1.0.6 release:
- Revert the attempt at compensating for 1.2 pixel stretch. It's impossible to do it consistently.
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parent
052faeb7fe
commit
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21 changed files with 211 additions and 222 deletions
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@ -3,8 +3,8 @@ Model "EClip"
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Path "models"
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Model 0 "EClipM_d.3d"
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Skin 0 "JEClip.png"
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Scale 0.072 0.072 0.0864
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ZOffset 2.5
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Scale 0.072 0.072 0.072
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ZOffset 2
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FrameIndex ECLP A 0 0
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}
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@ -14,7 +14,7 @@ Model "EnforcerMag"
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Path "models"
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Model 0 "UsedMag_d.3d"
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Skin 0 "jautot1_.png"
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Scale 0.06 0.06 0.072
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Scale 0.06 0.06 0.06
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ZOffset 1
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USEACTORPITCH
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USEACTORROLL
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@ -29,7 +29,7 @@ Model "UTCasing"
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Path "models"
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Model 0 "Shellc_d.3d"
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Skin 0 "Shellcase1.png"
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Scale 0.0168 0.014 0.014
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Scale 0.014 0.014 0.014
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AngleOffset 270
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RollOffset 90
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ZOffset 1
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@ -45,7 +45,7 @@ Model "BulletImpact"
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{
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Path "models"
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Model 0 "BulletImpact_d.3d"
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Scale 0.32 0.268 0.24
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Scale 0.32 0.24 0.24
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PitchOffset -90
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USEACTORPITCH
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USEACTORROLL
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@ -67,13 +67,13 @@ Model "Enforcer"
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Path "models"
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Model 1 "MagPick_d.3d"
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Skin 1 "Jautot1.png"
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Scale 0.1 0.1 0.12
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Scale 0.1 0.1 0.1
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AngleOffset 90
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ZOffset 6
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ZOffset 5
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FrameIndex ENFP B 1 0
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ZOffset 12
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ZOffset 10
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ROTATING
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FrameIndex ENFP A 1 0
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}
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