1.0.6 release:
- Revert the attempt at compensating for 1.2 pixel stretch. It's impossible to do it consistently.
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052faeb7fe
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21 changed files with 211 additions and 222 deletions
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@ -3,7 +3,7 @@ Model "UTRocketAmmo"
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Path "models"
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Model 0 "RocketPackMesh_d.3d"
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Skin 0 "JRocketPack1.png"
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Scale 0.072 0.0864 0.072
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Scale 0.072 0.072 0.072
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RollOffset -90
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ZOffset 7
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@ -15,8 +15,8 @@ Model "UTRocketAmmo2"
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Path "models"
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Model 0 "UTRocket_d.3d"
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Skin 0 "JuRocket1_.png"
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Offset 0 1.4796 6
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Scale 0.0822 0.09864 0.07
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Offset 0 1.233 6
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Scale 0.0822 0.0822 0.07
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RollOffset -90
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FrameIndex RCKT A 0 0
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@ -27,8 +27,8 @@ Model "UTGrenade"
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Path "models"
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Model 0 "UTRocket_d.3d"
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Skin 0 "JuRocket1.png"
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Offset 0 0 1.4796
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Scale 0.0822 0.0822 0.09864
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Offset 0 0 1.233
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Scale 0.0822 0.0822 0.0822
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USEACTORPITCH
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USEACTORROLL
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AngleOffset 90
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@ -40,8 +40,8 @@ Model "UTRocket"
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Path "models"
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Model 0 "UTRocket_d.3d"
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Skin 0 "JuRocket1.png"
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Offset 10.175 0 1.4796
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Scale 0.0822 0.0822 0.09864
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Offset 10.175 0 1.233
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Scale 0.0822 0.0822 0.0822
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USEACTORPITCH
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USEACTORROLL
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AngleOffset 90
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@ -54,13 +54,13 @@ Model "UTRocketLauncher"
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Path "models"
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Model 1 "Eight2Pick_d.3d"
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Skin 1 "Eight_t.png"
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Scale 0.24 0.24 0.288
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Scale 0.24 0.24 0.24
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AngleOffset 90
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ZOffset 6
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ZOffset 5
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FrameIndex EBLP B 1 0
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ZOffset 12
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ZOffset 10
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ROTATING
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FrameIndex EBLP A 1 0
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}
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