1.0.6 release:

- Revert the attempt at compensating for 1.2 pixel stretch. It's impossible to do it consistently.
This commit is contained in:
Marisa the Magician 2019-12-05 13:34:00 +01:00
commit 00458b669b
21 changed files with 211 additions and 222 deletions

View file

@ -3,7 +3,7 @@ Model "FlakAmmo"
Path "models"
Model 0 "FlakAmmoM_d.3d"
Skin 0 "jfa1.png"
Scale 0.1 0.1 0.12
Scale 0.1 0.1 0.1
ZOffset 4.5
FrameIndex FAMO A 0 0
@ -14,7 +14,7 @@ Model "FlakAmmo2"
Path "models"
Model 0 "flakslugm_d.3d"
Skin 0 "jflakslugel1_.png"
Scale 0.04 0.04 0.048
Scale 0.04 0.04 0.04
AngleOffset 180
ZOffset 2
@ -26,7 +26,7 @@ Model "FlakSlug"
Path "models"
Model 0 "flakslugm_d.3d"
Skin 0 "jflakslugel1.png"
Scale 0.048 0.04 0.04
Scale 0.04 0.04 0.04
AngleOffset 180
PitchOffset 90
USEACTORPITCH
@ -38,7 +38,7 @@ Model "FlakChunk"
{
Path "models"
Model 0 "chunkm_d.3d"
Scale 0.06 0.06 0.072
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
@ -75,7 +75,7 @@ Model "FlakChunk"
{
Path "models"
Model 1 "chunk2m_d.3d"
Scale 0.06 0.06 0.072
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
@ -112,7 +112,7 @@ Model "FlakChunk"
{
Path "models"
Model 2 "chunk3m_d.3d"
Scale 0.06 0.06 0.072
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
@ -149,7 +149,7 @@ Model "FlakChunk"
{
Path "models"
Model 3 "chunk4m_d.3d"
Scale 0.06 0.06 0.072
Scale 0.06 0.06 0.06
ZOffset 2
USEACTORPITCH
USEACTORROLL
@ -187,7 +187,7 @@ Model "FlakMag"
Path "models"
Model 0 "UsedFlak_d.3d"
Skin 0 "flak_t_.png"
Scale 0.15 0.3 0.36
Scale 0.15 0.3 0.3
AngleOffset 90
ZOffset 1
USEACTORPITCH
@ -204,8 +204,8 @@ Model "FlakCannon"
Model 1 "flak2pick_d.3d"
Skin 1 "flak_t.png"
AngleOffset 90
Scale 0.14 0.14 0.168
Offset 18.9 0 12
Scale 0.14 0.14 0.14
Offset 18.9 0 10
FrameIndex FPCK B 1 0