1.0.6 release:

- Revert the attempt at compensating for 1.2 pixel stretch. It's impossible to do it consistently.
This commit is contained in:
Marisa the Magician 2019-12-05 13:34:00 +01:00
commit 00458b669b
21 changed files with 211 additions and 222 deletions

View file

@ -3,8 +3,8 @@ Model "PulseAmmo"
Path "models"
Model 0 "PAmmo_d.3d"
Skin 0 "JPammo_01.png"
Scale 0.06 0.06 0.072
ZOffset 6
Scale 0.06 0.06 0.06
ZOffset 5
FrameIndex PAMO A 0 0
}
@ -14,7 +14,7 @@ Model "PulseBolt"
Path "models"
Model 0 "PBolt_d.3d"
Offset 40.5 0 0
Scale 0.405 0.2025 0.243
Scale 0.405 0.2025 0.2025
AngleOffset 90
DONTCULLBACKFACES
USEACTORPITCH
@ -37,7 +37,7 @@ Model "StarterBolt"
Path "models"
Model 0 "SBolt_d.3d"
Offset 40.5 0 0
Scale 0.405 0.2025 0.243
Scale 0.405 0.2025 0.2025
AngleOffset 90
DONTCULLBACKFACES
USEACTORPITCH
@ -60,7 +60,7 @@ Model "PulseMag"
Path "models"
Model 0 "UsedPulse_d.3d"
Skin 0 "JPulseGun_02.png"
Scale 0.2 0.2 0.24
Scale 0.2 0.2 0.2
ZOffset 2
USEACTORPITCH
USEACTORROLL
@ -75,12 +75,12 @@ Model "PulseGun"
Path "models"
Model 1 "PulsePickup_d.3d"
Skin 1 "JPulsePickup_01.png"
Scale 0.16 0.16 0.192
ZOffset 8
Scale 0.16 0.16 0.16
ZOffset 7
FrameIndex PGNP B 1 0
ZOffset 12
ZOffset 10
ROTATING
FrameIndex PGNP A 1 0
}