1.0.6 release:
- Revert the attempt at compensating for 1.2 pixel stretch. It's impossible to do it consistently.
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parent
052faeb7fe
commit
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21 changed files with 211 additions and 222 deletions
16
modeldef.ges
16
modeldef.ges
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@ -3,7 +3,7 @@ Model "BioAmmo"
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Path "models"
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Model 0 "BioAmmoM_d.3d"
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Skin 0 "Jbammo1.png"
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Scale 0.08 0.096 0.08
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Scale 0.08 0.08 0.08
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PitchOffset 180
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RollOffset 90
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ZOffset 4
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@ -15,7 +15,7 @@ Model "BioAmmo2"
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Path "models"
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Model 0 "BioAmmoM_d.3d"
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Skin 0 "Jbammo1.png"
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Scale 0.08 0.096 0.08
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Scale 0.08 0.08 0.08
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PitchOffset 180
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RollOffset 90
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ZOffset 4
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@ -28,7 +28,7 @@ Model "BioGel"
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Path "models"
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Model 0 "BioGelm_d.3d"
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Skin 0 "Jgreen.png"
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Scale 0.096 0.08 0.08
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Scale 0.08 0.08 0.08
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PitchOffset -90
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USEACTORPITCH
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USEACTORROLL
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@ -100,7 +100,7 @@ Model "BioSplash"
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Path "models"
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Model 0 "BioGelm_d.3d"
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Skin 0 "Jgreen.png"
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Scale 0.096 0.08 0.08
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Scale 0.08 0.08 0.08
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PitchOffset -90
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USEACTORPITCH
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USEACTORROLL
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@ -172,7 +172,7 @@ Model "BioGlob"
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Path "models"
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Model 0 "BioGelm_d.3d"
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Skin 0 "Jgreen.png"
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Scale 0.096 0.08 0.08
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Scale 0.08 0.08 0.08
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PitchOffset -90
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USEACTORPITCH
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USEACTORROLL
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@ -244,13 +244,13 @@ Model "BioRifle"
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Path "models"
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Model 1 "BRifle2Pick_d.3d"
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Skin 1 "JBRifle2.png"
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Scale 0.1 0.1 0.12
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Scale 0.1 0.1 0.1
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AngleOffset 90
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ZOffset 10
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ZOffset 9
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FrameIndex BIOP B 1 0
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ZOffset 12
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ZOffset 10
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ROTATING
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FrameIndex BIOP A 1 0
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}
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