1.0.6 release:
- Revert the attempt at compensating for 1.2 pixel stretch. It's impossible to do it consistently.
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052faeb7fe
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21 changed files with 211 additions and 222 deletions
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@ -3,8 +3,8 @@ Model "PulseAmmo"
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Path "models"
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Model 0 "PAmmo_d.3d"
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Skin 0 "JPammo_01.png"
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Scale 0.06 0.06 0.072
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ZOffset 6
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Scale 0.06 0.06 0.06
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ZOffset 5
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FrameIndex PAMO A 0 0
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}
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@ -14,7 +14,7 @@ Model "PulseBolt"
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Path "models"
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Model 0 "PBolt_d.3d"
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Offset 40.5 0 0
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Scale 0.405 0.2025 0.243
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Scale 0.405 0.2025 0.2025
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AngleOffset 90
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DONTCULLBACKFACES
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USEACTORPITCH
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@ -37,7 +37,7 @@ Model "StarterBolt"
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Path "models"
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Model 0 "SBolt_d.3d"
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Offset 40.5 0 0
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Scale 0.405 0.2025 0.243
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Scale 0.405 0.2025 0.2025
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AngleOffset 90
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DONTCULLBACKFACES
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USEACTORPITCH
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@ -60,7 +60,7 @@ Model "PulseMag"
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Path "models"
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Model 0 "UsedPulse_d.3d"
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Skin 0 "JPulseGun_02.png"
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Scale 0.2 0.2 0.24
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Scale 0.2 0.2 0.2
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ZOffset 2
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USEACTORPITCH
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USEACTORROLL
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@ -75,12 +75,12 @@ Model "PulseGun"
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Path "models"
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Model 1 "PulsePickup_d.3d"
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Skin 1 "JPulsePickup_01.png"
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Scale 0.16 0.16 0.192
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ZOffset 8
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Scale 0.16 0.16 0.16
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ZOffset 7
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FrameIndex PGNP B 1 0
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ZOffset 12
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ZOffset 10
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ROTATING
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FrameIndex PGNP A 1 0
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}
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