1.0.6 release:

- Revert the attempt at compensating for 1.2 pixel stretch. It's impossible to do it consistently.
This commit is contained in:
Marisa the Magician 2019-12-05 13:34:00 +01:00
commit 00458b669b
21 changed files with 211 additions and 222 deletions

View file

@ -3,8 +3,8 @@ Model "RifleAmmo"
Path "models"
Model 0 "BulletBoxM_d.3d"
Skin 0 "BulletBoxT.png"
Scale 0.07 0.07 0.084
ZOffset 3
Scale 0.07 0.07 0.07
ZOffset 2.5
FrameIndex SBOX A 0 0
}
@ -14,8 +14,8 @@ Model "RifleAmmo2"
Path "models"
Model 0 "RifleRoundM_d.3d"
Skin 0 "RifleR1.png"
Scale 0.02 0.02 0.024
ZOffset 4
Scale 0.02 0.02 0.02
ZOffset 3.5
FrameIndex SRND A 0 0
}
@ -25,13 +25,13 @@ Model "SniperRifle"
Path "models"
Model 1 "RiflePick_d.3d"
Skin 1 "JRifle2.png"
Scale 0.2 0.2 0.24
Scale 0.2 0.2 0.2
AngleOffset 90
ZOffset 6
ZOffset 5
FrameIndex SRFP B 1 0
ZOffset 12
ZOffset 10
ROTATING
FrameIndex SRFP A 1 0
}