||||
SkyColorAmountDay=0.5
|
||||
SkyColorAmountSunset=0.5
|
||||
SkyColorAmountDusk=0.5
|
||||
SkyColorAmountNight=0.5
|
||||
SkyColorAmountInteriorDay=0.5
|
||||
SkyColorAmountInteriorNight=0.5
|
||||
[PROCEDURALSUN]
|
||||
GlowIntensityDawn=0.4
|
||||
GlowIntensitySunrise=0.4
|
||||
GlowIntensityDay=0.4
|
||||
GlowIntensitySunset=0.4
|
||||
GlowIntensityDusk=0.4
|
||||
GlowIntensityNight=0.4
|
||||
GlowIntensityInteriorDay=0.4
|
||||
GlowIntensityInteriorNight=0.4
|
||||
GlowCurveDawn=10.0
|
||||
GlowCurveSunrise=10.0
|
||||
GlowCurveDay=10.0
|
||||
GlowCurveSunset=10.0
|
||||
GlowCurveDusk=10.0
|
||||
GlowCurveNight=10.0
|
||||
GlowCurveInteriorDay=10.0
|
||||
GlowCurveInteriorNight=10.0
|
||||
[MIST]
|
||||
AnchorsAmountDawn=1.0
|
||||
AnchorsAmountSunrise=1.0
|
||||
AnchorsAmountDay=1.0
|
||||
AnchorsAmountSunset=1.0
|
||||
AnchorsAmountDusk=1.0
|
||||
AnchorsAmountNight=1.0
|
||||
AnchorsAmountInteriorDay=1.0
|
||||
AnchorsAmountInteriorNight=1.0
|
||||
SkyLightingAmountDawn=1.0
|
||||
SkyLightingAmountSunrise=1.0
|
||||
SkyLightingAmountDay=1.0
|
||||
SkyLightingAmountSunset=1.0
|
||||
SkyLightingAmountDusk=1.0
|
||||
SkyLightingAmountNight=1.0
|
||||
SkyLightingAmountInteriorDay=1.0
|
||||
SkyLightingAmountInteriorNight=1.0
|
||||
SunLightingAmountDawn=0.1
|
||||
SunLightingAmountSunrise=0.1
|
||||
SunLightingAmountDay=0.1
|
||||
SunLightingAmountSunset=0.1
|
||||
SunLightingAmountDusk=0.1
|
||||
SunLightingAmountNight=0.1
|
||||
SunLightingAmountInteriorDay=0.1
|
||||
SunLightingAmountInteriorNight=0.1
|
||||
DesaturationDawn=0.0
|
||||
DesaturationSunrise=0.0
|
||||
DesaturationDay=0.0
|
||||
DesaturationSunset=0.0
|
||||
DesaturationDusk=0.0
|
||||
DesaturationNight=0.0
|
||||
DesaturationInteriorDay=0.0
|
||||
DesaturationInteriorNight=0.0
|
||||
ColorFilterDawn=1, 1, 1
|
||||
ColorFilterSunrise=1, 1, 1
|
||||
ColorFilterDay=1, 1, 1
|
||||
ColorFilterSunset=1, 1, 1
|
||||
ColorFilterDusk=1, 1, 1
|
||||
ColorFilterNight=1, 1, 1
|
||||
ColorFilterInteriorDay=1, 1, 1
|
||||
ColorFilterInteriorNight=1, 1, 1
|
||||
RelativeToCameraDawn=0.0
|
||||
RelativeToCameraSunrise=0.0
|
||||
RelativeToCameraDay=0.0
|
||||
RelativeToCameraSunset=0.0
|
||||
RelativeToCameraDusk=0.0
|
||||
RelativeToCameraNight=0.0
|
||||
RelativeToCameraInteriorDay=0.0
|
||||
RelativeToCameraInteriorNight=0.0
|
||||
VerticalOffsetDawn=-10.0
|
||||
VerticalOffsetSunrise=-10.0
|
||||
VerticalOffsetDay=-10.0
|
||||
VerticalOffsetSunset=-10.0
|
||||
VerticalOffsetDusk=-10.0
|
||||
VerticalOffsetNight=-10.0
|
||||
VerticalOffsetInteriorDay=-10.0
|
||||
VerticalOffsetInteriorNight=-10.0
|
||||
DensityDawn=1.5
|
||||
DensitySunrise=1.5
|
||||
DensityDay=1.5
|
||||
DensitySunset=1.5
|
||||
DensityDusk=1.5
|
||||
DensityNight=1.5
|
||||
DensityInteriorDay=1.5
|
||||
DensityInteriorNight=1.5
|
||||
VerticalFadeDawn=4.0
|
||||
VerticalFadeSunrise=4.0
|
||||
VerticalFadeDay=4.0
|
||||
VerticalFadeSunset=4.0
|
||||
VerticalFadeDusk=4.0
|
||||
VerticalFadeNight=4.0
|
||||
VerticalFadeInteriorDay=4.0
|
||||
VerticalFadeInteriorNight=4.0
|
||||
DistanceFadeDawn=0.0
|
||||
DistanceFadeSunrise=0.0
|
||||
DistanceFadeDay=0.0
|
||||
DistanceFadeSunset=0.0
|
||||
DistanceFadeDusk=0.0
|
||||
DistanceFadeNight=0.0
|
||||
DistanceFadeInteriorDay=0.0
|
||||
DistanceFadeInteriorNight=0.0
|
||||
BottomTopDawn=0.0
|
||||
BottomTopSunrise=0.0
|
||||
BottomTopDay=0.0
|
||||
BottomTopSunset=0.0
|
||||
BottomTopDusk=0.0
|
||||
BottomTopNight=0.0
|
||||
BottomTopInteriorDay=0.0
|
||||
BottomTopInteriorNight=0.0
|
||||
ExponentialFadeDawn=1.0
|
||||
ExponentialFadeSunrise=1.0
|
||||
ExponentialFadeDay=1.0
|
||||
ExponentialFadeSunset=1.0
|
||||
ExponentialFadeDusk=1.0
|
||||
ExponentialFadeNight=1.0
|
||||
ExponentialFadeInteriorDay=1.0
|
||||
ExponentialFadeInteriorNight=1.0
|
||||
836
enbseries/_hotfogweather.ini
Normal file
836
enbseries/_hotfogweather.ini
Normal file
|
|
@ -0,0 +1,836 @@
|
|||
[BLOOM]
|
||||
AmountDawn=1.0
|
||||
AmountSunrise=1.0
|
||||
AmountDay=1.0
|
||||
AmountSunset=1.0
|
||||
AmountDusk=1.0
|
||||
AmountNight=1.0
|
||||
AmountInteriorDay=1.0
|
||||
AmountInteriorNight=1.0
|
||||
BlueShiftAmountDawn=1.0
|
||||
BlueShiftAmountSunrise=1.0
|
||||
BlueShiftAmountDay=1.0
|
||||
BlueShiftAmountSunset=1.0
|
||||
BlueShiftAmountDusk=1.0
|
||||
BlueShiftAmountNight=1.0
|
||||
BlueShiftAmountInteriorDay=1.0
|
||||
BlueShiftAmountInteriorNight=1.0
|
||||
[LENS]
|
||||
ReflectionIntensityDawn=1.0
|
||||
ReflectionIntensitySunrise=1.0
|
||||
ReflectionIntensityDay=1.0
|
||||
ReflectionIntensitySunset=1.0
|
||||
ReflectionIntensityDusk=1.0
|
||||
ReflectionIntensityNight=1.0
|
||||
ReflectionIntensityInteriorDay=1.0
|
||||
ReflectionIntensityInteriorNight=1.0
|
||||
ReflectionPowerDawn=2.0
|
||||
ReflectionPowerSunrise=2.0
|
||||
ReflectionPowerDay=2.0
|
||||
ReflectionPowerSunset=2.0
|
||||
ReflectionPowerDusk=2.0
|
||||
ReflectionPowerNight=2.0
|
||||
ReflectionPowerInteriorDay=2.0
|
||||
ReflectionPowerInteriorNight=2.0
|
||||
DirtIntensityDawn=1.0
|
||||
DirtIntensitySunrise=1.0
|
||||
DirtIntensityDay=1.0
|
||||
DirtIntensitySunset=1.0
|
||||
DirtIntensityDusk=1.0
|
||||
DirtIntensityNight=1.0
|
||||
DirtIntensityInteriorDay=1.0
|
||||
DirtIntensityInteriorNight=1.0
|
||||
DirtPowerDawn=2.0
|
||||
DirtPowerSunrise=2.0
|
||||
DirtPowerDay=2.0
|
||||
DirtPowerSunset=2.0
|
||||
DirtPowerDusk=2.0
|
||||
DirtPowerNight=2.0
|
||||
DirtPowerInteriorDay=2.0
|
||||
DirtPowerInteriorNight=2.0
|
||||
[SKYLIGHTING]
|
||||
AmbientMinLevelDawn=0.1
|
||||
AmbientMinLevelSunrise=0.1
|
||||
AmbientMinLevelDay=0.1
|
||||
AmbientMinLevelSunset=0.1
|
||||
AmbientMinLevelDusk=0.1
|
||||
AmbientMinLevelNight=0.1
|
||||
AmbientMinLevelInteriorDay=0.1
|
||||
AmbientMinLevelInteriorNight=0.1
|
||||
[ENVIRONMENT]
|
||||
DirectLightingIntensityDawn=1.0
|
||||
DirectLightingIntensitySunrise=1.0
|
||||
DirectLightingIntensityDay=1.0
|
||||
DirectLightingIntensitySunset=1.0
|
||||
DirectLightingIntensityDusk=1.0
|
||||
DirectLightingIntensityNight=1.0
|
||||
DirectLightingIntensityInteriorDay=1.0
|
||||
DirectLightingIntensityInteriorNight=1.0
|
||||
DirectLightingCurveDawn=1.0
|
||||
DirectLightingCurveSunrise=1.0
|
||||
DirectLightingCurveDay=1.0
|
||||
DirectLightingCurveSunset=1.0
|
||||
DirectLightingCurveDusk=1.0
|
||||
DirectLightingCurveNight=1.0
|
||||
DirectLightingCurveInteriorDay=1.0
|
||||
DirectLightingCurveInteriorNight=1.0
|
||||
DirectLightingDesaturationDawn=0.0
|
||||
DirectLightingDesaturationSunrise=0.0
|
||||
DirectLightingDesaturationDay=0.0
|
||||
DirectLightingDesaturationSunset=0.0
|
||||
DirectLightingDesaturationDusk=0.0
|
||||
DirectLightingDesaturationNight=0.0
|
||||
DirectLightingDesaturationInteriorDay=0.0
|
||||
DirectLightingDesaturationInteriorNight=0.0
|
||||
DirectLightingColorFilterAmountDawn=0.0
|
||||
DirectLightingColorFilterAmountSunrise=0.0
|
||||
DirectLightingColorFilterAmountDay=0.0
|
||||
DirectLightingColorFilterAmountSunset=0.0
|
||||
DirectLightingColorFilterAmountDusk=0.0
|
||||
DirectLightingColorFilterAmountNight=0.0
|
||||
DirectLightingColorFilterAmountInteriorDay=0.0
|
||||
DirectLightingColorFilterAmountInteriorNight=0.0
|
||||
DirectLightingColorFilterDawn=1, 1, 1
|
||||
DirectLightingColorFilterSunrise=1, 1, 1
|
||||
DirectLightingColorFilterDay=1, 1, 1
|
||||
DirectLightingColorFilterSunset=1, 1, 1
|
||||
DirectLightingColorFilterDusk=1, 1, 1
|
||||
DirectLightingColorFilterNight=1, 1, 1
|
||||
DirectLightingColorFilterInteriorDay=1, 1, 1
|
||||
DirectLightingColorFilterInteriorNight=1, 1, 1
|
||||
SpecularAmountMultiplierDawn=1.0
|
||||
SpecularAmountMultiplierSunrise=1.0
|
||||
SpecularAmountMultiplierDay=1.0
|
||||
SpecularAmountMultiplierSunset=1.0
|
||||
SpecularAmountMultiplierDusk=1.0
|
||||
SpecularAmountMultiplierNight=1.0
|
||||
SpecularAmountMultiplierInteriorDay=1.0
|
||||
SpecularAmountMultiplierInteriorNight=1.0
|
||||
SpecularPowerMultiplierDawn=1.0
|
||||
SpecularPowerMultiplierSunrise=1.0
|
||||
SpecularPowerMultiplierDay=1.0
|
||||
SpecularPowerMultiplierSunset=1.0
|
||||
SpecularPowerMultiplierDusk=1.0
|
||||
SpecularPowerMultiplierNight=1.0
|
||||
SpecularPowerMultiplierInteriorDay=1.0
|
||||
SpecularPowerMultiplierInteriorNight=1.0
|
||||
SpecularFromLightDawn=0.0
|
||||
SpecularFromLightSunrise=0.0
|
||||
SpecularFromLightDay=0.0
|
||||
SpecularFromLightSunset=0.0
|
||||
SpecularFromLightDusk=0.0
|
||||
SpecularFromLightNight=0.0
|
||||
SpecularFromLightInteriorDay=0.0
|
||||
SpecularFromLightInteriorNight=0.0
|
||||
AmbientLightingIntensityDawn=1.0
|
||||
AmbientLightingIntensitySunrise=1.0
|
||||
AmbientLightingIntensityDay=1.0
|
||||
AmbientLightingIntensitySunset=1.0
|
||||
AmbientLightingIntensityDusk=1.0
|
||||
AmbientLightingIntensityNight=1.0
|
||||
AmbientLightingIntensityInteriorDay=1.0
|
||||
AmbientLightingIntensityInteriorNight=1.0
|
||||
AmbientLightingCurveDawn=1.0
|
||||
AmbientLightingCurveSunrise=1.0
|
||||
AmbientLightingCurveDay=1.0
|
||||
AmbientLightingCurveSunset=1.0
|
||||
AmbientLightingCurveDusk=1.0
|
||||
AmbientLightingCurveNight=1.0
|
||||
AmbientLightingCurveInteriorDay=1.0
|
||||
AmbientLightingCurveInteriorNight=1.0
|
||||
AmbientLightingDesaturationDawn=0.0
|
||||
AmbientLightingDesaturationSunrise=0.0
|
||||
AmbientLightingDesaturationDay=0.0
|
||||
AmbientLightingDesaturationSunset=0.0
|
||||
AmbientLightingDesaturationDusk=0.0
|
||||
AmbientLightingDesaturationNight=0.0
|
||||
AmbientLightingDesaturationInteriorDay=0.0
|
||||
AmbientLightingDesaturationInteriorNight=0.0
|
||||
AmbientColorFilterAmountDawn=0.0
|
||||
AmbientColorFilterAmountSunrise=0.0
|
||||
AmbientColorFilterAmountDay=0.0
|
||||
AmbientColorFilterAmountSunset=0.0
|
||||
AmbientColorFilterAmountDusk=0.0
|
||||
AmbientColorFilterAmountNight=0.0
|
||||
AmbientColorFilterAmountInteriorDay=0.0
|
||||
AmbientColorFilterAmountInteriorNight=0.0
|
||||
AmbientColorFilterTopDawn=1, 1, 1
|
||||
AmbientColorFilterTopSunrise=1, 1, 1
|
||||
AmbientColorFilterTopDay=1, 1, 1
|
||||
AmbientColorFilterTopSunset=1, 1, 1
|
||||
AmbientColorFilterTopDusk=1, 1, 1
|
||||
AmbientColorFilterTopNight=1, 1, 1
|
||||
AmbientColorFilterTopInteriorDay=1, 1, 1
|
||||
AmbientColorFilterTopInteriorNight=1, 1, 1
|
||||
AmbientColorFilterMiddleDawn=0, 0, 0
|
||||
AmbientColorFilterMiddleSunrise=0, 0, 0
|
||||
AmbientColorFilterMiddleDay=0, 0, 0
|
||||
AmbientColorFilterMiddleSunset=0, 0, 0
|
||||
AmbientColorFilterMiddleDusk=0, 0, 0
|
||||
AmbientColorFilterMiddleNight=0, 0, 0
|
||||
AmbientColorFilterMiddleInteriorDay=0, 0, 0
|
||||
AmbientColorFilterMiddleInteriorNight=0, 0, 0
|
||||
AmbientColorFilterBottomDawn=1, 1, 1
|
||||
AmbientColorFilterBottomSunrise=1, 1, 1
|
||||
AmbientColorFilterBottomDay=1, 1, 1
|
||||
AmbientColorFilterBottomSunset=1, 1, 1
|
||||
AmbientColorFilterBottomDusk=1, 1, 1
|
||||
AmbientColorFilterBottomNight=1, 1, 1
|
||||
AmbientColorFilterBottomInteriorDay=1, 1, 1
|
||||
AmbientColorFilterBottomInteriorNight=1, 1, 1
|
||||
PointLightingIntensityDawn=1.0
|
||||
PointLightingIntensitySunrise=1.0
|
||||
PointLightingIntensityDay=1.0
|
||||
PointLightingIntensitySunset=1.0
|
||||
PointLightingIntensityDusk=1.0
|
||||
PointLightingIntensityNight=1.0
|
||||
PointLightingIntensityInteriorDay=1.0
|
||||
PointLightingIntensityInteriorNight=1.0
|
||||
PointLightingCurveDawn=1.0
|
||||
PointLightingCurveSunrise=1.0
|
||||
PointLightingCurveDay=1.0
|
||||
PointLightingCurveSunset=1.0
|
||||
PointLightingCurveDusk=1.0
|
||||
PointLightingCurveNight=1.0
|
||||
PointLightingCurveInteriorDay=1.0
|
||||
PointLightingCurveInteriorNight=1.0
|
||||
PointLightingDesaturationDawn=0.0
|
||||
PointLightingDesaturationSunrise=0.0
|
||||
PointLightingDesaturationDay=0.0
|
||||
PointLightingDesaturationSunset=0.0
|
||||
PointLightingDesaturationDusk=0.0
|
||||
PointLightingDesaturationNight=0.0
|
||||
PointLightingDesaturationInteriorDay=0.0
|
||||
PointLightingDesaturationInteriorNight=0.0
|
||||
ParticleLightsIntensityDawn=1.0
|
||||
ParticleLightsIntensitySunrise=1.0
|
||||
ParticleLightsIntensityDay=1.0
|
||||
ParticleLightsIntensitySunset=1.0
|
||||
ParticleLightsIntensityDusk=1.0
|
||||
ParticleLightsIntensityNight=1.0
|
||||
ParticleLightsIntensityInteriorDay=1.0
|
||||
ParticleLightsIntensityInteriorNight=1.0
|
||||
FogColorMultiplierDawn=1.0
|
||||
FogColorMultiplierSunrise=1.0
|
||||
FogColorMultiplierDay=1.0
|
||||
FogColorMultiplierSunset=1.0
|
||||
FogColorMultiplierDusk=1.0
|
||||
FogColorMultiplierNight=1.0
|
||||
FogColorMultiplierInteriorDay=1.0
|
||||
FogColorMultiplierInteriorNight=1.0
|
||||
FogColorCurveDawn=1.0
|
||||
FogColorCurveSunrise=1.0
|
||||
FogColorCurveDay=1.0
|
||||
FogColorCurveSunset=1.0
|
||||
FogColorCurveDusk=1.0
|
||||
FogColorCurveNight=1.0
|
||||
FogColorCurveInteriorDay=1.0
|
||||
FogColorCurveInteriorNight=1.0
|
||||
FogColorFilterAmountDawn=0.0
|
||||
FogColorFilterAmountSunrise=0.0
|
||||
FogColorFilterAmountDay=0.0
|
||||
FogColorFilterAmountSunset=0.0
|
||||
FogColorFilterAmountDusk=0.0
|
||||
FogColorFilterAmountNight=0.0
|
||||
FogColorFilterAmountInteriorDay=0.0
|
||||
FogColorFilterAmountInteriorNight=0.0
|
||||
FogColorFilterDawn=1, 1, 1
|
||||
FogColorFilterSunrise=1, 1, 1
|
||||
FogColorFilterDay=1, 1, 1
|
||||
FogColorFilterSunset=1, 1, 1
|
||||
FogColorFilterDusk=1, 1, 1
|
||||
FogColorFilterNight=1, 1, 1
|
||||
FogColorFilterInteriorDay=1, 1, 1
|
||||
FogColorFilterInteriorNight=1, 1, 1
|
||||
ColorPowDawn=1.0
|
||||
ColorPowSunrise=1.0
|
||||
ColorPowDay=1.0
|
||||
ColorPowSunset=1.0
|
||||
ColorPowDusk=1.0
|
||||
ColorPowNight=1.0
|
||||
ColorPowInteriorDay=1.0
|
||||
ColorPowInteriorNight=1.0
|
||||
[SKY]
|
||||
CloudsIntensityDawn=1.0
|
||||
CloudsIntensitySunrise=1.0
|
||||
CloudsIntensityDay=1.0
|
||||
CloudsIntensitySunset=1.0
|
||||
CloudsIntensityDusk=1.0
|
||||
CloudsIntensityNight=1.0
|
||||
CloudsIntensityInteriorDay=1.0
|
||||
CloudsIntensityInteriorNight=1.0
|
||||
CloudsCurveDawn=1.0
|
||||
CloudsCurveSunrise=1.0
|
||||
CloudsCurveDay=1.0
|
||||
CloudsCurveSunset=1.0
|
||||
CloudsCurveDusk=1.0
|
||||
CloudsCurveNight=1.0
|
||||
CloudsCurveInteriorDay=1.0
|
||||
CloudsCurveInteriorNight=1.0
|
||||
CloudsDesaturationDawn=0.0
|
||||
CloudsDesaturationSunrise=0.0
|
||||
CloudsDesaturationDay=0.0
|
||||
CloudsDesaturationSunset=0.0
|
||||
CloudsDesaturationDusk=0.0
|
||||
CloudsDesaturationNight=0.0
|
||||
CloudsDesaturationInteriorDay=0.0
|
||||
CloudsDesaturationInteriorNight=0.0
|
||||
CloudsOpacityDawn=1.0
|
||||
CloudsOpacitySunrise=1.0
|
||||
CloudsOpacityDay=1.0
|
||||
CloudsOpacitySunset=1.0
|
||||
CloudsOpacityDusk=1.0
|
||||
CloudsOpacityNight=1.0
|
||||
CloudsOpacityInteriorDay=1.0
|
||||
CloudsOpacityInteriorNight=1.0
|
||||
CloudsColorFilterDawn=1, 1, 1
|
||||
CloudsColorFilterSunrise=1, 1, 1
|
||||
CloudsColorFilterDay=1, 1, 1
|
||||
CloudsColorFilterSunset=1, 1, 1
|
||||
CloudsColorFilterDusk=1, 1, 1
|
||||
CloudsColorFilterNight=1, 1, 1
|
||||
CloudsColorFilterInteriorDay=1, 1, 1
|
||||
CloudsColorFilterInteriorNight=1, 1, 1
|
||||
GradientIntensityDawn=1.0
|
||||
GradientIntensitySunrise=1.0
|
||||
GradientIntensityDay=1.0
|
||||
GradientIntensitySunset=1.0
|
||||
GradientIntensityDusk=1.0
|
||||
GradientIntensityNight=1.0
|
||||
GradientIntensityInteriorDay=1.0
|
||||
GradientIntensityInteriorNight=1.0
|
||||
GradientDesaturationDawn=0.0
|
||||
GradientDesaturationSunrise=0.0
|
||||
GradientDesaturationDay=0.0
|
||||
GradientDesaturationSunset=0.0
|
||||
GradientDesaturationDusk=0.0
|
||||
GradientDesaturationNight=0.0
|
||||
GradientDesaturationInteriorDay=0.0
|
||||
GradientDesaturationInteriorNight=0.0
|
||||
GradientTopIntensityDawn=1.0
|
||||
GradientTopIntensitySunrise=1.0
|
||||
GradientTopIntensityDay=1.0
|
||||
GradientTopIntensitySunset=1.0
|
||||
GradientTopIntensityDusk=1.0
|
||||
GradientTopIntensityNight=1.0
|
||||
GradientTopIntensityInteriorDay=1.0
|
||||
GradientTopIntensityInteriorNight=1.0
|
||||
GradientTopCurveDawn=1.0
|
||||
GradientTopCurveSunrise=1.0
|
||||
GradientTopCurveDay=1.0
|
||||
GradientTopCurveSunset=1.0
|
||||
GradientTopCurveDusk=1.0
|
||||
GradientTopCurveNight=1.0
|
||||
GradientTopCurveInteriorDay=1.0
|
||||
GradientTopCurveInteriorNight=1.0
|
||||
GradientTopColorFilterDawn=1, 1, 1
|
||||
GradientTopColorFilterSunrise=1, 1, 1
|
||||
GradientTopColorFilterDay=1, 1, 1
|
||||
GradientTopColorFilterSunset=1, 1, 1
|
||||
GradientTopColorFilterDusk=1, 1, 1
|
||||
GradientTopColorFilterNight=1, 1, 1
|
||||
GradientTopColorFilterInteriorDay=1, 1, 1
|
||||
GradientTopColorFilterInteriorNight=1, 1, 1
|
||||
GradientMiddleIntensityDawn=1.0
|
||||
GradientMiddleIntensitySunrise=1.0
|
||||
GradientMiddleIntensityDay=1.0
|
||||
GradientMiddleIntensitySunset=1.0
|
||||
GradientMiddleIntensityDusk=1.0
|
||||
GradientMiddleIntensityNight=1.0
|
||||
GradientMiddleIntensityInteriorDay=1.0
|
||||
GradientMiddleIntensityInteriorNight=1.0
|
||||
GradientMiddleCurveDawn=1.0
|
||||
GradientMiddleCurveSunrise=1.0
|
||||
GradientMiddleCurveDay=1.0
|
||||
GradientMiddleCurveSunset=1.0
|
||||
GradientMiddleCurveDusk=1.0
|
||||
GradientMiddleCurveNight=1.0
|
||||
GradientMiddleCurveInteriorDay=1.0
|
||||
GradientMiddleCurveInteriorNight=1.0
|
||||
GradientMiddleColorFilterDawn=1, 1, 1
|
||||
GradientMiddleColorFilterSunrise=1, 1, 1
|
||||
GradientMiddleColorFilterDay=1, 1, 1
|
||||
GradientMiddleColorFilterSunset=1, 1, 1
|
||||
GradientMiddleColorFilterDusk=1, 1, 1
|
||||
GradientMiddleColorFilterNight=1, 1, 1
|
||||
GradientMiddleColorFilterInteriorDay=1, 1, 1
|
||||
GradientMiddleColorFilterInteriorNight=1, 1, 1
|
||||
GradientHorizonIntensityDawn=1.0
|
||||
GradientHorizonIntensitySunrise=1.0
|
||||
GradientHorizonIntensityDay=1.0
|
||||
GradientHorizonIntensitySunset=1.0
|
||||
GradientHorizonIntensityDusk=1.0
|
||||
GradientHorizonIntensityNight=1.0
|
||||
GradientHorizonIntensityInteriorDay=1.0
|
||||
GradientHorizonIntensityInteriorNight=1.0
|
||||
GradientHorizonCurveDawn=1.0
|
||||
GradientHorizonCurveSunrise=1.0
|
||||
GradientHorizonCurveDay=1.0
|
||||
GradientHorizonCurveSunset=1.0
|
||||
GradientHorizonCurveDusk=1.0
|
||||
GradientHorizonCurveNight=1.0
|
||||
GradientHorizonCurveInteriorDay=1.0
|
||||
GradientHorizonCurveInteriorNight=1.0
|
||||
GradientHorizonColorFilterDawn=1, 1, 1
|
||||
GradientHorizonColorFilterSunrise=1, 1, 1
|
||||
GradientHorizonColorFilterDay=1, 1, 1
|
||||
GradientHorizonColorFilterSunset=1, 1, 1
|
||||
GradientHorizonColorFilterDusk=1, 1, 1
|
||||
GradientHorizonColorFilterNight=1, 1, 1
|
||||
GradientHorizonColorFilterInteriorDay=1, 1, 1
|
||||
GradientHorizonColorFilterInteriorNight=1, 1, 1
|
||||
SunIntensityDawn=1.0
|
||||
SunIntensitySunrise=1.0
|
||||
SunIntensityDay=1.0
|
||||
SunIntensitySunset=1.0
|
||||
SunIntensityDusk=1.0
|
||||
SunIntensityNight=1.0
|
||||
SunIntensityInteriorDay=1.0
|
||||
SunIntensityInteriorNight=1.0
|
||||
SunDesaturationDawn=0.0
|
||||
SunDesaturationSunrise=0.0
|
||||
SunDesaturationDay=0.0
|
||||
SunDesaturationSunset=0.0
|
||||
SunDesaturationDusk=0.0
|
||||
SunDesaturationNight=0.0
|
||||
SunDesaturationInteriorDay=0.0
|
||||
SunDesaturationInteriorNight=0.0
|
||||
SunColorFilterDawn=1, 1, 1
|
||||
SunColorFilterSunrise=1, 1, 1
|
||||
SunColorFilterDay=1, 1, 1
|
||||
SunColorFilterSunset=1, 1, 1
|
||||
SunColorFilterDusk=1, 1, 1
|
||||
SunColorFilterNight=1, 1, 1
|
||||
SunColorFilterInteriorDay=1, 1, 1
|
||||
SunColorFilterInteriorNight=1, 1, 1
|
||||
SunGlowIntensityDawn=0.0
|
||||
SunGlowIntensitySunrise=0.0
|
||||
SunGlowIntensityDay=0.0
|
||||
SunGlowIntensitySunset=0.0
|
||||
SunGlowIntensityDusk=0.0
|
||||
SunGlowIntensityNight=0.0
|
||||
SunGlowIntensityInteriorDay=0.0
|
||||
SunGlowIntensityInteriorNight=0.0
|
||||
SunGlowHazinessDawn=0.0
|
||||
SunGlowHazinessSunrise=0.0
|
||||
SunGlowHazinessDay=0.0
|
||||
SunGlowHazinessSunset=0.0
|
||||
SunGlowHazinessDusk=0.0
|
||||
SunGlowHazinessNight=0.0
|
||||
SunGlowHazinessInteriorDay=0.0
|
||||
SunGlowHazinessInteriorNight=0.0
|
||||
MoonIntensityDawn=1.0
|
||||
MoonIntensitySunrise=1.0
|
||||
MoonIntensityDay=1.0
|
||||
MoonIntensitySunset=1.0
|
||||
MoonIntensityDusk=1.0
|
||||
MoonIntensityNight=1.0
|
||||
MoonIntensityInteriorDay=1.0
|
||||
MoonIntensityInteriorNight=1.0
|
||||
MoonCurveDawn=1.0
|
||||
MoonCurveSunrise=1.0
|
||||
MoonCurveDay=1.0
|
||||
MoonCurveSunset=1.0
|
||||
MoonCurveDusk=1.0
|
||||
MoonCurveNight=1.0
|
||||
MoonCurveInteriorDay=1.0
|
||||
MoonCurveInteriorNight=1.0
|
||||
MoonDesaturationDawn=0.0
|
||||
MoonDesaturationSunrise=0.0
|
||||
MoonDesaturationDay=0.0
|
||||
MoonDesaturationSunset=0.0
|
||||
MoonDesaturationDusk=0.0
|
||||
MoonDesaturationNight=0.0
|
||||
MoonDesaturationInteriorDay=0.0
|
||||
MoonDesaturationInteriorNight=0.0
|
||||
[OBJECT]
|
||||
SubSurfaceScatteringMultiplierDawn=1.0
|
||||
SubSurfaceScatteringMultiplierSunrise=1.0
|
||||
SubSurfaceScatteringMultiplierDay=1.0
|
||||
SubSurfaceScatteringMultiplierSunset=1.0
|
||||
SubSurfaceScatteringMultiplierDusk=1.0
|
||||
SubSurfaceScatteringMultiplierNight=1.0
|
||||
SubSurfaceScatteringMultiplierInteriorDay=1.0
|
||||
SubSurfaceScatteringMultiplierInteriorNight=1.0
|
||||
SubSurfaceScatteringPowerDawn=1.0
|
||||
SubSurfaceScatteringPowerSunrise=1.0
|
||||
SubSurfaceScatteringPowerDay=1.0
|
||||
SubSurfaceScatteringPowerSunset=1.0
|
||||
SubSurfaceScatteringPowerDusk=1.0
|
||||
SubSurfaceScatteringPowerNight=1.0
|
||||
SubSurfaceScatteringPowerInteriorDay=1.0
|
||||
SubSurfaceScatteringPowerInteriorNight=1.0
|
||||
SpecularAmountMultiplierDawn=1.0
|
||||
SpecularAmountMultiplierSunrise=1.0
|
||||
SpecularAmountMultiplierDay=1.0
|
||||
SpecularAmountMultiplierSunset=1.0
|
||||
SpecularAmountMultiplierDusk=1.0
|
||||
SpecularAmountMultiplierNight=1.0
|
||||
SpecularAmountMultiplierInteriorDay=1.0
|
||||
SpecularAmountMultiplierInteriorNight=1.0
|
||||
SpecularPowerMultiplierDawn=1.0
|
||||
SpecularPowerMultiplierSunrise=1.0
|
||||
SpecularPowerMultiplierDay=1.0
|
||||
SpecularPowerMultiplierSunset=1.0
|
||||
SpecularPowerMultiplierDusk=1.0
|
||||
SpecularPowerMultiplierNight=1.0
|
||||
SpecularPowerMultiplierInteriorDay=1.0
|
||||
SpecularPowerMultiplierInteriorNight=1.0
|
||||
[VEGETATION]
|
||||
SubSurfaceScatteringMultiplierDawn=1.0
|
||||
SubSurfaceScatteringMultiplierSunrise=1.0
|
||||
SubSurfaceScatteringMultiplierDay=1.0
|
||||
SubSurfaceScatteringMultiplierSunset=1.0
|
||||
SubSurfaceScatteringMultiplierDusk=1.0
|
||||
SubSurfaceScatteringMultiplierNight=1.0
|
||||
SubSurfaceScatteringMultiplierInteriorDay=1.0
|
||||
SubSurfaceScatteringMultiplierInteriorNight=1.0
|
||||
SubSurfaceScatteringPowerDawn=1.0
|
||||
SubSurfaceScatteringPowerSunrise=1.0
|
||||
SubSurfaceScatteringPowerDay=1.0
|
||||
SubSurfaceScatteringPowerSunset=1.0
|
||||
SubSurfaceScatteringPowerDusk=1.0
|
||||
SubSurfaceScatteringPowerNight=1.0
|
||||
SubSurfaceScatteringPowerInteriorDay=1.0
|
||||
SubSurfaceScatteringPowerInteriorNight=1.0
|
||||
SpecularAmountMultiplierDawn=1.0
|
||||
SpecularAmountMultiplierSunrise=1.0
|
||||
SpecularAmountMultiplierDay=1.0
|
||||
SpecularAmountMultiplierSunset=1.0
|
||||
SpecularAmountMultiplierDusk=1.0
|
||||
SpecularAmountMultiplierNight=1.0
|
||||
SpecularAmountMultiplierInteriorDay=1.0
|
||||
SpecularAmountMultiplierInteriorNight=1.0
|
||||
SpecularPowerMultiplierDawn=1.0
|
||||
SpecularPowerMultiplierSunrise=1.0
|
||||
SpecularPowerMultiplierDay=1.0
|
||||
SpecularPowerMultiplierSunset=1.0
|
||||
SpecularPowerMultiplierDusk=1.0
|
||||
SpecularPowerMultiplierNight=1.0
|
||||
SpecularPowerMultiplierInteriorDay=1.0
|
||||
SpecularPowerMultiplierInteriorNight=1.0
|
||||
[EYES]
|
||||
SubSurfaceScatteringMultiplierDawn=1.0
|
||||
SubSurfaceScatteringMultiplierSunrise=1.0
|
||||
SubSurfaceScatteringMultiplierDay=1.0
|
||||
SubSurfaceScatteringMultiplierSunset=1.0
|
||||
SubSurfaceScatteringMultiplierDusk=1.0
|
||||
SubSurfaceScatteringMultiplierNight=1.0
|
||||
SubSurfaceScatteringMultiplierInteriorDay=1.0
|
||||
SubSurfaceScatteringMultiplierInteriorNight=1.0
|
||||
SubSurfaceScatteringPowerDawn=1.0
|
||||
SubSurfaceScatteringPowerSunrise=1.0
|
||||
SubSurfaceScatteringPowerDay=1.0
|
||||
SubSurfaceScatteringPowerSunset=1.0
|
||||
SubSurfaceScatteringPowerDusk=1.0
|
||||
SubSurfaceScatteringPowerNight=1.0
|
||||
SubSurfaceScatteringPowerInteriorDay=1.0
|
||||
SubSurfaceScatteringPowerInteriorNight=1.0
|
||||
SpecularAmountMultiplierDawn=1.0
|
||||
SpecularAmountMultiplierSunrise=1.0
|
||||
SpecularAmountMultiplierDay=1.0
|
||||
SpecularAmountMultiplierSunset=1.0
|
||||
SpecularAmountMultiplierDusk=1.0
|
||||
SpecularAmountMultiplierNight=1.0
|
||||
SpecularAmountMultiplierInteriorDay=1.0
|
||||
SpecularAmountMultiplierInteriorNight=1.0
|
||||
SpecularPowerMultiplierDawn=1.0
|
||||
SpecularPowerMultiplierSunrise=1.0
|
||||
SpecularPowerMultiplierDay=1.0
|
||||
SpecularPowerMultiplierSunset=1.0
|
||||
SpecularPowerMultiplierDusk=1.0
|
||||
SpecularPowerMultiplierNight=1.0
|
||||
SpecularPowerMultiplierInteriorDay=1.0
|
||||
SpecularPowerMultiplierInteriorNight=1.0
|
||||
[LIGHTSPRITE]
|
||||
IntensityDawn=1.0
|
||||
IntensitySunrise=1.0
|
||||
IntensityDay=1.0
|
||||
IntensitySunset=1.0
|
||||
IntensityDusk=1.0
|
||||
IntensityNight=1.0
|
||||
IntensityInteriorDay=1.0
|
||||
IntensityInteriorNight=1.0
|
||||
CurveDawn=1.0
|
||||
CurveSunrise=1.0
|
||||
CurveDay=1.0
|
||||
CurveSunset=1.0
|
||||
CurveDusk=1.0
|
||||
CurveNight=1.0
|
||||
CurveInteriorDay=1.0
|
||||
CurveInteriorNight=1.0
|
||||
[WINDOWLIGHT]
|
||||
IntensityDawn=1.0
|
||||
IntensitySunrise=1.0
|
||||
IntensityDay=1.0
|
||||
IntensitySunset=1.0
|
||||
IntensityDusk=1.0
|
||||
IntensityNight=1.0
|
||||
IntensityInteriorDay=1.0
|
||||
IntensityInteriorNight=1.0
|
||||
CurveDawn=1.0
|
||||
CurveSunrise=1.0
|
||||
CurveDay=1.0
|
||||
CurveSunset=1.0
|
||||
CurveDusk=1.0
|
||||
CurveNight=1.0
|
||||
CurveInteriorDay=1.0
|
||||
CurveInteriorNight=1.0
|
||||
[VOLUMETRICFOG]
|
||||
IntensityDawn=1.0
|
||||
IntensitySunrise=1.0
|
||||
IntensityDay=1.0
|
||||
IntensitySunset=1.0
|
||||
IntensityDusk=1.0
|
||||
IntensityNight=1.0
|
||||
IntensityInteriorDay=1.0
|
||||
IntensityInteriorNight=1.0
|
||||
CurveDawn=1.0
|
||||
CurveSunrise=1.0
|
||||
CurveDay=1.0
|
||||
CurveSunset=1.0
|
||||
CurveDusk=1.0
|
||||
CurveNight=1.0
|
||||
CurveInteriorDay=1.0
|
||||
CurveInteriorNight=1.0
|
||||
LightingInfluenceDawn=1.0
|
||||
LightingInfluenceSunrise=1.0
|
||||
LightingInfluenceDay=1.0
|
||||
LightingInfluenceSunset=1.0
|
||||
LightingInfluenceDusk=1.0
|
||||
LightingInfluenceNight=1.0
|
||||
LightingInfluenceInteriorDay=1.0
|
||||
LightingInfluenceInteriorNight=1.0
|
||||
OpacityDawn=1.0
|
||||
OpacitySunrise=1.0
|
||||
OpacityDay=1.0
|
||||
OpacitySunset=1.0
|
||||
OpacityDusk=1.0
|
||||
OpacityNight=1.0
|
||||
OpacityInteriorDay=1.0
|
||||
OpacityInteriorNight=1.0
|
||||
[FIRE]
|
||||
IntensityDawn=1.0
|
||||
IntensitySunrise=1.0
|
||||
IntensityDay=1.0
|
||||
IntensitySunset=1.0
|
||||
IntensityDusk=1.0
|
||||
IntensityNight=1.0
|
||||
IntensityInteriorDay=1.0
|
||||
IntensityInteriorNight=1.0
|
||||
CurveDawn=1.0
|
||||
CurveSunrise=1.0
|
||||
CurveDay=1.0
|
||||
CurveSunset=1.0
|
||||
CurveDusk=1.0
|
||||
CurveNight=1.0
|
||||
CurveInteriorDay=1.0
|
||||
CurveInteriorNight=1.0
|
||||
[PARTICLE]
|
||||
IntensityDawn=1.0
|
||||
IntensitySunrise=1.0
|
||||
IntensityDay=1.0
|
||||
IntensitySunset=1.0
|
||||
IntensityDusk=1.0
|
||||
IntensityNight=1.0
|
||||
IntensityInteriorDay=1.0
|
||||
IntensityInteriorNight=1.0
|
||||
LightingInfluenceDawn=1.0
|
||||
LightingInfluenceSunrise=1.0
|
||||
LightingInfluenceDay=1.0
|
||||
LightingInfluenceSunset=1.0
|
||||
LightingInfluenceDusk=1.0
|
||||
LightingInfluenceNight=1.0
|
||||
LightingInfluenceInteriorDay=1.0
|
||||
LightingInfluenceInteriorNight=1.0
|
||||
[RAYS]
|
||||
SunRaysMultiplierDawn=0.4
|
||||
SunRaysMultiplierSunrise=0.4
|
||||
SunRaysMultiplierDay=0.4
|
||||
SunRaysMultiplierSunset=0.4
|
||||
SunRaysMultiplierDusk=0.4
|
||||
SunRaysMultiplierNight=0.4
|
||||
SunRaysMultiplierInteriorDay=0.4
|
||||
SunRaysMultiplierInteriorNight=0.4
|
||||
[IMAGEBASEDLIGHTING]
|
||||
AdditiveAmountDawn=0.05
|
||||
AdditiveAmountSunrise=0.05
|
||||
AdditiveAmountDay=0.05
|
||||
AdditiveAmountSunset=0.05
|
||||
AdditiveAmountDusk=0.05
|
||||
AdditiveAmountNight=0.05
|
||||
AdditiveAmountInteriorDay=0.05
|
||||
AdditiveAmountInteriorNight=0.05
|
||||
MultiplicativeAmountDawn=0.0
|
||||
MultiplicativeAmountSunrise=0.0
|
||||
MultiplicativeAmountDay=0.0
|
||||
MultiplicativeAmountSunset=0.0
|
||||
MultiplicativeAmountDusk=0.0
|
||||
MultiplicativeAmountNight=0.0
|
||||
MultiplicativeAmountInteriorDay=0.0
|
||||
MultiplicativeAmountInteriorNight=0.0
|
||||
ReflectiveAmountDawn=0.1
|
||||
ReflectiveAmountSunrise=0.1
|
||||
ReflectiveAmountDay=0.1
|
||||
ReflectiveAmountSunset=0.1
|
||||
ReflectiveAmountDusk=0.1
|
||||
ReflectiveAmountNight=0.1
|
||||
ReflectiveAmountInteriorDay=0.1
|
||||
ReflectiveAmountInteriorNight=0.1
|
||||
[WATER]
|
||||
WavesAmplitudeDawn=1.0
|
||||
WavesAmplitudeSunrise=1.0
|
||||
WavesAmplitudeDay=1.0
|
||||
WavesAmplitudeSunset=1.0
|
||||
WavesAmplitudeDusk=1.0
|
||||
WavesAmplitudeNight=1.0
|
||||
WavesAmplitudeInteriorDay=1.0
|
||||
WavesAmplitudeInteriorNight=1.0
|
||||
[CLOUDSHADOWS]
|
||||
OpacityDawn=1.0
|
||||
OpacitySunrise=1.0
|
||||
OpacityDay=1.0
|
||||
OpacitySunset=1.0
|
||||
OpacityDusk=1.0
|
||||
OpacityNight=1.0
|
||||
OpacityInteriorDay=1.0
|
||||
OpacityInteriorNight=1.0
|
||||
[VOLUMETRICRAYS]
|
||||
IntensityDawn=0.2
|
||||
IntensitySunrise=0.2
|
||||
IntensityDay=0.2
|
||||
IntensitySunset=0.2
|
||||
IntensityDusk=0.2
|
||||
IntensityNight=0.2
|
||||
IntensityInteriorDay=0.2
|
||||
IntensityInteriorNight=0.2
|
||||
DensityDawn=1.0
|
||||
DensitySunrise=1.0
|
||||
DensityDay=1.0
|
||||
DensitySunset=1.0
|
||||
DensityDusk=1.0
|
||||
DensityNight=1.0
|
||||
DensityInteriorDay=1.0
|
||||
DensityInteriorNight=1.0
|
||||
SkyColorAmountDawn=0.5
|
||||
SkyColorAmountSunrise=0.5
|
||||
SkyColorAmountDay=0.5
|
||||
SkyColorAmountSunset=0.5
|
||||
SkyColorAmountDusk=0.5
|
||||
SkyColorAmountNight=0.5
|
||||
SkyColorAmountInteriorDay=0.5
|
||||
SkyColorAmountInteriorNight=0.5
|
||||
[PROCEDURALSUN]
|
||||
GlowIntensityDawn=0.4
|
||||
GlowIntensitySunrise=0.4
|
||||
GlowIntensityDay=0.4
|
||||
GlowIntensitySunset=0.4
|
||||
GlowIntensityDusk=0.4
|
||||
GlowIntensityNight=0.4
|
||||
GlowIntensityInteriorDay=0.4
|
||||
GlowIntensityInteriorNight=0.4
|
||||
GlowCurveDawn=10.0
|
||||
GlowCurveSunrise=10.0
|
||||
GlowCurveDay=10.0
|
||||
GlowCurveSunset=10.0
|
||||
GlowCurveDusk=10.0
|
||||
GlowCurveNight=10.0
|
||||
GlowCurveInteriorDay=10.0
|
||||
GlowCurveInteriorNight=10.0
|
||||
[MIST]
|
||||
AnchorsAmountDawn=1.0
|
||||
AnchorsAmountSunrise=1.0
|
||||
AnchorsAmountDay=1.0
|
||||
AnchorsAmountSunset=1.0
|
||||
AnchorsAmountDusk=1.0
|
||||
AnchorsAmountNight=1.0
|
||||
AnchorsAmountInteriorDay=1.0
|
||||
AnchorsAmountInteriorNight=1.0
|
||||
SkyLightingAmountDawn=1.0
|
||||
SkyLightingAmountSunrise=1.0
|
||||
SkyLightingAmountDay=1.0
|
||||
SkyLightingAmountSunset=1.0
|
||||
SkyLightingAmountDusk=1.0
|
||||
SkyLightingAmountNight=1.0
|
||||
SkyLightingAmountInteriorDay=1.0
|
||||
SkyLightingAmountInteriorNight=1.0
|
||||
SunLightingAmountDawn=0.1
|
||||
SunLightingAmountSunrise=0.1
|
||||
SunLightingAmountDay=0.1
|
||||
SunLightingAmountSunset=0.1
|
||||
SunLightingAmountDusk=0.1
|
||||
SunLightingAmountNight=0.1
|
||||
SunLightingAmountInteriorDay=0.1
|
||||
SunLightingAmountInteriorNight=0.1
|
||||
DesaturationDawn=0.0
|
||||
DesaturationSunrise=0.0
|
||||
DesaturationDay=0.0
|
||||
DesaturationSunset=0.0
|
||||
DesaturationDusk=0.0
|
||||
DesaturationNight=0.0
|
||||
DesaturationInteriorDay=0.0
|
||||
DesaturationInteriorNight=0.0
|
||||
ColorFilterDawn=1, 1, 1
|
||||
ColorFilterSunrise=1, 1, 1
|
||||
ColorFilterDay=1, 1, 1
|
||||
ColorFilterSunset=1, 1, 1
|
||||
ColorFilterDusk=1, 1, 1
|
||||
ColorFilterNight=1, 1, 1
|
||||
ColorFilterInteriorDay=1, 1, 1
|
||||
ColorFilterInteriorNight=1, 1, 1
|
||||
RelativeToCameraDawn=0.0
|
||||
RelativeToCameraSunrise=0.0
|
||||
RelativeToCameraDay=0.0
|
||||
RelativeToCameraSunset=0.0
|
||||
RelativeToCameraDusk=0.0
|
||||
RelativeToCameraNight=0.0
|
||||
RelativeToCameraInteriorDay=0.0
|
||||
RelativeToCameraInteriorNight=0.0
|
||||
VerticalOffsetDawn=-10.0
|
||||
VerticalOffsetSunrise=-10.0
|
||||
VerticalOffsetDay=-10.0
|
||||
VerticalOffsetSunset=-10.0
|
||||
VerticalOffsetDusk=-10.0
|
||||
VerticalOffsetNight=-10.0
|
||||
VerticalOffsetInteriorDay=-10.0
|
||||
VerticalOffsetInteriorNight=-10.0
|
||||
DensityDawn=1.5
|
||||
DensitySunrise=1.5
|
||||
DensityDay=1.5
|
||||
DensitySunset=1.5
|
||||
DensityDusk=1.5
|
||||
DensityNight=1.5
|
||||
DensityInteriorDay=1.5
|
||||
DensityInteriorNight=1.5
|
||||
VerticalFadeDawn=4.0
|
||||
VerticalFadeSunrise=4.0
|
||||
VerticalFadeDay=4.0
|
||||
VerticalFadeSunset=4.0
|
||||
VerticalFadeDusk=4.0
|
||||
VerticalFadeNight=4.0
|
||||
VerticalFadeInteriorDay=4.0
|
||||
VerticalFadeInteriorNight=4.0
|
||||
DistanceFadeDawn=0.0
|
||||
DistanceFadeSunrise=0.0
|
||||
DistanceFadeDay=0.0
|
||||
DistanceFadeSunset=0.0
|
||||
DistanceFadeDusk=0.0
|
||||
DistanceFadeNight=0.0
|
||||
DistanceFadeInteriorDay=0.0
|
||||
DistanceFadeInteriorNight=0.0
|
||||
BottomTopDawn=0.0
|
||||
BottomTopSunrise=0.0
|
||||
BottomTopDay=0.0
|
||||
BottomTopSunset=0.0
|
||||
BottomTopDusk=0.0
|
||||
BottomTopNight=0.0
|
||||
BottomTopInteriorDay=0.0
|
||||
BottomTopInteriorNight=0.0
|
||||
ExponentialFadeDawn=1.0
|
||||
ExponentialFadeSunrise=1.0
|
||||
ExponentialFadeDay=1.0
|
||||
ExponentialFadeSunset=1.0
|
||||
ExponentialFadeDusk=1.0
|
||||
ExponentialFadeNight=1.0
|
||||
ExponentialFadeInteriorDay=1.0
|
||||
ExponentialFadeInteriorNight=1.0
|
||||
|
|
@ -1,15 +1,18 @@
|
|||
[WEATHER001]
|
||||
FileName=_hotweather.ini
|
||||
WeatherIDs=81a, 12f89, 2e7ab, a6858, d9329, 10199f, 105941, 10a230, 10a233, 10a237, 10a23a, 10a23b, 10a23f, 10a240, 10a243, 10a7a5, 10a7a8, 10d9ec, 10e1e3, 10e1e4, 10e1e5, 10e1e6, 10e1e9, 10e1ea, 10e1eb, 10e1ec, 10e1ed, 10e1ee, 10e1f1, 10e1f2, 18471, 31ac0, 32336, 374b8, 374b9, 5b29c, 5b29d, 5b2a0, 1760e, 1760f, 19bbe, 19bbf, 19bc0, 1bc0d, 25d8d, 2e982, 2e983, 3ab68, 12eab9, 7761f, 701d2, 67bb2
|
||||
WeatherIDs=81a, 12f89, 2e7ab, a6858, d9329, 10199f, 105941, 10a230, 10a233, 10a237, 10a23a, 10a23b, 10a23f, 10a240, 10a243, 10a7a5, 10a7a8, 10d9ec, 10e1e3, 10e1e4, 10e1e5, 10e1e6, 10e1e9, 10e1ea, 10e1eb, 10e1ec, 10e1ed, 10e1ee, 10e1f1, 10e1f2, 1760e, 1760f, 19bbe, 19bbf, 19bc0, 1bc0d, 25d8d, 2e982, 2e983, 3ab68, 12eab9, 7761f, 701d2, 67bb2
|
||||
[WEATHER002]
|
||||
FileName=_coldweather.ini
|
||||
WeatherIDs=4d7fb, aee84, 4d7fb, c821e, c821f, c8220, c8221, d4886, ecc96, 104ab4, 10da13, 10fef8, 1407, 959f, 10e0b, 10e0e, 10e0f, 10e10, 14551, 18dbb, 18dbc, 18dbd, 19599, 195a0, 1d760, 374ba, 21311, 62484, 2c603b, 2da92c
|
||||
WeatherIDs=aee84, ecc96, 104ab4, 10da13, 10fef8, 1407, 959f, 10e0b, 10e0e, 10e0f, 10e10, 14551, 18dbb, 18dbc, 18dbd, 19599, 195a0, 21311, 62484, 2c603b, 2da92c
|
||||
[WEATHER003]
|
||||
FileName=
|
||||
FileName=_fogweather.ini
|
||||
WeatherIDs=923fd, d299e, 105942, 105943, 105944, 105945, 106635, 10a231, 10a232, 10a235, 10a238, 10a239, 10a23c, 10a23d, 10a23e, 10a241, 10a242, 10a7a6, 10a7a7, 10c32f, 34cfb, 1c6d2, 1cc35, 4bdf7, 57500, 73963, 73964, 73ec8, 83665, 56a0c, 56a0d
|
||||
[WEATHER004]
|
||||
FileName=
|
||||
FileName=_coldfogweather.ini
|
||||
WeatherIDs=4d7fb, c821e, c821f, c8220, c8221, d4886, 1d760, 374ba, 2c603b, 2da92c
|
||||
[WEATHER005]
|
||||
FileName=
|
||||
FileName=_hotfogweather.ini
|
||||
WeatherIDs=18471, 31ac0, 32336, 374b8, 374b9, 5b29c, 5b29d, 5b2a0
|
||||
[WEATHER006]
|
||||
FileName=
|
||||
[WEATHER007]
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
effect.txt : MariENB extra shader.
|
||||
(C)2013-2016 Marisa Kirisame, UnSX Team.
|
||||
(C)2013-2017 Marisa Kirisame, UnSX Team.
|
||||
Part of MariENB, the personal ENB of Marisa.
|
||||
Released under the GNU GPLv3 (or later).
|
||||
*/
|
||||
|
|
|
|||
|
|
@ -8,8 +8,8 @@ Zoom Factor Y=0.0
|
|||
Palette Type=3
|
||||
CGA Palette=0
|
||||
EGA Palette=0
|
||||
Dithering Pattern=1
|
||||
Contrast Modifier=1.0
|
||||
Dithering Pattern=2
|
||||
Contrast Modifier=1.2
|
||||
Saturation Modifier=0.8
|
||||
Dither Offset=-0.05
|
||||
Dither Range=0.1
|
||||
|
|
@ -32,11 +32,11 @@ Curve Zooming=50.360001
|
|||
Curve Distortion=0.0
|
||||
Curve Sampling Soften=0.0
|
||||
Enable Blur=true
|
||||
Blur Sampling Range=0.15
|
||||
Blur Sampling Range=0.2
|
||||
Enable Sharp=true
|
||||
Sharp Sampling Range=0.6
|
||||
Sharpening Amount=1.3
|
||||
Enable Shift=false
|
||||
Sharp Sampling Range=0.58
|
||||
Sharpening Amount=1.75
|
||||
Enable Shift=true
|
||||
Shift Sampling Range=0.6
|
||||
------Sharpening------------=false
|
||||
Show Original=false
|
||||
|
|
@ -68,4 +68,7 @@ Chroma Key Depth Horizontal Tilt Center=0.5
|
|||
Chroma Key Depth Vertical Tilt Center=0.5
|
||||
Chroma Key Depth Horizontal Tilt=0.0
|
||||
Chroma Key Depth Vertical Tilt=0.0
|
||||
VGA Palette=2
|
||||
VGA Palette=6
|
||||
Enable Black Bars=false
|
||||
Box Horizontal Ratio=2.39
|
||||
Box Vertical Ratio=1.0
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
enbbloom.fx : MariENB bloom filter.
|
||||
(C)2013-2016 Marisa Kirisame, UnSX Team.
|
||||
(C)2013-2017 Marisa Kirisame, UnSX Team.
|
||||
Part of MariENB, the personal ENB of Marisa.
|
||||
Released under the GNU GPLv3 (or later).
|
||||
*/
|
||||
|
|
|
|||
|
|
@ -12,9 +12,9 @@ Bloom Saturation Night=0.96
|
|||
Bloom Saturation Day=0.94
|
||||
Bloom Saturation Interior Night=0.95
|
||||
Bloom Saturation Interior Day=0.93
|
||||
Bloom Offset Night=-0.03
|
||||
Bloom Offset Night=-0.06
|
||||
Bloom Offset Day=-0.08
|
||||
Bloom Offset Interior Night=-0.07
|
||||
Bloom Offset Interior Night=-0.09
|
||||
Bloom Offset Interior Day=-0.11
|
||||
Bloom Intensity Cap Night=35.0
|
||||
Bloom Intensity Cap Day=35.0
|
||||
|
|
@ -38,7 +38,7 @@ Blue Shift Intensity Day=0.13
|
|||
Blue Shift Intensity Interior Night=0.18
|
||||
Blue Shift Intensity Interior Day=0.15
|
||||
Blue Shift Luminance Factor Per-pass=0.74
|
||||
Blue Shift Color Factor Per-pass=0.87
|
||||
Blue Shift Color Factor Per-pass=0.85
|
||||
Enable Anamorphic Bloom=true
|
||||
Anamorphic Bloom Blend Night=0.75
|
||||
Anamorphic Bloom Blend Day=0.66
|
||||
|
|
@ -56,14 +56,14 @@ Anamorphic Bloom Blue Shift Interior Night Blue=1.54
|
|||
Anamorphic Bloom Blue Shift Interior Day Red=-0.03
|
||||
Anamorphic Bloom Blue Shift Interior Day Green=-0.11
|
||||
Anamorphic Bloom Blue Shift Interior Day Blue=1.65
|
||||
Anamorphic Bloom Blue Shift Intensity Night=1.17
|
||||
Anamorphic Bloom Blue Shift Intensity Day=1.27
|
||||
Anamorphic Bloom Blue Shift Interior Night=1.03
|
||||
Anamorphic Bloom Blue Shift Interior Day=1.09
|
||||
Anamorphic Bloom Contrast Night=1.37
|
||||
Anamorphic Bloom Contrast Day=1.48
|
||||
Anamorphic Bloom Contrast Interior Night=1.3
|
||||
Anamorphic Bloom Contrast Interior Day=1.44
|
||||
Anamorphic Bloom Blue Shift Intensity Night=0.33
|
||||
Anamorphic Bloom Blue Shift Intensity Day=0.29
|
||||
Anamorphic Bloom Blue Shift Interior Night=0.46
|
||||
Anamorphic Bloom Blue Shift Interior Day=0.39
|
||||
Anamorphic Bloom Contrast Night=1.25
|
||||
Anamorphic Bloom Contrast Day=1.33
|
||||
Anamorphic Bloom Contrast Interior Night=1.32
|
||||
Anamorphic Bloom Contrast Interior Day=1.39
|
||||
Anamorphic Bloom Radius Multiplier=1.0
|
||||
Bloom Pass 1 Blend=0.33
|
||||
Bloom Pass 2 Blend=0.56
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
enbeffect.fx : MariENB base shader.
|
||||
(C)2013-2016 Marisa Kirisame, UnSX Team.
|
||||
(C)2013-2017 Marisa Kirisame, UnSX Team.
|
||||
Part of MariENB, the personal ENB of Marisa.
|
||||
Released under the GNU GPLv3 (or later).
|
||||
*/
|
||||
|
|
|
|||
|
|
@ -3,21 +3,21 @@ TECHNIQUE=0
|
|||
Enable Grain=true
|
||||
Grain Speed=15.0
|
||||
Grain Intensity=0.03
|
||||
Grain Saturation=-0.19
|
||||
Grain Two-Pass=false
|
||||
Grain Saturation=-0.22
|
||||
Grain Two-Pass=true
|
||||
Grain Blending Mode=3
|
||||
Grain Dark Mask Contrast=9.45
|
||||
Grain Two-Pass Factor=2.53
|
||||
Grain Dark Mask Contrast=1.79
|
||||
Grain Two-Pass Factor=0.03
|
||||
Grain Magnification 1=15.13
|
||||
Grain Magnification 2=15.299999
|
||||
Grain Magnification 3=13.150001
|
||||
Grain Pass 1 Magnification 1=1.64
|
||||
Grain Pass 1 Magnification 2=1.78
|
||||
Grain Pass 1 Magnification 3=1.62
|
||||
Grain Pass 2 Magnification 1=0.07
|
||||
Grain Pass 2 Magnification 2=0.1
|
||||
Grain Pass 2 Magnification 3=0.18
|
||||
Grain Contrast=4.18
|
||||
Grain Pass 1 Magnification 1=2.05
|
||||
Grain Pass 1 Magnification 2=3.11
|
||||
Grain Pass 1 Magnification 3=2.22
|
||||
Grain Pass 2 Magnification 1=4.25
|
||||
Grain Pass 2 Magnification 2=9.42
|
||||
Grain Pass 2 Magnification 3=6.29
|
||||
Grain Contrast=3.88
|
||||
Enable Adaptation=true
|
||||
Adaptation Min Night=0.45
|
||||
Adaptation Min Day=0.48
|
||||
|
|
@ -154,8 +154,11 @@ Use Lighten Blend=false
|
|||
Enable Technicolor=true
|
||||
Technicolor Blend=0.5
|
||||
Apply Grain Before Tone Mapping=true
|
||||
Vanilla Tint Contrast=2.5
|
||||
Vanilla Tint Strength=1.0
|
||||
Vanilla Tint Contrast=3.0
|
||||
Vanilla Tint Strength=1.75
|
||||
Vanilla Vibrance Contrast=0.35
|
||||
Vanilla Vibrance Strength=1.0
|
||||
Enable Bloom Post-Blur=true
|
||||
Enable Black Bars=true
|
||||
Box Horizontal Ratio=2.39
|
||||
Box Vertical Ratio=1.0
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
enbeffectprepass.fx : MariENB pre-pass filters.
|
||||
(C)2013-2016 Marisa Kirisame, UnSX Team.
|
||||
(C)2013-2017 Marisa Kirisame, UnSX Team.
|
||||
Part of MariENB, the personal ENB of Marisa.
|
||||
Released under the GNU GPLv3 (or later).
|
||||
*/
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ TECHNIQUE=0
|
|||
Fixed Resolution Width=1920
|
||||
Fixed Resolution Height=1080
|
||||
Depth Cutoff=999998.0
|
||||
Distortion Chromatic Aberration=27.470001
|
||||
Distortion Chromatic Aberration=14.79
|
||||
Enable Underwater=false
|
||||
Underwater Speed 1=24.309999
|
||||
Underwater Speed 2=21.9
|
||||
|
|
@ -15,14 +15,14 @@ Underwater Amplitude 1=0.1
|
|||
Underwater Amplitude 2=0.11
|
||||
Underwater Amplitude 3=0.07
|
||||
Underwater Zoom=0.15
|
||||
Enable Hot Air Refraction=false
|
||||
Heat Texture Size=10.22
|
||||
Heat Speed=0.2
|
||||
Enable Hot Air Refraction=true
|
||||
Heat Texture Size=15.99
|
||||
Heat Speed=0.15
|
||||
Heat Fade Contrast=234.339996
|
||||
Heat Fade Intensity=1.09
|
||||
Heat Fade Offset=-0.9
|
||||
Heat Intensity=0.35
|
||||
Heat Contrast=1.22
|
||||
Heat Fade Offset=-0.83
|
||||
Heat Intensity=0.1
|
||||
Heat Contrast=0.79
|
||||
Heat Time-of-day Contrast=4.12
|
||||
Heat Always Enable=false
|
||||
Enable Focus Triangle=true
|
||||
|
|
@ -72,18 +72,18 @@ DOF Fixed Focus Blend Night=0.0
|
|||
DOF Fixed Focus Blend Day=0.0
|
||||
DOF Fixed Focus Blend Interior Night=0.0
|
||||
DOF Fixed Focus Blend Interior Day=0.0
|
||||
DOF Fixed Unfocus Intensity Night=1.17
|
||||
DOF Fixed Unfocus Intensity Day=1.14
|
||||
DOF Fixed Unfocus Intensity Interior Night=1.22
|
||||
DOF Fixed Unfocus Intensity Interior Day=1.18
|
||||
DOF Fixed Unfocus Intensity Night=1.15
|
||||
DOF Fixed Unfocus Intensity Day=1.1
|
||||
DOF Fixed Unfocus Intensity Interior Night=1.19
|
||||
DOF Fixed Unfocus Intensity Interior Day=1.14
|
||||
DOF Fixed Unfocus Contrast Night=99.099998
|
||||
DOF Fixed Unfocus Contrast Day=126.139999
|
||||
DOF Fixed Unfocus Contrast Interior Night=84.849998
|
||||
DOF Fixed Unfocus Contrast Interior Day=110.82
|
||||
DOF Fixed Unfocus Shift Night=-1.02
|
||||
DOF Fixed Unfocus Shift Day=-1.08
|
||||
DOF Fixed Unfocus Shift Interior Night=-1.03
|
||||
DOF Fixed Unfocus Shift Interior Day=-1.07
|
||||
DOF Fixed Unfocus Shift Night=-0.88
|
||||
DOF Fixed Unfocus Shift Day=-0.95
|
||||
DOF Fixed Unfocus Shift Interior Night=-0.85
|
||||
DOF Fixed Unfocus Shift Interior Day=-0.93
|
||||
DOF Fixed Unfocus Blend Night=1.0
|
||||
DOF Fixed Unfocus Blend Day=1.0
|
||||
DOF Fixed Unfocus Blend Interior Night=1.0
|
||||
|
|
@ -95,9 +95,9 @@ DOF Bilateral Factor=5.0
|
|||
DOF Blur Radius=8.0
|
||||
DOF Relative to FOV=true
|
||||
Default FOV=75.0
|
||||
DOF Relative Factor Night=2.47
|
||||
DOF Relative Factor Night=2.19
|
||||
DOF Relative Factor Day=2.39
|
||||
DOF Relative Factor Interior Night=2.51
|
||||
DOF Relative Factor Interior Night=2.22
|
||||
DOF Relative Factor Interior Day=2.41
|
||||
Debug Depth=false
|
||||
Debug Focus=false
|
||||
|
|
@ -153,12 +153,12 @@ SSAO Blur Radius=1.0
|
|||
Debug SSAO=false
|
||||
Sharpen Enable=true
|
||||
Sharpen Radius=0.8
|
||||
Sharpen Clamp=0.05
|
||||
Sharpen Blending=8.0
|
||||
Sharpen Clamp=0.1
|
||||
Sharpen Blending=6.0
|
||||
SSAO Use Less Samples=true
|
||||
Near Z=0.05
|
||||
Far Z=3098.0
|
||||
Enable Screen Frost=false
|
||||
Enable Screen Frost=true
|
||||
Frost Texture Size=1.0
|
||||
Frost Contrast=1.08
|
||||
Frost Strength=0.04
|
||||
|
|
@ -219,3 +219,20 @@ Focus Plane Horizontal Tilt=0.0
|
|||
Focus Plane Vertical Tilt=0.0
|
||||
Use Only Fixed DOF=false
|
||||
DOF Blur Chromatic Aberration=1.5
|
||||
Enable DOF Fog=true
|
||||
DOF Fog Intensity Night=1.18
|
||||
DOF Fog Intensity Day=1.12
|
||||
DOF Fog Intensity Interior Night=1.08
|
||||
DOF Fog Intensity Interior Day=1.03
|
||||
DOF Fog Contrast Night=106.489998
|
||||
DOF Fog Contrast Day=143.289993
|
||||
DOF Fog Contrast Interior Night=124.430008
|
||||
DOF Fog Contrast Interior Day=162.779999
|
||||
DOF Fog Shift Night=-0.47
|
||||
DOF Fog Shift Day=-0.63
|
||||
DOF Fog Shift Interior Night=-0.89
|
||||
DOF Fog Shift Interior Day=-0.94
|
||||
DOF Fog Blend Night=1.0
|
||||
DOF Fog Blend Day=1.0
|
||||
DOF Fog Blend Interior Night=1.0
|
||||
DOF Fog Blend Interior Day=1.0
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
enblens.fx : MariENB Lens filters.
|
||||
(C)2013-2016 Marisa Kirisame, UnSX Team.
|
||||
(C)2013-2017 Marisa Kirisame, UnSX Team.
|
||||
Part of MariENB, the personal ENB of Marisa.
|
||||
Released under the GNU GPLv3 (or later).
|
||||
*/
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
enbsunsprite.fx : MariENB sun sprite filters.
|
||||
(C)2013-2016 Marisa Kirisame, UnSX Team.
|
||||
(C)2013-2017 Marisa Kirisame, UnSX Team.
|
||||
Part of MariENB, the personal ENB of Marisa.
|
||||
Released under the GNU GPLv3 (or later).
|
||||
*/
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
menbbloomfilters.fx : MariENB bloom shader routines.
|
||||
(C)2013-2016 Marisa Kirisame, UnSX Team.
|
||||
(C)2013-2017 Marisa Kirisame, UnSX Team.
|
||||
Part of MariENB, the personal ENB of Marisa.
|
||||
Released under the GNU GPLv3 (or later).
|
||||
*/
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
menbbloominternals.fx : MariENB bloom internal variables.
|
||||
(C)2013-2016 Marisa Kirisame, UnSX Team.
|
||||
(C)2013-2017 Marisa Kirisame, UnSX Team.
|
||||
Part of MariENB, the personal ENB of Marisa.
|
||||
Released under the GNU GPLv3 (or later).
|
||||
*/
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
menbbloomsettings.fx : MariENB bloom user-tweakable variables.
|
||||
(C)2013-2016 Marisa Kirisame, UnSX Team.
|
||||
(C)2013-2017 Marisa Kirisame, UnSX Team.
|
||||
Part of MariENB, the personal ENB of Marisa.
|
||||
Released under the GNU GPLv3 (or later).
|
||||
*/
|
||||
|
|
|
|||
Binary file not shown.
|
Before Width: | Height: | Size: 2.4 KiB |
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
menbeffectfilters.fx : MariENB base shader routines.
|
||||
(C)2013-2016 Marisa Kirisame, UnSX Team.
|
||||
(C)2013-2017 Marisa Kirisame, UnSX Team.
|
||||
Part of MariENB, the personal ENB of Marisa.
|
||||
Released under the GNU GPLv3 (or later).
|
||||
*/
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
menbeffectinternals.fx : MariENB base internal variables.
|
||||
(C)2013-2016 Marisa Kirisame, UnSX Team.
|
||||
(C)2013-2017 Marisa Kirisame, UnSX Team.
|
||||
Part of MariENB, the personal ENB of Marisa.
|
||||
Released under the GNU GPLv3 (or later).
|
||||
*/
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
menbeffectsettings.fx : MariENB base user-tweakable variables.
|
||||
(C)2013-2016 Marisa Kirisame, UnSX Team.
|
||||
(C)2013-2017 Marisa Kirisame, UnSX Team.
|
||||
Part of MariENB, the personal ENB of Marisa.
|
||||
Released under the GNU GPLv3 (or later).
|
||||
*/
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
menbextrafilters.fx : MariENB extra shader routines.
|
||||
(C)2013-2016 Marisa Kirisame, UnSX Team.
|
||||
(C)2013-2017 Marisa Kirisame, UnSX Team.
|
||||
Part of MariENB, the personal ENB of Marisa.
|
||||
Released under the GNU GPLv3 (or later).
|
||||
*/
|
||||
|
|
@ -133,40 +133,6 @@ float4 PS_Retro( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
|
|||
res.a = 1.0;
|
||||
return res;
|
||||
}
|
||||
/* ASCII art (more like CP437 art) */
|
||||
float4 PS_ASCII( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
|
||||
{
|
||||
float2 coord = IN.txcoord.xy;
|
||||
float4 res = tex2D(SamplerColor,coord);
|
||||
if ( !asciienable ) return res;
|
||||
float2 bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
|
||||
float2 fresl = float2(FONT_WIDTH,FONT_HEIGHT);
|
||||
float2 cresl = float2(GLYPH_WIDTH,GLYPH_HEIGHT);
|
||||
float2 bscl = floor(bresl/cresl);
|
||||
/*
|
||||
Here I use the "cheap" method, based on the overall luminance of
|
||||
each glyph, rather than attempt to search for the best fitting glyph
|
||||
for each cell. If you want to know why, take a look at the ASCII
|
||||
filter bundled with the Dolphin emulator, and be prepared for the
|
||||
resulting seconds per frame it runs at. The calculations needed for
|
||||
such a filter are completely insane even for the highest-end GPUs.
|
||||
*/
|
||||
float3 col = tex2D(SamplerColor,floor(bscl*coord)/bscl).rgb;
|
||||
int lum = clamp(luminance(col)*FONT_LEVELS,0,FONT_LEVELS);
|
||||
float2 itx = floor(coord*bresl);
|
||||
float2 blk = floor(itx/cresl)*cresl;
|
||||
float2 ofs = itx-blk;
|
||||
ofs.y += lum*cresl.y;
|
||||
ofs /= fresl;
|
||||
float gch = tex2D(SamplerFont,ofs).x;
|
||||
if ( gch < 0.5 ) res.rgb = res.rgb*asciiblend;
|
||||
else
|
||||
{
|
||||
if ( asciimono ) res.rgb = 1.0;
|
||||
else res.rgb = col;
|
||||
}
|
||||
return res;
|
||||
}
|
||||
float4 PS_ChromaKey( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
|
||||
{
|
||||
float2 coord = IN.txcoord.xy;
|
||||
|
|
@ -180,69 +146,6 @@ float4 PS_ChromaKey( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
|
|||
return float4(maskr,maskg,maskb,1.0);
|
||||
return res;
|
||||
}
|
||||
/* 2x2 RGBI dot matrix, not even close to anything that exists IRL but meh */
|
||||
float4 PS_DotMatrix( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
|
||||
{
|
||||
float2 coord = IN.txcoord.xy;
|
||||
float4 res = tex2D(SamplerColor,coord);
|
||||
if ( !dotenable ) return res;
|
||||
float2 bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
|
||||
bresl.xy *= 1.0/(dotsize*2.0);
|
||||
float4 dac = float4(res.r*0.5,res.g*0.5,res.b*0.5,
|
||||
(res.r+res.g+res.b)/6.0);
|
||||
/*
|
||||
There are two types of CRTs: aperture grille and shadow mask.
|
||||
The former is blurry and has scanlines (rather big ones, even), but
|
||||
is cheap to emulate; while the latter is the one most known for its
|
||||
crisp, square pixels with minimal distortion. Most individuals into
|
||||
this whole "retro graphics" stuff prefer aperture grille, which
|
||||
looks like shit, then again, that's the sort of visual quality they
|
||||
want. The main issue with shadow mask CRTs is that it's impossible
|
||||
to accurately emulate them unless done on a screen with a HUGE
|
||||
resolution. After all, the subpixels need to be clearly visible, and
|
||||
if on top of it you add curvature distortion, you need to reduce
|
||||
moire patterns that will inevitably show up at low resolutions.
|
||||
|
||||
It would be more desirable to eventually have flat panels that can
|
||||
display arbitrary resolutions using a form of scaling that preserves
|
||||
square pixels with unnoticeable distortion (typically, with nearest
|
||||
neighbour you'd get some pixels that are bigger/smaller than others
|
||||
if the upscale resolution isn't an integer multiple of the real
|
||||
resolution.
|
||||
|
||||
This 2x2 RGBI thing is a rather naïve filter I made many years ago,
|
||||
it looks unlike any real CRT, but scales well. Its only problem is
|
||||
moire patterns when using the default size of 2x2.
|
||||
*/
|
||||
float4 dots = tex2D(SamplerDots,coord*bresl)*dac;
|
||||
float3 tcol = pow(max(0,dots.rgb+dots.a),dotpow)*dotmult;
|
||||
res.rgb = res.rgb*(1-dotblend)+tcol*dotblend;
|
||||
return res;
|
||||
}
|
||||
/* that's right, CRT curvature */
|
||||
float4 PS_Curvature( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
|
||||
{
|
||||
float2 coord = IN.txcoord.xy;
|
||||
float4 res = tex2D(SamplerColor,coord);
|
||||
if ( !curveenable ) return res;
|
||||
float3 eta = float3(1+chromaab*0.009,1+chromaab*0.006,1+chromaab
|
||||
*0.003);
|
||||
float2 center = float2(coord.x-0.5,coord.y-0.5);
|
||||
float zfact = 100.0/lenszoom;
|
||||
float r2 = center.x*center.x+center.y*center.y;
|
||||
float f = 1+r2*lensdist*0.01;
|
||||
float x = f*zfact*center.x+0.5;
|
||||
float y = f*zfact*center.y+0.5;
|
||||
float2 rcoord = (f*eta.r)*zfact*(center.xy*0.5)+0.5;
|
||||
float2 gcoord = (f*eta.g)*zfact*(center.xy*0.5)+0.5;
|
||||
float2 bcoord = (f*eta.b)*zfact*(center.xy*0.5)+0.5;
|
||||
int i,j;
|
||||
float3 idist = float3(tex2D(SamplerColorb,rcoord).r,
|
||||
tex2D(SamplerColorb,gcoord).g,
|
||||
tex2D(SamplerColorb,bcoord).b);
|
||||
res.rgb = idist.rgb;
|
||||
return res;
|
||||
}
|
||||
/* Why am I doing this */
|
||||
float4 PS_Blur( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
|
||||
{
|
||||
|
|
@ -312,16 +215,24 @@ float4 PS_Shift( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
|
|||
res.a = 1.0;
|
||||
return res;
|
||||
}
|
||||
/*
|
||||
Extra ideas:
|
||||
- Bring back depth-relative colour grading
|
||||
- Try to resurrect oil filter
|
||||
- Provide an alternate, smaller font for ASCII filter (miniwi seems like
|
||||
a good candidate, since it's 4x8)
|
||||
- [Enhancement] Separate extra filters into different "batches" to get over
|
||||
the "8 technique limit" (if it's still a thing in current ENB).
|
||||
- More palettes?
|
||||
*/
|
||||
/* ultimate super-cinematic immersive black bars */
|
||||
float4 PS_Cinematic( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
|
||||
{
|
||||
float2 coord = IN.txcoord.xy;
|
||||
float4 res = tex2D(SamplerColor,coord);
|
||||
if ( !boxenable ) return res;
|
||||
float2 bresl = float2(ScreenSize.x,ScreenSize.x*ScreenSize.w);
|
||||
float sar = bresl.x/bresl.y;
|
||||
float tar = boxh/boxv;
|
||||
float2 box = (sar<tar)?float2(0.0,(bresl.y-(bresl.x/tar))*0.5)
|
||||
:float2((bresl.x-(bresl.y*tar))*0.5,0.0);
|
||||
box /= bresl;
|
||||
/* this is some kind of advanced black magic I can't understand */
|
||||
float2 test = saturate((coord*coord-coord)-(box*box-box));
|
||||
if ( -test.x != test.y ) res *= 0.0;
|
||||
return res;
|
||||
}
|
||||
/* TODO bring back oil filter */
|
||||
technique PostProcess
|
||||
{
|
||||
pass p0
|
||||
|
|
@ -412,41 +323,7 @@ technique PostProcess6
|
|||
pass p0
|
||||
{
|
||||
VertexShader = compile vs_3_0 VS_Pass();
|
||||
PixelShader = compile ps_3_0 PS_ASCII();
|
||||
DitherEnable = FALSE;
|
||||
ZEnable = FALSE;
|
||||
CullMode = NONE;
|
||||
ALPHATESTENABLE = FALSE;
|
||||
SEPARATEALPHABLENDENABLE = FALSE;
|
||||
AlphaBlendEnable = FALSE;
|
||||
StencilEnable = FALSE;
|
||||
FogEnable = FALSE;
|
||||
SRGBWRITEENABLE = FALSE;
|
||||
}
|
||||
}
|
||||
technique PostProcess7
|
||||
{
|
||||
pass p0
|
||||
{
|
||||
VertexShader = compile vs_3_0 VS_Pass();
|
||||
PixelShader = compile ps_3_0 PS_DotMatrix();
|
||||
DitherEnable = FALSE;
|
||||
ZEnable = FALSE;
|
||||
CullMode = NONE;
|
||||
ALPHATESTENABLE = FALSE;
|
||||
SEPARATEALPHABLENDENABLE = FALSE;
|
||||
AlphaBlendEnable = FALSE;
|
||||
StencilEnable = FALSE;
|
||||
FogEnable = FALSE;
|
||||
SRGBWRITEENABLE = FALSE;
|
||||
}
|
||||
}
|
||||
technique PostProcess8
|
||||
{
|
||||
pass p0
|
||||
{
|
||||
VertexShader = compile vs_3_0 VS_Pass();
|
||||
PixelShader = compile ps_3_0 PS_Curvature();
|
||||
PixelShader = compile ps_3_0 PS_Cinematic();
|
||||
DitherEnable = FALSE;
|
||||
ZEnable = FALSE;
|
||||
CullMode = NONE;
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
menbextrainternals.fx : MariENB extra internal variables.
|
||||
(C)2013-2016 Marisa Kirisame, UnSX Team.
|
||||
(C)2013-2017 Marisa Kirisame, UnSX Team.
|
||||
Part of MariENB, the personal ENB of Marisa.
|
||||
Released under the GNU GPLv3 (or later).
|
||||
*/
|
||||
|
|
@ -40,14 +40,6 @@ float EInteriorFactor;
|
|||
/* samplers and textures */
|
||||
texture2D texColor;
|
||||
texture2D texDepth;
|
||||
texture2D texFont
|
||||
<
|
||||
string ResourceName = "menbvgaluma.png";
|
||||
>;
|
||||
texture2D texDots
|
||||
<
|
||||
string ResourceName = "menbdots.png";
|
||||
>;
|
||||
texture2D texCGA
|
||||
<
|
||||
string ResourceName = "menbcgalut.png";
|
||||
|
|
@ -96,30 +88,6 @@ sampler2D SamplerDepth = sampler_state
|
|||
MaxMipLevel = 0;
|
||||
MipMapLodBias = 0;
|
||||
};
|
||||
sampler2D SamplerFont = sampler_state
|
||||
{
|
||||
Texture = <texFont>;
|
||||
MinFilter = LINEAR;
|
||||
MagFilter = POINT;
|
||||
MipFilter = NONE;
|
||||
AddressU = Wrap;
|
||||
AddressV = Wrap;
|
||||
SRGBTexture = FALSE;
|
||||
MaxMipLevel = 0;
|
||||
MipMapLodBias = 0;
|
||||
};
|
||||
sampler2D SamplerDots = sampler_state
|
||||
{
|
||||
Texture = <texDots>;
|
||||
MinFilter = LINEAR;
|
||||
MagFilter = LINEAR;
|
||||
MipFilter = NONE;
|
||||
AddressU = Wrap;
|
||||
AddressV = Wrap;
|
||||
SRGBTexture = FALSE;
|
||||
MaxMipLevel = 0;
|
||||
MipMapLodBias = 0;
|
||||
};
|
||||
sampler2D SamplerCGA = sampler_state
|
||||
{
|
||||
Texture = <texCGA>;
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
menbextrasettings.fx : MariENB extra user-tweakable variables.
|
||||
(C)2013-2016 Marisa Kirisame, UnSX Team.
|
||||
(C)2013-2017 Marisa Kirisame, UnSX Team.
|
||||
Part of MariENB, the personal ENB of Marisa.
|
||||
Released under the GNU GPLv3 (or later).
|
||||
*/
|
||||
|
|
@ -140,25 +140,7 @@ float bdmult
|
|||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.25};
|
||||
/* ASCII art filter */
|
||||
string str_ascii = "Luma ASCII Art Filter";
|
||||
bool asciienable
|
||||
<
|
||||
string UIName = "Enable ASCII";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {false};
|
||||
bool asciimono
|
||||
<
|
||||
string UIName = "ASCII Monochrome";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {true};
|
||||
float asciiblend
|
||||
<
|
||||
string UIName = "ASCII Blend";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
float UIMax = 1.0;
|
||||
> = {0.0};
|
||||
/* Depth-cutting chroma key */
|
||||
string str_mask = "Depth Chroma Key";
|
||||
bool maskenable
|
||||
<
|
||||
|
|
@ -218,58 +200,6 @@ float masktilty
|
|||
string UIName = "Chroma Key Depth Vertical Tilt";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
string str_dot = "RGBI Dot Matrix";
|
||||
bool dotenable
|
||||
<
|
||||
string UIName = "Enable Dot Matrix";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {false};
|
||||
int dotsize
|
||||
<
|
||||
string UIName = "Dot Size";
|
||||
string UIWidget = "Spinner";
|
||||
int UIMin = 1;
|
||||
> = {1};
|
||||
float dotblend
|
||||
<
|
||||
string UIName = "Dot Blend";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
float UIMax = 1.0;
|
||||
> = {0.4};
|
||||
float dotmult
|
||||
<
|
||||
string UIName = "Dot Intensity";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
float dotpow
|
||||
<
|
||||
string UIName = "Dot Contrast";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1.0};
|
||||
string str_curve = "Lens Curvature";
|
||||
bool curveenable
|
||||
<
|
||||
string UIName = "Enable Curvature";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {false};
|
||||
float chromaab
|
||||
<
|
||||
string UIName = "Curve Chromatic Aberration";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
float lenszoom
|
||||
<
|
||||
string UIName = "Curve Zooming";
|
||||
string UIWidget = "Spinner";
|
||||
> = {50.0};
|
||||
float lensdist
|
||||
<
|
||||
string UIName = "Curve Distortion";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
/* BlurSharpShift, some people are obsessed with this nonsense */
|
||||
string str_bss = "BlurSharpShift";
|
||||
bool bssblurenable
|
||||
|
|
@ -311,3 +241,22 @@ float bssshiftradius
|
|||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.75};
|
||||
/* very cinematic black bars */
|
||||
string str_box = "Black Bars";
|
||||
bool boxenable
|
||||
<
|
||||
string UIName = "Enable Black Bars";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {false};
|
||||
float boxh
|
||||
<
|
||||
string UIName = "Box Horizontal Ratio";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 1.0;
|
||||
> = {2.39};
|
||||
float boxv
|
||||
<
|
||||
string UIName = "Box Vertical Ratio";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 1.0;
|
||||
> = {1.0};
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
menbglobaldefs.fx : MariENB global shared code.
|
||||
(C)2013-2016 Marisa Kirisame, UnSX Team.
|
||||
(C)2013-2017 Marisa Kirisame, UnSX Team.
|
||||
Part of MariENB, the personal ENB of Marisa.
|
||||
Released under the GNU GPLv3 (or later).
|
||||
*/
|
||||
|
|
@ -20,6 +20,10 @@
|
|||
#define WT_TEMPERATE 0.0
|
||||
#define WT_HOT 1.0
|
||||
#define WT_COLD 2.0
|
||||
/* new additions */
|
||||
#define WT_TEMPERATE_FOG 3.0
|
||||
#define WT_COLD_FOG 4.0
|
||||
#define WT_HOT_FOG 5.0
|
||||
#define weatherfactor(id) ((WeatherAndTime.x==id)?(WeatherAndTime.y==id)\
|
||||
?(1.0):(WeatherAndTime.z):(WeatherAndTime.y==id)\
|
||||
?(1.0-WeatherAndTime.z):(0.0))
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
menbprepassfilters.fx : MariENB prepass shader routines.
|
||||
(C)2013-2016 Marisa Kirisame, UnSX Team.
|
||||
(C)2013-2017 Marisa Kirisame, UnSX Team.
|
||||
Part of MariENB, the personal ENB of Marisa.
|
||||
Released under the GNU GPLv3 (or later).
|
||||
*/
|
||||
|
|
@ -179,7 +179,7 @@ float2 DistantHeat( float2 coord )
|
|||
+heatfadebump,0.0,1.0);
|
||||
if ( distfade <= 0.0 ) return coord;
|
||||
float todpow = pow(max(0,ENightDayFactor*min(1.0,weatherfactor(WT_HOT)
|
||||
+1.0-EInteriorFactor)),
|
||||
+weatherfactor(WT_HOT_FOG)+1.0-EInteriorFactor)),
|
||||
heattodpow);
|
||||
if ( !heatalways && (todpow <= 0.0) ) return coord;
|
||||
if ( (fixedx > 0) && (fixedy > 0) ) bresl = float2(fixedx,fixedy);
|
||||
|
|
@ -191,7 +191,8 @@ float2 DistantHeat( float2 coord )
|
|||
ofs *= pow(length(ofs),heatpow);
|
||||
if ( !heatalways ) ofs *= todpow
|
||||
#ifndef FALLOUT
|
||||
*weatherfactor(WT_HOT)+(1.0-weatherfactor(WT_COLD))
|
||||
*(weatherfactor(WT_HOT)+weatherfactor(WT_HOT_FOG))
|
||||
+(1.0-weatherfactor(WT_COLD)-weatherfactor(WT_COLD_FOG))
|
||||
#endif
|
||||
;
|
||||
odep = tex2D(SamplerDepth,coord+ofs*heatstrength*distfade*0.01).x;
|
||||
|
|
@ -346,6 +347,10 @@ float4 PS_DoFPrepass( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
|
|||
float doffixedunfocusmult = tod_ind(doffixedunfocusmult);
|
||||
float doffixedunfocusbump = tod_ind(doffixedunfocusbump);
|
||||
float doffixedunfocusblend = tod_ind(doffixedunfocusblend);
|
||||
float doffogpow = tod_ind(doffogpow);
|
||||
float doffogmult = tod_ind(doffogmult);
|
||||
float doffogbump = tod_ind(doffogbump);
|
||||
float doffogblend = tod_ind(doffogblend);
|
||||
float dep = tex2D(SamplerDepth,coord).x;
|
||||
float foc = tex2D(SamplerFocus,coord).x;
|
||||
/* cheap tilt */
|
||||
|
|
@ -355,6 +360,7 @@ float4 PS_DoFPrepass( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
|
|||
float dff = abs(dep);
|
||||
float dfu = dff;
|
||||
if ( doffixedcut && (dep >= cutoff*0.000001) ) dfu *= 0;
|
||||
float dfog = dff;
|
||||
/*
|
||||
Change power of dof based on field of view. Works only in Skyrim.
|
||||
The FieldOfView variable seems to hold bogus values in Fallout
|
||||
|
|
@ -375,9 +381,14 @@ float4 PS_DoFPrepass( VS_OUTPUT_POST IN, float2 vPos : VPOS ) : COLOR
|
|||
+doffixedfocusbump,0.0,1.0);
|
||||
dfu = clamp(pow(dfu,doffixedunfocuspow)*doffixedunfocusmult
|
||||
+doffixedunfocusbump,0.0,1.0);
|
||||
dfog = clamp(pow(dfog,doffogpow)*doffogmult+doffogbump,0.0,1.0);
|
||||
if ( doffixedonly ) dfc *= 0;
|
||||
dfc *= lerp(1.0,dff,doffixedfocusblend);
|
||||
dfc += lerp(0.0,dfu,doffixedunfocusblend);
|
||||
if ( doffogenable )
|
||||
dfc += (weatherfactor(WT_TEMPERATE_FOG)
|
||||
+weatherfactor(WT_COLD_FOG)+weatherfactor(WT_HOT_FOG))
|
||||
*lerp(0.0,dfog,doffogblend);
|
||||
dfc = saturate(dfc);
|
||||
float4 res = tex2D(SamplerColor,coord);
|
||||
res.a = dfc;
|
||||
|
|
@ -515,7 +526,8 @@ float2 ScreenFrost( float2 coord )
|
|||
ofs *= pow(length(ofs),frostpow)*froststrength;
|
||||
if ( !frostalways ) ofs *=
|
||||
#ifndef FALLOUT
|
||||
weatherfactor(WT_COLD)+(1.0-weatherfactor(WT_HOT))*
|
||||
weatherfactor(WT_COLD)+weatherfactor(WT_COLD_FOG)
|
||||
+(1.0-weatherfactor(WT_HOT)-weatherfactor(WT_HOT_FOG))*
|
||||
#endif
|
||||
(1.0-ENightDayFactor)*frostnight;
|
||||
if ( EInteriorFactor == 1.0 ) ofs *= frostind;
|
||||
|
|
@ -553,7 +565,8 @@ float4 PS_FrostPass( VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR
|
|||
1.0)*frostblend;
|
||||
if ( !frostalways ) dist *=
|
||||
#ifndef FALLOUT
|
||||
weatherfactor(WT_COLD)+(1.0-weatherfactor(WT_HOT))*
|
||||
weatherfactor(WT_COLD)+weatherfactor(WT_COLD_FOG)
|
||||
+(1.0-weatherfactor(WT_HOT)-weatherfactor(WT_HOT_FOG))*
|
||||
#endif
|
||||
(1.0-ENightDayFactor)*frostnight;
|
||||
if ( EInteriorFactor == 1.0 ) dist *= frostind;
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
menbprepassinternals.fx : MariENB prepass internal variables.
|
||||
(C)2013-2016 Marisa Kirisame, UnSX Team.
|
||||
(C)2013-2017 Marisa Kirisame, UnSX Team.
|
||||
Part of MariENB, the personal ENB of Marisa.
|
||||
Released under the GNU GPLv3 (or later).
|
||||
*/
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
menbprepasssettings.fx : MariENB prepass user-tweakable variables.
|
||||
(C)2013-2016 Marisa Kirisame, UnSX Team.
|
||||
(C)2013-2017 Marisa Kirisame, UnSX Team.
|
||||
Part of MariENB, the personal ENB of Marisa.
|
||||
Released under the GNU GPLv3 (or later).
|
||||
*/
|
||||
|
|
@ -619,6 +619,104 @@ bool doffixedcut
|
|||
string UIName = "DOF Fixed Use Cutoff";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {true};
|
||||
/* fixed dof for foggy weathers */
|
||||
bool doffogenable
|
||||
<
|
||||
string UIName = "Enable DOF Fog";
|
||||
string UIWidget = "Checkbox";
|
||||
> = {true};
|
||||
float doffogmult_n
|
||||
<
|
||||
string UIName = "DOF Fog Intensity Night";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {2.0};
|
||||
float doffogmult_d
|
||||
<
|
||||
string UIName = "DOF Fog Intensity Day";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {2.0};
|
||||
float doffogmult_in
|
||||
<
|
||||
string UIName = "DOF Fog Intensity Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {2.0};
|
||||
float doffogmult_id
|
||||
<
|
||||
string UIName = "DOF Fog Intensity Interior Day";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {2.0};
|
||||
float doffogpow_n
|
||||
<
|
||||
string UIName = "DOF Fog Contrast Night";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1000.0};
|
||||
float doffogpow_d
|
||||
<
|
||||
string UIName = "DOF Fog Contrast Day";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1000.0};
|
||||
float doffogpow_in
|
||||
<
|
||||
string UIName = "DOF Fog Contrast Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1000.0};
|
||||
float doffogpow_id
|
||||
<
|
||||
string UIName = "DOF Fog Contrast Interior Day";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {1000.0};
|
||||
float doffogbump_n
|
||||
<
|
||||
string UIName = "DOF Fog Shift Night";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
float doffogbump_d
|
||||
<
|
||||
string UIName = "DOF Fog Shift Day";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
float doffogbump_in
|
||||
<
|
||||
string UIName = "DOF Fog Shift Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
float doffogbump_id
|
||||
<
|
||||
string UIName = "DOF Fog Shift Interior Day";
|
||||
string UIWidget = "Spinner";
|
||||
> = {0.0};
|
||||
float doffogblend_n
|
||||
<
|
||||
string UIName = "DOF Fog Blend Night";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.0};
|
||||
float doffogblend_d
|
||||
<
|
||||
string UIName = "DOF Fog Blend Day";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.0};
|
||||
float doffogblend_in
|
||||
<
|
||||
string UIName = "DOF Fog Blend Interior Night";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.0};
|
||||
float doffogblend_id
|
||||
<
|
||||
string UIName = "DOF Fog Blend Interior Day";
|
||||
string UIWidget = "Spinner";
|
||||
float UIMin = 0.0;
|
||||
> = {0.0};
|
||||
/* disable depth of field */
|
||||
bool dofdisable
|
||||
<
|
||||
|
|
|
|||
Binary file not shown.
|
Before Width: | Height: | Size: 1.6 KiB |
|
|
@ -7,7 +7,7 @@ Skyrim
|
|||
12F89 SkyrimCloudy HOT
|
||||
2E7AB TESTCloudyRain HOT
|
||||
48C14 BlackreachWeather TEMPERATE
|
||||
4D7FB SkyrimOvercastSnow COLD
|
||||
4D7FB SkyrimOvercastSnow COLD FOG
|
||||
5ED7A FXWthrInvertLightsSolitude TEMPERATE
|
||||
6ED5A FXWthrInvertDayNight TEMPERATE
|
||||
6ED5B FXWthrCaveBlueSkylight TEMPERATE
|
||||
|
|
@ -17,54 +17,54 @@ Skyrim
|
|||
777CF FXWthrInvertDayNighWarm TEMPERATE
|
||||
8277A FXWthrInvertWindowsWhiterun TEMPERATE
|
||||
8282A FXWthrInvertLightsWhiterun TEMPERATE
|
||||
923FD SovngardeFog TEMPERATE
|
||||
923FD SovngardeFog TEMPERATE FOG
|
||||
A6858 WorldMapWeather HOT
|
||||
AEE84 FXWthrInvertWindowsWindhelm COLD
|
||||
C821E SkyrimFog COLD
|
||||
C821F SkyrimOvercastRain COLD
|
||||
C8220 SkyrimStormRain COLD
|
||||
C8221 SkyrimStormSnow COLD
|
||||
D299E SkyrimOvercastWar TEMPERATE
|
||||
D4886 FXMagicStormRain COLD
|
||||
C821E SkyrimFog COLD FOG
|
||||
C821F SkyrimOvercastRain COLD FOG
|
||||
C8220 SkyrimStormRain COLD FOG
|
||||
C8221 SkyrimStormSnow COLD FOG
|
||||
D299E SkyrimOvercastWar TEMPERATE FOG
|
||||
D4886 FXMagicStormRain COLD FOG
|
||||
D9329 HelgenAttackWeather HOT
|
||||
ECC96 FXWthrInvertWindowsWindhelm2 COLD
|
||||
101910 FXWthrInvertLightMarkarth TEMPERATE
|
||||
10199F SkyrimMQ206weather HOT
|
||||
104AB4 SkuldafnCloudy COLD
|
||||
105941 BloatedMansGrottoFog HOT
|
||||
105942 SolitudeBluePalaceFogARENA TEMPERATE
|
||||
105943 SolitudeBluePalaceFogFEAR TEMPERATE
|
||||
105944 SolitudeBluePalaceFogNMARE TEMPERATE
|
||||
105945 SolitudeBluePalaceFog TEMPERATE
|
||||
105941 BloatedMansGrottoFog HOT FOG
|
||||
105942 SolitudeBluePalaceFogARENA TEMPERATE FOG
|
||||
105943 SolitudeBluePalaceFogFEAR TEMPERATE FOG
|
||||
105944 SolitudeBluePalaceFogNMARE TEMPERATE FOG
|
||||
105945 SolitudeBluePalaceFog TEMPERATE FOG
|
||||
105F40 SkyrimDA02Weather TEMPERATE
|
||||
106635 KarthspireRedoubtFog TEMPERATE
|
||||
106635 KarthspireRedoubtFog TEMPERATE FOG
|
||||
10A230 SkyrimClearMA HOT
|
||||
10A231 SkyrimOvercastRainMA TEMPERATE
|
||||
10A232 SkyrimFogMA TEMPERATE
|
||||
10A231 SkyrimOvercastRainMA TEMPERATE FOG
|
||||
10A232 SkyrimFogMA TEMPERATE FOG
|
||||
10A233 SkyrimCloudyMA HOT
|
||||
10A234 SkyrimClearCO TEMPERATE
|
||||
10A235 SkyrimFogCO TEMPERATE
|
||||
10A235 SkyrimFogCO TEMPERATE FOG
|
||||
10A236 SkyrimCloudyCO TEMPERATE
|
||||
10A237 SkyrimClearRE HOT
|
||||
10A238 SkyrimOvercastRainRE TEMPERATE
|
||||
10A239 SkyrimFogRE TEMPERATE
|
||||
10A238 SkyrimOvercastRainRE TEMPERATE FOG
|
||||
10A239 SkyrimFogRE TEMPERATE FOG
|
||||
10A23A SkyrimCloudyRE HOT
|
||||
10A23B SkyrimClearFF HOT
|
||||
10A23C SkyrimStormRainFF TEMPERATE
|
||||
10A23D SkyrimOvercastRainFF TEMPERATE
|
||||
10A23E SkyrimFogFF TEMPERATE
|
||||
10A23C SkyrimStormRainFF TEMPERATE FOG
|
||||
10A23D SkyrimOvercastRainFF TEMPERATE FOG
|
||||
10A23E SkyrimFogFF TEMPERATE FOG
|
||||
10A23F SkyrimCloudyFF HOT
|
||||
10A240 SkyrimClearTU HOT
|
||||
10A241 SkyrimStormRainTU TEMPERATE
|
||||
10A242 SkyrimOvercastRainTU TEMPERATE
|
||||
10A241 SkyrimStormRainTU TEMPERATE FOG
|
||||
10A242 SkyrimOvercastRainTU TEMPERATE FOG
|
||||
10A243 SkyrimCloudyTU HOT
|
||||
10A244 SkyrimClearSN TEMPERATE
|
||||
10A245 SkyrimCloudySN TEMPERATE
|
||||
10A7A5 SkyrimClearVT HOT
|
||||
10A7A6 SkyrimOvercastRainVT TEMPERATE
|
||||
10A7A7 SkyrimFogVT TEMPERATE
|
||||
10A7A6 SkyrimOvercastRainVT TEMPERATE FOG
|
||||
10A7A7 SkyrimFogVT TEMPERATE FOG
|
||||
10A7A8 SkyrimCloudyVT HOT
|
||||
10C32F FXSkyrimStormBlowingGrass TEMPERATE
|
||||
10C32F FXSkyrimStormBlowingGrass TEMPERATE FOG
|
||||
10D9EC SovngardeClear HOT
|
||||
10DA13 FXWthrInvertWindowsWinterhold COLD
|
||||
10E1E3 SkyrimCloudyVT_A HOT
|
||||
|
|
@ -84,7 +84,7 @@ ECC96 FXWthrInvertWindowsWindhelm2 COLD
|
|||
10E1F1 SkyrimCloudy_A HOT
|
||||
10E1F2 SkyrimClear_A HOT
|
||||
10E3D4 EditorCloudPreview TEMPERATE
|
||||
10FE7E RiftenOvercastFog TEMPERATE
|
||||
10FE7E RiftenOvercastFog TEMPERATE FOG
|
||||
10FEF8 SovngardeDark COLD
|
||||
|
||||
Dawnguard
|
||||
|
|
@ -107,21 +107,21 @@ F89D DLC1MagicAurielBowCloudyWeather TEMPERATE
|
|||
|
||||
Dragonborn
|
||||
|
||||
18471 DLC02VolcanicAsh01 HOT
|
||||
1D760 DLC02VolcanicAshTundra01 COLD
|
||||
18471 DLC02VolcanicAsh01 HOT FOG
|
||||
1D760 DLC02VolcanicAshTundra01 COLD FOG
|
||||
1DFF5 DLC2ApocryphaWeather TEMPERATE
|
||||
31AC0 DLC02VolcanicAsh02 HOT
|
||||
32336 DLC02VolcanicAshStorm01 HOT
|
||||
34CFB DLC2ApocryphaWeatherNew TEMPERATE
|
||||
374B8 DLC02VolcanicAsh01_A HOT
|
||||
374B9 DLC02VolcanicAsh02_A HOT
|
||||
374BA DLC02VolcanicAshTundra01_A COLD
|
||||
31AC0 DLC02VolcanicAsh02 HOT FOG
|
||||
32336 DLC02VolcanicAshStorm01 HOT FOG
|
||||
34CFB DLC2ApocryphaWeatherNew TEMPERATE FOG
|
||||
374B8 DLC02VolcanicAsh01_A HOT FOG
|
||||
374B9 DLC02VolcanicAsh02_A HOT FOG
|
||||
374BA DLC02VolcanicAshTundra01_A COLD FOG
|
||||
|
||||
Wet and Cold - Ashes
|
||||
|
||||
5B29C _WetAshFallLight HOT
|
||||
5B29D _WetAshFallMed HOT
|
||||
5B2A0 _WetAshFallHeavy HOT
|
||||
5B29C _WetAshFallLight HOT FOG
|
||||
5B29D _WetAshFallMed HOT FOG
|
||||
5B2A0 _WetAshFallHeavy HOT FOG
|
||||
|
||||
Natural Lighting and Atmospherics
|
||||
|
||||
|
|
@ -131,18 +131,18 @@ Natural Lighting and Atmospherics
|
|||
19BBF SkyrimMarkarthCloudy HOT
|
||||
19BC0 SkyrimMarkarthClear_NoClouds HOT
|
||||
1BC0D SkyrimClearMA_CM_NoClouds HOT
|
||||
1C6D2 SkyrimMarkarthFog TEMPERATE
|
||||
1CC35 SkyrimMarkarthOvercast TEMPERATE
|
||||
1C6D2 SkyrimMarkarthFog TEMPERATE FOG
|
||||
1CC35 SkyrimMarkarthOvercast TEMPERATE FOG
|
||||
25D8D SkyrimClearSN_CM_NoClouds HOT
|
||||
2E982 SkyrimClearCO_CM_NoClouds HOT
|
||||
2E983 SkyrimClearFF_CM_NoCoulds HOT
|
||||
3AB68 SkyrimClearRE_CM_NoClouds HOT
|
||||
4BDF7 SkyrimMist_CM TEMPERATE
|
||||
57500 SkyrimOvercast_CM TEMPERATE
|
||||
73963 SkyrimStormRainHeavy_CM TEMPERATE
|
||||
73964 SkyrimOvercastMarsh_CM TEMPERATE
|
||||
73EC8 SkyrimFogHeavy_CM TEMPERATE
|
||||
83665 SkyrimFogRain_CM TEMPERATE
|
||||
4BDF7 SkyrimMist_CM TEMPERATE FOG
|
||||
57500 SkyrimOvercast_CM TEMPERATE FOG
|
||||
73963 SkyrimStormRainHeavy_CM TEMPERATE FOG
|
||||
73964 SkyrimOvercastMarsh_CM TEMPERATE FOG
|
||||
73EC8 SkyrimFogHeavy_CM TEMPERATE FOG
|
||||
83665 SkyrimFogRain_CM TEMPERATE FOG
|
||||
|
||||
-- In progress
|
||||
|
||||
|
|
@ -156,13 +156,13 @@ Darkend
|
|||
|
||||
Vigilant
|
||||
|
||||
56A0C zzzCHMonoFogWeather TEMPERATE
|
||||
56A0D zzzCHMonoClearWeather TEMPERATE
|
||||
56A0C zzzCHMonoFogWeather TEMPERATE FOG
|
||||
56A0D zzzCHMonoClearWeather TEMPERATE FOG
|
||||
62484 zzzCOCursedWeather COLD
|
||||
67BB2 zzzCHMolagWeatherNoCore HOT
|
||||
701D2 zzzCHMolagWeather HOT
|
||||
2C603B zzzCHOldForestStormRain COLD
|
||||
2DA92C zzzCHWhaleGraveyardStormSnow COLD
|
||||
2C603B zzzCHOldForestStormRain COLD FOG
|
||||
2DA92C zzzCHWhaleGraveyardStormSnow COLD FOG
|
||||
|
||||
Enderal
|
||||
|
||||
|
|
|
|||
Reference in a new issue