1.0.6 release:

- Revert the attempt at compensating for 1.2 pixel stretch. It's impossible to do it consistently.
This commit is contained in:
Marisa the Magician 2019-12-05 13:34:00 +01:00
commit 00458b669b
21 changed files with 211 additions and 222 deletions

View file

@ -3,8 +3,8 @@ Model "UTTeleportFog"
Path "models"
Model 0 "Tele2_d.3d"
Skin 0 "JTele2_01.png"
Scale 0.2 0.2 0.24
ZOffset 16
Scale 0.2 0.2 0.2
ZOffset 14
DONTCULLBACKFACES
FrameIndex TELE A 0 0
@ -51,7 +51,7 @@ Model "UTHealthPack"
// indices start at 1 for this mesh
SurfaceSkin 0 1 "jhbox1.png"
SurfaceSkin 0 2 "fizzfull"
Scale 0.2 0.24 0.2
Scale 0.2 0.2 0.2
RollOffset -90
ZOffset 16
@ -65,7 +65,7 @@ Model "ActHealthPack"
// indices start at 1 for this mesh
SurfaceSkin 0 1 "jhbox1.png"
SurfaceSkin 0 2 "fizzfull"
Scale 0.2 0.24 0.2
Scale 0.2 0.2 0.2
RollOffset -90
ZOffset 16
@ -80,8 +80,8 @@ Model "UTHealthBox"
SurfaceSkin 0 1 "jhboxbeta1.png"
SurfaceSkin 0 2 "fizzside"
SurfaceSkin 0 3 "fizzfull"
Scale 0.08 0.08 0.096
ZOffset 4
Scale 0.08 0.08 0.08
ZOffset 3.5
FrameIndex HBOX B 0 0
}
@ -94,8 +94,8 @@ Model "ActHealthBox"
SurfaceSkin 0 1 "jhboxbeta1.png"
SurfaceSkin 0 2 "fizzside"
SurfaceSkin 0 3 "fizzfull"
Scale 0.08 0.08 0.096
ZOffset 4
Scale 0.08 0.08 0.08
ZOffset 3.5
FrameIndex HBOX B 0 0
}
@ -107,8 +107,8 @@ Model "UTMedBox"
// indices start at 1 for this mesh
SurfaceSkin 0 1 "JMedBox1.png"
SurfaceSkin 0 2 "fizzfull"
Scale 0.06 0.06 0.072
ZOffset 5
Scale 0.06 0.06 0.06
ZOffset 4
FrameIndex HBOX C 0 0
}
@ -120,8 +120,8 @@ Model "ActMedBox"
// indices start at 1 for this mesh
SurfaceSkin 0 1 "JMedBox1.png"
SurfaceSkin 0 2 "fizzfull"
Scale 0.06 0.06 0.072
ZOffset 5
Scale 0.06 0.06 0.06
ZOffset 4
FrameIndex HBOX C 0 0
}
@ -133,8 +133,8 @@ Model "UTHealthBonus"
SurfaceSkin 0 0 "JVial0.png"
SurfaceSkin 0 1 "fizzside"
SurfaceSkin 0 2 "fizztop"
Scale 0.04 0.04 0.048
ZOffset 8
Scale 0.04 0.04 0.04
ZOffset 7
DONTCULLBACKFACES
FrameIndex VIAL A 0 0
@ -145,7 +145,7 @@ Model "UTArmorBonus"
Path "models"
Model 0 "ubonus_d.3d"
Skin 0 "shield.png"
Scale 0.08 -0.08 0.096
Scale 0.08 -0.08 0.08
AngleOffset 90
FrameIndex XANH A 0 0
@ -156,7 +156,7 @@ Model "UTThighPads"
Path "models"
Model 0 "ThighPads_d.3d"
Skin 0 "JThighPads_01.png"
Scale 0.08 0.08 0.096
Scale 0.08 0.08 0.08
ZOffset 12
ROTATING
@ -168,8 +168,8 @@ Model "UTBodyArmor"
Path "models"
Model 0 "Armor2M_d.3d"
Skin 0 "Jarmor2.png"
Scale 0.12 0.12 0.134
ZOffset 12
Scale 0.12 0.12 0.12
ZOffset 10
FrameIndex UARM A 0 0
}
@ -179,9 +179,9 @@ Model "UTShieldBelt"
Path "models"
Model 0 "ShieldBeltMeshM_d.3d"
Skin 0 "AUbelt1.png"
Scale 0.1 0.1 0.12
Scale 0.1 0.1 0.1
AngleOffset -90
ZOffset 4
ZOffset 3.5
FrameIndex BELT A 0 0
}
@ -191,8 +191,8 @@ Model "UDamage"
Path "models"
Model 0 "UDamage_d.3d"
Skin 0 "GoldSkin2.png"
Scale 0.16 0.16 0.192
ZOffset 24
Scale 0.16 0.16 0.16
ZOffset 20
ROTATING
FrameIndex UDAM A 0 0
@ -203,8 +203,8 @@ Model "ActUDamage"
Path "models"
Model 0 "UDamage_d.3d"
Skin 0 "GoldSkin2.png"
Scale 0.16 0.16 0.192
ZOffset 24
Scale 0.16 0.16 0.16
ZOffset 20
ROTATING
FrameIndex UDAM A 0 0
@ -215,9 +215,9 @@ Model "UTRedSkull"
Path "models"
Model 0 "RelicSkull_d.3d"
Skin 0 "JRelicSkull_01r.png"
Scale 0.1 0.1 0.12
Scale 0.1 0.1 0.1
AngleOffset -90 // relic of death faces to the side originally
ZOffset 12
ZOffset 10
ROTATING
FrameIndex USKL A 0 15
@ -227,9 +227,9 @@ Model "UTGoldSkull"
Path "models"
Model 0 "RelicSkull_d.3d"
Skin 0 "JRelicSkull_01g.png"
Scale 0.1 0.1 0.12
Scale 0.1 0.1 0.1
AngleOffset -90 // relic of death faces to the side originally
ZOffset 12
ZOffset 10
ROTATING
FrameIndex USKL B 0 15
@ -239,9 +239,9 @@ Model "UTBlueSkull"
Path "models"
Model 0 "RelicSkull_d.3d"
Skin 0 "JRelicSkull_01b.png"
Scale 0.1 0.1 0.12
Scale 0.1 0.1 0.1
AngleOffset -90 // relic of death faces to the side originally
ZOffset 12
ZOffset 10
ROTATING
FrameIndex USKL C 0 15
@ -251,8 +251,8 @@ Model "UTRedKey"
Path "models"
Model 0 "DomR_d.3d"
Skin 0 "RedSkin2.png"
Scale 0.04 0.04 0.048
ZOffset 16
Scale 0.04 0.04 0.04
ZOffset 14
ROTATING
FrameIndex UKEY A 0 0
@ -262,8 +262,8 @@ Model "UTGoldKey"
Path "models"
Model 0 "MercSymbol_d.3d"
Skin 0 "GoldSkin2.png"
Scale 0.08 0.08 0.096
ZOffset 16
Scale 0.08 0.08 0.08
ZOffset 14
ROTATING
FrameIndex UKEY B 0 0
@ -273,8 +273,8 @@ Model "UTBlueKey"
Path "models"
Model 0 "DomB_d.3d"
Skin 0 "BlueSkin2.png"
Scale 0.04 0.04 0.048
ZOffset 16
Scale 0.04 0.04 0.04
ZOffset 14
ROTATING
FrameIndex UKEY C 0 0
@ -284,8 +284,8 @@ Model "UTHereticYellowKey"
Path "models"
Model 0 "MercSymbol_d.3d"
Skin 0 "GoldSkin2.png"
Scale 0.08 0.08 0.096
ZOffset 16
Scale 0.08 0.08 0.08
ZOffset 14
ROTATING
FrameIndex UKEY B 0 0
@ -295,8 +295,8 @@ Model "UTHereticGreenKey"
Path "models"
Model 0 "UDamage_d.3d"
Skin 0 "NewGreen.png"
Scale 0.08 0.08 0.096
ZOffset 16
Scale 0.08 0.08 0.08
ZOffset 14
ROTATING
FrameIndex UKEY D 0 0
@ -306,8 +306,8 @@ Model "UTHereticBlueKey"
Path "models"
Model 0 "DomB_d.3d"
Skin 0 "BlueSkin2.png"
Scale 0.04 0.04 0.048
ZOffset 16
Scale 0.04 0.04 0.04
ZOffset 14
ROTATING
FrameIndex UKEY C 0 0
@ -317,8 +317,8 @@ Model "UTHereticRedKey"
Path "models"
Model 0 "DomR_d.3d"
Skin 0 "RedSkin2.png"
Scale 0.04 0.04 0.048
ZOffset 16
Scale 0.04 0.04 0.04
ZOffset 14
ROTATING
FrameIndex UKEY A 0 0
@ -329,8 +329,8 @@ Model "UTBackpack"
Path "models"
Model 0 "Backpack2_d.3d" // edited out of SelectionMale1
Skin 0 "bpak.png"
ZOffset 16
Scale 0.3 0.3 0.36
ZOffset 14
Scale 0.3 0.3 0.3
AngleOffset -90
ROTATING
@ -343,8 +343,8 @@ Model "UTInvisibility"
Model 0 "invis2M_d.3d"
// indices start at 1 for this mesh
SurfaceSkin 0 1 "jinvis.png"
Scale 0.1 0.1 0.12
ZOffset 9
Scale 0.1 0.1 0.1
ZOffset 7.5
FrameIndex INVS A 0 0
}
@ -355,8 +355,8 @@ Model "UTInvisibilityX"
// gzdoom doesn't handle the environment mapped flag, so I had to edit
// it into a separate texnum
SurfaceSkin 0 2 "invis00"
Scale 0.1 0.1 0.12
ZOffset 9
Scale 0.1 0.1 0.1
ZOffset 7.5
FrameIndex INVS A 0 0
}
@ -367,8 +367,8 @@ Model "ActUTInvisibility"
Model 0 "invis2M_d.3d"
// indices start at 1 for this mesh
SurfaceSkin 0 1 "jinvis.png"
Scale 0.1 0.1 0.12
ZOffset 9
Scale 0.1 0.1 0.1
ZOffset 7.5
FrameIndex INVS A 0 0
}
@ -379,8 +379,8 @@ Model "UTMapRevealer"
Model 0 "cheapcomp_d.3d"
SurfaceSkin 0 1 "JAllMap2.png"
SurfaceSkin 0 2 "JAllMap3.png"
Scale 0.04 0.04 0.048
ZOffset 3
Scale 0.04 0.04 0.04
ZOffset 2.5
AngleOffset 90
SurfaceSkin 0 0 "JAllMap1_a00.png"
@ -398,8 +398,8 @@ Model "UTJumpBoots"
Path "models"
Model 0 "jboot_d.3d"
Skin 0 "Jlboot2.png"
Scale 0.09 0.09 0.108
ZOffset 7
Scale 0.09 0.09 0.09
ZOffset 6
FrameIndex JBUT A 0 0
}
@ -409,8 +409,8 @@ Model "ActJumpBoots"
Path "models"
Model 0 "jboot_d.3d"
Skin 0 "Jlboot2.png"
Scale 0.09 0.09 0.108
ZOffset 7
Scale 0.09 0.09 0.09
ZOffset 6
FrameIndex JBUT A 0 0
}
@ -420,7 +420,7 @@ Model "UTChip"
Path "models"
Model 0 "ChipM_d.3d"
Skin 0 "Chip1.png"
Scale 0.12 0.12 0.134
Scale 0.12 0.12 0.12
USEACTORPITCH
USEACTORROLL
USEROTATIONCENTER
@ -438,8 +438,8 @@ Model "UTInvulnerability"
Path "models"
Model 0 "U_d.3d"
Skin 0 "GOLD.png"
Scale 0.15 0.15 0.18
ZOffset 24
Scale 0.15 0.15 0.15
ZOffset 20
ROTATING
FrameIndex UKEY A 0 0
@ -450,8 +450,8 @@ Model "ActUTInvulnerability"
Path "models"
Model 0 "U_d.3d"
Skin 0 "GOLD.png"
Scale 0.15 0.15 0.18
ZOffset 24
Scale 0.15 0.15 0.15
ZOffset 20
ROTATING
FrameIndex UKEY A 0 0
@ -462,8 +462,8 @@ Model "UTNightVision"
Path "models"
Model 0 "VisionM_d.3d"
SurfaceSkin 0 0 "s_camera.png"
Scale 0.15 0.15 0.18
ZOffset 24
Scale 0.15 0.15 0.15
ZOffset 20
ROTATING
FrameIndex UKEY A 0 0
@ -474,8 +474,8 @@ Model "ActUTNightVision"
Path "models"
Model 0 "VisionM_d.3d"
SurfaceSkin 0 0 "s_camera.png"
Scale 0.15 0.15 0.18
ZOffset 24
Scale 0.15 0.15 0.15
ZOffset 20
ROTATING
FrameIndex UKEY A 0 0
@ -486,8 +486,8 @@ Model "UTNightVisionX"
Path "models"
Model 0 "VisionM_d.3d"
SurfaceSkin 0 1 "Effect1.png"
Scale 0.15 0.15 0.18
ZOffset 24
Scale 0.15 0.15 0.15
ZOffset 20
ROTATING
DONTCULLBACKFACES
@ -499,7 +499,7 @@ Model "WaterRing"
Path "models"
Model 0 "RingEx_d.3d"
Skin 0 "WetRing.png"
Scale 1.0 1.0 1.2
Scale 1.0 1.0 1.0
ZOffset 1
DONTCULLBACKFACES
USEACTORPITCH
@ -517,7 +517,7 @@ Model "UTWaterSplash"
Path "models"
Model 0 "WaterImpactM_d.3d"
Skin 0 "splash_water.png"
Scale 0.16 0.16 0.192
Scale 0.16 0.16 0.16
USEACTORPITCH
USEACTORROLL
DONTCULLBACKFACES
@ -554,7 +554,7 @@ Model "UTWaterSplish"
Path "models"
Model 0 "WaterImpactM_d.3d"
Skin 0 "splash_water.png"
Scale 0.1 0.1 0.12
Scale 0.1 0.1 0.1
USEACTORPITCH
USEACTORROLL
DONTCULLBACKFACES
@ -592,7 +592,7 @@ Model "UTBloodSplash"
Path "models"
Model 0 "WaterImpactM_d.3d"
Skin 0 "splash_blood.png"
Scale 0.16 0.16 0.192
Scale 0.16 0.16 0.16
USEACTORPITCH
USEACTORROLL
DONTCULLBACKFACES
@ -629,7 +629,7 @@ Model "UTBloodSplish"
Path "models"
Model 0 "WaterImpactM_d.3d"
Skin 0 "splash_blood.png"
Scale 0.1 0.1 0.12
Scale 0.1 0.1 0.1
USEACTORPITCH
USEACTORROLL
DONTCULLBACKFACES
@ -667,7 +667,7 @@ Model "UTSlimeSplash"
Path "models"
Model 0 "WaterImpactM_d.3d"
Skin 0 "splash_sludge.png"
Scale 0.16 0.16 0.192
Scale 0.16 0.16 0.16
USEACTORPITCH
USEACTORROLL
DONTCULLBACKFACES
@ -704,7 +704,7 @@ Model "UTSlimeSplish"
Path "models"
Model 0 "WaterImpactM_d.3d"
Skin 0 "splash_sludge.png"
Scale 0.1 0.1 0.12
Scale 0.1 0.1 0.1
USEACTORPITCH
USEACTORROLL
DONTCULLBACKFACES
@ -742,7 +742,7 @@ Model "UTNukageSplash"
Path "models"
Model 0 "WaterImpactM_d.3d"
Skin 0 "splash_nukage.png"
Scale 0.16 0.16 0.192
Scale 0.16 0.16 0.16
USEACTORPITCH
USEACTORROLL
DONTCULLBACKFACES
@ -779,7 +779,7 @@ Model "UTNukageSplish"
Path "models"
Model 0 "WaterImpactM_d.3d"
Skin 0 "splash_nukage.png"
Scale 0.1 0.1 0.12
Scale 0.1 0.1 0.1
USEACTORPITCH
USEACTORROLL
DONTCULLBACKFACES
@ -817,7 +817,7 @@ Model "UTLavaSplash"
Path "models"
Model 0 "WaterImpactM_d.3d"
Skin 0 "splash_lava.png"
Scale 0.16 0.16 0.192
Scale 0.16 0.16 0.16
USEACTORPITCH
USEACTORROLL
DONTCULLBACKFACES
@ -854,7 +854,7 @@ Model "UTLavaSplish"
Path "models"
Model 0 "WaterImpactM_d.3d"
Skin 0 "splash_lava.png"
Scale 0.1 0.1 0.12
Scale 0.1 0.1 0.1
USEACTORPITCH
USEACTORROLL
DONTCULLBACKFACES