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MariENB/menbeffectsettings.fx

140 lines
2.9 KiB
HLSL

/*
menbeffectsettings.fx : MariENB base user-tweakable variables.
(C)2013-2014 Marisa Kirisame, UnSX Team.
Part of MariENB, the personal ENB of Marisa.
Released under the MIT License.
*/
/* Soften bloom */
bool softbloom
<
string UIName = "EnableBloomSoften";
string UIWidget = "Checkbox";
> = {true};
int softbloomlv
<
string UIName = "BloomSoftenLevel";
string UIWidget = "Slider";
> = {2};
float softbloomsmp
<
string UIName = "BloomSoftenRadius";
string UIWidget = "Slider";
> = {1.0};
/* Adaptation */
bool aenable
<
string UIName = "EnableAdaptation";
string UIWidget = "Checkbox";
> = {true};
float amin_n
<
string UIName = "AdaptationMinNight";
string UIWidget = "Spinner";
> = {0.0};
float amin_d
<
string UIName = "AdaptationMinDay";
string UIWidget = "Spinner";
> = {0.0};
float amin_in
<
string UIName = "AdaptationMinInteriorNight";
string UIWidget = "Spinner";
> = {0.0};
float amin_id
<
string UIName = "AdaptationMinInteriorDay";
string UIWidget = "Spinner";
> = {0.0};
float amax_n
<
string UIName = "AdaptationMaxNight";
string UIWidget = "Spinner";
> = {1.0};
float amax_d
<
string UIName = "AdaptationMaxDay";
string UIWidget = "Spinner";
> = {1.0};
float amax_in
<
string UIName = "AdaptationMaxInteriorNight";
string UIWidget = "Spinner";
> = {1.0};
float amax_id
<
string UIName = "AdaptationMaxInteriorDay";
string UIWidget = "Spinner";
> = {1.0};
/* tone mapping */
bool tmenable
<
string UIName = "EnableTonemapping";
string UIWidget = "Checkbox";
> = {true};
float tone_n
<
string UIName = "TonemappingNight";
string UIWidget = "Spinner";
> = {1.0};
float tone_d
<
string UIName = "TonemappingDay";
string UIWidget = "Spinner";
> = {1.0};
float tone_in
<
string UIName = "TonemappingInteriorNight";
string UIWidget = "Spinner";
> = {1.0};
float tone_id
<
string UIName = "TonemappingInteriorDay";
string UIWidget = "Spinner";
> = {1.0};
float tovr_n
<
string UIName = "TonemappingOversaturationNight";
string UIWidget = "Spinner";
> = {1.0};
float tovr_d
<
string UIName = "TonemappingOversaturationDay";
string UIWidget = "Spinner";
> = {1.0};
float tovr_in
<
string UIName = "TonemappingOversaturationInteriorNight";
string UIWidget = "Spinner";
> = {1.0};
float tovr_id
<
string UIName = "TonemappingOversaturationInteriorDay";
string UIWidget = "Spinner";
> = {1.0};
/* palette texture */
bool palenable
<
string UIName = "EnablePalette";
string UIWidget = "Checkbox";
> = {true};
float palb_n
<
string UIName = "PaletteBlendNight";
string UIWidget = "Spinner";
> = {1.0};
float palb_d
<
string UIName = "PaletteBlendDay";
string UIWidget = "Spinner";
> = {1.0};
float palb_in
<
string UIName = "PaletteBlendInteriorNight";
string UIWidget = "Spinner";
> = {1.0};
float palb_id
<
string UIName = "PaletteBlendInteriorDay";
string UIWidget = "Spinner";
> = {1.0};