1.0.6 release:

- Revert the attempt at compensating for 1.2 pixel stretch. It's impossible to do it consistently.
This commit is contained in:
Marisa the Magician 2019-12-05 13:34:00 +01:00
commit 00458b669b
21 changed files with 211 additions and 222 deletions

View file

@ -3,8 +3,8 @@ Model "EClip"
Path "models"
Model 0 "EClipM_d.3d"
Skin 0 "JEClip.png"
Scale 0.072 0.072 0.0864
ZOffset 2.5
Scale 0.072 0.072 0.072
ZOffset 2
FrameIndex ECLP A 0 0
}
@ -14,7 +14,7 @@ Model "EnforcerMag"
Path "models"
Model 0 "UsedMag_d.3d"
Skin 0 "jautot1_.png"
Scale 0.06 0.06 0.072
Scale 0.06 0.06 0.06
ZOffset 1
USEACTORPITCH
USEACTORROLL
@ -29,7 +29,7 @@ Model "UTCasing"
Path "models"
Model 0 "Shellc_d.3d"
Skin 0 "Shellcase1.png"
Scale 0.0168 0.014 0.014
Scale 0.014 0.014 0.014
AngleOffset 270
RollOffset 90
ZOffset 1
@ -45,7 +45,7 @@ Model "BulletImpact"
{
Path "models"
Model 0 "BulletImpact_d.3d"
Scale 0.32 0.268 0.24
Scale 0.32 0.24 0.24
PitchOffset -90
USEACTORPITCH
USEACTORROLL
@ -67,13 +67,13 @@ Model "Enforcer"
Path "models"
Model 1 "MagPick_d.3d"
Skin 1 "Jautot1.png"
Scale 0.1 0.1 0.12
Scale 0.1 0.1 0.1
AngleOffset 90
ZOffset 6
ZOffset 5
FrameIndex ENFP B 1 0
ZOffset 12
ZOffset 10
ROTATING
FrameIndex ENFP A 1 0
}