1.0.6 release:

- Revert the attempt at compensating for 1.2 pixel stretch. It's impossible to do it consistently.
This commit is contained in:
Marisa the Magician 2019-12-05 13:34:00 +01:00
commit 00458b669b
21 changed files with 211 additions and 222 deletions

View file

@ -3,7 +3,7 @@ Model "UTRocketAmmo"
Path "models"
Model 0 "RocketPackMesh_d.3d"
Skin 0 "JRocketPack1.png"
Scale 0.072 0.0864 0.072
Scale 0.072 0.072 0.072
RollOffset -90
ZOffset 7
@ -15,8 +15,8 @@ Model "UTRocketAmmo2"
Path "models"
Model 0 "UTRocket_d.3d"
Skin 0 "JuRocket1_.png"
Offset 0 1.4796 6
Scale 0.0822 0.09864 0.07
Offset 0 1.233 6
Scale 0.0822 0.0822 0.07
RollOffset -90
FrameIndex RCKT A 0 0
@ -27,8 +27,8 @@ Model "UTGrenade"
Path "models"
Model 0 "UTRocket_d.3d"
Skin 0 "JuRocket1.png"
Offset 0 0 1.4796
Scale 0.0822 0.0822 0.09864
Offset 0 0 1.233
Scale 0.0822 0.0822 0.0822
USEACTORPITCH
USEACTORROLL
AngleOffset 90
@ -40,8 +40,8 @@ Model "UTRocket"
Path "models"
Model 0 "UTRocket_d.3d"
Skin 0 "JuRocket1.png"
Offset 10.175 0 1.4796
Scale 0.0822 0.0822 0.09864
Offset 10.175 0 1.233
Scale 0.0822 0.0822 0.0822
USEACTORPITCH
USEACTORROLL
AngleOffset 90
@ -54,13 +54,13 @@ Model "UTRocketLauncher"
Path "models"
Model 1 "Eight2Pick_d.3d"
Skin 1 "Eight_t.png"
Scale 0.24 0.24 0.288
Scale 0.24 0.24 0.24
AngleOffset 90
ZOffset 6
ZOffset 5
FrameIndex EBLP B 1 0
ZOffset 12
ZOffset 10
ROTATING
FrameIndex EBLP A 1 0
}